Beispiel #1
0
 def keyrelease(self, k):
     s = variables.playerspeed
     t = variables.settings.current_time
     if variables.checkkey("left", k):
         self.leftpresstime = 0
         self.lastxupdate = t
         if self.rightpresstime == 0:
             self.xspeed = 0
         else:
             self.xspeed = s
     elif variables.checkkey("right", k):
         self.rightpresstime = 0
         self.lastxupdate = t
         if self.leftpresstime == 0:
             self.xspeed = 0
         else:
             self.xspeed = -s
     elif variables.checkkey("up", k):
         self.lastyupdate = t
         self.uppresstime = 0
         if self.downpresstime == 0:
             self.yspeed = 0
         else:
             self.yspeed = s
     elif variables.checkkey("down", k):
         self.lastyupdate = t
         self.downpresstime = 0
         if self.uppresstime == 0:
             self.yspeed = 0
         else:
             self.yspeed = -s
     self.change_animation()
Beispiel #2
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 def onrelease(self, key):
     if variables.checkkey("up", key):
         self.uptime = None
     elif variables.checkkey("down", key):
         self.downtime = None
     elif variables.checkkey("left", key):
         self.lefttime = None
     elif variables.checkkey("right", key):
         self.righttime = None
 def onrelease(self, key):
     if variables.checkkey("up", key):
         self.uptime = None
     elif variables.checkkey("down", key):
         self.downtime = None
     elif variables.checkkey("left", key):
         self.lefttime = None
     elif variables.checkkey("right", key):
         self.righttime = None
Beispiel #4
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def on_key(key):
    if variables.checkkey("enter", key):
        e = current_map.checkexit()
        c = current_map.checkconversation()
        #if c:
        #    print(c.storyevent)
        #print(classvar.player.storyevents)
        # check for conversations first
        if not c == False:
            engage_conversation(c.name)
        elif not e == False:
            engage_exit(e)
    if variables.checkkey("zoom", key):
        variables.settings.updatezoom(variables.displayscale)
        variables.dirtyrects = [Rect(0, 0, variables.width, variables.height)]
Beispiel #5
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def on_key(key):
    if variables.checkkey("enter", key):
        e = current_map.checkexit()
        c = current_map.checkconversation()
        #if c:
        #    print(c.storyevent)
        #print(classvar.player.storyevents)
        # check for conversations first
        if not c == False:
            engage_conversation(c.name)
        elif not e == False:
            engage_exit(e)
    if variables.checkkey("zoom", key):
        variables.settings.updatezoom(variables.displayscale)
        variables.dirtyrects = [Rect(0,0,variables.width,variables.height)]
Beispiel #6
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def onkeydown(key):
    # emergency dev quit
    if devoptions.devmode and key == devoptions.devquitkey:
        pygame.quit()
        sys.exit()

    # check if the player is pausing the game
    elif variables.checkkey("escape", key) and not variables.settings.menuonq:
        menu.pause()

    # menu press, also check exiting from the menu, saving from menu
    elif variables.settings.menuonq:
        if variables.checkkey("enter", key) and menu.state == "main":
            if menu.getoption() == "exit":
                global done
                done = True
            elif menu.getoption() == "save":
                save(True)
                variables.saved = True
            else:
                menu.onkey(key)
        else:
            menu.onkey(key)

    # check for dev battle key
    elif devoptions.devmode and key == devoptions.devengagebattlekey and variables.settings.state == "world":
        if devbattletest == None:
            initiatebattle(random_enemy())
        else:
            initiatebattle(devbattletest)
            
    # process key in minigame
    elif variables.settings.state == "game" and not variables.settings.menuonq:
        variables.currentgame().keydownfunction(variables.settings.current_time, variables.settings, key)

        
    elif variables.settings.state == "conversation" and conversations.currentconversation != None:
        message = conversations.currentconversation.keyevent(key)
        menu.setmessage(message)
        # check if it was exited to unhide rocks
        if variables.settings.state == "world":
            maps.unhiderock(conversations.currentconversation.unhidethisrock)
    elif variables.settings.state == "world":
        if maps.playerenabledp() and maps.current_map.playerenabledp:
            classvar.player.keypress(key)
        maps.on_key(key)
    elif variables.settings.state == "battle":
        classvar.battle.onkey(key)
Beispiel #7
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 def onkeymain(self, key):
     optionslength = len(self.options())
     
     if variables.checkkey("up", key):
         self.option = (self.option - 1) % optionslength
     elif variables.checkkey("down", key):
         self.option = (self.option + 1) % optionslength
     elif variables.checkkey("enter", key):
         if self.getoption() in ["resume", "play"]:
             self.resume()
         if self.getoption() == "settings":
             self.state = "settings"
             self.settingsmenu.newworkingcopy()
         if self.getoption() == "leave game":
             returntoworld()
             self.resume()
Beispiel #8
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 def onkeymain(self, key):
     optionslength = len(self.options())
     
