Beispiel #1
0
	def loadCL(self, filepath):
		print("Loading OpenCL Kernel")
		self.kernel_file = open(filepath, "r")
		buildDir = self.getDir(filepath)

		self.build_options = ""
		self.build_options = self.build_options + "-I "+buildDir
		self.build_options = self.build_options + " -D VGL_SHAPE_NCHANNELS={0}".format(vc.VGL_SHAPE_NCHANNELS())
		self.build_options = self.build_options + " -D VGL_SHAPE_WIDTH={0}".format(vc.VGL_SHAPE_WIDTH())
		self.build_options = self.build_options + " -D VGL_SHAPE_HEIGHT={0}".format(vc.VGL_SHAPE_HEIGHT())
		self.build_options = self.build_options + " -D VGL_SHAPE_LENGTH={0}".format(vc.VGL_SHAPE_LENGTH())
		self.build_options = self.build_options + " -D VGL_MAX_DIM={0}".format(vc.VGL_MAX_DIM())
		self.build_options = self.build_options + " -D VGL_ARR_SHAPE_SIZE={0}".format(vc.VGL_ARR_SHAPE_SIZE())
		self.build_options = self.build_options + " -D VGL_ARR_CLSTREL_SIZE={0}".format(vc.VGL_ARR_CLSTREL_SIZE())
		self.build_options = self.build_options + " -D VGL_STREL_CUBE={0}".format(vc.VGL_STREL_CUBE())
		self.build_options = self.build_options + " -D VGL_STREL_CROSS={0}".format(vc.VGL_STREL_CROSS())
		self.build_options = self.build_options + " -D VGL_STREL_GAUSS={0}".format(vc.VGL_STREL_GAUSS())
		self.build_options = self.build_options + " -D VGL_STREL_MEAN={0}".format(vc.VGL_STREL_MEAN())

		#print("Build Options:\n", self.build_options)

		# READING THE HEADER FILES BEFORE COMPILING THE KERNEL
		for file in glob.glob(buildDir+"/*.h"):
			self.pgr = cl.Program(self.ctx, open(file, "r"))

		if ((self.builded == False)):
			self.pgr = cl.Program(self.ctx, self.kernel_file.read())
			self.pgr.build(options=self.build_options)
			#self.pgr.build()
			self.builded = True
		else:
			print("Kernel already builded. Going to next step...")

		self.kernel_file.close()
Beispiel #2
0
    def makeStructures(self):
        print("Making Structures")
        mf = cl.mem_flags

        ss = StructSizes()
        ss = ss.get_struct_sizes()

        # MAKING STRUCTURING ELEMENT
        self.strEl = VglStrEl()
        self.strEl.constructorFromTypeNdim(vc.VGL_STREL_CROSS(), 2)

        image_cl_strel = self.strEl.asVglClStrEl()
        image_cl_shape = self.vglimage.getVglShape().asVglClShape()

        vgl_strel_obj = np.zeros(ss[0], np.uint8)
        vgl_shape_obj = np.zeros(ss[6], np.uint8)

        # COPYING DATA AS BYTES TO HOST BUFFER
        self.copy_into_byte_array(image_cl_strel.data, vgl_strel_obj, ss[1])
        self.copy_into_byte_array(image_cl_strel.shape, vgl_strel_obj, ss[2])
        self.copy_into_byte_array(image_cl_strel.offset, vgl_strel_obj, ss[3])
        self.copy_into_byte_array(image_cl_strel.ndim, vgl_strel_obj, ss[4])
        self.copy_into_byte_array(image_cl_strel.size, vgl_strel_obj, ss[5])

        self.copy_into_byte_array(image_cl_shape.ndim, vgl_shape_obj, ss[7])
        self.copy_into_byte_array(image_cl_shape.shape, vgl_shape_obj, ss[8])
        self.copy_into_byte_array(image_cl_shape.offset, vgl_shape_obj, ss[9])
        self.copy_into_byte_array(image_cl_shape.size, vgl_shape_obj, ss[10])

        # CREATING DEVICE BUFFER TO HOLD STRUCT DATA
        self.vglstrel_buffer = cl.Buffer(self.ctx, mf.READ_ONLY,
                                         vgl_strel_obj.nbytes)
        self.vglshape_buffer = cl.Buffer(self.ctx, mf.READ_ONLY,
                                         vgl_shape_obj.nbytes)

        # COPYING DATA FROM HOST TO DEVICE
        cl.enqueue_copy(self.queue,
                        self.vglstrel_buffer,
                        vgl_strel_obj.tobytes(),
                        is_blocking=True)
        cl.enqueue_copy(self.queue,
                        self.vglshape_buffer,
                        vgl_shape_obj.tobytes(),
                        is_blocking=True)
Beispiel #3
0
    def constructorFromTypeNdim(self, Type, ndim):
        shape = np.zeros(vc.VGL_MAX_DIM(), np.int32)
        shape[0] = 1
        shape[2] = 1

        for i in range(1, ndim + 1):  # ndim+1 cuz in c++ is for i <= ndim
            shape[i] = 3

        vglShape = VglShape()
        vglShape.constructorFromShapeNdimBps(shape, ndim)

        size = vglShape.getSize()
        data = np.zeros((size), np.float32)
        index = 0

        if (Type == vc.VGL_STREL_CROSS()):
            coord = np.zeros((vc.VGL_ARR_SHAPE_SIZE()), np.int32)

            for i in range(0, size):
                data[i] = np.float32(0.0)

            for d in range(1, ndim + 1):
                coord[d] = np.int32(1)

            index = vglShape.getIndexFromCoord(coord)
            data[index] = np.float32(1.0)

            for d in range(1, ndim + 1):
                coord[d] = np.int32(0)
                index = vglShape.getIndexFromCoord(coord)
                data[index] = np.float32(1.0)

                coord[d] = np.int32(2)
                index = vglShape.getIndexFromCoord(coord)
                data[index] = np.float32(1.0)

                coord[d] = 1

        elif (Type == vc.VGL_STREL_GAUSS()):
            coord = np.zeros((vc.VGL_ARR_SHAPE_SIZE()), np.int32)
            coord[0] = np.int32(0)
            size = vglShape.getSize()

            for i in range(0, size):
                val = np.float32(1.0)
                vglShape.getCoordFromIndex(i, coord)

                for d in range(1, ndim + 1):
                    if (coord[d] == 1):
                        val = val * np.float32(0.5)
                    else:
                        val = val * np.float32(0.25)

                data[i] = val

        elif (Type == vc.VGL_STREL_MEAN()):
            for i in range(0, size):
                data[i] = 1.0 / size

        elif (Type == vc.VGL_STREL_CUBE()):
            for i in range(0, size):
                data[i] = 1.0
        else:
            for i in range(0, size):
                data[i] = 1.0

        self.constructorFromDataVglShape(data, vglShape)