Beispiel #1
0
        hlayout = QtGui.QHBoxLayout(self)
        self.setLayout(hlayout)
        vlayout = QtGui.QVBoxLayout()
        #
        hlayout.addLayout(vlayout, 1)
        hlayout.addWidget(self.canvas.native, 1)
        #
        vlayout.addWidget(self.vertLabel, 0)
        vlayout.addWidget(self.vertEdit, 1)
        vlayout.addWidget(self.fragLabel, 0)
        vlayout.addWidget(self.fragEdit, 1)
        vlayout.addWidget(self.theButton, 0)

    def on_compile(self):
        vert_code = str(self.vertEdit.toPlainText())
        frag_code = str(self.fragEdit.toPlainText())
        self.canvas.program.shaders[0].code = vert_code
        self.canvas.program.shaders[1].code = frag_code
        # Because the code has changed, the variables are re-created,
        # so we need to reset them. This can be considered a bug in gloo
        # and should be addressed at some point.
        self.canvas.program['u_projection'] = self.canvas.projection
        self.canvas.program['u_view'] = self.canvas.view


if __name__ == '__main__':
    app.create()
    m = MainWindow()
    m.show()
    app.run()
Beispiel #2
0
        self.canvas = Canvas(parent=self)

        # Layout
        hlayout = QtGui.QHBoxLayout(self)
        self.setLayout(hlayout)
        vlayout = QtGui.QVBoxLayout()
        #
        hlayout.addLayout(vlayout, 1)
        hlayout.addWidget(self.canvas.native, 1)
        #
        vlayout.addWidget(self.vertLabel, 0)
        vlayout.addWidget(self.vertEdit, 1)
        vlayout.addWidget(self.fragLabel, 0)
        vlayout.addWidget(self.fragEdit, 1)
        vlayout.addWidget(self.theButton, 0)

        self.show()

    def on_compile(self):
        vert_code = str(self.vertEdit.toPlainText())
        frag_code = str(self.fragEdit.toPlainText())
        self.canvas.program.set_shaders(vert_code, frag_code)
        # Note how we do not need to reset our variables, they are
        # re-set automatically (by gloo)


if __name__ == "__main__":
    app.create()
    m = MainWindow()
    app.run()