     if variables.checkkey("up", key):
         self.option = (self.option - 1) % optionslength
     elif variables.checkkey("down", key):
         self.option = (self.option + 1) % optionslength
     elif variables.checkkey("enter", key):
         if self.getoption() in ["resume", "play"]:
             self.resume()
         if self.getoption() == "settings":
             self.state = "settings"
             self.settingsmenu.newworkingcopy()
         if self.getoption() == "leave game":
             returntoworld()
             self.resume()
Beispiel #9
0
    def onrelease(self, key):
        def check_note(np):
            if self.notes[np].end_score == None and self.notes[
                    np].beginning_score != None:
                top_of_note = self.notes[np].pos[1] - self.notes[np].height(
                    self.tempo)
                s = self.pos_to_score(top_of_note)

                if s == None and self.notes[np].beginning_score != None:
                    s = variables.miss_value
                    self.notes[np].height_offset = self.notes[np].pos[
                        1] - variables.getpadypos()

                if s != None:
                    self.process_final_score(self.notes[np], s)

            # potential hard mode: released before a note a miss

        def check_place(v):
            np = self.get_note_place_from_value_end(v)
            if not np == None:
                check_note(np)

            # potential hard mode: make a press without a note a miss

        for x in range(8):
            if variables.checkkey("note" + str(x + 1), key):
                # do the same for both modified and unmodified keys for check place, only start matters
                check_place(x)
                if self.held_keys[x] != None:
                    stop_tone(self.held_keys[x])
                self.held_keys[x] = None
                break
            elif variables.checkkey("note" + str(x + 1) + "modified", key):
                check_place(x)
                if self.modifierheldkeys[x] != None:
                    stop_tone(self.modifierheldkeys[x])
                self.modifierheldkeys[x] = None
                break

        if variables.checkkey("notemodifier", key):
            self.spacepressedp = False
Beispiel #10
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 def keypress(self, k):
     t = variables.settings.current_time
     s = variables.playerspeed
     if variables.checkkey("left", k):
         self.leftpresstime = variables.settings.current_time
         self.xspeed = -s
         self.lastxupdate = t - 16
     if variables.checkkey("right", k):
         self.rightpresstime = variables.settings.current_time
         self.lastxupdate = t - 16
         self.xspeed = s
     if variables.checkkey("up", k):
         self.uppresstime = variables.settings.current_time
         self.yspeed = -s
         self.lastyupdate = t - 16
     if variables.checkkey("down", k):
         self.downpresstime = variables.settings.current_time
         self.yspeed = s
         self.lastyupdate = t - 16
     self.change_animation()
Beispiel #11
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    def onrelease(self, key):

        def check_note(np):
            if self.notes[np].end_score == None and self.notes[np].beginning_score != None:
                top_of_note = self.notes[np].pos[1] - self.notes[np].height(self.tempo)
                s = self.pos_to_score(top_of_note)

                if s == None and self.notes[np].beginning_score != None:
                    s = variables.miss_value
                    self.notes[np].height_offset = self.notes[np].pos[1] - variables.getpadypos()

                if s != None:
                    self.process_final_score(self.notes[np], s)
                    
            # potential hard mode: released before a note a miss

            
        def check_place(v):
            np = self.get_note_place_from_value_end(v)
            if not np == None:
                check_note(np)

            # potential hard mode: make a press without a note a miss

        for x in range(8):
            if variables.checkkey("note" + str(x+1), key):
                # do the same for both modified and unmodified keys for check place, only start matters
                check_place(x)
                if self.held_keys[x] != None:
                    stop_tone(self.held_keys[x])
                self.held_keys[x] = None
                break
            elif variables.checkkey("note" + str(x+1) + "modified", key):
                check_place(x)
                if self.modifierheldkeys[x] != None:
                    stop_tone(self.modifierheldkeys[x])
                self.modifierheldkeys[x] = None
                break

        if variables.checkkey("notemodifier", key):
            self.spacepressedp = False
Beispiel #12
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    def keypress(self, key):
        choice = None
        if self.line < len(self.dialogue) - variables.getlinesinscreen():
            self.line += 1
            return "talking"
        # if there is a choice to be made
        elif self.choicebuttons != None:
            if self.state == "talking":
                self.state = "choosing"
            elif self.state == "choosing":
                self.choicebuttons.leftrightonkey(key)
                if variables.checkkey("enter", key):
                    choice = self.choicebuttons.getoption()
                    self.state = "done"
            
