Beispiel #1
0
def displayInputPanel():
	global inputPanel, names
	
	inputPanel = viz.addGUIGroup()
#	endG = viz.addGroup(viz.SCREEN)
	splashScreen = viz.addTexQuad(parent=viz.SCREEN,pos=[0.5,0.5,0],scale=[13,10.5,1])
	splashScreen.texture(viz.addTexture('textures/splash_screen'+LANG+'.jpg'))
	splashScreen.setParent(inputPanel)
	names = []
	pl = range(condition%2*2+1)
	pl.reverse()
	for i,p in enumerate(pl):
		name = viz.addTextbox()
		nameText = {'':'Player %s name:', 'GR':'Όνομα παίκτη %s:'}
		title = viz.addText(nameText[LANG]%str(i+1), viz.SCREEN)
		title.fontSize(24)
		title.addParent(inputPanel)
		title.setPosition([.4, .53+.1*p, 0])
		name.setPosition([.5, .5+.1*p, 0])
		name.addParent(inputPanel)
		names.append(name)
	startB = viz.addButtonLabel('START')
	startB.setPosition(.5,.4)
	startB.addParent(inputPanel)
	vizact.onbuttonup(startB, initialize)
Beispiel #2
0
def Pau():
    #Menu principal
    global current_scene
    current_scene = 4
    bgTexture = viz.add(image['pau'])
    quad_bgtexture = viz.addTexQuad(parent=viz.SCREEN, scene=scenePau)
    quad_bgtexture.texture(bgTexture)
    quad_bgtexture.setScale(12.8, 10.24, 0)
    quad_bgtexture.setPosition(0.5, 0.5)
    viz.scene(scenePau)

    #Botones de interaccion
    btn_atras = viz.addButton(scene=scenePau)
    btn_atras.setPosition(0.60, 0.05)
    btn_atras.setScale(7, 1.6)
    btn_atras.downpicture(button['regresar'])
    btn_atras.uppicture(button['regresar'])

    #Botones de interaccion
    btn_sig = viz.addButton(scene=scenePau)
    btn_sig.setPosition(0.87, 0.05)
    btn_sig.setScale(7, 1.6)
    btn_sig.downpicture(button['portada_A'])
    btn_sig.uppicture(button['portada_A'])

    vizact.onbuttonup(btn_atras, Conant)
    vizact.onbuttonup(btn_sig, Diego)
Beispiel #3
0
def Controls():
    #Menu principal
    global current_scene
    current_scene = 1
    bgTexture = viz.add(image['controles'])
    quad_bgtexture = viz.addTexQuad(parent=viz.SCREEN, scene=sceneControls)
    quad_bgtexture.texture(bgTexture)
    quad_bgtexture.setScale(12.8, 10.24, 0)
    quad_bgtexture.setPosition(0.5, 0.5)
    viz.scene(sceneControls)

    #Botones de interaccion
    btn_atras = viz.addButton(scene=sceneControls)
    btn_atras.setPosition(0.85, 0.05)
    btn_atras.setScale(7, 1.6)
    btn_atras.downpicture(button['regresar'])
    btn_atras.uppicture(button['regresar'])

    vizact.onbuttonup(btn_atras, MainMenu)
Beispiel #4
0
def MainMenu():
    #Menu principal
    global current_scene
    current_scene = 0
    isActive[6] = True
    bgTexture = viz.add(image['portada'])
    quad_bgtexture = viz.addTexQuad(parent=viz.SCREEN, scene=viz.Scene6)
    quad_bgtexture.texture(bgTexture)
    quad_bgtexture.setScale(12.8, 10.24, 0)
    quad_bgtexture.setPosition(0.5, 0.5)
    viz.scene(viz.Scene6)

    #Botones de interaccion
    btn_juego = viz.addButton(scene=viz.Scene6)
    btn_juego.setPosition(0.75, 0.50)
    btn_juego.setScale(8, 2.3)
    btn_juego.downpicture(button['portada_A'])
    btn_juego.uppicture(button['portada_A'])

    #Botones de interaccion
    btn_controles = viz.addButton(scene=viz.Scene6)
    btn_controles.setPosition(0.75, 0.35)
    btn_controles.setScale(8, 2.3)
    btn_controles.downpicture(button['portada_B'])
    btn_controles.uppicture(button['portada_B'])

