def main():

    events = utils.read_from_json("resources/events.json")
    languages_with_events = utils.read_from_json(
        "resources/languages_with_events.json"
    )  #get_languages_with_events(events)

    for language in languages:
        language = language.strip("\n")
        if language != "ar": continue
        if language not in language_links: continue

        event_representations = {}

        for event_type in events:
            for event in events[event_type]:
                if event not in languages_with_events:
                    continue

                representation, y = make_representation(
                    event_type, language, languages_with_events[event])
                event_rep = {'representation': representation, 'y': y}
                event_representations[event] = event_rep
                if y == 1:
                    print(language, event_representations[event])

        utils.save2json(event_representations, "data/data_%s.json" % language)
def get_languages_with_events(events):
    languages_with_event_query = """
		SELECT DISTINCT ?language 
		WHERE {
		    ?sitelink schema:about %s .
			?sitelink schema:inLanguage ?language .
		    ?sitelink schema:isPartOf [ wikibase:wikiGroup "wikipedia" ] .
		}
		"""

    languages_with_events = {}

    for n, event_type in enumerate(events):
        for event in events[event_type]:

            q = "wd:" + event
            result = utils.query_wikidata(languages_with_event_query % q)

            if result.empty == True: continue
            languages_with_events[event] = [
                x for x in result["language.value"]
            ]
            print('languages with events', len(languages_with_events[event]))

        utils.save2json(languages_with_events,
                        "resources/languages_with_events_%s.json" % n)
    return languages_with_events
def get_event_distributions():

    for lang in languages:

        event_dist_per_language = {}
        event_distribution = Counter()

        lang = lang.strip()
        print(10 * " * ", lang)

        # Just using one of the wds for "event":
        result = utils.query_wikidata(event_distribution_query %
                                      ("wd:Q1656682", lang))

        if result.empty == True: continue
        event_types = result["eventType.value"]
        values = result["cnt.value"]

        for et, v in zip(event_types, values):
            event_distribution[et.split("/")[-1]] = int(v)

        if event_distribution:
            normalized_distribution = normalize(event_distribution)
            event_dist_per_language[lang] = normalized_distribution

        utils.save2json(event_dist_per_language,
                        "resources/event_distributions_%s.json" % lang)
        event_dist_per_language = {}
Beispiel #4
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def validate(net, val_dataloader,epoch):

    net.eval()
    gts, preds = [], []
    for batch_idx, batch in enumerate(val_dataloader):

        inputs, targets, filename, height, width = batch
        inputs, targets = inputs.cuda(), targets.cuda()
        inputs, targets = Variable(inputs, volatile=True), Variable(targets)
        outputs,weights = net(inputs)
        #loss = utils.cross_entropy2d(outputs, targets)
        pred = np.squeeze(outputs.data.max(1)[1].cpu().numpy(), axis=1)
        gt = targets.data.cpu().numpy()
        for gt_, pred_ in zip(gt, pred):
            gts.append(gt_)
            preds.append(pred_)

    score, class_iou = metric.scores(gts, preds, n_class=21)
    for k, v in score.items():
        print k, v

    for i in range(21):
        print i, class_iou[i]

    metric_json_path = os.path.join(configs.py_dir,'results/metric' + str(epoch) + '.json')
    class_iou_json_path = os.path.join(configs.py_dir,'results/class_iu' + str(epoch) + '.json')
    utils.save2json(score,metric_json_path)
    utils.save2json(class_iou,class_iou_json_path)
    return score['Mean IoU :']
Beispiel #5
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    def _describe(self):
        x_dict = dict(train=self.l_train, valid=self.l_valid)
        self._plot_loss(x_dict)

        # to json
        json_file_name = os.path.join(self.config.result_dir, "result.json")
        save2json(x_dict, json_file_name)

        # save model
        self._save_model(epoch=self.config.train.epoch, name="last")
Beispiel #6
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def delet_player(game_id, admin_key, player_id):
    """
    Delet an existent players.

    Parameters
    ----------
    game_id: int
      Unique game id.
    admin_key : str
      Unique admin key.
    player_id: int
      Unique player id.