        # if there is a specialexitkey, only exit if it is pressed
        elif self.specialexitkeys != None:
            keypressedp = False
            for keytype in self.specialexitkeys:
                if variables.checkkey(keytype, key):
                    keypressedp = True
                    break
            if keypressedp:
                self.state = "done"
        elif variables.checkkey("enter", key):
            self.state = "done"
        
        returnstate = self.state
        
        if self.state == "done":
            if choice in [None, "y", "yes"]:
                if self.special_battle != "none":
                    initiatebattle(self.special_battle)
                    returnstate = "specialbattle"

            self.reset()
            
            
        return returnstate
Beispiel #13
0
    def keypress(self, key):
        choice = None
        if self.line < len(self.dialogue) - variables.getlinesinscreen():
            self.line += 1
            return "talking"
        # if there is a choice to be made
        elif self.choicebuttons != None:
            if self.state == "talking":
                self.state = "choosing"
            elif self.state == "choosing":
                self.choicebuttons.leftrightonkey(key)
                if variables.checkkey("enter", key):
                    choice = self.choicebuttons.getoption()
                    self.state = "done"

        # if there is a specialexitkey, only exit if it is pressed
        elif self.specialexitkeys != None:
            keypressedp = False
            for keytype in self.specialexitkeys:
                if variables.checkkey(keytype, key):
                    keypressedp = True
                    break
            if keypressedp:
                self.state = "done"
        elif variables.checkkey("enter", key):
            self.state = "done"

        returnstate = self.state

        if self.state == "done":
            if choice in [None, "y", "yes"]:
                if self.special_battle != "none":
                    initiatebattle.initiatebattle(self.special_battle)
                    returnstate = "specialbattle"

            self.reset()

        return returnstate
Beispiel #14
0
    def onrelease(self, key):
        releasep = False
        if self.state == "dance":
            if self.tutorialp:
                if (variables.checkkey("note1", key) and not self.accidentaltutorialp)  or (variables.checkkey("note1modified", key) and self.accidentaltutorialp):
                    if self.tutorialstate == "first note":
                        pass
                    elif self.tutorialstate == "release note":
                        maps.engage_conversation(self.tutorialconversations[4], True)
                    else:
                        releasep = True
                else:
                    releasep = True
            else:
                releasep = True
        if releasep:
            # check for octopus animation change
            if self.drummermodep():
                for noteindex in range(8):
                    if variables.checkkey("note" + str(noteindex+1), key):
                        self.enemy.animation.change_frame(variables.octopusarmtomultipartpart[noteindex], newframe = 0)

            self.beatmaps[self.current_beatmap].onrelease(key)
Beispiel #15
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    def onrelease(self, key):
        releasep = False
        if self.state == "dance":
            if self.tutorialp:
                if (variables.checkkey("note1", key) and not self.accidentaltutorialp)  or (variables.checkkey("note1modified", key) and self.accidentaltutorialp):
                    if self.tutorialstate == "first note":
                        pass
                    elif self.tutorialstate == "release note":
                        maps.engage_conversation(self.tutorialconversations[4], True)
                    else:
                        releasep = True
                else:
                    releasep = True
            else:
                releasep = True
        if releasep:
            # check for octopus animation change
            if self.drummermodep():
                for noteindex in range(8):
                    if variables.checkkey("note" + str(noteindex+1), key):
                        self.enemy.animation.change_frame(variables.octopusarmtomultipartpart[noteindex], newframe = 0)

            self.beatmaps[self.current_beatmap].onrelease(key)
Beispiel #16
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    def onkey(self, key):
        if self.state in ["main"]:
            play_effect("onedrum")
        
        if self.state == "main":
            if variables.checkkey("escape", key):
                self.resume()
            else:
                self.onkeymain(key)
        elif self.state == "settings":
            message = self.settingsmenu.onkey(key)
            if message != "confirmed without change":
                self.setmessage(message)

            if message == "confirmed new settings" or message == "confirmed without change":
                self.state = "main"
        else:
            self.onkeyname(key)
Beispiel #17
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    def onkey(self, key):
        if self.state in ["main"]:
            play_effect("onedrum")
        
        if self.state == "main":
            if variables.checkkey("escape", key):
                self.resume()
            else:
                self.onkeymain(key)
        elif self.state == "settings":
            message = self.settingsmenu.onkey(key)
            if message != "confirmed without change":
                self.setmessage(message)

            if message == "confirmed new settings" or message == "confirmed without change":
                self.state = "main"
        else:
            self.onkeyname(key)
Beispiel #18
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 def leftrightonkey(self, key):
     if variables.checkkey("left", key):
         self.previousoption()
     elif variables.checkkey("right", key):
         self.nextoption()
Beispiel #19
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    def onkey(self, key):
        
