def destroyAll(self): ''' Kill all open windows ''' for win in self.open_windows: if win is not None: win['canvas'].Destroy() vv.update()
def destroyWindow(self, name): win = self.getWindow(name) if win is not None: win['figure'].Destroy() else: print "No window found" vv.update()
def destroyWindow(self, name): ''' Kill a specific window ''' win = self._getWindow(name) if win is not None: win['canvas'].Destroy() else: print "No window found" vv.update()