    #Botones de interaccion
    btn_creditos = viz.addButton(scene=viz.Scene6)
    btn_creditos.setPosition(0.75, 0.20)
    btn_creditos.setScale(8, 2.3)
    btn_creditos.downpicture(button['portada_C'])
    btn_creditos.uppicture(button['portada_C'])

    vizact.onbuttonup(btn_juego, accionbuttonNewGame)
    vizact.onbuttonup(btn_controles, Controls)
    vizact.onbuttonup(btn_creditos, Daniel)
	canvas.setRenderWorld([bb.width, bb.height],[1,viz.AUTO_COMPUTE])	
	print(canvas.getNodeNames())
	
	import vizshape
	import tools
	from tools import highlighter
	from tools import ray_caster
	ray = ray_caster.Simple3DRay(0.0025)
	ray.setColor(viz.CYAN)
	rayCaster = ray_caster.RayCaster()
	rayCaster.setIntersectAll(False)
	rayCaster.setStartingOffset([0,0,0])
	rayCaster.setRay(ray)
	highlighter = highlighter.Highlighter()
	highlighter.setRayCaster(rayCaster)

	viz.link(nav.VIEW_LINK, highlighter)
	
	highlighter.setUpdateFunction(updateHighlightTool)
	
	viztask.schedule(ClickTask(highlighter, canvas))
	
	print pick([0, 1], 0)
	
	viz.callback(viz.MOUSEUP_EVENT, OnMouseUp)
	viz.callback(viz.MOUSEDOWN_EVENT, OnMouseDown)
	
	import vizact
	vizact.onbuttonup(click_button, OnButtonClicked)
	
	
Beispiel #6
0
rock = viz.addChild(item['gem'], scene = viz.Scene1)
rock.setScale(2.5,2.5,2.5)
rock.setPosition(-30,4)

canvas = viz.addGUICanvas()
canvas.alignment(viz.ALIGN_CENTER)
viz.MainWindow.setDefaultGUICanvas(canvas)
info = vizinfo.InfoPanel('AVERNO', align=viz.ALIGN_RIGHT_TOP, icon=False)
info.setTitle( 'Ejemplo' )
info.setPanelVisible(False)
#canvas.setRenderWorldOverlay([600,500],50,3)
canvas.setRenderWorld([600,500],[3,viz.AUTO_COMPUTE])
canvas.setPosition([-30,5,2])
canvas.setEuler(0,0,0)

vizact.onbuttonup(btn_regresa, returntoMenu)

#################################################################
#################################################################

#Escenario2
mine2 = viz.addChild(model['mundo2'], scene = viz.Scene2)
gem2 = viz.addChild(item['gem'], scene = viz.Scene2)
gem2.setScale(2.5,2.5,2.5)
gem2.setPosition(10,5)
btn_regresa2 = viz.addButtonLabel("regresar", scene = viz.Scene2)
btn_regresa2.setPosition(0.9,0.1)

vizact.onbuttonup(btn_regresa2, returntoMenu)

#################################################################
Beispiel #7
0
gem11.setScale(2.5, 2.5, 2.5)
gem11.setPosition(-4, 3, 15)

gem12 = viz.addChild(item['gem2'], scene=viz.Scene1)
gem12.setScale(2.5, 2.5, 2.5)
gem12.setPosition(4, 3, 15)

gem13 = viz.addChild(item['gem3'], scene=viz.Scene1)
gem13.setScale(2.5, 2.5, 2.5)
gem13.setPosition(15, 5, 4)

gem14 = viz.addChild(item['gem4'], scene=viz.Scene1)
gem14.setScale(2.5, 2.5, 2.5)
gem14.setPosition(-2, 4, -12)

vizact.onbuttonup(btn_regresa1, returntoMenu)

#################################################################
#################################################################

