Beispiel #1
0
class QtViewer(QSplitter):
    with open(os.path.join(resources_dir, 'stylesheet.qss'), 'r') as f:
        raw_stylesheet = f.read()

    def __init__(self, viewer):
        super().__init__()

        QCoreApplication.setAttribute(
            Qt.AA_UseStyleSheetPropagationInWidgetStyles, True
        )

        self.viewer = viewer
        self.dims = QtDims(self.viewer.dims)
        self.controls = QtControls(self.viewer)
        self.layers = QtLayerList(self.viewer.layers)
        self.buttons = QtLayersButtons(self.viewer)
        self.console = QtConsole({'viewer': self.viewer})

        if self.console.shell is not None:
            self.console.style().unpolish(self.console)
            self.console.style().polish(self.console)
            self.console.hide()
            self.buttons.consoleButton.clicked.connect(
                lambda: self._toggle_console()
            )
        else:
            self.buttons.consoleButton.setEnabled(False)

        self.canvas = SceneCanvas(keys=None, vsync=True)
        self.canvas.native.setMinimumSize(QSize(200, 200))

        self.canvas.connect(self.on_mouse_move)
        self.canvas.connect(self.on_mouse_press)
        self.canvas.connect(self.on_mouse_release)
        self.canvas.connect(self.on_key_press)
        self.canvas.connect(self.on_key_release)
        self.canvas.connect(self.on_draw)

        self.view = self.canvas.central_widget.add_view()
        self._update_camera()

        center = QWidget()
        center_layout = QVBoxLayout()
        center_layout.setContentsMargins(15, 20, 15, 10)
        center_layout.addWidget(self.canvas.native)
        center_layout.addWidget(self.dims)
        center.setLayout(center_layout)

        right = QWidget()
        right_layout = QVBoxLayout()
        right_layout.addWidget(self.layers)
        right_layout.addWidget(self.buttons)
        right.setLayout(right_layout)
        right.setSizePolicy(QSizePolicy.Fixed, QSizePolicy.Expanding)

        left = self.controls

        top = QWidget()
        top_layout = QHBoxLayout()
        top_layout.addWidget(left)
        top_layout.addWidget(center)
        top_layout.addWidget(right)
        top.setLayout(top_layout)

        self.setOrientation(Qt.Vertical)
        self.addWidget(top)

        if self.console.shell is not None:
            self.addWidget(self.console)

        self._last_visited_dir = str(Path.home())

        self._cursors = {
            'disabled': QCursor(
                QPixmap(':/icons/cursor/cursor_disabled.png').scaled(20, 20)
            ),
            'cross': Qt.CrossCursor,
            'forbidden': Qt.ForbiddenCursor,
            'pointing': Qt.PointingHandCursor,
            'standard': QCursor(),
        }

        self._update_palette(viewer.palette)

        self._key_release_generators = {}

        self.viewer.events.interactive.connect(self._on_interactive)
        self.viewer.events.cursor.connect(self._on_cursor)
        self.viewer.events.reset_view.connect(self._on_reset_view)
        self.viewer.events.palette.connect(
            lambda event: self._update_palette(event.palette)
        )
        self.viewer.layers.events.reordered.connect(self._update_canvas)
        self.viewer.dims.events.display.connect(
            lambda event: self._update_camera()
        )

        self.setAcceptDrops(True)

    def _update_camera(self):
        if np.sum(self.viewer.dims.display) == 3:
            # Set a 3D camera
            self.view.camera = ArcballCamera(name="ArcballCamera")
            # flip y-axis to have correct alignment
            self.view.camera.flip = (0, 1, 0)
            min_shape, max_shape = self.viewer._calc_bbox()
            centroid = np.add(max_shape, min_shape) / 2
            size = np.subtract(max_shape, min_shape)
            # Scale the camera to the contents in the scene
            if len(centroid) > 0:
                centroid = centroid[-3:]
                self.view.camera.center = centroid[::-1]
                self.view.camera.scale_factor = 1.5 * np.mean(size[-3:])
        elif np.sum(self.viewer.dims.display) == 2:
            # Set 2D camera
            self.view.camera = PanZoomCamera(aspect=1, name="PanZoomCamera")
            # flip y-axis to have correct alignment
            self.view.camera.flip = (0, 1, 0)
            # Scale the camera to the contents in the scene
            self.view.camera.set_range()
        else:
            raise ValueError(
                "Invalid display flags set in dimensions {}".format(
                    self.viewer.dims.display
                )
            )

        self.view.camera.viewbox_key_event = viewbox_key_event
        # TO DO: Remove
        self.viewer._view = self.view

    def screenshot(self):
        """Take currently displayed screen and convert to an image array.

        Returns
        -------
        image : array
            Numpy array of type ubyte and shape (h, w, 4). Index [0, 0] is the
            upper-left corner of the rendered region.
        """
        img = self.canvas.native.grabFramebuffer()
        b = img.constBits()
        h, w, c = img.height(), img.width(), 4

        # As vispy doesn't use qtpy we need to reconcile the differences
        # between the `QImage` API for `PySide2` and `PyQt5` on how to convert
        # a QImage to a numpy array.
        if API_NAME == 'PySide2':
            arr = np.array(b).reshape(h, w, c)
        else:
            b.setsize(h * w * c)
            arr = np.frombuffer(b, np.uint8).reshape(h, w, c)

        # Format of QImage is ARGB32_Premultiplied, but color channels are
        # reversed.
        arr = arr[:, :, [2, 1, 0, 3]]
        return arr

    def _open_images(self):
        """Adds image files from the menubar."""
        filenames, _ = QFileDialog.getOpenFileNames(
            parent=self,
            caption='Select image(s)...',
            directory=self._last_visited_dir,  # home dir by default
        )
        self._add_files(filenames)

    def _add_files(self, filenames):
        """Adds an image layer to the viewer.

        Whether the image is multichannel is determined by
        :func:`napari.util.misc.is_multichannel`.

        If multiple images are selected, they are stacked along the 0th
        axis.

        Parameters
        -------
        filenames : list
            List of filenames to be opened
        """
        if len(filenames) > 0:
            image = read(filenames)
            self.viewer.add_image(
                image, multichannel=is_multichannel(image.shape)
            )
            self._last_visited_dir = os.path.dirname(filenames[0])

    def _on_interactive(self, event):
        self.view.interactive = self.viewer.interactive

    def _on_cursor(self, event):
        cursor = self.viewer.cursor
        size = self.viewer.cursor_size
        if cursor == 'square':
            if size < 10 or size > 300:
                q_cursor = self._cursors['cross']
            else:
                q_cursor = QCursor(
                    QPixmap(':/icons/cursor/cursor_square.png').scaledToHeight(
                        size
                    )
                )
        else:
            q_cursor = self._cursors[cursor]
        self.canvas.native.setCursor(q_cursor)

    def _on_reset_view(self, event):
        self.view.camera.rect = event.viewbox

    def _update_canvas(self, event):
        """Clears draw order and refreshes canvas. Usefeul for when layers are
        reoredered.
        """
        self.canvas._draw_order.clear()
        self.canvas.update()

    def _update_palette(self, palette):
        # template and apply the primary stylesheet
        themed_stylesheet = template(self.raw_stylesheet, **palette)
        self.console.style_sheet = themed_stylesheet
        self.console.syntax_style = palette['syntax_style']
        self.setStyleSheet(themed_stylesheet)

    def _toggle_console(self):
        """Toggle console visible and not visible."""
        self.console.setVisible(not self.console.isVisible())
        self.buttons.consoleButton.setProperty(
            'expanded', self.console.isVisible()
        )
        self.buttons.consoleButton.style().unpolish(self.buttons.consoleButton)
        self.buttons.consoleButton.style().polish(self.buttons.consoleButton)

    def on_mouse_move(self, event):
        """Called whenever mouse moves over canvas.
        """
        layer = self.viewer.active_layer
        if layer is not None:
            layer.on_mouse_move(event)

    def on_mouse_press(self, event):
        """Called whenever mouse pressed in canvas.
        """
        layer = self.viewer.active_layer
        if layer is not None:
            layer.on_mouse_press(event)

    def on_mouse_release(self, event):
        """Called whenever mouse released in canvas.
        """
        layer = self.viewer.active_layer
        if layer is not None:
            layer.on_mouse_release(event)

    def on_key_press(self, event):
        """Called whenever key pressed in canvas.
        """
        if event.native.isAutoRepeat() or event.key is None:
            return

        comb = components_to_key_combo(event.key.name, event.modifiers)

        layer = self.viewer.active_layer

        if layer is not None and comb in layer.keymap:
            parent = layer
        elif comb in self.viewer.keymap:
            parent = self.viewer
        else:
            return

        func = parent.keymap[comb]
        gen = func(parent)

        if inspect.isgeneratorfunction(func):
            try:
                next(gen)
            except StopIteration:  # only one statement
                pass
            else:
                self._key_release_generators[event.key] = gen

    def on_key_release(self, event):
        """Called whenever key released in canvas.
        """
        try:
            next(self._key_release_generators[event.key])
        except (KeyError, StopIteration):
            pass

    def on_draw(self, event):
        """Called whenever drawn in canvas. Called for all layers, not just top
        """
        for layer in self.viewer.layers:
            layer.on_draw(event)

    def dragEnterEvent(self, event):
        if event.mimeData().hasUrls():
            event.accept()
        else:
            event.ignore()

    def dropEvent(self, event):
        """Add local files and web URLS with drag and drop."""
        filenames = []
        for url in event.mimeData().urls():
            path = url.toString()
            if os.path.isfile(path):
                filenames.append(path)
            elif os.path.isdir(path):
                filenames = filenames + list(glob(os.path.join(path, '*')))
            else:
                filenames.append(path)
        self._add_files(filenames)
Beispiel #2
0
class QtViewer(QSplitter):
    with open(os.path.join(resources_dir, 'stylesheet.qss'), 'r') as f:
        raw_stylesheet = f.read()

    def __init__(self, viewer):
        super().__init__()

        self.pool = QThreadPool()

