Beispiel #1
0
 def draw_shapes(self):
     sb = self.source.bounds()
     x1, x2, y1, y2, z1, z2 = sb
     maxb = max(x2 - x1, y2 - y1)
     grid0 = Grid(self.source.centerOfMass(),
                  sx=maxb,
                  sy=maxb,
                  resx=40,
                  resy=40)
     T = self.morphed_source.getTransform()
     grid1 = grid0.alpha(0.3).wireframe(0).clone().applyTransform(
         T)  # warp the grid
     arrows = Arrows(self.ptsource, self.pttarget, alpha=0.5, s=3).c("k")
     lines = Lines(self.source, self.target).c('db')
     mlines = Lines(self.morphed_source, self.target).c('db')
     show(grid0,
          self.source,
          self.target,
          lines,
          arrows,
          __doc__,
          at=0,
          N=2)
     show(grid1,
          self.morphed_source,
          self.target,
          mlines,
          f"morphed source (green) vs target (red)\nNDF = {2*self.npts}",
          at=1,
          interactive=True).close()
for t_interval in range(int(T / output_int)):
    for it in range(output_int):
        t = t_interval * output_int + it
        #print('\r', "t=", t, end='')
        #print("t=", t)
        take_step(d_X, N)

    print('\r', "t=", t, end='')
    out_X = d_X.copy_to_host()

    pol = arr_pol_to_float3(out_X[:, 3:5])
    coords_t.append(out_X[:, :3])
    pol_t.append(pol)

#print('\r', "DONE", t, end='')

#######################################################################
from vedo import Box, Spheres, Arrows, show, interactive

world = Box(pos=(1, 1, 0), size=(10, 10, 4), alpha=1).wireframe()

for t in range(len(coords_t)):
    cells = Spheres(coords_t[t], c='b', r=0.4)
    polarities = Arrows(startPoints=coords_t[t],
                        endPoints=coords_t[t] + pol_t[t],
                        c='tomato')
    show(world, cells, polarities, interactive=0, viewup='z')

interactive()
Beispiel #3
0
    def get_neurons_synapses(
        self,
        scene_store,
        neurons,
        alpha=1,
        pre=False,
        post=False,
        colorby="synapse_type",
        draw_patches=False,
        draw_arrows=True,
    ):
        """
            THIS METHODS GETS CALLED BY SCENE, self referes to the instance of Scene not to this class.
            Renders neurons and adds them to the scene. 

            :param neurons: list of names of neurons
            :param alpha: float in range 0,1 -  neurons transparency
            :param pre: bool, if True the presynaptic sites of each neuron are rendered
            :param post: bool, if True the postsynaptic sites on each neuron are rendered
            :param colorby: str, criteria to use to color the neurons.
                             Accepts values like synapse_type, type, individual etc. 
            :param draw_patches: bool, default True. If true dark patches are used to show the location of post synapses
            :param draw_arrows: bool, default True. If true arrows are used to show the location of post synapses
        """

        col_names = ["x", "z", "y"]
        # used to correctly position synapses on .obj files

        neurons = self._check_neuron_argument(neurons)

        spheres_data, actors = [], []
        for neuron in neurons:
            if pre:
                if colorby == "synapse_type":
                    color = self.pre_synapses_color
                else:
                    color = self.get_neuron_color(neuron, colorby=colorby)

                data = self.synapses_data.loc[self.synapses_data.pre == neuron]
                if not len(data):
                    print(f"No pre- synapses found for neuron {neuron}")
                else:
                    data = data[["x", "y", "z"]]
                    data["y"] = -data["y"]

                    spheres_data.append((
                        data,
                        dict(
                            color=color,
                            verbose=False,
                            alpha=alpha,
                            radius=self.synapses_radius,
                            res=24,
                            col_names=col_names,
                        ),
                    ))

            if post:
                if colorby == "synapse_type":
                    color = self.post_synapses_color
                else:
                    color = self.get_neuron_color(neuron, colorby=colorby)

