Beispiel #1
0
    def result(self, state, action):
        _, food_left = state

        food_left = tuple(food for food in food_left if food != action)

        return (action, food_left)

    def cost(self, state, action, state2):
        return 1

    def print_state_representation(self, state):
        rat, food = state
        elements_to_print = {
            "R": [rat],
            "C": food,
            "XXX": WALLS_POSTITIONS,
            "E": [(3, 5)]
        }
        print_grid(ROWS, COLUMNS, elements_to_print)


metodos = (
    breadth_first,
    depth_first,
    iterative_limited_depth_first,
    uniform_cost,
)

for metodo_busqueda in metodos:
    try_search_method(metodo_busqueda, RatabotsProblem, INITIAL_STATE)
Beispiel #2
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class Laberinto(SearchProblem):
    def is_goal(self, state):
        return state == GOAL_STATE

    def actions(self, state):
        return tuple(DOORS[state])

    def result(self, state, action):
        return action

    def cost(self, state, action, state2):
        return 1

    def print_state_representation(self, state):
        state_str = str(state).rjust(2, '0')

        print(TEMPLATE.replace(state_str, "XX"))


methods = (
    breadth_first,
    depth_first,
    iterative_limited_depth_first,
    uniform_cost,
)

for search_method in methods:
    try_search_method(search_method, Laberinto, INITIAL_STATE)
Beispiel #3
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            (row, column) for row, column in adjacent_positions(*state)
            if not enemy_can_attack(row, column) and 0 <= row < BOARD_SIZE
            and 0 <= column < BOARD_SIZE
        ]

        return posible_actions

    def result(self, state, action):
        return action

    def cost(self, state, action, state2):
        return 1

    def print_state_representation(self, state):
        elements = {
            "K": [state],
            "X": ENEMIES,
        }
        print_grid(BOARD_SIZE, BOARD_SIZE, elements)


methods = (
    breadth_first,
    depth_first,
    iterative_limited_depth_first,
    uniform_cost,
)

for search_method in methods:
    try_search_method(search_method, HnefataflProblem, INITIAL_STATE)
Beispiel #4
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        monkey_now, push = action

        if push:
            direction = monkey_now - monkey_before
            chair_now = chair + direction
            return (monkey_now, chair_now)
        return (monkey_now, chair)

    def cost(self, state, action, action2):
        return 1

    def print_state_representation(self, state):
        monkey, chair = state
        elements = {
            "M": [(0, monkey)],
            "C": [(0, chair)],
            "B": [(0, BANANA_POSITION)],
        }
        print_grid(1, ROOM_SLOTS, elements)


methods = (
    breadth_first,
    depth_first,
    iterative_limited_depth_first,
    uniform_cost,
)

for search_method in methods:
    try_search_method(search_method, MonoProblem, INITIAL_STATE)
Beispiel #5
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        return tuple(state)

    def cost(self, state, action, state2):
        return 1

    def heuristic(self, state):
        water_exceeded_vases = [1 for vase_liters in state if vase_liters > 1]
        water_missing_vases = [1 for vase_liters in state if vase_liters < 1]

        return max(len(water_missing_vases), len(water_exceeded_vases))

    def print_state_representation(self, state):
        elements = defaultdict(list)
        for vase_position, vase_content in enumerate(state):
            elements["X" * vase_content].append((0, vase_position))

        print_grid(1, VASES, elements, VASES)


methods = (
    # breadth_first,
    # depth_first,
    # iterative_limited_depth_first,
    # uniform_cost,
    greedy,
    astar,
)

for search_method in methods:
    try_search_method(search_method, JarrosProblem, INITIAL_STATE)
Beispiel #6
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        print("the elements are:", elements)
        print("the state is:", state)
        print_grid(1, 3, elements)


methods = (
    # breadth_first,
    # depth_first,
    # iterative_limited_depth_first,
    # uniform_cost,
    greedy,
    astar,
)

for search_method in methods:
    try_search_method(search_method, NaveAlienigena, INITIAL_STATE)
"""
Iteraciones con astar:

GOAL_STATE = (5, 1, 8)


STATE REFERENCES:
+----+-------------+-----------------+-----------------------------+------------------+
|    | STATE       | ACUMULATED COST | HEURISTIC                   | ACUM + ESTIMATED |
|    |             |                 |n0+3|n0-2 | CALC       | COST|                  |
+----+-------------+-----------------+----+-----+------------+-----+------------------+
| N1 | (0, 0, 0)   |    0            | 3  | -2  | (2+2.5+3)  | 7.5 |     7.5          |
+----+-------------+-----------------+----+-----+------------+-----+------------------+
| N2 | (3, 0, 0)   |    1            | 6  | 1   |  2+1.5+3   | 6.5 |     7.5          |
+----+-------------+-----------------+----+-----+------------+-----+------------------+
Beispiel #7
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        return cost

    def print_state_representation(self, state):
        cell_size = len(ALL_PEOPLE * 4) + 2
        cells = 5

        left, right, torch_side, time = state

        elements = {
            str(left): [(0, 0)],
            str(right): [(0, cells - 1)],
            "T": [(0, 1) if torch_side == 0 else (0, cells - 2)],
            str(time): [(0, round(cells / 2))],
        }

        print_grid(1, cells, elements, cell_size)


methods = (
    breadth_first,
    depth_first,
    iterative_limited_depth_first,
    uniform_cost,
    greedy,
    astar,
)

for search_method in methods:
    try_search_method(search_method, BridgeProblem, INITIAL_STATE)
Beispiel #8
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        return estimated_cost

    def print_state_representation(self, state):
        position, samples, helicopter_launched = state
        if helicopter_launched:
            robot_symbol = "R"
        else:
            robot_symbol = "RH"

        elements = {
            "X": INTERESTING_ZONES,
            "O": OBSTACLES,
            "S": samples,
            robot_symbol: [position],
        }

        print_grid(4, 4, elements)


methods = (
    # breadth_first,
    # depth_first,
    # iterative_limited_depth_first,
    # uniform_cost,
    # greedy,
    astar, )

for search_method in methods:
    try_search_method(search_method, PerseveranceProblem, INITIAL_STATE)
    def result(self, state, action):
        _, available_positions = state

        available_positions = list(available_positions)
        available_positions.remove(action)
        available_positions = tuple(available_positions)

        return (action, available_positions)

    def cost(self, state, action, state2):
        return 1

    def print_state_representation(self, state):
        horse, available_positions = state
        elements = {
            "C": horse,
            "X": available_positions,
        }
        print_grid(ROWS, COLUMNS, elements)


methods = (
    breadth_first,
    depth_first,
    iterative_limited_depth_first,
    uniform_cost,
)

for search_method in methods:
    try_search_method(search_method, CaballeroProblem, INITIAL_STATE)
Beispiel #10
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        # attack enemy hero
        if enemy_hero == action:
            return (player_hero, None, enemy_base)

        # move player hero
        return (action, enemy_hero, enemy_base)

    def cost(self, state, action, state2):
        return 1

    def print_state_representation(self, state):
        hero, enemy, base = state
        elements = {"H": [hero]}
        if enemy:
            elements["He"] = [enemy]
        if base:
            elements["Be"] = [base]

        print_grid(ROWS, COLUMNS, elements)


methods = (
    breadth_first,
    depth_first,
    iterative_limited_depth_first,
    uniform_cost,
)

for search_method in methods:
    try_search_method(search_method, DotaProblem, INITIAL_STATE)