        QCoreApplication.setAttribute(
            Qt.AA_UseStyleSheetPropagationInWidgetStyles, True)

        self.viewer = viewer
        self.dims = QtDims(self.viewer.dims)
        self.controls = QtControls(self.viewer)
        self.layers = QtLayerList(self.viewer.layers)
        self.layerButtons = QtLayerButtons(self.viewer)
        self.viewerButtons = QtViewerButtons(self.viewer)
        self.console = QtConsole({'viewer': self.viewer})

        layerList = QWidget()
        layerList.setObjectName('layerList')
        layerListLayout = QVBoxLayout()
        layerListLayout.addWidget(self.layerButtons)
        layerListLayout.addWidget(self.layers)
        layerListLayout.addWidget(self.viewerButtons)
        layerListLayout.setContentsMargins(8, 4, 8, 6)
        layerList.setLayout(layerListLayout)
        self.dockLayerList = QtViewerDockWidget(
            self,
            layerList,
            name='layer list',
            area='left',
            allowed_areas=['left', 'right'],
        )
        self.dockLayerControls = QtViewerDockWidget(
            self,
            self.controls,
            name='layer controls',
            area='left',
            allowed_areas=['left', 'right'],
        )
        self.dockConsole = QtViewerDockWidget(
            self,
            self.console,
            name='console',
            area='bottom',
            allowed_areas=['top', 'bottom'],
            shortcut='Ctrl+Shift+C',
        )
        self.dockConsole.setVisible(False)
        self.dockLayerControls.visibilityChanged.connect(self._constrain_width)
        self.dockLayerList.setMaximumWidth(258)
        self.dockLayerList.setMinimumWidth(258)

        self.aboutKeybindings = QtAboutKeybindings(self.viewer)
        self.aboutKeybindings.hide()

        # This dictionary holds the corresponding vispy visual for each layer
        self.layer_to_visual = {}

        if self.console.shell is not None:
            self.viewerButtons.consoleButton.clicked.connect(
                lambda: self.toggle_console())
        else:
            self.viewerButtons.consoleButton.setEnabled(False)

        self.canvas = SceneCanvas(keys=None, vsync=True)
        self.canvas.events.ignore_callback_errors = False
        self.canvas.events.draw.connect(self.dims.enable_play)
        self.canvas.native.setMinimumSize(QSize(200, 200))
        self.canvas.context.set_depth_func('lequal')

        self.canvas.connect(self.on_mouse_move)
        self.canvas.connect(self.on_mouse_press)
        self.canvas.connect(self.on_mouse_release)
        self.canvas.connect(self.on_key_press)
        self.canvas.connect(self.on_key_release)
        self.canvas.connect(self.on_draw)

        self.view = self.canvas.central_widget.add_view()
        self._update_camera()

        main_widget = QWidget()
        main_layout = QVBoxLayout()
        main_layout.setContentsMargins(10, 22, 10, 2)
        main_layout.addWidget(self.canvas.native)
        main_layout.addWidget(self.dims)
        main_layout.setSpacing(10)
        main_widget.setLayout(main_layout)

        self.setOrientation(Qt.Vertical)
        self.addWidget(main_widget)

        self._last_visited_dir = str(Path.home())

        self._cursors = {
            'disabled':
            QCursor(
                QPixmap(':/icons/cursor/cursor_disabled.png').scaled(20, 20)),
            'cross':
            Qt.CrossCursor,
            'forbidden':
            Qt.ForbiddenCursor,
            'pointing':
            Qt.PointingHandCursor,
            'standard':
            QCursor(),
        }

        self._update_palette(viewer.palette)

        self._key_release_generators = {}

        self.viewer.events.interactive.connect(self._on_interactive)
        self.viewer.events.cursor.connect(self._on_cursor)
        self.viewer.events.reset_view.connect(self._on_reset_view)
        self.viewer.events.palette.connect(
            lambda event: self._update_palette(event.palette))
        self.viewer.layers.events.reordered.connect(self._reorder_layers)
        self.viewer.layers.events.added.connect(self._add_layer)
        self.viewer.layers.events.removed.connect(self._remove_layer)
        self.viewer.dims.events.camera.connect(
            lambda event: self._update_camera())
        # stop any animations whenever the layers change
        self.viewer.events.layers_change.connect(lambda x: self.dims.stop())

        self.setAcceptDrops(True)

    def _constrain_width(self, event):
        # allow the layer controls to be wider, only if floated
        if self.dockLayerControls.isFloating():
            self.controls.setMaximumWidth(700)
        else:
            self.controls.setMaximumWidth(220)

    def _add_layer(self, event):
        """When a layer is added, set its parent and order."""
        layers = event.source
        layer = event.item
        vispy_layer = create_vispy_visual(layer)
        vispy_layer.camera = self.view.camera
        vispy_layer.node.parent = self.view.scene
        vispy_layer.order = len(layers)
        self.layer_to_visual[layer] = vispy_layer

    def _remove_layer(self, event):
        """When a layer is removed, remove its parent."""
        layer = event.item
        vispy_layer = self.layer_to_visual[layer]
        vispy_layer.node.transforms = ChainTransform()
        vispy_layer.node.parent = None
        del self.layer_to_visual[layer]

    def _reorder_layers(self, event):
        """When the list is reordered, propagate changes to draw order."""
        for i, layer in enumerate(self.viewer.layers):
            vispy_layer = self.layer_to_visual[layer]
            vispy_layer.order = i
        self.canvas._draw_order.clear()
        self.canvas.update()

    def _update_camera(self):
        if self.viewer.dims.ndisplay == 3:
            # Set a 3D camera
            if not isinstance(self.view.camera, ArcballCamera):
                self.view.camera = ArcballCamera(name="ArcballCamera", fov=0)
                # flip y-axis to have correct alignment
                # self.view.camera.flip = (0, 1, 0)

                self.view.camera.viewbox_key_event = viewbox_key_event
                self.viewer.reset_view()
        else:
            # Set 2D camera
            if not isinstance(self.view.camera, PanZoomCamera):
                self.view.camera = PanZoomCamera(aspect=1,
                                                 name="PanZoomCamera")
                # flip y-axis to have correct alignment
                self.view.camera.flip = (0, 1, 0)

                self.view.camera.viewbox_key_event = viewbox_key_event
                self.viewer.reset_view()

    def screenshot(self):
        """Take currently displayed screen and convert to an image array.

        Returns
        -------
        image : array
            Numpy array of type ubyte and shape (h, w, 4). Index [0, 0] is the
            upper-left corner of the rendered region.
        """
        img = self.canvas.native.grabFramebuffer()
        return QImg2array(img)

    def _open_images(self):
        """Add image files from the menubar."""
        filenames, _ = QFileDialog.getOpenFileNames(
            parent=self,
            caption='Select image(s)...',
            directory=self._last_visited_dir,  # home dir by default
        )
        if (filenames != []) and (filenames is not None):
            self._add_files(filenames)

    def _open_folder(self):
        """Add a folder of files from the menubar."""
        folder = QFileDialog.getExistingDirectory(
            parent=self,
            caption='Select folder...',
            directory=self._last_visited_dir,  # home dir by default
        )
        if folder not in {'', None}:
            self._add_files([folder])

    def _add_files(self, filenames):
        """Add an image layer to the viewer.

        If multiple images are selected, they are stacked along the 0th
        axis.

        Parameters
        -------
        filenames : list
            List of filenames to be opened
        """
        if len(filenames) > 0:
            self.viewer.add_image(path=filenames)
            self._last_visited_dir = os.path.dirname(filenames[0])

    def _on_interactive(self, event):
        self.view.interactive = self.viewer.interactive

    def _on_cursor(self, event):
        cursor = self.viewer.cursor
        size = self.viewer.cursor_size
        if cursor == 'square':
            if size < 10 or size > 300:
                q_cursor = self._cursors['cross']
            else:
                q_cursor = QCursor(
                    QPixmap(':/icons/cursor/cursor_square.png').scaledToHeight(
                        size))
        else:
            q_cursor = self._cursors[cursor]
        self.canvas.native.setCursor(q_cursor)

    def _on_reset_view(self, event):
        if isinstance(self.view.camera, ArcballCamera):
            quat = self.view.camera._quaternion.create_from_axis_angle(
                *event.quaternion)
            self.view.camera._quaternion = quat
            self.view.camera.center = event.center
            self.view.camera.scale_factor = event.scale_factor
        else:
            # Assumes default camera has the same properties as PanZoomCamera
            self.view.camera.rect = event.rect

    def _update_palette(self, palette):
        # template and apply the primary stylesheet
        themed_stylesheet = template(self.raw_stylesheet, **palette)
        self.console.style_sheet = themed_stylesheet
        self.console.syntax_style = palette['syntax_style']
        bracket_color = QtGui.QColor(*str_to_rgb(palette['highlight']))
        self.console._bracket_matcher.format.setBackground(bracket_color)
        self.setStyleSheet(themed_stylesheet)
        self.aboutKeybindings.setStyleSheet(themed_stylesheet)
        self.canvas.bgcolor = palette['canvas']

    def toggle_console(self):
        """Toggle console visible and not visible."""
        viz = not self.dockConsole.isVisible()
        # modulate visibility at the dock widget level as console is docakable
        self.dockConsole.setVisible(viz)
        if self.dockConsole.isFloating():
            self.dockConsole.setFloating(True)

        self.viewerButtons.consoleButton.setProperty(
            'expanded', self.dockConsole.isVisible())
        self.viewerButtons.consoleButton.style().unpolish(
            self.viewerButtons.consoleButton)
        self.viewerButtons.consoleButton.style().polish(
            self.viewerButtons.consoleButton)

    def on_mouse_press(self, event):
        """Called whenever mouse pressed in canvas.
        """
        if event.pos is None:
            return

        event = ReadOnlyWrapper(event)
        mouse_press_callbacks(self.viewer, event)

        layer = self.viewer.active_layer
        if layer is not None:
            # Line bellow needed until layer mouse callbacks are refactored
            self.layer_to_visual[layer].on_mouse_press(event)
            mouse_press_callbacks(layer, event)

    def on_mouse_move(self, event):
        """Called whenever mouse moves over canvas.
        """
        if event.pos is None:
            return

        mouse_move_callbacks(self.viewer, event)

        layer = self.viewer.active_layer
        if layer is not None:
            # Line bellow needed until layer mouse callbacks are refactored
            self.layer_to_visual[layer].on_mouse_move(event)
            mouse_move_callbacks(layer, event)

    def on_mouse_release(self, event):
        """Called whenever mouse released in canvas.
        """
        mouse_release_callbacks(self.viewer, event)