    Request body
    ------------
    message: str
      Ok

    Errors
    ------
    400: Game id not exist.
    400: Player id not exist.
    401: Admin key invalid.
    """
    check_game_id(game_id)
    check_admin_key(game_id, admin_key)

    # Read game file
    file_name = "gameId_{}.json".format(game_id)
    game = read4json('games/' + file_name)

    # Check if the player id exist
    if len(game['players']) < player_id:
        abort(400, 'Player id not exist')

    # Delet player and generate a new key for this payer
    game['players'][player_id]['asigned'] = False
    game['players'][player_id]['key'] = key_generator()

    # Save the game file
    file_name = "{}gameId_{}.json".format(games_path, game_id)
    save2json(file_name, game)

    # Read all unasigned players numbers
    asigned = [x['asigned'] for x in game['players']]
    numbers = [num for num, val in enumerate(asigned) if not val]

    out = {
        'messag': 'player deleted',
        'player ready': game['players num'] - len(numbers),
        'missing players': len(numbers)
    }
    return jsonify(out)
def get_language_pairs():
    ''' Get language links per query language for languages that have the same pages as query language.'''

    for lang in languages:
        language_links = {}
        lang = lang.strip()
        pairs = Counter()
        print(10 * " * ", lang)
        result = utils.query_wikidata(language_pairs_query % (lang, lang))
        if result.empty == True: continue

        l1s = result["l1.value"]
        values = result["cnt.value"]

        for l1, v in zip(l1s, values):
            pairs[l1] = int(v)

        language_links[lang] = normalize(pairs)
        utils.save2json(language_links,
                        "resources/language_links_%s.json" % lang)
def get_events_from_type():
    events_query = """
		SELECT ?subtype ?subtypeLabel ?type ?typeLabel #(COUNT(?x) AS ?cnt)
		WHERE
		{
			?type wdt:P279 wd:Q1656682 .
			?subtype wdt:P31 ?type .
			SERVICE wikibase:label { bd:serviceParam wikibase:language "en" . }
		} 

		"""

    events_in_type = defaultdict(lambda: [])
    result = utils.query_wikidata(events_query)

    subtypes = result["subtype.value"]
    EVENT_type = result["type.value"]

    for t, st in zip(EVENT_type, subtypes):
        t = t.split("/")[-1]
        st = st.split("/")[-1]
        events_in_type[t].append(st)
    utils.save2json(events_in_type, "resources/events_in_type.json")
    return events_in_type
Beispiel #9
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def extract_resources(data):
    """
    Make a resource extraction.

    Parameter
    ---------
    game_id: int
      Unique game id.
    player_id: int
      Unique player id.
    extraction: int
      Number of extracted resources.

    Event return name
    -----------------
    game_general_infomation

    Return
    ------


    TODO
    ------
    Error: Is not your turn to play.
    Error: Is not all player ready to play.
    """
    """
    # Check if all players are ready to play
    ready = all([player['asigned'] for player in game['players']])
    if not ready:
        return jsonify({'error': "Missing players to start the game."})

    # Check if is the player turn to play
    if not game['players'][player_id]['can play']:
        return jsonify({'error': 'Is not your turn to play'})
    """
    game_id = data['game_id']
    player_id = data['player_id']

    # Read game
    file_name = "gameId_{}.json".format(game_id)
    game = read4json('games/' + file_name)

    # Save player extraction
    extraction = {
        'extraction': data['extraction'],
        'total extraction': -1,
        'other extraction': -1,
        'penalty': 0,
        'gain': -1,
        'gain_penalty': -1
    }
    game['players'][player_id]['rounds'].append(extraction)
    game['players'][player_id]['can play'] = False

    # Check if round finished
    can_play = [player['can play'] for player in game['players']]
    round_end = True not in can_play
    if round_end:
        calculate_gain(game)
        send_rules_message(game)

    # Save the game file
    file_name = "{}gameId_{}.json".format(games_path, game_id)
    save2json(file_name, game)

    # General info to return
    general_info = {
        'players number':
        game['players number'],
        'players ready':
        game['players ready'],
        'rounds number':
        game['rounds number'],
        'round actual':
        game['round actual'],
        'game id':
        game['game id'],
        'date':
        game['date'],
        'state':
        game['state'],
        'players info': [{
            'id': player['id'],
            'asigned': player['asigned'],
            'can play': player['can play']
        } for player in game['players']]
    }

    emit('game_general_information', general_info, room=game_id)
Beispiel #10
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def new_player(game_id):
    """
    Create new player in a existen game. Generate the player credential.

