def main(): car = Car("Ford Pinto") bike = Bike("BMX") vehicles = [car, bike] for vehicle in vehicles: vehicle.start() vehicle.move() vehicle.stop()
def __populateVehicles(self, vehicle_file): """Gets vehicles from vehicle_file. Raises InvalidFileFormatError.""" empty_str = '' # init vehicle string file headers vehicle_file_headers = ('#CARS#', '#VANS#', '#TRUCKS#') vehicle_type_index = 0 # read first line of file (#CARS# expected) vehicle_str = vehicle_file.readline() vehicle_info = vehicle_str.rstrip().split(',') file_header_found = vehicle_info[0] expected_header = vehicle_file_headers[0] if file_header_found != expected_header: raise InvalidFileFormatError(expected_header, VEHICLES_FILENAME) else: # read next line of file after #CARS# header line vehicle_str = vehicle_file.readline() while vehicle_str != empty_str: # convert comma-separated string into list of strings vehicle_info = vehicle_str.rstrip().split(',') if vehicle_info[0][0] == '#': vehicle_type_index = vehicle_type_index + 1 file_header_found = vehicle_info[0] expected_header = vehicle_file_headers[vehicle_type_index] if file_header_found != expected_header: raise InvalidFileFormatError(expected_header, VEHICLES_FILENAME) else: # create new vehicle object of the proper type if file_header_found == '#CARS#': vehicle = Car(*vehicle_info) elif file_header_found == '#VANS#': vehicle = Van(*vehicle_info) elif file_header_found == '#TRUCKS#': vehicle = Truck(*vehicle_info) # add new vehicle to vehicles list self.__vehicles.addVehicle(vehicle) # read next line of vehicle information vehicle_str = vehicle_file.readline()
def spawnVehicle(self, entryL = None, exitL = None): if not entryL: entryL = self.crossroad.randomEntry() if not entryL: #print('I: Could not spawn vehicle right now') return if not exitL: exitL = self.crossroad.randomExit(entryL) if const.randint(0,100) >= const.SPAWN_TYPE: newVehicle = Bus(self, self.crossroad, entryL) else: newVehicle = Car(self, self.crossroad, entryL) # For now we set that all cars do not turn newVehicle.setObjective(exitL)#self.crossroad.getOppositeLanes(newVehicle,const.LEFT)[0])# self.vehicles.append(newVehicle) self.hourlyData['vehicle_count'] += 1 return newVehicle
def main(): print(f'Please check debug output at {LOG_FILE}\n') new_car = Car(capacity=500, weight=2000, number_of_wheels=4, engine_number_of_cylinders=4, engine_type='gazoline', engine_capacity=2000, fuel=5) print(new_car) new_car.make_beep() new_car.start() new_car.stop() print() new_boat = Boat( capacity=500, weight=2500, number_of_passengers=2, ) print(new_boat) new_boat.make_beep() new_boat.start() new_boat.stop() print() new_wherry = Wherry(capacity=50000, weight=60000, number_of_passengers=4, engine_number_of_cylinders=12, engine_type='diesel', engine_capacity=20000, fuel=50) print(new_wherry) new_wherry.make_beep() new_wherry.start() new_wherry.stop() print('Setting fuel to 0 and trying to start engine.') new_wherry.fuel = 0 new_wherry.start()
def add_vehicle_to_inventory(): if request.method == "POST": req = request.form print(req) vehicle_type = req.get("vehicle_type").title() vehicle_colour = req.get("colour") vehicle_weight = req.get("weight") vehicle_brand = req.get("brand") vehicle_motor_type = req.get("motor_type") if vehicle_type.title() == 'Car': new_car = Car(vehicle_colour, vehicle_weight, vehicle_brand) print(new_car) VehicleInventory.ALL_VEHICLES.append(new_car) if vehicle_type.title() == 'Boat': new_boat = Boat(vehicle_colour, vehicle_weight, vehicle_brand, vehicle_motor_type) print(new_boat) VehicleInventory.ALL_VEHICLES.append(new_boat) if vehicle_type.title() == 'Plane': new_plane = Plane(vehicle_colour, vehicle_weight, vehicle_brand) print(new_plane) VehicleInventory.ALL_VEHICLES.append(new_plane) return redirect('/') return render_template("index.html")