        play_effect("onedrum", volumeoverride = self.workingcopy.volume)
        if self.state == "main":
            message = None
            optionslist = self.getoptionlist()
            optionslength = len(optionslist)
            # if on the back button
            bindingslength = len(self.getcurrentoptionbindings()) + 2
            if bindingslength == 2:
                bindingslength = 0
            if optionslist[self.option] == "mode":
                bindingslength = len(self.windowmodes)
            if optionslist[self.option] in self.toggleoptions:
                bindingslength = 1
            
            if variables.checkkey("up", key):
                self.uptime = variables.settings.current_time
                if self.option <= 0:
                    self.scroll = optionslength-self.linesperscreen()
                self.option = (self.option - 1) % optionslength
                if self.option < self.scroll:
                    self.scroll -= 1
                
                if bindingslength == 0:
                    self.bindingoption = 0
                else:
                    self.bindingoption = min(bindingslength-1, self.bindingoption)
                    
            elif variables.checkkey("down", key):
                self.downtime = variables.settings.current_time
                if self.option >= optionslength-1:
                    self.scroll = 0
                self.option = (self.option + 1) % optionslength
                if self.option > self.scroll + self.linesperscreen()-1:
                    self.scroll += 1
                bindlength = len(self.getcurrentoptionbindings())
                if bindingslength == 0:
                    self.bindingoption = 0
                else:
                    self.bindingoption = min(bindingslength-1, self.bindingoption)
                    
            elif variables.checkkey("left", key):
                self.lefttime = variables.settings.current_time
                if bindingslength > 0:
                    self.bindingoption = (self.bindingoption - 1) % bindingslength
                if optionslist[self.option] == "volume":
                    self.changevolume(-1)
                    
            elif variables.checkkey("right", key):
                self.righttime = variables.settings.current_time
                if bindingslength > 0:
                    self.bindingoption = (self.bindingoption + 1) % bindingslength
                if optionslist[self.option] == "volume":
                    self.changevolume(1)
                    
            elif variables.checkkey("enter", key):
                if bindingslength-1 > self.bindingoption > 0:
                    self.initiatekeychange()
                elif optionslist[self.option] == "back":
                    message = self.initiateconfirm()
                elif optionslist[self.option] == "mode":
                    self.changewindowmode()
                elif optionslist[self.option] in self.toggleoptions:
                    self.changingcopy()
                    varname = self.toggleoptionsvars[self.toggleoptions.index(optionslist[self.option])]
                    oldval = getattr(self.workingcopy, varname)
                    setattr(self.workingcopy, varname, not oldval)
                elif self.bindingoption == 0:
                    self.deleteonebinding()
                elif self.bindingoption == bindingslength-1:
                    message = self.addonebinding()

            elif variables.checkkey("escape", key):
                message = self.initiateconfirm()

            return message
        
        elif self.state == "keychange":
            current = self.getcurrentoptionbindings()
            current[self.bindingoption-1] = key
            self.exitkeychange()
            return None

        # for confirming, we use the temporary controls
        elif self.state == "confirm":
            message = None
            def checkkeyworkingcopy(name, key):
                if name == "enter":
                    name = "action" # to make things easier
                return key in self.workingcopy.keydict[name]
            
            if checkkeyworkingcopy("left", key):
                self.uptime = variables.settings.current_time
                self.confirmoption = (self.confirmoption - 1) % 2
            elif checkkeyworkingcopy("right", key):
                self.downtime = variables.settings.current_time
                self.confirmoption = (self.confirmoption + 1) % 2
            elif checkkeyworkingcopy("enter", key):
                if self.confirmoption == 1:
                    self.notconfirm()
                elif self.confirmoption == 0:
                    # put the working copy into effect
                    message = self.implementnewsettings()
                    self.exitsettingsmenu()
                    

            return message
Beispiel #20
0
    def onkeyname(self, key):
        if variables.checkkey("enter", key) and (key != pygame.K_SPACE or self.option != 0):
            if len(self.namestring) != 0 or self.option>1:
                # self.namestring = self.namestring[:1].upper() + self.namestring[1:]
                if self.option == 0:
                    variables.settings.username = self.namestring
                    if variables.settings.username.lower() == "tessa":
                        self.setmessage("<3")
                    elif variables.settings.username.lower() == "2j":
                        self.setmessage("green beans my friend")
                    elif variables.settings.username.lower() == "oliver":
                        self.setmessage("hey that's me")
                    elif variables.settings.username.lower() == "sophie" or variables.settings.username.lower() == "sophia":
                        self.setmessage("heyo, have fun")
                elif self.option == 1:
                    variables.settings.bearname = self.namestring
                
                    