                rows = [
                    i for i, row in self.synapses_data.iterrows()
                    if neuron in row.posts
                ]
                data = self.synapses_data.iloc[rows]

                if not len(data):
                    print(f"No post- synapses found for neuron {neuron}")
                else:
                    data = data[["x", "y", "z"]]
                    data["y"] = -data["y"]
                    """
                        Post synaptic locations are shown as darkening of patches
                        of a neuron's mesh and or as a 3d arrow point toward the neuron.
                    """

                    spheres_data.append((
                        data,
                        dict(
                            color="black",
                            verbose=False,
                            alpha=0,
                            radius=self.synapses_radius * 4,
                            res=24,
                            col_names=col_names,
                        ),
                    ))

                    # Get mesh points for neuron the synapses belong to
                    if neuron not in scene_store.keys():
                        neuron_file = [
                            f for f in self.neurons_files if neuron in f
                        ][0]
                        neuron_act = load_mesh_from_file(neuron_file, c=color)
                    else:
                        neuron_act, as_skeleton = scene_store[neuron]

                    # Draw post synapses as dark patches
                    if draw_patches:
                        if as_skeleton:
                            print(
                                "Can't display post synapses as dark spots when neron is rendered in skeleton mode"
                            )
                        else:
                            # Get faces that are inside the synapses spheres and color them darker
                            raise NotImplementedError("This needs some fixing")

                            # neuron_points = neuron_act.cellCenters()
                            # inside_points = spheres.insidePoints(
                            #     neuron_points, returnIds=True
                            # )

                            # n_cells = neuron_act.polydata().GetNumberOfCells()
                            # scals = np.zeros((n_cells))
                            # scals[inside_points] = 1

                            # colors = [
                            #     neuron_act.c()
                            #     if s == 0
                            #     else getColor("blackboard")
                            #     for s in scals
                            # ]
                            # neuron_act.cellIndividualColors(colors)

                    # Draw post synapses as arrow
                    if draw_arrows:
                        points1 = [[x, y, z] for x, y, z in zip(
                            data[col_names[0]].values,
                            data[col_names[1]].values,
                            data[col_names[2]].values,
                        )]

                        points2 = [neuron_act.closestPoint(p) for p in points1]

                        #  shift point1 to make arrows longer
                        def dist(p1, p2):
                            return math.sqrt((p1[0] - p2[0])**2 +
                                             (p1[1] - p2[1])**2 +
                                             (p1[2] - p2[2])**2)

                        def get_point(p1, p2, d, u):
                            alpha = (1 / d) * u
                            x = (1 - alpha) * p1[0] + alpha * p2[0]
                            y = (1 - alpha) * p1[1] + alpha * p2[1]
                            z = (1 - alpha) * p1[2] + alpha * p2[2]
                            return [x, y, z]

                        dists = [
                            dist(p1, p2) for p1, p2 in zip(points1, points2)
                        ]
                        points0 = [
                            get_point(p1, p2, d, -0.5)
                            for p1, p2, d in zip(points1, points2, dists)
                        ]

                        arrows = Arrows(points0,
                                        endPoints=points2,
                                        c=color,
                                        s=4)

                        # ! aasduaisdbasiudbuia
                        actors.append(arrows)
        return spheres_data, actors
Beispiel #4
0
"""Read structured grid data and show
the associated vector and scalar fields
"""
from vedo import load, datadir, Arrows, show

g = load(datadir+'structgrid.vts').printInfo()

coords = g.points()
vects  = g.getPointArray('Momentum')/600 # printInfo gives the list
print('numpy array shapes are:', coords.shape, vects.shape)

# build arrows from starting points to endpoints, with colormap
arrows = Arrows(coords-vects, coords+vects, c='hot_r')

g.pointColors('Density').lineWidth(0.1).alpha(0.3)
#g.color('grey').alpha(0.3)

show(g, arrows, __doc__, axes=9) # axes type 9 is a simple box
Beispiel #5
0
mesh = trimesh.load(plyfile)
points = mesh.bounding_box_oriented.sample_volume(count=30)