x3, y3 = 727, 187 x4, y4 = 790, 719 lineThickness = 2 cv2.line(frame, (x3, y3), (x4, y4), (0, 0, 255), 2) gray = cv2.cvtColor(frame[180:], cv2.COLOR_BGR2GRAY) objects = car_cascade.detectMultiScale(gray, 1.2, 5) for (x, y, w, h) in objects: y += 180 found = False cx, cy = x + w / 2, y + h / 2 if len(cars) == 0: newCar = Car(pid, cx, cy, frameCount) cars.append(newCar) allCars.add(newCar) pid += 1 continue for i in cars: if abs(cx - i.getCX()) <= 30 and abs(cy - i.getCY()) <= 30: found = True i.updateCoords(cx, cy) i.updateFrameCount(frameCount) allCars.add(i) break if not found: newCar = Car(pid, cx, cy, frameCount) cars.append(newCar) allCars.add(newCar)
def create_vehicles(race: Race): for i in range(10): race.register_racer(Car()) race.register_racer(Motorcycle()) race.register_racer(Truck())
def handle_input(self): self.ans = input("What would you like to do? ") # Enter a Vehicle if self.ans == "1": choice = input("Enter vehicle type\n1: Car\n" "2: Plane\n" "3: Boat\n") # Car if choice == "1": car_colour = input("Car Colour: ") car_weight = int(input("Car Weight: ")) car_brand = input("Brand: ") new_car = Car(car_colour, car_weight, car_brand) # str_new_car = str(new_car).replace('\n', " ") VehicleInventory.ALL_VEHICLES.append(new_car) main_menu() # Plane elif choice == "2": plane_colour = input("Plane Colour: ") plane_weight = int(input("Plane Weight: ")) plane_brand = input("Brand: ") new_plane = Plane(plane_colour, plane_weight, plane_brand) # str_new_plane = str(new_plane).replace('\n', " ") VehicleInventory.ALL_VEHICLES.append(new_plane) main_menu() # Boat elif choice == "3": boat_colour = input("Boat Colour: ") boat_weight = int(input("Boat Weight: ")) boat_brand = input("Boat Brand: ") boat_motor_type = input("Motor Type: ") new_boat = Boat(boat_colour, boat_weight, boat_brand, boat_motor_type) # str_new_boat = str(new_boat).replace('\n', " ") VehicleInventory.ALL_VEHICLES.append(new_boat) main_menu() # Remove a Vehicle elif self.ans == "2": vehicle_to_remove = int(input('Vehicle number to be removed: ')) index_of_vehicle_to_remove = vehicle_to_remove - 1 del VehicleInventory.ALL_VEHICLES[index_of_vehicle_to_remove] main_menu() # Print all Vehicles elif self.ans == "3": print('\n') print("Printing all vehicles...\n") for (i, item) in enumerate(VehicleInventory.ALL_VEHICLES, start=1): print(i, item) main_menu() # Exit system elif self.ans == "4": sys.exit() # Handle other inputs elif self.ans != "": print("\n Not Valid Choice Try again") main_menu()
from vehicles import Car, ElectricCar ferrari = Car("Ferrari", "200") ferrari.run_car() leaf = ElectricCar("Leaf", "70", "all electric") leaf.run_car() leaf.display_electric_type() # alternatively one can import all the classes at once by just naming # the module. but then you # can't access the classes unless you prefix them with the # module name: import vehicles ferrari = vehicles.Car("Ferrari", "200") ferrari.run_car() leaf = vehicles.ElectricCar("Leaf", "70", "all electric") leaf.run_car() leaf.display_electric_type()
from vehicles import Car, Motorcycle car1 = Car("Ford", "blue") car2 = Car("Honda", "red") car3 = Car("Volkswagon", "green") bike1 = Motorcycle(200, "pink") bike2 = Motorcycle(175, "grey") car2.display() bike1.display()
def do_enter(self, args): """Simulates vehicle entering the parking queue""" vh = Car() pl.enter_parking_lot_queue(vh)
