Beispiel #1
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 def _update(self):
     
     # Enable now
     gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, self._handle)
     
     # Get data
     shape, format =  self._shape, self._format
     if shape is None or format is None:
         return
     # Check size
     MAX = gl.glGetIntegerv(gl.GL_MAX_RENDERBUFFER_SIZE)
     if shape[0] > MAX or shape[1] > MAX:
         raise FrameBufferError('Cannot create a render buffer of %ix%i (max is %i).' % (shape[1], shape[0], MAX))
     # Set 
     gl.glRenderbufferStorage(gl.GL_RENDERBUFFER, format, shape[1], shape[0])
Beispiel #2
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 def _deactivate(self):
     gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, 0)
Beispiel #3
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 def _deactivate(self):
     gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, 0)
Beispiel #4
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 def _activate(self):
     gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, self._handle)
Beispiel #5
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 def _activate(self):
     gl.glBindRenderbuffer(gl.GL_RENDERBUFFER, self._handle)