        layer = self.viewer.active_layer
        if layer is not None:
            # Line bellow needed until layer mouse callbacks are refactored
            self.layer_to_visual[layer].on_mouse_release(event)
            mouse_release_callbacks(layer, event)

    def on_key_press(self, event):
        """Called whenever key pressed in canvas.
        """
        if (event.native is not None and event.native.isAutoRepeat()
                and event.key.name not in ['Up', 'Down', 'Left', 'Right'
                                           ]) or event.key is None:
            # pass is no key is present or if key is held down, unless the
            # key being held down is one of the navigation keys
            return

        comb = components_to_key_combo(event.key.name, event.modifiers)

        layer = self.viewer.active_layer

        if layer is not None and comb in layer.keymap:
            parent = layer
        elif comb in self.viewer.keymap:
            parent = self.viewer
        else:
            return

        func = parent.keymap[comb]
        gen = func(parent)

        if inspect.isgeneratorfunction(func):
            try:
                next(gen)
            except StopIteration:  # only one statement
                pass
            else:
                self._key_release_generators[event.key] = gen

    def on_key_release(self, event):
        """Called whenever key released in canvas.
        """
        try:
            next(self._key_release_generators[event.key])
        except (KeyError, StopIteration):
            pass

    def on_draw(self, event):
        """Called whenever drawn in canvas. Called for all layers, not just top
        """
        for visual in self.layer_to_visual.values():
            visual.on_draw(event)

    def keyPressEvent(self, event):
        self.canvas._backend._keyEvent(self.canvas.events.key_press, event)
        event.accept()

    def keyReleaseEvent(self, event):
        self.canvas._backend._keyEvent(self.canvas.events.key_release, event)
        event.accept()

    def dragEnterEvent(self, event):
        if event.mimeData().hasUrls():
            event.accept()
        else:
            event.ignore()

    def dropEvent(self, event):
        """Add local files and web URLS with drag and drop."""
        filenames = []
        for url in event.mimeData().urls():
            if url.isLocalFile():
                filenames.append(url.toLocalFile())
            else:
                filenames.append(url.toString())
        self._add_files(filenames)

    def closeEvent(self, event):
        if self.pool.activeThreadCount() > 0:
            self.pool.clear()
        event.accept()

    def shutdown(self):
        self.pool.clear()
        self.canvas.close()
        self.console.shutdown()
Beispiel #3
0
class QtViewer(QSplitter):
    """Qt view for the napari Viewer model.

    Parameters
    ----------
    viewer : napari.components.ViewerModel
        Napari viewer containing the rendered scene, layers, and controls.

    Attributes
    ----------
    canvas : vispy.scene.SceneCanvas
        Canvas for rendering the current view.
    console : QtConsole
        iPython console terminal integrated into the napari GUI.
    controls : QtControls
        Qt view for GUI controls.
    dims : napari.qt_dims.QtDims
        Dimension sliders; Qt View for Dims model.
    dockConsole : QtViewerDockWidget
        QWidget wrapped in a QDockWidget with forwarded viewer events.
    aboutKeybindings : QtAboutKeybindings
        Key bindings for the 'About' Qt dialog.
    dockLayerControls : QtViewerDockWidget
        QWidget wrapped in a QDockWidget with forwarded viewer events.
    dockLayerList : QtViewerDockWidget
        QWidget wrapped in a QDockWidget with forwarded viewer events.
    layerButtons : QtLayerButtons
        Button controls for napari layers.
    layers : QtLayerList
        Qt view for LayerList controls.
    layer_to_visual : dict
        Dictionary mapping napari layers with their corresponding vispy_layers.
    pool : qtpy.QtCore.QThreadPool
        Pool of worker threads.
    view : vispy scene widget
        View displayed by vispy canvas. Adds a vispy ViewBox as a child widget.
    viewer : napari.components.ViewerModel
        Napari viewer containing the rendered scene, layers, and controls.
    viewerButtons : QtViewerButtons
        Button controls for the napari viewer.
    """

    raw_stylesheet = combine_stylesheets()

    def __init__(self, viewer):
        super().__init__()
        self.setAttribute(Qt.WA_DeleteOnClose)
        self.pool = QThreadPool()

        QCoreApplication.setAttribute(
            Qt.AA_UseStyleSheetPropagationInWidgetStyles, True)

        self.viewer = viewer
        self.dims = QtDims(self.viewer.dims)
        self.controls = QtControls(self.viewer)
        self.layers = QtLayerList(self.viewer.layers)
        self.layerButtons = QtLayerButtons(self.viewer)
        self.viewerButtons = QtViewerButtons(self.viewer)
        self.console = QtConsole({'viewer': self.viewer})

        layerList = QWidget()
        layerList.setObjectName('layerList')
        layerListLayout = QVBoxLayout()
        layerListLayout.addWidget(self.layerButtons)
        layerListLayout.addWidget(self.layers)
        layerListLayout.addWidget(self.viewerButtons)
        layerListLayout.setContentsMargins(8, 4, 8, 6)
        layerList.setLayout(layerListLayout)
        self.dockLayerList = QtViewerDockWidget(
            self,
            layerList,
            name='layer list',
            area='left',
            allowed_areas=['left', 'right'],
        )
        self.dockLayerControls = QtViewerDockWidget(
            self,
            self.controls,
            name='layer controls',
            area='left',
            allowed_areas=['left', 'right'],
        )
        self.dockConsole = QtViewerDockWidget(
            self,
            self.console,
            name='console',
            area='bottom',
            allowed_areas=['top', 'bottom'],
            shortcut='Ctrl+Shift+C',
        )
        self.dockConsole.setVisible(False)
        self.dockLayerControls.visibilityChanged.connect(self._constrain_width)
        self.dockLayerList.setMaximumWidth(258)
        self.dockLayerList.setMinimumWidth(258)

        # This dictionary holds the corresponding vispy visual for each layer
        self.layer_to_visual = {}

        if self.console.shell is not None:
            self.viewerButtons.consoleButton.clicked.connect(
                lambda: self.toggle_console())
        else:
            self.viewerButtons.consoleButton.setEnabled(False)

        self.canvas = SceneCanvas(keys=None, vsync=True, parent=self)
        self.canvas.events.ignore_callback_errors = False
        self.canvas.events.draw.connect(self.dims.enable_play)
        self.canvas.native.setMinimumSize(QSize(200, 200))
        self.canvas.context.set_depth_func('lequal')

        self.canvas.connect(self.on_mouse_move)
        self.canvas.connect(self.on_mouse_press)
        self.canvas.connect(self.on_mouse_release)
        self.canvas.connect(self.on_key_press)
        self.canvas.connect(self.on_key_release)
        self.canvas.connect(self.on_draw)

        self.view = self.canvas.central_widget.add_view()
        self._update_camera()

        main_widget = QWidget()
        main_layout = QVBoxLayout()
        main_layout.setContentsMargins(10, 22, 10, 2)
        main_layout.addWidget(self.canvas.native)
        main_layout.addWidget(self.dims)
        main_layout.setSpacing(10)
        main_widget.setLayout(main_layout)

        self.setOrientation(Qt.Vertical)
        self.addWidget(main_widget)

        self._last_visited_dir = str(Path.home())

        self._cursors = {
            'disabled':
            QCursor(
                QPixmap(':/icons/cursor/cursor_disabled.png').scaled(20, 20)),
            'cross':
            Qt.CrossCursor,
            'forbidden':
            Qt.ForbiddenCursor,
            'pointing':
            Qt.PointingHandCursor,
            'standard':
            QCursor(),
        }

        self._update_palette(viewer.palette)

        self._key_release_generators = {}

        self.viewer.events.interactive.connect(self._on_interactive)
        self.viewer.events.cursor.connect(self._on_cursor)
        self.viewer.events.reset_view.connect(self._on_reset_view)
        self.viewer.events.palette.connect(
            lambda event: self._update_palette(event.palette))
        self.viewer.layers.events.reordered.connect(self._reorder_layers)
        self.viewer.layers.events.added.connect(self._add_layer)
        self.viewer.layers.events.removed.connect(self._remove_layer)
        self.viewer.dims.events.camera.connect(
            lambda event: self._update_camera())
        # stop any animations whenever the layers change
        self.viewer.events.layers_change.connect(lambda x: self.dims.stop())

        self.setAcceptDrops(True)

    def _constrain_width(self, event):
        """Allow the layer controls to be wider, only if floated.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        if self.dockLayerControls.isFloating():
            self.controls.setMaximumWidth(700)
        else:
            self.controls.setMaximumWidth(220)

    def _add_layer(self, event):
        """When a layer is added, set its parent and order.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        layers = event.source
        layer = event.item
        vispy_layer = create_vispy_visual(layer)
        vispy_layer.camera = self.view.camera
        vispy_layer.node.parent = self.view.scene
        vispy_layer.order = len(layers)
        self.layer_to_visual[layer] = vispy_layer

    def _remove_layer(self, event):
        """When a layer is removed, remove its parent.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        layer = event.item
        vispy_layer = self.layer_to_visual[layer]
        vispy_layer.node.transforms = ChainTransform()
        vispy_layer.node.parent = None
        del self.layer_to_visual[layer]

    def _reorder_layers(self, event):
        """When the list is reordered, propagate changes to draw order.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        for i, layer in enumerate(self.viewer.layers):
            vispy_layer = self.layer_to_visual[layer]
            vispy_layer.order = i
        self.canvas._draw_order.clear()
        self.canvas.update()

    def _update_camera(self):
        """Update the viewer camera."""
        if self.viewer.dims.ndisplay == 3:
            # Set a 3D camera
            if not isinstance(self.view.camera, ArcballCamera):
                self.view.camera = ArcballCamera(name="ArcballCamera", fov=0)
                # flip y-axis to have correct alignment
                # self.view.camera.flip = (0, 1, 0)

                self.view.camera.viewbox_key_event = viewbox_key_event
                self.viewer.reset_view()
        else:
            # Set 2D camera
            if not isinstance(self.view.camera, PanZoomCamera):
                self.view.camera = PanZoomCamera(aspect=1,
                                                 name="PanZoomCamera")
                # flip y-axis to have correct alignment
                self.view.camera.flip = (0, 1, 0)

                self.view.camera.viewbox_key_event = viewbox_key_event
                self.viewer.reset_view()

    def screenshot(self, path=None):
        """Take currently displayed screen and convert to an image array.

