Beispiel #1
0
 def shootAtTarget(self,targetPosition):
     # path = [(self.rect.x+20,self.rect.y+20), vect_add(targetPosition,vect_mul(vect_sub(targetPosition, self.rect.topleft),10))]    
     direction_raw = vect_sub(targetPosition,self.rect.topleft)
     direction = vect_mul(direction_raw,1.0/(vect_norm(direction_raw)))
     b = Bullet((self.rect.x+20,self.rect.y+20),direction, 'grey')# random.choice(["blue","red","yellow"]))
     self.bullets.append(b)
     self.shootingDelay = self.shootingDelayMax
     self.shootSound.play()
Beispiel #2
0
 def update(self,speed):
     self.rect.topleft = vect_add(self.rect.topleft,vect_mul(self.direction,speed))
     if self.rect.y < 0 or self.rect.y > 3200:
         self.outOfScreen = True
     if self.rect.x < 0 or self.rect.x > 770:
         self.outOfScreen = True