#Escenario2 [56.73809051513672, 5.440362930297852, -3.700538396835327]
mine2 = viz.addChild(model['mundo2'], scene=viz.Scene2)
plane2 = viz.addChild(item['gem'], scene=viz.Scene2)
plane2.setScale(2.5, 2.5, 2.5)
plane2.setPosition(123, 5, -24)
plane2.visible(False)
btn_regresa2 = viz.addButton(scene=viz.Scene2)
btn_regresa2.setPosition(0.9, 0.1)
btn_regresa2.setScale(4, 1.5)
btn_regresa2.downpicture(button['regresar'])
btn_regresa2.uppicture(button['regresar'])
Beispiel #8
0
	def __init__(self):
		#viz.window.setFullscreen(True)

		viz.MainWindow.fov(60)
		#viz.window.setFullscreen(True)


		#Popups
		fullscreenItem = vizpopup.Item('Fullscreen')

		mymenu = vizpopup.Menu('Main',[fullscreenItem])



		#Bei Rechtklick Menüaufruf
		vizact.onmouseup(viz.MOUSEBUTTON_RIGHT, self.showMenu)

		#Fullscreen on/off
		vizpopup.onMenuItem(fullscreenItem,viz.window.setFullscreen,viz.TOGGLE)


		#Menübar
		self.menubar = vizmenu.add()
		self.menubar.setVisible(False)

		#Bearbeiten
		self.BearbeitenMenu = self.menubar.add("Bearbeiten")
		self.buttonDateiOeffnen = self.BearbeitenMenu.add(viz.BUTTON_LABEL, "Datei öffnen")
		self.buttonModelEntfernen = self.BearbeitenMenu.add(viz.BUTTON_LABEL, "Model entfernen")

		#Ansicht DropDown
		self.AnsichtsMenu = self.menubar.add("Ansicht")
		self.checkRohre = self.AnsichtsMenu.add(viz.CHECKBOX, "Rohre")
		self.checkWaende = self.AnsichtsMenu.add(viz.CHECKBOX, "Wände")
		self.checkBirdEyeView = self.AnsichtsMenu.add(viz.CHECKBOX, "Vogelperspektive")
		self.checkPointsView = self.AnsichtsMenu.add(viz.CHECKBOX, "Checkpoints")
		self.checkPointSetzen = self.AnsichtsMenu.add(viz.BUTTON_LABEL, "Checkpoint setzen")
		self.checkPointLoeschen = self.AnsichtsMenu.add(viz.BUTTON_LABEL, "Checkpoint löschen")
		self.checkPortButton = self.AnsichtsMenu.add(viz.BUTTON_LABEL, "Zu Checkpoints porten")
		self.noteViewButton = self.AnsichtsMenu.add(viz.CHECKBOX, "Notizen")
		self.deleteNoteButton = self.AnsichtsMenu.add(viz.BUTTON_LABEL, "Lösche 3D Notiz")
		self.notePortButton = self.AnsichtsMenu.add(viz.BUTTON_LABEL, "Zu 3D Notizen porten")
		self.beliebigPortButton = self.AnsichtsMenu.add(viz.BUTTON_LABEL, "Porten")

		#Einfügen DropDown
		self.EinfuegenMenu = self.menubar.add("Einfügen")
		self.buttonNotizEinfuegen = self.EinfuegenMenu.add(viz.BUTTON_LABEL, "Notiz")

		#Optionen DropDown
		self.OptionenMenu = self.menubar.add("Optionen")

		#Alphawert
		self.alphaSlider = self.AnsichtsMenu.add(viz.SLIDER, "Alphawert")
		self.alphaSlider.set(1.0)

		#Steuerung
		viz.mouse(viz.ON)
		viz.mouse.setTrap()
		self.tracker = vizcam.addWalkNavigate(moveScale=2.0)
		self.tracker.setPosition([0,1.8,0])
		self.link = viz.link(self.tracker,viz.MainView)
		viz.mouse.setVisible(False)


		#Erstes Model laden
		self.model = viz.addChild(r'C:\Users\pasca_000\Downloads\CADModellHofner.obj')
		modelIsLoaded = True
		self.model.disable(viz.CULL_FACE)
		self.model.setPosition(0,0,60, viz.ABS_GLOBAL)
		self.model.setEuler([0,0,0])
		viz.collision(viz.ON)

		#Boden laden
		self.ground1 = viz.addChild('ground.osgb')
		self.ground2 = viz.addChild('ground.osgb')
		self.ground2.setPosition(0,0,50)
		