        Parmeters
        ---------
        path : str
            Filename for saving screenshot image.

        Returns
        -------
        image : array
            Numpy array of type ubyte and shape (h, w, 4). Index [0, 0] is the
            upper-left corner of the rendered region.
        """
        img = self.canvas.native.grabFramebuffer()
        if path is not None:
            imsave(path, QImg2array(img))  # scikit-image imsave method
        return QImg2array(img)

    def _save_screenshot(self):
        """Save screenshot of current display, default .png"""
        filename, _ = QFileDialog.getSaveFileName(
            parent=self,
            caption='',
            directory=self._last_visited_dir,  # home dir by default
            filter=
            "Image files (*.png *.bmp *.gif *.tif *.tiff)",  # first one used by default
            # jpg and jpeg not included as they don't support an alpha channel
        )
        if (filename != '') and (filename is not None):
            # double check that an appropriate extension has been added as the filter
            # filter option does not always add an extension on linux and windows
            # see https://bugreports.qt.io/browse/QTBUG-27186
            image_extensions = ('.bmp', '.gif', '.png', '.tif', '.tiff')
            if not filename.endswith(image_extensions):
                filename = filename + '.png'
            self.screenshot(path=filename)

    def _open_images(self):
        """Add image files from the menubar."""
        filenames, _ = QFileDialog.getOpenFileNames(
            parent=self,
            caption='Select image(s)...',
            directory=self._last_visited_dir,  # home dir by default
        )
        if (filenames != []) and (filenames is not None):
            self._add_files(filenames)

    def _open_folder(self):
        """Add a folder of files from the menubar."""
        folder = QFileDialog.getExistingDirectory(
            parent=self,
            caption='Select folder...',
            directory=self._last_visited_dir,  # home dir by default
        )
        if folder not in {'', None}:
            self._add_files([folder])

    def _add_files(self, filenames):
        """Add an image layer to the viewer.

        If multiple images are selected, they are stacked along the 0th
        axis.

        Parameters
        -------
        filenames : list
            List of filenames to be opened
        """
        if len(filenames) > 0:
            self.viewer.add_image(path=filenames)
            self._last_visited_dir = os.path.dirname(filenames[0])

    def _on_interactive(self, event):
        """Link interactive attributes of view and viewer.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        self.view.interactive = self.viewer.interactive

    def _on_cursor(self, event):
        """Set the appearance of the mouse cursor.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        cursor = self.viewer.cursor
        size = self.viewer.cursor_size
        if cursor == 'square':
            if size < 10 or size > 300:
                q_cursor = self._cursors['cross']
            else:
                q_cursor = QCursor(
                    QPixmap(':/icons/cursor/cursor_square.png').scaledToHeight(
                        size))
        else:
            q_cursor = self._cursors[cursor]
        self.canvas.native.setCursor(q_cursor)

    def _on_reset_view(self, event):
        """Reset view of the rendered scene.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        if isinstance(self.view.camera, ArcballCamera):
            quat = self.view.camera._quaternion.create_from_axis_angle(
                *event.quaternion)
            self.view.camera._quaternion = quat
            self.view.camera.center = event.center
            self.view.camera.scale_factor = event.scale_factor
        else:
            # Assumes default camera has the same properties as PanZoomCamera
            self.view.camera.rect = event.rect

    def _update_palette(self, palette):
        """Update the napari GUI theme.

        Parameters
        ----------
        palette : dict of str: str
            Color palette with which to style the viewer.
            Property of napari.components.viewer_model.ViewerModel
        """
        # template and apply the primary stylesheet
        themed_stylesheet = template(self.raw_stylesheet, **palette)
        self.console.style_sheet = themed_stylesheet
        self.console.syntax_style = palette['syntax_style']
        bracket_color = QtGui.QColor(*str_to_rgb(palette['highlight']))
        self.console._bracket_matcher.format.setBackground(bracket_color)
        self.setStyleSheet(themed_stylesheet)
        self.canvas.bgcolor = palette['canvas']

    def toggle_console(self):
        """Toggle console visible and not visible."""
        viz = not self.dockConsole.isVisible()
        # modulate visibility at the dock widget level as console is docakable
        self.dockConsole.setVisible(viz)
        if self.dockConsole.isFloating():
            self.dockConsole.setFloating(True)

        self.viewerButtons.consoleButton.setProperty(
            'expanded', self.dockConsole.isVisible())
        self.viewerButtons.consoleButton.style().unpolish(
            self.viewerButtons.consoleButton)
        self.viewerButtons.consoleButton.style().polish(
            self.viewerButtons.consoleButton)

    def show_keybindings_dialog(self, event=None):
        dialog = QtAboutKeybindings(self.viewer, parent=self)
        dialog.show()

    def on_mouse_press(self, event):
        """Called whenever mouse pressed in canvas.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        if event.pos is None:
            return

        event = ReadOnlyWrapper(event)
        mouse_press_callbacks(self.viewer, event)

        layer = self.viewer.active_layer
        if layer is not None:
            # Line bellow needed until layer mouse callbacks are refactored
            self.layer_to_visual[layer].on_mouse_press(event)
            mouse_press_callbacks(layer, event)

    def on_mouse_move(self, event):
        """Called whenever mouse moves over canvas.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        if event.pos is None:
            return

        mouse_move_callbacks(self.viewer, event)

        layer = self.viewer.active_layer
        if layer is not None:
            # Line bellow needed until layer mouse callbacks are refactored
            self.layer_to_visual[layer].on_mouse_move(event)
            mouse_move_callbacks(layer, event)

    def on_mouse_release(self, event):
        """Called whenever mouse released in canvas.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        mouse_release_callbacks(self.viewer, event)

        layer = self.viewer.active_layer
        if layer is not None:
            # Line bellow needed until layer mouse callbacks are refactored
            self.layer_to_visual[layer].on_mouse_release(event)
            mouse_release_callbacks(layer, event)

    def on_key_press(self, event):
        """Called whenever key pressed in canvas.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        if (event.native is not None and event.native.isAutoRepeat()
                and event.key.name not in ['Up', 'Down', 'Left', 'Right'
                                           ]) or event.key is None:
            # pass is no key is present or if key is held down, unless the
            # key being held down is one of the navigation keys
            return

        comb = components_to_key_combo(event.key.name, event.modifiers)

        layer = self.viewer.active_layer

        if layer is not None and comb in layer.keymap:
            parent = layer
        elif comb in self.viewer.keymap:
            parent = self.viewer
        else:
            return

        func = parent.keymap[comb]
        gen = func(parent)

        if inspect.isgenerator(gen):
            try:
                next(gen)
            except StopIteration:  # only one statement
                pass
            else:
                self._key_release_generators[event.key] = gen

    def on_key_release(self, event):
        """Called whenever key released in canvas.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        try:
            next(self._key_release_generators[event.key])
        except (KeyError, StopIteration):
            pass

    def on_draw(self, event):
        """Called whenever drawn in canvas. Called for all layers, not just top

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        for visual in self.layer_to_visual.values():
            visual.on_draw(event)

    def keyPressEvent(self, event):
        """Called whenever a key is pressed.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        self.canvas._backend._keyEvent(self.canvas.events.key_press, event)
        event.accept()

    def keyReleaseEvent(self, event):
        """Called whenever a key is released.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        self.canvas._backend._keyEvent(self.canvas.events.key_release, event)
        event.accept()

    def dragEnterEvent(self, event):
        """Ignore event if not dragging & dropping a file or URL to open.

        Using event.ignore() here allows the event to pass through the
        parent widget to its child widget, otherwise the parent widget
        would catch the event and not pass it on to the child widget.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        if event.mimeData().hasUrls():
            event.accept()
        else:
            event.ignore()

    def dropEvent(self, event):
        """Add local files and web URLS with drag and drop.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        filenames = []
        for url in event.mimeData().urls():
            if url.isLocalFile():
                filenames.append(url.toLocalFile())
            else:
                filenames.append(url.toString())
        self._add_files(filenames)

    def closeEvent(self, event):
        """Clear pool of worker threads and close.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        # if the viewer.QtDims object is playing an axis, we need to terminate
        # the AnimationThread before close, otherwise it will cauyse a segFault
        # or Abort trap. (calling stop() when no animation is occuring is also
        # not a problem)
        self.dims.stop()
        self.canvas.native.deleteLater()
        self.console.close()
        self.dockConsole.deleteLater()
        if not self.pool.waitForDone(10000):
            raise TimeoutError("Timed out waiting for QtViewer.pool to finish")
        event.accept()
Beispiel #4
0
class QtViewer(QSplitter):
    with open(osp.join(resources_dir, 'stylesheet.qss'), 'r') as f:
        raw_stylesheet = f.read()
        themed_stylesheet = template(raw_stylesheet, **palette)

    def __init__(self, viewer):
        super().__init__()

        QCoreApplication.setAttribute(
            Qt.AA_UseStyleSheetPropagationInWidgetStyles, True)
        self.setStyleSheet(self.themed_stylesheet)

        self.viewer = viewer
        self.viewer._qtviewer = self

        self.canvas = SceneCanvas(keys=None, vsync=True)
        self.canvas.native.setMinimumSize(QSize(100, 100))

        self.canvas.connect(self.on_mouse_move)
        self.canvas.connect(self.on_mouse_press)
        self.canvas.connect(self.on_mouse_release)
        self.canvas.connect(self.on_key_press)
        self.canvas.connect(self.on_key_release)

        self.view = self.canvas.central_widget.add_view()
        # Set 2D camera (the camera will scale to the contents in the scene)
        self.view.camera = PanZoomCamera(aspect=1)
        # flip y-axis to have correct aligment
        self.view.camera.flip = (0, 1, 0)
        self.view.camera.set_range()

        self.view.camera.viewbox_key_event = viewbox_key_event

        center = QWidget()
        center_layout = QVBoxLayout()
        center_layout.setContentsMargins(15, 20, 15, 10)
        center_layout.addWidget(self.canvas.native)
        self.dims = QtDims(self.viewer.dims)
        center_layout.addWidget(self.dims)
        center.setLayout(center_layout)