                    
                self.namestring = ""
                
                if self.nameprompts[self.option] == "Confirm difficulty level ":
                    if self.yesno.getoption() in ["n","no","NO"]:
                        self.option -= 2
                    else:
                        variables.settings.difficulty = self.tempdifficulty
                        classvar.player.exp = stathandeling.lvexp(self.tempdifficulty + 1)
                if self.option == len(self.nameprompts)-1:
                    # check if bear needs to be woken up
                    if player.getstoryevent("bed") < len(maps.getbed().animations)-1:
                        maps.getbed().nextanimation()
                        player.addstoryevent("bed")

                        if player.getstoryevent("bed") == len(maps.getbed().animations)-1:
                            self.mainmenup = False
                            self.resume()
                    else:
                        self.mainmenup = False
                        self.resume()
                else:
                    self.option += 1
                    
                    
        elif key in [pygame.K_LSHIFT, pygame.K_RSHIFT]:
            self.shifton = True

        elif key in [pygame.K_BACKSPACE]:
            self.namestring = self.namestring[:-1]
            self.tempdifficulty = int(self.tempdifficulty/10)
            self.backspaceon = True
            self.backspacetime = variables.settings.current_time
        elif len(self.namestring) < 20 and not variables.checkkey("escape", key) and self.option <2:
            toadd = pygame.key.name(key)
            if toadd == "space":
                toadd = " "
            elif self.shifton:
                toadd = toadd.upper()
            self.namestring = self.namestring + toadd
        elif self.option == 2:
            numentered = keytonum(key)
            if not numentered == None:
                if self.tempdifficulty == 0:
                    self.tempdifficulty = numentered
                else:
                    self.tempdifficulty = self.tempdifficulty * 10 + numentered
            elif variables.checkkey("up", key):
                self.tempdifficulty += 1
            elif variables.checkkey("down", key) and self.tempdifficulty > 0:
                self.tempdifficulty -= 1
            if self.tempdifficulty > variables.maxdifficulty:
                self.tempdifficulty = variables.maxdifficulty
        elif self.nameprompts[self.option] == "Confirm difficulty level ":
            self.yesno.leftrightonkey(key)
Beispiel #21
0
    def onkey(self, key):
        def change_soundpack(offset):
            i = classvar.player.soundpacks.index(variables.settings.soundpack)
            variables.settings.soundpack = classvar.player.soundpacks[(i + offset) % len(classvar.player.soundpacks)]
            self.battlechoice.buttons[-2].assign_text(variables.settings.soundpack)

        def change_scale(offset):
            variables.settings.scaleindex = (variables.settings.scaleindex + offset) % len(classvar.player.scales)
            self.battlechoice.buttons[-1].assign_text(self.getscalename())
        
        if(devoptions.devmode):
            if(key == devoptions.devlosebattlekey):
                self.flee()
            elif(key == devoptions.devwinbattlekey):
                self.win()
        if self.state == 'dance':
            if self.tutorialp:
                if not self.tutorialstate == "first note" or (not variables.checkkey("note1", key) and not variables.checkkey("note1modified", key)):
                    self.beatmaps[self.current_beatmap].onkey(key)
            else:
                self.beatmaps[self.current_beatmap].onkey(key)

            # check for octopus animation change
            if self.drummermodep():
                for noteindex in range(8):
                    if variables.checkkey("note" + str(noteindex+1), key):
                        self.enemy.animation.change_frame(variables.octopusarmtomultipartpart[noteindex], newframe = 1)
        elif self.state == "choose":
            if variables.checkkey("enter", key):
                if self.battlechoice.currentoption == 0:
                    self.startnew()
                elif self.battlechoice.currentoption == 1:
                    self.flee()
                elif self.battlechoice.currentoption == 2:
                    change_soundpack(1)
                elif self.battlechoice.currentoption == 3:
                    change_scale(1)
            else:
                if variables.checkkey("left", key):
                    play_drum(4, self.enemy.drumpackname)
                    self.battlechoice.previousoption()
                elif variables.checkkey("right", key):
                    play_drum(4, self.enemy.drumpackname)
                    self.battlechoice.nextoption()
                elif variables.checkkey("up", key) and self.battlechoice.currentoption == 2:
                    change_soundpack(-1)
                elif variables.checkkey("down", key) and self.battlechoice.currentoption == 2:
                    change_soundpack(1)
                elif variables.checkkey("up", key) and self.battlechoice.currentoption == 3:
                    change_scale(-1)
                elif variables.checkkey("down", key) and self.battlechoice.currentoption == 3:
                    change_scale(1)