def handle_input(self): """Get the user choice from the main menu""" self.ans = input("What would you like to do? ") # Enter a Vehicle if self.ans == "1": vehicle_choice = input("Enter vehicle type, choose from:\n" "1: Car\n" "2: Plane\n" "3: Boat\n" "\nChoice: ") # Car if vehicle_choice == "1": print('\nEnter Car details:\n') car_colour = input("Car Colour: ") car_weight = int(input("Car Weight: ")) car_brand = input("Brand: ") new_car = Car(car_colour, car_weight, car_brand) # str_new_car = str(new_car).replace('\n', " ") VehicleInventory.ALL_VEHICLES.append(new_car) main_menu() # Plane elif vehicle_choice == "2": print('\nEnter Plane details:\n') plane_colour = input("Plane Colour: ") plane_weight = int(input("Plane Weight: ")) plane_brand = input("Brand: ") new_plane = Plane(plane_colour, plane_weight, plane_brand) # str_new_plane = str(new_plane).replace('\n', " ") VehicleInventory.ALL_VEHICLES.append(new_plane) main_menu() # Boat elif vehicle_choice == "3": print('\nEnter Boat details:\n') boat_colour = input("Boat Colour: ") boat_weight = int(input("Boat Weight: ")) boat_brand = input("Boat Brand: ") boat_motor_type = input("Motor Type: ") new_boat = Boat(boat_colour, boat_weight, boat_brand, boat_motor_type) # str_new_boat = str(new_boat).replace('\n', " ") VehicleInventory.ALL_VEHICLES.append(new_boat) main_menu() # Remove a Vehicle elif self.ans == "2": vehicle_to_remove_from_inventory \ = int(input('Vehicle number to be removed: ')) index_of_vehicle_to_remove_from_inventory \ = vehicle_to_remove_from_inventory - 1 del VehicleInventory \ .ALL_VEHICLES[index_of_vehicle_to_remove_from_inventory] main_menu() # Print all Vehicles elif self.ans == "3": print('\n') print("All vehicles in inventory...\n") for (i, item) in enumerate(VehicleInventory.ALL_VEHICLES, start=1): print(i, item) main_menu() # Current rentals elif self.ans == "4": print('\n') print('Currently rented vehicles...\n') for (i, item) in enumerate(RentalLog.CURRENT_RENTALS, start=1): print(i, item) main_menu() # Rent a Vehicle elif self.ans == "5": print('\n') print("All vehicles available to rent: \n") for (i, item) in enumerate(VehicleInventory.ALL_VEHICLES, start=1): print(i, item) vehicle_number_to_rent = int(input( '\nWhich vehicle number do you want to rent: ')) vehicle_index = vehicle_number_to_rent - 1 RentVehicle(vehicle_index) main_menu() # Exit system elif self.ans == "6": sys.exit() # Handle other inputs elif self.ans != "": print("\n Not Valid Choice Try again") main_menu()
from vehicles import Car from vehicles import Trinket from protocol import * from logger import * from crypto_side import * if __name__ == '__main__': # turns logger off, on - 1 Logger.config(0) # initialize sides car_alice = Car('Camry 3.5') trinket_bob = Trinket('Bob') trinket_eva = Trinket('Eva') # reset crypto-keys (public and secret) car_alice.reset_keys() trinket_bob.reset_keys() trinket_eva.reset_keys() # creating car-trinket pair register(trinket_bob, car_alice) # test of closing car print('\n===== TEST: Bob, Alice, close =====\n') trinket_bob.set_command(1) # 0 - open, 1 - close, other - unknown handshake(trinket_bob, car_alice) challenge(trinket_bob, car_alice) response(trinket_bob, car_alice)
def is_queue_full(self): ''' checks if the queue is full ''' return len(self._vehicles) == MAX_VEHICLES_IN_QUEUE def get_current_number_of_vehicles_inqueue(self): return len(self._vehicles) if __name__ == '__main__': # my quick unit test area lot = ParkingLot() for v in [ Car(), MotorCycle(), MotorCycle(), Car(), MotorCycle(), Car(), MotorCycle(), Car(), MotorCycle(), Car() ]: if lot.enter_parking_lot_queue(v): print "entered lot" else: print "did not enter" print lot.get_current_occupancy_details()
self.vehicles.remove(vehicle) print 'The {} has left {}.'.format(vehicle.description, self.name) else: raise TypeError('Only vehicles are allowed in garages.') def __len__(self): """ Python builtin to support len function """ return len(self.vehicles) def __iter__(self): """ Python builtin to support iteration """ for v in self.vehicles: yield v ########################################################################## ## Execution ########################################################################## if __name__ == '__main__': g = Garage("Al's Garage") c = Car('silver', 'Porsche', 'Boxster') g.enter(c) g.exit(c)