# find the closest point on the mesh to each random point
closest_points, distances, triangle_id = mesh.nearest.on_surface(points)
#print('Distance from point to surface of mesh:\n{}'.format(distances))

# create a PointCloud object out of each (n,3) list of points
cloud_original = trimesh.points.PointCloud(points)
cloud_close = trimesh.points.PointCloud(closest_points)

# create a unique color for each point
cloud_colors = np.array([trimesh.visual.random_color() for i in points])

# set the colors on the random point and its nearest point to be the same
cloud_original.vertices_color = cloud_colors
cloud_close.vertices_color = cloud_colors

arrs = Arrows(cloud_original.vertices, cloud_close.vertices, c='w')

## create a scene containing the mesh and two sets of points
show(mesh,
     cloud_original,
     cloud_close,
     arrs,
     __doc__,
     bg='bb',
     axes=1,
     viewup='z').close()
Beispiel #6
0
sources = [(5, 8, 5), (8, 5, 5), (5, 2, 5)]
deltas = [(1, 1, 0.2), (1, 0, -0.8), (1, -1, 0.2)]

apos = Points(positions, r=2)

# for p in apos.points(): ####### Uncomment to fix some points.
#    if abs(p[2]-5) > 4.999:  # differences btw RBF and thinplate
#        sources.append(p)    # will become much smaller.
#        deltas.append(np.zeros(3))
sources = np.array(sources)
deltas = np.array(deltas)

src = Points(sources, c="r", r=12)
trs = Points(sources + deltas, c="v", r=12)
arr = Arrows(sources, sources + deltas)

################################################# Thin Plate Splines
warped = apos.clone().thinPlateSpline(sources, sources + deltas)
warped.alpha(0.4).color("lg").pointSize(10)
allarr = Arrows(apos.points(), warped.points())

set1 = [apos, warped, src, trs, arr, __doc__]
plt1 = show([set1, allarr], N=2, bg='bb')  # returns the Plotter class

################################################# RBF
from scipy.interpolate import Rbf

x, y, z = sources[:, 0], sources[:, 1], sources[:, 2]
dx, dy, dz = deltas[:, 0], deltas[:, 1], deltas[:, 2]
Beispiel #7
0
end_points = np.array([section.pos_target])
if section.pos2 is not None:
    start_points = np.concatenate((start_points, [section.pos2]))
    end_points = np.concatenate(([section.pos2], [section.pos_target]))
if section.pos3 is not None:
    start_points = np.concatenate((start_points, [section.pos3]))
    end_points = np.concatenate(
        ([section.pos2], [section.pos3], [section.pos_target]))
lines = Lines(startPoints=start_points, endPoints=end_points, c='green', lw=5)

# Add some arrows to represent the vectors at the start and end positions
scalar = 150
arrows = Arrows(startPoints=np.array([section.pos1, section.pos_target]),
                endPoints=np.array([
                    section.pos1 + scalar * section.vec1,
                    section.pos_target + scalar * section.vec_target
                ]),
                s=0.5,
                res=24)

# generate a mesh of the generated section from the survey
# use the 'circle' method to construct a cylinder with constant radius
mesh = we.mesh.WellMesh(
    survey=survey,
    method='circle',
    n_verts=24,
)

# plot the results
we.visual.plot(
    [mesh.mesh],
Beispiel #8
0
def visualize_log_data():
    parser = config_parser()
    args = parser.parse_args()
    if args.run_dir == "newest":
        run_folders = os.listdir('../runs')
        if len(run_folders) == 0:
            raise ValueError('There is no run in the runs directory')
        newest = 0
        run_dir = ""
        for run_folder in run_folders:
            timestamp = os.path.getmtime(os.path.join('../runs', run_folder))
            if timestamp > newest:
                newest = timestamp
                run_dir = os.path.join('../runs', run_folder)
    else:
        run_dir = args.run_dir