        elif self.state == "exp":
            self.togotexp()
        elif self.state == "lose":
            if  variables.checkkey("enter", key):
                if self.retrychoice.getoption() == "retry":
                    self.startnew()
                else:
                    self.flee()
            else:
                self.retrychoice.leftrightonkey(key)
        elif self.state == "win" and variables.checkkey("enter", key):
            self.addexp()
        elif self.state == "got exp" and variables.checkkey("enter", key):
            self.win()
Beispiel #22
0
    def onkey(self, key):
        def check_note(np, modifiedp):
            if self.notes[np].beginning_score == None:
                s = self.pos_to_score(self.notes[np].pos[1] -
                                      variables.getpadheight())

                if s != None:
                    # check if modifier is correct
                    if not self.notes[np].accidentalp == modifiedp:
                        s = variables.miss_value

                    self.notes[np].beginning_score = s

                    # just process right away if dancepadmode
                    if variables.settings.dancepadmodep:
                        self.process_final_score(self.notes[np], s)
                    # also if it missed, process right away
                    elif s == variables.miss_value:
                        self.process_final_score(self.notes[np], s)

        # returns the value for the sound produced
        def check_place(v, modifiedp):
            placeandvalue = self.get_note_place_from_value_begin(v)
            np = placeandvalue[0]
            if not np == None:
                check_note(np, modifiedp)
            return placeandvalue[1]

        def simple_value_in_key(v):

            av = abs(v)
            sound_value = 0
            if (v < 0):
                for x in range(av):
                    sound_value -= self.scale[6 - (x % 7)]
            else:
                for x in range(av):
                    sound_value += self.scale[x % 7]
            return sound_value

        def playnotepressed(kp, modifiedp):

            v = check_place(kp, modifiedp)
            v = simple_value_in_key(v)
            if self.spacepressedp or modifiedp:
                v += 1
            play_tone(v, self.enemyspecs["volumeenvelope"],
                      self.numofupdatetones)
            self.numofupdatetones += 1
            if modifiedp:
                self.modifierheldkeys[kp] = v
            else:
                self.held_keys[kp] = v

        for x in range(8):
            if variables.checkkey("note" + str(x + 1), key):
                playnotepressed(x, self.spacepressedp)
                break

        if variables.checkkey("notemodifier", key):
            self.spacepressedp = True

        for x in range(8):
            if variables.checkkey("note" + str(x + 1) + "modified", key):
                playnotepressed(x, True)
Beispiel #23
0
    def onkey(self, key):

        play_effect("onedrum", volumeoverride=self.workingcopy.volume)
        if self.state == "main":
            message = None
            optionslist = self.getoptionlist()
            optionslength = len(optionslist)
            # if on the back button
            bindingslength = len(self.getcurrentoptionbindings()) + 2
            if bindingslength == 2:
                bindingslength = 0
            if optionslist[self.option] == "mode":
                bindingslength = len(self.windowmodes)
            if optionslist[self.option] in self.toggleoptions:
                bindingslength = 1

            if variables.checkkey("up", key):
                self.uptime = variables.settings.current_time
                if self.option <= 0:
                    self.scroll = optionslength - self.linesperscreen()
                self.option = (self.option - 1) % optionslength
                if self.option < self.scroll:
                    self.scroll -= 1

                if bindingslength == 0:
                    self.bindingoption = 0
                else:
                    self.bindingoption = min(bindingslength - 1,
                                             self.bindingoption)

            elif variables.checkkey("down", key):
                self.downtime = variables.settings.current_time
                if self.option >= optionslength - 1:
                    self.scroll = 0
                self.option = (self.option + 1) % optionslength
                if self.option > self.scroll + self.linesperscreen() - 1:
                    self.scroll += 1
                bindlength = len(self.getcurrentoptionbindings())
                if bindingslength == 0:
                    self.bindingoption = 0
                else:
                    self.bindingoption = min(bindingslength - 1,
                                             self.bindingoption)

            elif variables.checkkey("left", key):
                self.lefttime = variables.settings.current_time
                if bindingslength > 0:
                    self.bindingoption = (self.bindingoption -
                                          1) % bindingslength
                if optionslist[self.option] == "volume":
                    self.changevolume(-1)

            elif variables.checkkey("right", key):
                self.righttime = variables.settings.current_time
                if bindingslength > 0:
                    self.bindingoption = (self.bindingoption +
                                          1) % bindingslength
                if optionslist[self.option] == "volume":
                    self.changevolume(1)

            elif variables.checkkey("enter", key):
                if bindingslength - 1 > self.bindingoption > 0:
                    self.initiatekeychange()
                elif optionslist[self.option] == "back":
                    message = self.initiateconfirm()
                elif optionslist[self.option] == "mode":
                    self.changewindowmode()
                elif optionslist[self.option] in self.toggleoptions:
                    self.changingcopy()
                    varname = self.toggleoptionsvars[self.toggleoptions.index(
                        optionslist[self.option])]
                    oldval = getattr(self.workingcopy, varname)
                    setattr(self.workingcopy, varname, not oldval)
                elif self.bindingoption == 0:
                    self.deleteonebinding()
                elif self.bindingoption == bindingslength - 1:
                    message = self.addonebinding()

            elif variables.checkkey("escape", key):
                message = self.initiateconfirm()

            return message

        elif self.state == "keychange":
            current = self.getcurrentoptionbindings()
            current[self.bindingoption - 1] = key
            self.exitkeychange()
            return None