        # Add controls, center, and layerlist
        self.control_panel = QtControls(viewer)
        self.addWidget(self.control_panel)
        self.addWidget(center)

        right = QWidget()
        right_layout = QVBoxLayout()
        self.layers = QtLayers(self.viewer.layers)
        right_layout.addWidget(self.layers)
        self.buttons = QtLayersButtons(viewer)
        right_layout.addWidget(self.buttons)
        right.setLayout(right_layout)
        right.setMinimumSize(QSize(308, 250))

        self.addWidget(right)

        self._cursors = {
            'disabled':
            QCursor(
                QPixmap(':/icons/cursor/cursor_disabled.png').scaled(20, 20)),
            'cross':
            Qt.CrossCursor,
            'forbidden':
            Qt.ForbiddenCursor,
            'pointing':
            Qt.PointingHandCursor,
            'standard':
            QCursor()
        }

    def set_cursor(self, cursor, size=10):
        if cursor == 'square':
            if size < 10 or size > 300:
                q_cursor = self._cursors['cross']
            else:
                q_cursor = QCursor(
                    QPixmap(':/icons/cursor/cursor_square.png').scaledToHeight(
                        size))
        else:
            q_cursor = self._cursors[cursor]
        self.canvas.native.setCursor(q_cursor)

    def on_mouse_move(self, event):
        """Called whenever mouse moves over canvas.
        """
        layer = self.viewer._top
        if layer is not None:
            layer.on_mouse_move(event)

    def on_mouse_press(self, event):
        """Called whenever mouse pressed in canvas.
        """
        layer = self.viewer._top
        if layer is not None:
            layer.on_mouse_press(event)

    def on_mouse_release(self, event):
        """Called whenever mouse released in canvas.
        """
        layer = self.viewer._top
        if layer is not None:
            layer.on_mouse_release(event)

    def on_key_press(self, event):
        """Called whenever key pressed in canvas.
        """
        if (event.text in self.viewer.key_bindings
                and not event.native.isAutoRepeat()):
            self.viewer.key_bindings[event.text](self.viewer)
            return

        layer = self.viewer._top
        if layer is not None:
            layer.on_key_press(event)

    def on_key_release(self, event):
        """Called whenever key released in canvas.
        """
        layer = self.viewer._top
        if layer is not None:
            layer.on_key_release(event)
Beispiel #5
0
class QtViewer(QSplitter):
    """Qt view for the napari Viewer model.

    Parameters
    ----------
    viewer : napari.components.ViewerModel
        Napari viewer containing the rendered scene, layers, and controls.

    Attributes
    ----------
    canvas : vispy.scene.SceneCanvas
        Canvas for rendering the current view.
    console : QtConsole
        iPython console terminal integrated into the napari GUI.
    controls : QtControls
        Qt view for GUI controls.
    dims : napari.qt_dims.QtDims
        Dimension sliders; Qt View for Dims model.
    dockConsole : QtViewerDockWidget
        QWidget wrapped in a QDockWidget with forwarded viewer events.
    aboutKeybindings : QtAboutKeybindings
        Key bindings for the 'About' Qt dialog.
    dockLayerControls : QtViewerDockWidget
        QWidget wrapped in a QDockWidget with forwarded viewer events.
    dockLayerList : QtViewerDockWidget
        QWidget wrapped in a QDockWidget with forwarded viewer events.
    layerButtons : QtLayerButtons
        Button controls for napari layers.
    layers : QtLayerList
        Qt view for LayerList controls.
    layer_to_visual : dict
        Dictionary mapping napari layers with their corresponding vispy_layers.
    view : vispy scene widget
        View displayed by vispy canvas. Adds a vispy ViewBox as a child widget.
    viewer : napari.components.ViewerModel
        Napari viewer containing the rendered scene, layers, and controls.
    viewerButtons : QtViewerButtons
        Button controls for the napari viewer.
    """

    raw_stylesheet = get_stylesheet()

    def __init__(self, viewer):
        super().__init__()
        self.setAttribute(Qt.WA_DeleteOnClose)

        QCoreApplication.setAttribute(
            Qt.AA_UseStyleSheetPropagationInWidgetStyles, True)

        self.viewer = viewer
        self.dims = QtDims(self.viewer.dims)
        self.controls = QtControls(self.viewer)
        self.layers = QtLayerList(self.viewer.layers)
        self.layerButtons = QtLayerButtons(self.viewer)
        self.viewerButtons = QtViewerButtons(self.viewer)
        self._console = None

        layerList = QWidget()
        layerList.setObjectName('layerList')
        layerListLayout = QVBoxLayout()
        layerListLayout.addWidget(self.layerButtons)
        layerListLayout.addWidget(self.layers)
        layerListLayout.addWidget(self.viewerButtons)
        layerListLayout.setContentsMargins(8, 4, 8, 6)
        layerList.setLayout(layerListLayout)
        self.dockLayerList = QtViewerDockWidget(
            self,
            layerList,
            name='layer list',
            area='left',
            allowed_areas=['left', 'right'],
        )
        self.dockLayerControls = QtViewerDockWidget(
            self,
            self.controls,
            name='layer controls',
            area='left',
            allowed_areas=['left', 'right'],
        )
        self.dockConsole = QtViewerDockWidget(
            self,
            QWidget(),
            name='console',
            area='bottom',
            allowed_areas=['top', 'bottom'],
            shortcut='Ctrl+Shift+C',
        )
        self.dockConsole.setVisible(False)
        # because the console is loaded lazily in the @getter, this line just
        # gets (or creates) the console when the dock console is made visible.
        self.dockConsole.visibilityChanged.connect(lambda visible: self.console
                                                   if visible else None)
        self.dockLayerControls.visibilityChanged.connect(self._constrain_width)
        self.dockLayerList.setMaximumWidth(258)
        self.dockLayerList.setMinimumWidth(258)

        # This dictionary holds the corresponding vispy visual for each layer
        self.layer_to_visual = {}
        self.viewerButtons.consoleButton.clicked.connect(
            self.toggle_console_visibility)

        self.canvas = SceneCanvas(keys=None, vsync=True, parent=self)
        self.canvas.events.ignore_callback_errors = False
        self.canvas.events.draw.connect(self.dims.enable_play)
        self.canvas.native.setMinimumSize(QSize(200, 200))
        self.canvas.context.set_depth_func('lequal')

        self.canvas.connect(self.on_mouse_move)
        self.canvas.connect(self.on_mouse_press)
        self.canvas.connect(self.on_mouse_release)
        self.canvas.connect(self.on_key_press)
        self.canvas.connect(self.on_key_release)

        self.view = self.canvas.central_widget.add_view()
        self._update_camera()

        main_widget = QWidget()
        main_layout = QVBoxLayout()
        main_layout.setContentsMargins(10, 22, 10, 2)
        main_layout.addWidget(self.canvas.native)
        main_layout.addWidget(self.dims)
        main_layout.setSpacing(10)
        main_widget.setLayout(main_layout)

        self.setOrientation(Qt.Vertical)
        self.addWidget(main_widget)

        self._last_visited_dir = str(Path.home())

        self._cursors = {
            'cross': Qt.CrossCursor,
            'forbidden': Qt.ForbiddenCursor,
            'pointing': Qt.PointingHandCursor,
            'standard': QCursor(),
        }

        self._update_palette()

        self.viewer.events.interactive.connect(self._on_interactive)
        self.viewer.events.cursor.connect(self._on_cursor)
        self.viewer.events.reset_view.connect(self._on_reset_view)
        self.viewer.events.palette.connect(self._update_palette)
        self.viewer.layers.events.reordered.connect(self._reorder_layers)
        self.viewer.layers.events.added.connect(self._add_layer)
        self.viewer.layers.events.removed.connect(self._remove_layer)
        self.viewer.dims.events.camera.connect(
            lambda event: self._update_camera())
        # stop any animations whenever the layers change
        self.viewer.events.layers_change.connect(lambda x: self.dims.stop())

        self.setAcceptDrops(True)

    @property
    def console(self):
        """QtConsole: iPython console terminal integrated into the napari GUI.
        """
        if self._console is None:
            from .qt_console import QtConsole

            self.console = QtConsole({'viewer': self.viewer})
        return self._console

    @console.setter
    def console(self, console):
        self._console = console
        self.dockConsole.widget = console
        self._update_palette()

    def _constrain_width(self, event):
        """Allow the layer controls to be wider, only if floated.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        if self.dockLayerControls.isFloating():
            self.controls.setMaximumWidth(700)
        else:
            self.controls.setMaximumWidth(220)

    def _add_layer(self, event):
        """When a layer is added, set its parent and order.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        layers = event.source
        layer = event.item
        vispy_layer = create_vispy_visual(layer)
        vispy_layer.node.parent = self.view.scene
        vispy_layer.order = len(layers)
        self.canvas.connect(vispy_layer.on_draw)
        self.layer_to_visual[layer] = vispy_layer

    def _remove_layer(self, event):
        """When a layer is removed, remove its parent.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        layer = event.item
        vispy_layer = self.layer_to_visual[layer]
        self.canvas.events.draw.disconnect(vispy_layer.on_draw)
        vispy_layer.node.transforms = ChainTransform()
        vispy_layer.node.parent = None
        del vispy_layer

    def _reorder_layers(self, event):
        """When the list is reordered, propagate changes to draw order.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        for i, layer in enumerate(self.viewer.layers):
            vispy_layer = self.layer_to_visual[layer]
            vispy_layer.order = i
        self.canvas._draw_order.clear()
        self.canvas.update()

    def _update_camera(self):
        """Update the viewer camera."""
        if self.viewer.dims.ndisplay == 3:
            # Set a 3D camera
            if not isinstance(self.view.camera, ArcballCamera):
                self.view.camera = ArcballCamera(name="ArcballCamera", fov=0)
                # flip y-axis to have correct alignment
                # self.view.camera.flip = (0, 1, 0)

                self.view.camera.viewbox_key_event = viewbox_key_event
                self.viewer.reset_view()
        else:
            # Set 2D camera
            if not isinstance(self.view.camera, PanZoomCamera):
                self.view.camera = PanZoomCamera(aspect=1,
                                                 name="PanZoomCamera")
                # flip y-axis to have correct alignment
                self.view.camera.flip = (0, 1, 0)

                self.view.camera.viewbox_key_event = viewbox_key_event
                self.viewer.reset_view()

    def _save_layers_dialog(self, selected=False):
        """Save layers (all or selected) to disk, using ``LayerList.save()``.