		#Begrüßungsnachricht
		message = """Danke, dass Sie sich für unsere Software entschieden haben.
		\nHier die wichtigsten Shortcuts zum bedienen des Programmes:
		C:   Anzeigen der bereits gesetzten Checkpoints
		N:   Anzeigen der bereits gesetzten 3D Notizen
		V:   Anzeigen der Vogelperspektive
		H:   Anzeigen dieser Hilfe"""
		checkPointsPanel = vizinfo.InfoPanel(message,align=viz.ALIGN_CENTER,fontSize=15,icon=False,key="h")
		checkPointsPanel.visible(True)
		
		
		#Button Definition
		vizact.onbuttondown(self.buttonDateiOeffnen, self.setModel, r'C:\Users\pasca_000\Downloads\CADModellHofner.obj' )
		vizact.onbuttondown(self.buttonModelEntfernen, self.deleteModel)

		#Note Buttons
		vizact.onbuttondown(self.buttonNotizEinfuegen, notes.openTextBox)
		vizact.onbuttondown(self.noteViewButton, notes.noteView, False)
		vizact.onbuttonup(self.noteViewButton, notes.noteView, False)
		vizact.onbuttondown(self.deleteNoteButton, notes.delete3DNote)
		vizact.onbuttondown(self.notePortButton, notes.port3DNote, self.tracker)

		#BirdEyeView Buttons
		vizact.onbuttondown(self.checkBirdEyeView, birdView.enableBirdEyeView)
		vizact.onbuttonup(self.checkBirdEyeView, birdView.enableBirdEyeView)

		#Checkpoints Buttons
		vizact.onbuttondown(self.checkPointsView, checkpoints.checkPoints, False)
		vizact.onbuttonup(self.checkPointsView, checkpoints.checkPoints, False)
		vizact.onbuttondown(self.checkPointSetzen, checkpoints.createCheckpoint)
		vizact.onbuttondown(self.checkPointLoeschen, checkpoints.deleteCheckpoint)
		vizact.onbuttondown(self.checkPortButton, checkpoints.portCheckPoint, self.tracker)

		#Port Button
		vizact.onbuttondown(self.beliebigPortButton, porten.porten, self.tracker)
	
		#Shortcuts
		vizact.onkeydown(viz.KEY_CONTROL_L, mouse.enableDisableMouse, self.tracker, self.link, self.menubar)
		vizact.onkeydown("c", checkpoints.checkPoints, False)
		vizact.onkeydown("v", birdView.enableBirdEyeView)
		vizact.onkeydown("n", notes.noteView, False)
Beispiel #9
0
#Add main viewpoint as proximity target
target = vizproximity.Target(viz.MainView)
manager.addTarget(target)

listaGems1 = model1.getGemSensorList()

for i in listaGems1:
    manager.addSensor(i)
    manager.onEnter(i, model1.enterGem)

#listaPlanes1 = model1.getPlaneSensorList()
'''
for i in listaPlanes1:
	manager.onEnter(i, model1.enterPlane(manager))
'''
vizact.onbuttonup(model1.getReturnButton(), returntoMenu)
vizact.onbuttonup(model2.getReturnButton(), returntoMenu)

#sensor = vizproximity.addBoundingSphereSensor(lamp,scale=2)
#sensor = vizproximity.Sensor( vizproximity.RectangleArea([2,2],center=[lamp.getPosition(0)[0],0]), None )
#sensor = vizproximity.Sensor( vizproximity.RectangleArea([2,10],center=[gem.getPosition(0)[0],0]), None )
#sensor2 = vizproximity.Sensor( vizproximity.RectangleArea([2,10],center=[gem2.getPosition(0)[0],0]), None )
#sensor3 = vizproximity.Sensor( vizproximity.RectangleArea([2,10],center=[gem3.getPosition(0)[0],0]), None )
#sensor4 = vizproximity.Sensor( vizproximity.RectangleArea([2,10],center=[gem4.getPosition(0)[0],0]), None )
#manager.removeSensor(sensor)
'''
manager.onEnter(sensor,EnterProximity)
manager.onExit(sensor,ExitProximity)
manager.onEnter(sensor2,EnterProximity)
manager.onExit(sensor2,ExitProximity)
manager.onEnter(sensor3,EnterProximity)