        # for confirming, we use the temporary controls
        elif self.state == "confirm":
            message = None

            def checkkeyworkingcopy(name, key):
                if name == "enter":
                    name = "action"  # to make things easier
                return key in self.workingcopy.keydict[name]

            if checkkeyworkingcopy("left", key):
                self.uptime = variables.settings.current_time
                self.confirmoption = (self.confirmoption - 1) % 2
            elif checkkeyworkingcopy("right", key):
                self.downtime = variables.settings.current_time
                self.confirmoption = (self.confirmoption + 1) % 2
            elif checkkeyworkingcopy("enter", key):
                if self.confirmoption == 1:
                    self.notconfirm()
                elif self.confirmoption == 0:
                    # put the working copy into effect
                    message = self.implementnewsettings()
                    self.exitsettingsmenu()

            return message
Beispiel #24
0
    def onkey(self, key):
        def change_soundpack(offset):
            i = classvar.player.soundpacks.index(variables.settings.soundpack)
            variables.settings.soundpack = classvar.player.soundpacks[(i + offset) % len(classvar.player.soundpacks)]
            self.battlechoice.buttons[-2].assign_text(variables.settings.soundpack)

        def change_scale(offset):
            variables.settings.scaleindex = (variables.settings.scaleindex + offset) % len(classvar.player.scales)
            self.battlechoice.buttons[-1].assign_text(self.getscalename())
        
        if(variables.devmode):
            if(key == variables.devlosebattlekey):
                self.lose()
            elif(key == variables.devwinbattlekey):
                self.win()
        if self.state == 'dance':
            if self.tutorialp:
                if not self.tutorialstate == "first note" or (not variables.checkkey("note1", key) and not variables.checkkey("note1modified", key)):
                    self.beatmaps[self.current_beatmap].onkey(key)
            else:
                self.beatmaps[self.current_beatmap].onkey(key)

            # check for octopus animation change
            if self.drummermodep():
                for noteindex in range(8):
                    if variables.checkkey("note" + str(noteindex+1), key):
                        self.enemy.animation.change_frame(variables.octopusarmtomultipartpart[noteindex], newframe = 1)
        elif self.state == "choose":
            if variables.checkkey("enter", key):
                if self.battlechoice.current_option == 0:
                    self.startnew()
                elif self.battlechoice.current_option == 1:
                    self.flee()
                elif self.battlechoice.current_option == 2:
                    change_soundpack(1)
                elif self.battlechoice.current_option == 3:
                    change_scale(1)
            else:
                if variables.checkkey("left", key):
                    play_drum(4, self.enemy.drumpackname)
                    self.battlechoice.previousoption()
                elif variables.checkkey("right", key):
                    play_drum(4, self.enemy.drumpackname)
                    self.battlechoice.nextoption()
                elif variables.checkkey("up", key) and self.battlechoice.current_option == 2:
                    change_soundpack(-1)
                elif variables.checkkey("down", key) and self.battlechoice.current_option == 2:
                    change_soundpack(1)
                elif variables.checkkey("up", key) and self.battlechoice.current_option == 3:
                    change_scale(-1)
                elif variables.checkkey("down", key) and self.battlechoice.current_option == 3:
                    change_scale(1)

        elif self.state == "lose":
            if  variables.checkkey("enter", key):
                if self.retrychoice.getoption() == "retry":
                    self.startnew()
                else:
                    self.lose()
            else:
                self.retrychoice.leftrightonkey(key)
        elif self.state == "win" and variables.checkkey("enter", key):
            self.addexp()
        elif self.state == "got exp" and variables.checkkey("enter", key):
            self.win()
Beispiel #25
0
    def onkey(self, key):
        
        
        def check_note(np, modifiedp):
            if self.notes[np].beginning_score == None:
                s = self.pos_to_score(self.notes[np].pos[1] - padheight)
                
                if s != None:
                    # check if modifier is correct
                    if not self.notes[np].accidentalp == modifiedp:
                        s = variables.miss_value