        Parameters
        ----------
        selected : bool
            If True, only layers that are selected in the viewer will be saved.
            By default, all layers are saved.
        """
        msg = ''
        if not len(self.viewer.layers):
            msg = "There are no layers in the viewer to save"
        elif selected and not len(self.viewer.layers.selected):
            msg = ('Please select one or more layers to save,'
                   '\nor use "Save all layers..."')
        if msg:
            QMessageBox.warning(self, "Nothing to save", msg, QMessageBox.Ok)
            return

        filename, _ = QFileDialog.getSaveFileName(
            parent=self,
            caption=f'Save {"selected" if selected else "all"} layers',
            directory=self._last_visited_dir,  # home dir by default
        )
        if filename:
            self.viewer.layers.save(filename, selected=selected)

    def screenshot(self, path=None):
        """Take currently displayed screen and convert to an image array.

        Parmeters
        ---------
        path : str
            Filename for saving screenshot image.

        Returns
        -------
        image : array
            Numpy array of type ubyte and shape (h, w, 4). Index [0, 0] is the
            upper-left corner of the rendered region.
        """
        img = self.canvas.native.grabFramebuffer()
        if path is not None:
            imsave(path, QImg2array(img))  # scikit-image imsave method
        return QImg2array(img)

    def _screenshot_dialog(self):
        """Save screenshot of current display, default .png"""
        filename, _ = QFileDialog.getSaveFileName(
            parent=self,
            caption='Save screenshot',
            directory=self._last_visited_dir,  # home dir by default
            filter=
            "Image files (*.png *.bmp *.gif *.tif *.tiff)",  # first one used by default
            # jpg and jpeg not included as they don't support an alpha channel
        )
        if (filename != '') and (filename is not None):
            # double check that an appropriate extension has been added as the
            # filter option does not always add an extension on linux and windows
            # see https://bugreports.qt.io/browse/QTBUG-27186
            image_extensions = ('.bmp', '.gif', '.png', '.tif', '.tiff')
            if not filename.endswith(image_extensions):
                filename = filename + '.png'
            self.screenshot(path=filename)

    def _open_files_dialog(self):
        """Add files from the menubar."""
        filenames, _ = QFileDialog.getOpenFileNames(
            parent=self,
            caption='Select file(s)...',
            directory=self._last_visited_dir,  # home dir by default
        )
        if (filenames != []) and (filenames is not None):
            self.viewer.open(filenames)

    def _open_files_dialog_as_stack_dialog(self):
        """Add files as a stack, from the menubar."""
        filenames, _ = QFileDialog.getOpenFileNames(
            parent=self,
            caption='Select files...',
            directory=self._last_visited_dir,  # home dir by default
        )
        if (filenames != []) and (filenames is not None):
            self.viewer.open(filenames, stack=True)

    def _open_folder_dialog(self):
        """Add a folder of files from the menubar."""
        folder = QFileDialog.getExistingDirectory(
            parent=self,
            caption='Select folder...',
            directory=self._last_visited_dir,  # home dir by default
        )
        if folder not in {'', None}:
            self.viewer.open([folder])

    def _on_interactive(self, event):
        """Link interactive attributes of view and viewer.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        self.view.interactive = self.viewer.interactive

    def _on_cursor(self, event):
        """Set the appearance of the mouse cursor.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        cursor = self.viewer.cursor
        if cursor == 'square':
            size = self.viewer.cursor_size
            # make sure the square fits within the current canvas
            if size < 8 or size > (
                    min(*self.viewer.window.qt_viewer.canvas.size) - 4):
                q_cursor = self._cursors['cross']
            else:
                q_cursor = QCursor(square_pixmap(size))
        else:
            q_cursor = self._cursors[cursor]
        self.canvas.native.setCursor(q_cursor)

    def _on_reset_view(self, event):
        """Reset view of the rendered scene.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        if isinstance(self.view.camera, ArcballCamera):
            quat = self.view.camera._quaternion.create_from_axis_angle(
                *event.quaternion)
            self.view.camera._quaternion = quat
            self.view.camera.center = event.center
            self.view.camera.scale_factor = event.scale_factor
        else:
            # Assumes default camera has the same properties as PanZoomCamera
            self.view.camera.rect = event.rect

    def _update_palette(self, event=None):
        """Update the napari GUI theme."""
        # template and apply the primary stylesheet
        themed_stylesheet = template(self.raw_stylesheet,
                                     **self.viewer.palette)
        if self._console is not None:
            self.console._update_palette(self.viewer.palette,
                                         themed_stylesheet)
        self.setStyleSheet(themed_stylesheet)
        self.canvas.bgcolor = self.viewer.palette['canvas']

    def toggle_console_visibility(self, event=None):
        """Toggle console visible and not visible.

        Imports the console the first time it is requested.
        """
        # force instantiation of console if not already instantiated
        _ = self.console

        viz = not self.dockConsole.isVisible()
        # modulate visibility at the dock widget level as console is docakable
        self.dockConsole.setVisible(viz)
        if self.dockConsole.isFloating():
            self.dockConsole.setFloating(True)

        self.viewerButtons.consoleButton.setProperty(
            'expanded', self.dockConsole.isVisible())
        self.viewerButtons.consoleButton.style().unpolish(
            self.viewerButtons.consoleButton)
        self.viewerButtons.consoleButton.style().polish(
            self.viewerButtons.consoleButton)

    def show_key_bindings_dialog(self, event=None):
        dialog = QtAboutKeyBindings(self.viewer, parent=self)
        dialog.show()

    def on_mouse_press(self, event):
        """Called whenever mouse pressed in canvas.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        if event.pos is None:
            return

        event = ReadOnlyWrapper(event)
        mouse_press_callbacks(self.viewer, event)

        layer = self.viewer.active_layer
        if layer is not None:
            # update cursor position in visual and layer
            visual = self.layer_to_visual[layer]
            visual._position = list(event.pos)
            layer.position = visual._transform_position(visual._position)
            mouse_press_callbacks(layer, event)

    def on_mouse_move(self, event):
        """Called whenever mouse moves over canvas.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        if event.pos is None:
            return

        mouse_move_callbacks(self.viewer, event)

        layer = self.viewer.active_layer
        if layer is not None:
            # update cursor position in visual and layer
            visual = self.layer_to_visual[layer]
            visual._position = list(event.pos)
            layer.position = visual._transform_position(visual._position)
            mouse_move_callbacks(layer, event)

    def on_mouse_release(self, event):
        """Called whenever mouse released in canvas.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        if event.pos is None:
            return

        mouse_release_callbacks(self.viewer, event)

        layer = self.viewer.active_layer
        if layer is not None:
            # update cursor position in visual and layer
            visual = self.layer_to_visual[layer]
            visual._position = list(event.pos)
            layer.position = visual._transform_position(visual._position)
            mouse_release_callbacks(layer, event)

    def on_key_press(self, event):
        """Called whenever key pressed in canvas.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        if (event.native is not None and event.native.isAutoRepeat()
                and event.key.name not in ['Up', 'Down', 'Left', 'Right'
                                           ]) or event.key is None:
            # pass if no key is present or if key is held down, unless the
            # key being held down is one of the navigation keys
            # this helps for scrolling, etc.
            return

        combo = components_to_key_combo(event.key.name, event.modifiers)
        self.viewer.press_key(combo)

    def on_key_release(self, event):
        """Called whenever key released in canvas.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        if event.key is None:
            return
        combo = components_to_key_combo(event.key.name, event.modifiers)
        self.viewer.release_key(combo)

    def keyPressEvent(self, event):
        """Called whenever a key is pressed.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        self.canvas._backend._keyEvent(self.canvas.events.key_press, event)
        event.accept()

    def keyReleaseEvent(self, event):
        """Called whenever a key is released.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        self.canvas._backend._keyEvent(self.canvas.events.key_release, event)
        event.accept()

    def dragEnterEvent(self, event):
        """Ignore event if not dragging & dropping a file or URL to open.

        Using event.ignore() here allows the event to pass through the
        parent widget to its child widget, otherwise the parent widget
        would catch the event and not pass it on to the child widget.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        if event.mimeData().hasUrls():
            event.accept()
        else:
            event.ignore()

    def dropEvent(self, event):
        """Add local files and web URLS with drag and drop.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        shift_down = QGuiApplication.keyboardModifiers() & Qt.ShiftModifier
        filenames = []
        for url in event.mimeData().urls():
            if url.isLocalFile():
                filenames.append(url.toLocalFile())
            else:
                filenames.append(url.toString())
        self.viewer.open(filenames, stack=bool(shift_down))

    def closeEvent(self, event):
        """Cleanup and close.

        Parameters
        ----------
        event : qtpy.QtCore.QEvent
            Event from the Qt context.
        """
        # if the viewer.QtDims object is playing an axis, we need to terminate
        # the AnimationThread before close, otherwise it will cauyse a segFault
        # or Abort trap. (calling stop() when no animation is occuring is also
        # not a problem)
        self.dims.stop()
        self.canvas.native.deleteLater()
        if self._console is not None:
            self.console.close()
        self.dockConsole.deleteLater()
        event.accept()
Beispiel #6
0
class QtViewer(QSplitter):
    with open(os.path.join(resources_dir, 'stylesheet.qss'), 'r') as f:
        raw_stylesheet = f.read()

    def __init__(self, viewer):
        super().__init__()

        QCoreApplication.setAttribute(
            Qt.AA_UseStyleSheetPropagationInWidgetStyles, True)

        self.viewer = viewer
        self.dims = QtDims(self.viewer.dims)
        self.controls = QtControls(self.viewer)
        self.layers = QtLayerList(self.viewer.layers)
        self.layerButtons = QtLayerButtons(self.viewer)
        self.viewerButtons = QtViewerButtons(self.viewer)
        self.console = QtConsole({'viewer': self.viewer})

