def dpll(clauses, symbols, model):
    # Implementa l'algoritmo di Davis-Putnam.
    
    randomGen.count += 1
    unknownClauses = []
    for c in clauses:
        val = checkClauseTruth(model, c)
        if (val == False):
            return False
        if (val == None):
            unknownClauses.append(c)
    if (not unknownClauses):
        return True
    P, value = findPureSymbol(symbols, unknownClauses)
    if (P):
        return dpll(clauses, removeAll(symbols,P), copyAndAppend(model,[P,value]))
    P, value = findUnitClause(unknownClauses, model)
    if (P):
        return dpll(clauses, removeAll(symbols,P), copyAndAppend(model,[P,value]))
    P = symbols[0]
    symbols = removeAll(symbols, P)
    return (dpll(clauses, symbols, copyAndAppend(model, [P,True])) or 
            dpll(clauses, symbols, copyAndAppend(model, [P,False])))
Beispiel #2
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def plot_pos(start, end, project, step=1):
    data = slice_array(start, end, project, step)
    pos_data = []
    for stepdata in data['data']:
        total = len(stepdata)
        if not total:
            pos_data.append(0.5)

        pos_count = 0
        for item in stepdata:
            content = removeAll(item.content)
            if not content:
                total -= 1
                continue
            if is_possitive(content):
                pos_count += 1

        if not pos_count:
            pos_data.append(0.5)
        else:
            pos_data.append(float(pos_count) / total)
    xaxis = [item.strftime("%Y-%m-%d %H:%M") for item in data['xaxis']]
    return {'data': pos_data, 'xaxis': xaxis}
    # Create mesh and object
    mesh = bpy.data.meshes.new(name + 'Mesh')
    obj = bpy.data.objects.new(name, mesh)
    obj.location = origin
    # Link object to scene
    bpy.context.scene.objects.link(obj)
    # Create mesh from given verts and faces
    mesh.from_pydata(verts, [], faces)
    #Update mesh with new data
    mesh.update(calc_edges=True)
    return obj


# Remove all elements
utils.removeAll()

# Create camera
target = utils.createTarget()
camera = utils.createCamera((-10, -10, 10), target)

# Set cursor to (0,0,0)
bpy.context.scene.cursor_location = (0, 0, 0)

# Create lamps
utils.rainbowLights(10, 300, 3)

# Create object
torus = createSurface(torusSurface(4, 2), 20, 20)
utils.setSmooth(torus, 2)