                    
                    self.notes[np].beginning_score = s

                    # just process right away if dancepadmode
                    if variables.settings.dancepadmodep:
                        self.process_final_score(self.notes[np], s)
                    # also if it missed, process right away
                    elif s == variables.miss_value:
                        self.process_final_score(self.notes[np], s)
                    

        # returns the value for the sound produced
        def check_place(v, modifiedp):
            placeandvalue = self.get_note_place_from_value_begin(v)
            np = placeandvalue[0]
            if not np == None:
                check_note(np, modifiedp)
            return placeandvalue[1]

        def simple_value_in_key(v):
            
            av = abs(v)
            sound_value = 0
            if (v < 0):
                for x in range(av):
                    sound_value -= self.scale[6 - (x % 7)]
            else:
                for x in range(av):
                    sound_value += self.scale[x % 7]
            return sound_value

        def playnotepressed(kp, modifiedp):
            
            v = check_place(kp, modifiedp)
            v = simple_value_in_key(v)
            if self.spacepressedp or modifiedp:
                v += 1
            play_tone(v, self.enemyspecs["volumeenvelope"], self.numofupdatetones)
            self.numofupdatetones += 1
            if modifiedp:
                self.modifierheldkeys[kp] = v
            else:
                self.held_keys[kp] = v

        for x in range(8):
            if variables.checkkey("note" + str(x+1), key):
                playnotepressed(x, self.spacepressedp)
                break
        
        if variables.checkkey("notemodifier", key):
            self.spacepressedp = True

        for x in range(8):
            if variables.checkkey("note" + str(x+1) + "modified", key):
                playnotepressed(x, True)
Beispiel #26
0
    def onkeyname(self, key):
        if variables.checkkey("enter", key) and (key != pygame.K_SPACE or self.option != 0):
            if len(self.namestring) != 0 or self.option>1:
                # self.namestring = self.namestring[:1].upper() + self.namestring[1:]
                if self.option == 0:
                    variables.settings.username = self.namestring
                    if variables.settings.username.lower() == "tessa":
                        self.setmessage("<3")
                    elif variables.settings.username.lower() == "2j":
                        self.setmessage("green beans my friend")
                    elif variables.settings.username.lower() == "oliver":
                        self.setmessage("hey that's me")
                    elif variables.settings.username.lower() == "sophie" or variables.settings.username.lower() == "sophia":
                        self.setmessage("heyo, have fun")
                elif self.option == 1:
                    variables.settings.bearname = self.namestring
                
                    

                    
                self.namestring = ""
                
                if self.nameprompts[self.option] == "Confirm difficulty level ":
                    if self.yesno.getoption() in ["n","no","NO"]:
                        self.option -= 2
                    else:
                        variables.settings.difficulty = self.tempdifficulty
                        classvar.player.exp = stathandeling.lvexp(self.tempdifficulty + 1)
                if self.option == len(self.nameprompts)-1:
                    # check if bear needs to be woken up
                    if player.getstoryevent("bed") < len(maps.getbed().animations)-1:
                        maps.getbed().nextanimation()
                        player.addstoryevent("bed")

                        if player.getstoryevent("bed") == len(maps.getbed().animations)-1:
                            self.mainmenup = False
                            self.resume()
                    else:
                        self.mainmenup = False
                        self.resume()
                else:
                    self.option += 1
                    
                    
        elif key in [pygame.K_LSHIFT, pygame.K_RSHIFT]:
            self.shifton = True

        elif key in [pygame.K_BACKSPACE]:
            self.namestring = self.namestring[:-1]
            self.tempdifficulty = int(self.tempdifficulty/10)
            self.backspaceon = True
            self.backspacetime = variables.settings.current_time
        elif len(self.namestring) < 20 and not variables.checkkey("escape", key) and self.option <2:
            toadd = pygame.key.name(key)
            if toadd == "space":
                toadd = " "
            elif self.shifton:
                toadd = toadd.upper()
            self.namestring = self.namestring + toadd
        elif self.option == 2:
            numentered = keytonum(key)
            if not numentered == None:
                if self.tempdifficulty == 0:
                    self.tempdifficulty = numentered
                else:
                    self.tempdifficulty = self.tempdifficulty * 10 + numentered
            elif variables.checkkey("up", key):
                self.tempdifficulty += 1
            elif variables.checkkey("down", key) and self.tempdifficulty > 0:
                self.tempdifficulty -= 1
            if self.tempdifficulty > variables.maxdifficulty:
                self.tempdifficulty = variables.maxdifficulty
        elif self.nameprompts[self.option] == "Confirm difficulty level ":
            self.yesno.leftrightonkey(key)
 def leftrightonkey(self, key):
     if variables.checkkey("left", key):
         self.previousoption()
     elif variables.checkkey("right", key):
         self.nextoption()