        # This dictionary holds the corresponding vispy visual for each layer
        self.layer_to_visual = {}

        if self.console.shell is not None:
            self.console.style().unpolish(self.console)
            self.console.style().polish(self.console)
            self.console.hide()
            self.viewerButtons.consoleButton.clicked.connect(
                lambda: self._toggle_console())
        else:
            self.viewerButtons.consoleButton.setEnabled(False)

        self.canvas = SceneCanvas(keys=None, vsync=True)
        self.canvas.native.setMinimumSize(QSize(200, 200))
        self.canvas.context.set_depth_func('lequal')

        self.canvas.connect(self.on_mouse_move)
        self.canvas.connect(self.on_mouse_press)
        self.canvas.connect(self.on_mouse_release)
        self.canvas.connect(self.on_key_press)
        self.canvas.connect(self.on_key_release)
        self.canvas.connect(self.on_draw)

        self.view = self.canvas.central_widget.add_view()
        self._update_camera()

        main_widget = QWidget()
        main_layout = QGridLayout()
        main_layout.setContentsMargins(15, 20, 15, 10)
        main_layout.addWidget(self.canvas.native, 0, 1, 3, 1)
        main_layout.addWidget(self.dims, 3, 1)
        main_layout.addWidget(self.controls, 0, 0)
        main_layout.addWidget(self.layerButtons, 1, 0)
        main_layout.addWidget(self.layers, 2, 0)
        main_layout.addWidget(self.viewerButtons, 3, 0)
        main_layout.setColumnStretch(1, 1)
        main_layout.setSpacing(10)
        main_widget.setLayout(main_layout)

        self.setOrientation(Qt.Vertical)
        self.addWidget(main_widget)
        if self.console.shell is not None:
            self.addWidget(self.console)

        self._last_visited_dir = str(Path.home())

        self._cursors = {
            'disabled':
            QCursor(
                QPixmap(':/icons/cursor/cursor_disabled.png').scaled(20, 20)),
            'cross':
            Qt.CrossCursor,
            'forbidden':
            Qt.ForbiddenCursor,
            'pointing':
            Qt.PointingHandCursor,
            'standard':
            QCursor(),
        }

        self._update_palette(viewer.palette)

        self._key_release_generators = {}

        self.viewer.events.interactive.connect(self._on_interactive)
        self.viewer.events.cursor.connect(self._on_cursor)
        self.viewer.events.reset_view.connect(self._on_reset_view)
        self.viewer.events.palette.connect(
            lambda event: self._update_palette(event.palette))
        self.viewer.layers.events.reordered.connect(self._reorder_layers)
        self.viewer.layers.events.added.connect(self._add_layer)
        self.viewer.layers.events.removed.connect(self._remove_layer)
        self.viewer.dims.events.camera.connect(
            lambda event: self._update_camera())

        self.setAcceptDrops(True)

    def _add_layer(self, event):
        """When a layer is added, set its parent and order."""
        layers = event.source
        layer = event.item
        vispy_layer = create_vispy_visual(layer)
        vispy_layer.camera = self.view.camera
        vispy_layer.node.parent = self.view.scene
        vispy_layer.order = len(layers)
        self.layer_to_visual[layer] = vispy_layer

    def _remove_layer(self, event):
        """When a layer is removed, remove its parent."""
        layer = event.item
        vispy_layer = self.layer_to_visual[layer]
        vispy_layer.node.transforms = ChainTransform()
        vispy_layer.node.parent = None
        del self.layer_to_visual[layer]

    def _reorder_layers(self, event):
        """When the list is reordered, propagate changes to draw order."""
        for i, layer in enumerate(self.viewer.layers):
            vispy_layer = self.layer_to_visual[layer]
            vispy_layer.order = i
        self.canvas._draw_order.clear()
        self.canvas.update()

    def _update_camera(self):
        if self.viewer.dims.ndisplay == 3:
            # Set a 3D camera
            if not isinstance(self.view.camera, ArcballCamera):
                self.view.camera = ArcballCamera(name="ArcballCamera")
                # flip y-axis to have correct alignment
                # self.view.camera.flip = (0, 1, 0)

                self.view.camera.viewbox_key_event = viewbox_key_event
                self.viewer.reset_view()
        else:
            # Set 2D camera
            if not isinstance(self.view.camera, PanZoomCamera):
                self.view.camera = PanZoomCamera(aspect=1,
                                                 name="PanZoomCamera")
                # flip y-axis to have correct alignment
                self.view.camera.flip = (0, 1, 0)

                self.view.camera.viewbox_key_event = viewbox_key_event
                self.viewer.reset_view()

    def screenshot(self):
        """Take currently displayed screen and convert to an image array.

        Returns
        -------
        image : array
            Numpy array of type ubyte and shape (h, w, 4). Index [0, 0] is the
            upper-left corner of the rendered region.
        """
        img = self.canvas.native.grabFramebuffer()
        b = img.constBits()
        h, w, c = img.height(), img.width(), 4

        # As vispy doesn't use qtpy we need to reconcile the differences
        # between the `QImage` API for `PySide2` and `PyQt5` on how to convert
        # a QImage to a numpy array.
        if API_NAME == 'PySide2':
            arr = np.array(b).reshape(h, w, c)
        else:
            b.setsize(h * w * c)
            arr = np.frombuffer(b, np.uint8).reshape(h, w, c)

        # Format of QImage is ARGB32_Premultiplied, but color channels are
        # reversed.
        arr = arr[:, :, [2, 1, 0, 3]]
        return arr

    def _open_images(self):
        """Add image files from the menubar."""
        filenames, _ = QFileDialog.getOpenFileNames(
            parent=self,
            caption='Select image(s)...',
            directory=self._last_visited_dir,  # home dir by default
        )
        self._add_files(filenames)

    def _add_files(self, filenames):
        """Add an image layer to the viewer.

        Whether the image is rgb is determined by
        :func:`napari.util.misc.is_rgb`.

        If multiple images are selected, they are stacked along the 0th
        axis.

        Parameters
        -------
        filenames : list
            List of filenames to be opened
        """
        if len(filenames) > 0:
            image = io.magic_read(filenames)
            self.viewer.add_image(image, rgb=is_rgb(image.shape))
            self._last_visited_dir = os.path.dirname(filenames[0])

    def _on_interactive(self, event):
        self.view.interactive = self.viewer.interactive

    def _on_cursor(self, event):
        cursor = self.viewer.cursor
        size = self.viewer.cursor_size
        if cursor == 'square':
            if size < 10 or size > 300:
                q_cursor = self._cursors['cross']
            else:
                q_cursor = QCursor(
                    QPixmap(':/icons/cursor/cursor_square.png').scaledToHeight(
                        size))
        else:
            q_cursor = self._cursors[cursor]
        self.canvas.native.setCursor(q_cursor)

    def _on_reset_view(self, event):
        if isinstance(self.view.camera, ArcballCamera):
            self.view.camera._quaternion = self.view.camera._quaternion.create_from_axis_angle(
                *event.quaternion)
            self.view.camera.center = event.center
            self.view.camera.scale_factor = event.scale_factor
        else:
            # Assumes default camera has the same properties as PanZoomCamera
            self.view.camera.rect = event.rect

    def _update_palette(self, palette):
        # template and apply the primary stylesheet
        themed_stylesheet = template(self.raw_stylesheet, **palette)
        self.console.style_sheet = themed_stylesheet
        self.console.syntax_style = palette['syntax_style']
        self.setStyleSheet(themed_stylesheet)
        self.canvas.bgcolor = palette['canvas']

    def _toggle_console(self):
        """Toggle console visible and not visible."""
        self.console.setVisible(not self.console.isVisible())
        self.viewerButtons.consoleButton.setProperty('expanded',
                                                     self.console.isVisible())
        self.viewerButtons.consoleButton.style().unpolish(
            self.viewerButtons.consoleButton)
        self.viewerButtons.consoleButton.style().polish(
            self.viewerButtons.consoleButton)

    def on_mouse_move(self, event):
        """Called whenever mouse moves over canvas.
        """
        layer = self.viewer.active_layer
        if layer is not None:
            self.layer_to_visual[layer].on_mouse_move(event)

    def on_mouse_press(self, event):
        """Called whenever mouse pressed in canvas.
        """
        layer = self.viewer.active_layer
        if layer is not None:
            self.layer_to_visual[layer].on_mouse_press(event)

    def on_mouse_release(self, event):
        """Called whenever mouse released in canvas.
        """
        layer = self.viewer.active_layer
        if layer is not None:
            self.layer_to_visual[layer].on_mouse_release(event)

    def on_key_press(self, event):
        """Called whenever key pressed in canvas.
        """
        if (event.native.isAutoRepeat() and event.key.name
                not in ['Up', 'Down', 'Left', 'Right']) or event.key is None:
            # pass is no key is present or if key is held down, unless the
            # key being held down is one of the navigation keys
            return

        comb = components_to_key_combo(event.key.name, event.modifiers)

        layer = self.viewer.active_layer

        if layer is not None and comb in layer.keymap:
            parent = layer
        elif comb in self.viewer.keymap:
            parent = self.viewer
        else:
            return

        func = parent.keymap[comb]
        gen = func(parent)

        if inspect.isgeneratorfunction(func):
            try:
                next(gen)
            except StopIteration:  # only one statement
                pass
            else:
                self._key_release_generators[event.key] = gen

    def on_key_release(self, event):
        """Called whenever key released in canvas.
        """
        try:
            next(self._key_release_generators[event.key])
        except (KeyError, StopIteration):
            pass

    def on_draw(self, event):
        """Called whenever drawn in canvas. Called for all layers, not just top
        """
        for layer in self.viewer.layers:
            self.layer_to_visual[layer].on_draw(event)

    def keyPressEvent(self, event):
        self.canvas._backend._keyEvent(self.canvas.events.key_press, event)
        event.accept()

    def keyReleaseEvent(self, event):
        self.canvas._backend._keyEvent(self.canvas.events.key_release, event)
        event.accept()

    def dragEnterEvent(self, event):
        if event.mimeData().hasUrls():
            event.accept()
        else:
            event.ignore()

    def dropEvent(self, event):
        """Add local files and web URLS with drag and drop."""
        filenames = []
        for url in event.mimeData().urls():
            path = url.toString()
            if os.path.isfile(path):
                filenames.append(path)
            elif os.path.isdir(path) and not path.endswith('.zarr'):
                filenames = filenames + list(glob(os.path.join(path, '*')))
            else:
                filenames.append(path)
        self._add_files(filenames)
Beispiel #7
0
class QtViewer(QSplitter):
    with open(os.path.join(resources_dir, 'stylesheet.qss'), 'r') as f:
        raw_stylesheet = f.read()

    def __init__(self, viewer):
        super().__init__()