    if args.epoch == 0:
        try:
            filenames = os.listdir(os.path.join(run_dir, 'vedo_data'))
        except:
            raise ValueError("There seems to be no vedo data generated for the specified run since the path ",
                             os.path.join(run_dir, 'vedo_data'), '  was not found')

        if len(filenames) == 0:
            raise ValueError('No epoch in the vedo_data folder')
        epoch = 0

        for filename in filenames:
            file_epoch = int(re.findall(r'\d+', filename)[0])
            if file_epoch > epoch:
                epoch = file_epoch
    else:
        epoch = args.epoch

    ats = []
    images = []

    print('Using run ' + run_dir + ' and epoch ' + str(epoch))

    for image_index in range(args.number_images):
        try:
            densities_samples_warps = np.load(
                os.path.join(run_dir, 'vedo_data',
                             "densities_samples_warps_epoch_" + str(epoch) + '_image_' + str(image_index) + '.npz'))
            densities, densities_samples, warps, warps_samples = densities_samples_warps['densities'], \
                                                                 densities_samples_warps['samples_density'], \
                                                                 densities_samples_warps['warps'], \
                                                                 densities_samples_warps['samples_warp']

            if args.mode == "density":
                max_density = np.max(densities)
                if max_density == 0:
                    print('Every density for image ', image_index,
                          ' is 0 so your images are probably white and this visualization has spheres of radius 0')
                normalized_densities = densities / max_density

                radii = normalized_densities * 0.05
                ats.append(image_index)
                images.append(Spheres(densities_samples, r=radii, c="lb", res=8))
            elif args.mode == "warp":
                ats.append(image_index)
                images.append([Arrows(warps_samples, warps_samples + warps, s=0.3),
                               Spheres(warps_samples, r=0.01, res=8)])

        except FileNotFoundError as err:
            print('Skipping the iteration with image index ', image_index, ' because the file for that image '
                                                                           'was not found: ', err)

    show(images, at=ats, axes=2)
Beispiel #9
0
Any point on the mesh close to a source landmark will
be moved to a place close to the corresponding target landmark.
The points in between are interpolated using Bookstein's algorithm."""
from vedo import Grid, merge, Points, Arrows, show
import numpy as np
#np.random.seed(2)

grids = []
for i in range(5):
    gr = Grid([0, 0, i / 8], resx=12, resy=12)
    grids.append(gr)
mesh = merge(grids)  # merge grids into a single object

idxs = np.random.randint(0, mesh.N(), 10)  # pick 10 indices
pts = mesh.points()[idxs]

ptsource, pttarget = [], []
for pt in pts:
    ptold = pt + np.random.randn(3) * 0.02
    ptsource.append(ptold)
    ptnew = ptold + [0, 0, np.random.randn(1) * 0.1]  # move in z
    pttarget.append(ptnew)

warped = mesh.warp(ptsource, pttarget)
warped.color("b4").lc('light blue').wireframe(False).lw(1)

apts = Points(ptsource, r=10, c="r")
arrs = Arrows(ptsource, pttarget, c='k')

show(warped, apts, arrs, __doc__, axes=1, viewup="z").close()
Beispiel #10
0
        out_X = np.copy(X)
        pol = arr_pol_to_float3(out_X[:, 3:5])
        coords_t.append(out_X[:, :3])
        pol_t.append(pol)

###############################################################################
# View as an interactive time sequence with a slider
max_time = len(coords_t)
vp = Plotter(interactive=False)

coord_acts = []
pol_acts = []
for t in range(len(coords_t)):
    coords = Spheres(coords_t[t], c='b', r=0.4).off()
    polarities = Arrows(startPoints=coords_t[t],
                        endPoints=coords_t[t] + pol_t[t],
                        c='t').off()
    vp += [coords, polarities]
    coord_acts.append(coords)
    pol_acts.append(polarities)


def set_time(widget, event):
    new_time = int(floor(widget.GetRepresentation().GetValue()))
    for t in range(0, max_time):
        if t == new_time:
            coord_acts[t].on()
            pol_acts[t].on()
        else:
            coord_acts[t].off()
            pol_acts[t].off()