    Parameter
    ---------
    game_id: int
      Unique game id.

    Request body
    ------------
    player id: int
      Unique player id randomly assigned.
    player key: str
      Unique player key used for authenticating.

    Error
    -----
    400: Game id not exist.
    400: All players was assigned.
    """
    check_game_id(game_id)

    # Read game
    file_name = "gameId_{}.json".format(game_id)
    game = read4json('games/' + file_name)

    # Read all unasigned players numbers
    asigned = [x['asigned'] for x in game['players']]
    numbers = [num for num, val in enumerate(asigned) if not val]

    # All players were assigned
    if not numbers:
        abort(400, 'All players was assigned.')

    # Choice a random number of player
    player_id = int(random.choice(numbers))
    game['players'][player_id]['asigned'] = True

    # Update the game state
    ready_players = game["players number"] - (len(numbers) - 1)
    if ready_players > 0:
        text = "waiting players ({0}/{1})".format(ready_players,
                                                  game["players number"])
        game['state'] = text
    else:
        game['state'] = "play"

    game['players ready'] = ready_players

    # Check if all players are asigned.
    # If true, 'can play' of each play is put true
    ready = all([player['asigned'] for player in game['players']])
    if ready:
        for player in game['players']:
            player['can play'] = True

    # Save the game file
    file_name = "{}gameId_{}.json".format(games_path, game_id)
    save2json(file_name, game)

    out = {
        'player id': player_id,
        'player key': game['players'][player_id]['key']
    }
    return jsonify(out)
Beispiel #11
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def new_game():
    """
    Create a new game with a unique game id. Generate the admin
    credential.

    Parameters JSON
    ---------------
    name: str
      Game name.
    players number: int
      Number of players.
    rounds number: int
      Number of rounds.
    parameters: list
      [a, b, alpha, e] use to calculate the gain function.
    rules: list
      List with the rules used in the game.
    bots: list
      List with the bots used in the game.

    Request body
    ------------
    game id: int
      Unique game id.
    admin key: str
      Unique admin key used for authenticating.

    TODO
    ----
    * Con los parametros, calcular la funcion de ganancia para cada juego.
    * Inicializar los bots en el listado de jugadores.
    """
    content = request.json

    # Create a unique game id
    # Busco todos los archivos que empizen con game_
    files = [i for i in os.listdir(games_path) if i.startswith('gameId_')]

    if not files:
        # no existen juegos anteriores
        game_id = 1
    else:
        max_num = 0
        for file_name in files:
            ext, text = file_name.split('_', maxsplit=1)
            num, ext = text.split('.')
            num = int(num)
            if num > max_num:
                max_num = num

        game_id = max_num + 1

    # Create the game
    key = key_generator()
    game = {
        'game id':
        game_id,
        'date':
        str(datetime.datetime.now()),
        'end':
        False,
        'players number':
        content['players number'],
        'players ready':
        0,
        'rounds number':
        content['rounds number'],
        'round actual':
        1,
        'state':
        'waiting players(0/{0})'.format(content['players number']),
        'admin key':
        key,
        'parameters':
        content['parameters'],
        'rules':
        content['rules'],
        'players': [{
            'asigned': False,
            'key': key_generator(),
            'id': i,
            'can play': False,
            'rounds': []
        } for i in range(content['players number'])]
    }

    # Save the game
    file_name = "{}gameId_{}.json".format(games_path, game_id)
    save2json(file_name, game)

    out = {'game id': game_id, 'admin key': key}
    return jsonify(out), 201