        QCoreApplication.setAttribute(
            Qt.AA_UseStyleSheetPropagationInWidgetStyles, True
        )

        self.viewer = viewer

        self.canvas = SceneCanvas(keys=None, vsync=True)
        self.canvas.native.setMinimumSize(QSize(100, 100))

        self.canvas.connect(self.on_mouse_move)
        self.canvas.connect(self.on_mouse_press)
        self.canvas.connect(self.on_mouse_release)
        self.canvas.connect(self.on_key_press)
        self.canvas.connect(self.on_key_release)
        self.canvas.connect(self.on_draw)

        self.view = self.canvas.central_widget.add_view()

        # Set 2D camera (the camera will scale to the contents in the scene)
        self.view.camera = PanZoomCamera(aspect=1)
        # flip y-axis to have correct aligment
        self.view.camera.flip = (0, 1, 0)
        self.view.camera.set_range()
        self.view.camera.viewbox_key_event = viewbox_key_event

        # TO DO: Remove
        self.viewer._view = self.view

        center = QWidget()
        center_layout = QVBoxLayout()
        center_layout.setContentsMargins(15, 20, 15, 10)
        center_layout.addWidget(self.canvas.native)
        self.dims = QtDims(self.viewer.dims)
        center_layout.addWidget(self.dims)
        center.setLayout(center_layout)

        # Add controls, center, and layerlist
        self.control_panel = QtControls(viewer)
        self.addWidget(self.control_panel)
        self.addWidget(center)

        right = QWidget()
        right_layout = QVBoxLayout()
        self.layers = QtLayerList(self.viewer.layers)
        right_layout.addWidget(self.layers)
        self.buttons = QtLayersButtons(viewer)
        right_layout.addWidget(self.buttons)
        right.setLayout(right_layout)
        right.setMinimumSize(QSize(308, 250))

        self.addWidget(right)

        self._last_visited_dir = str(Path.home())

        self._cursors = {
            'disabled': QCursor(
                QPixmap(':/icons/cursor/cursor_disabled.png').scaled(20, 20)
            ),
            'cross': Qt.CrossCursor,
            'forbidden': Qt.ForbiddenCursor,
            'pointing': Qt.PointingHandCursor,
            'standard': QCursor(),
        }

        self._update_palette(viewer.palette)

        self._key_release_generators = {}

        self.viewer.events.interactive.connect(self._on_interactive)
        self.viewer.events.cursor.connect(self._on_cursor)
        self.viewer.events.reset_view.connect(self._on_reset_view)
        self.viewer.events.palette.connect(
            lambda event: self._update_palette(event.palette)
        )
        self.viewer.layers.events.reordered.connect(self._update_canvas)

        self.setAcceptDrops(True)

    def screenshot(self, region=None, size=None, bgcolor=None):
        """Render the scene to an offscreen buffer and return the image array.

        Parameters
        ----------
        region : tuple | None
            Specifies the region of the canvas to render. Format is
            (x, y, w, h). By default, the entire canvas is rendered.
        size : tuple | None
            Specifies the size of the image array to return. If no size is
            given, then the size of the *region* is used, multiplied by the
            pixel scaling factor of the canvas (see `pixel_scale`). This
            argument allows the scene to be rendered at resolutions different
            from the native canvas resolution.
        bgcolor : instance of Color | None
            The background color to use.

        Returns
        -------
        image : array
            Numpy array of type ubyte and shape (h, w, 4). Index [0, 0] is the
            upper-left corner of the rendered region.
        """
        return self.canvas.render(region, size, bgcolor)

    def _open_images(self):
        """Adds image files from the menubar."""
        filenames, _ = QFileDialog.getOpenFileNames(
            parent=self,
            caption='Select image(s)...',
            directory=self._last_visited_dir,  # home dir by default
        )
        self._add_files(filenames)

    def _add_files(self, filenames):
        """Adds an image layer to the viewer.

        Whether the image is multichannel is determined by
        :func:`napari.util.misc.is_multichannel`.

        If multiple images are selected, they are stacked along the 0th
        axis.

        Parameters
        -------
        filenames : list
            List of filenames to be opened
        """
        if len(filenames) > 0:
            image = read(filenames)
            self.viewer.add_image(
                image, multichannel=is_multichannel(image.shape)
            )
            self._last_visited_dir = os.path.dirname(filenames[0])

    def _on_interactive(self, event):
        self.view.interactive = self.viewer.interactive

    def _on_cursor(self, event):
        cursor = self.viewer.cursor
        size = self.viewer.cursor_size
        if cursor == 'square':
            if size < 10 or size > 300:
                q_cursor = self._cursors['cross']
            else:
                q_cursor = QCursor(
                    QPixmap(':/icons/cursor/cursor_square.png').scaledToHeight(
                        size
                    )
                )
        else:
            q_cursor = self._cursors[cursor]
        self.canvas.native.setCursor(q_cursor)

    def _on_reset_view(self, event):
        self.view.camera.rect = event.viewbox

    def _update_canvas(self, event):
        """Clears draw order and refreshes canvas. Usefeul for when layers are
        reoredered.
        """
        self.canvas._draw_order.clear()
        self.canvas.update()

    def _update_palette(self, palette):
        # template and apply the primary stylesheet
        themed_stylesheet = template(self.raw_stylesheet, **palette)
        self.setStyleSheet(themed_stylesheet)

    def on_mouse_move(self, event):
        """Called whenever mouse moves over canvas.
        """
        layer = self.viewer.active_layer
        if layer is not None:
            layer.on_mouse_move(event)

    def on_mouse_press(self, event):
        """Called whenever mouse pressed in canvas.
        """
        layer = self.viewer.active_layer
        if layer is not None:
            layer.on_mouse_press(event)

    def on_mouse_release(self, event):
        """Called whenever mouse released in canvas.
        """
        layer = self.viewer.active_layer
        if layer is not None:
            layer.on_mouse_release(event)

    def on_key_press(self, event):
        """Called whenever key pressed in canvas.
        """
        if event.native.isAutoRepeat() or event.key is None:
            return

        comb = components_to_key_combo(event.key.name, event.modifiers)

        layer = self.viewer.active_layer

        # TODO: remove me once keybinding system converted
        if layer is not None:
            layer.on_key_press(event)

        if layer is not None and comb in layer.keymap:
            parent = layer
        elif comb in self.viewer.keymap:
            parent = self.viewer
        else:
            return

        func = parent.keymap[comb]
        gen = func(parent)

        if inspect.isgeneratorfunction(func):
            try:
                next(gen)
            except StopIteration:  # only one statement
                pass
            else:
                self._key_release_generators[event.key] = gen

    def on_key_release(self, event):
        """Called whenever key released in canvas.
        """
        try:
            next(self._key_release_generators[event.key])
        except (KeyError, StopIteration):
            pass

        # TODO: remove me once keybinding system converted
        layer = self.viewer.active_layer
        if layer is not None:
            layer.on_key_release(event)

    def on_draw(self, event):
        """Called whenever drawn in canvas. Called for all layers, not just top
        """
        for layer in self.viewer.layers:
            layer.on_draw(event)

    def dragEnterEvent(self, event):
        if event.mimeData().hasUrls():
            event.accept()
        else:
            event.ignore()

    def dropEvent(self, event):
        """Add local files and web URLS with drag and drop."""
        filenames = []
        for url in event.mimeData().urls():
            path = url.toString()
            if os.path.isfile(path):
                filenames.append(path)
            elif os.path.isdir(path):
                filenames = filenames + list(glob(os.path.join(path, '*')))
            else:
                filenames.append(path)
        self._add_files(filenames)
Beispiel #8
0
class QtViewer(QSplitter):
    with open(osp.join(resources_dir, 'stylesheet.qss'), 'r') as f:
        default_stylesheet = f.read()

    def __init__(self, viewer):
        super().__init__()

        QCoreApplication.setAttribute(
            Qt.AA_UseStyleSheetPropagationInWidgetStyles, True)
        self.setStyleSheet(self.default_stylesheet)

        self.viewer = viewer

        self.canvas = SceneCanvas(keys=None, vsync=True)
        self.canvas.native.setMinimumSize(QSize(100, 100))

        self.canvas.connect(self.on_mouse_move)
        self.canvas.connect(self.on_mouse_press)
        self.canvas.connect(self.on_mouse_release)
        self.canvas.connect(self.on_key_press)
        self.canvas.connect(self.on_key_release)

        self.view = self.canvas.central_widget.add_view()
        # Set 2D camera (the camera will scale to the contents in the scene)
        self.view.camera = PanZoomCamera(aspect=1)
        # flip y-axis to have correct aligment
        self.view.camera.flip = (0, 1, 0)
        self.view.camera.set_range()

        center = QWidget()
        layout = QVBoxLayout()
        layout.addWidget(self.canvas.native)
        layout.addWidget(self.viewer.dims._qt)
        center.setLayout(layout)

        # Add controls, center, and layerlist
        self.control_panel = QtControls(viewer)
        self.addWidget(self.control_panel)
        self.addWidget(center)
        self.addWidget(self.viewer.layers._qt)

        viewer.dims._qt.setFixedHeight(0)

        self._cursors = {
            'disabled':
            QCursor(QPixmap(':/icons/cursor_disabled.png').scaled(20, 20)),
            'cross':
            Qt.CrossCursor,
            'forbidden':
            Qt.ForbiddenCursor,
            'pointing':
            Qt.PointingHandCursor,
            'standard':
            QCursor()
        }

    def set_cursor(self, cursor):
        self.canvas.native.setCursor(self._cursors[cursor])

    def on_mouse_move(self, event):
        """Called whenever mouse moves over canvas.
        """
        layer = self.viewer._top
        if layer is not None:
            layer.on_mouse_move(event)

    def on_mouse_press(self, event):
        """Called whenever mouse pressed in canvas.
        """
        layer = self.viewer._top
        if layer is not None:
            layer.on_mouse_press(event)

    def on_mouse_release(self, event):
        """Called whenever mouse released in canvas.
        """
        layer = self.viewer._top
        if layer is not None:
            layer.on_mouse_release(event)

    def on_key_press(self, event):
        """Called whenever key pressed in canvas.
        """
        layer = self.viewer._top
        if layer is not None:
            layer.on_key_press(event)

    def on_key_release(self, event):
        """Called whenever key released in canvas.
        """
        layer = self.viewer._top
        if layer is not None:
            layer.on_key_release(event)