Beispiel #1
0
def main():
    filenames = list()
    uGrids = list()

    uGrids.append(MakeUnstructuredGrid(vtk.vtkVertex()))
    filenames.append("Vertex.vtk")

    uGrids.append(MakePolyVertex())
    filenames.append("PolyVertex.vtk")

    uGrids.append(MakeUnstructuredGrid(vtk.vtkLine()))
    filenames.append("Line.vtk")

    uGrids.append(MakePolyLine())
    filenames.append("PolyLine.vtk")

    uGrids.append(MakeUnstructuredGrid(vtk.vtkTriangle()))
    filenames.append("Triangle.vtk")

    uGrids.append(MakeTriangleStrip())
    filenames.append("TriangleStrip.vtk")

    uGrids.append(MakePolygon())
    filenames.append("Polygon.vtk")

    uGrids.append(MakeUnstructuredGrid(vtk.vtkPixel()))
    filenames.append("Pixel.vtk")

    uGrids.append(MakeUnstructuredGrid(vtk.vtkQuad()))
    filenames.append("Quad.vtk")

    uGrids.append(MakeUnstructuredGrid(vtk.vtkTetra()))
    filenames.append("Tetra.vtk")

    uGrids.append(MakeUnstructuredGrid(vtk.vtkVoxel()))
    filenames.append("Voxel.vtk")

    uGrids.append(MakeUnstructuredGrid(vtk.vtkHexahedron()))
    filenames.append("Hexahedron.vtk")

    uGrids.append(MakeUnstructuredGrid(vtk.vtkWedge()))
    filenames.append("Wedge.vtk")

    uGrids.append(MakeUnstructuredGrid(vtk.vtkPyramid()))
    filenames.append("Pyramid.vtk")

    uGrids.append(MakeUnstructuredGrid(vtk.vtkPentagonalPrism()))
    filenames.append("PentagonalPrism.vtk")

    uGrids.append(MakeUnstructuredGrid(vtk.vtkHexagonalPrism()))
    filenames.append("HexagonalPrism.vtk")

    # Write each grid into  a file
    for i in range(0, len(uGrids)):
        print("Writing: ", filenames[i])
        writer = vtk.vtkUnstructuredGridWriter()
        writer.SetFileName(filenames[i])
        writer.SetInputData(uGrids[i])
        writer.Write()
Beispiel #2
0
def main():
    filenames = list()
    uGrids = list()

    uGrids.append(MakeUnstructuredGrid(vtk.vtkVertex()))
    filenames.append('Vertex.vtu')

    uGrids.append(MakePolyVertex())
    filenames.append('PolyVertex.vtu')

    uGrids.append(MakeUnstructuredGrid(vtk.vtkLine()))
    filenames.append('Line.vtu')

    uGrids.append(MakePolyLine())
    filenames.append('PolyLine.vtu')

    uGrids.append(MakeUnstructuredGrid(vtk.vtkTriangle()))
    filenames.append('Triangle.vtu')

    uGrids.append(MakeTriangleStrip())
    filenames.append('TriangleStrip.vtu')

    uGrids.append(MakePolygon())
    filenames.append('Polygon.vtu')

    uGrids.append(MakeUnstructuredGrid(vtk.vtkPixel()))
    filenames.append('Pixel.vtu')

    uGrids.append(MakeUnstructuredGrid(vtk.vtkQuad()))
    filenames.append('Quad.vtu')

    uGrids.append(MakeUnstructuredGrid(vtk.vtkTetra()))
    filenames.append('Tetra.vtu')

    uGrids.append(MakeUnstructuredGrid(vtk.vtkVoxel()))
    filenames.append('Voxel.vtu')

    uGrids.append(MakeUnstructuredGrid(vtk.vtkHexahedron()))
    filenames.append('Hexahedron.vtu')

    uGrids.append(MakeUnstructuredGrid(vtk.vtkWedge()))
    filenames.append('Wedge.vtu')

    uGrids.append(MakeUnstructuredGrid(vtk.vtkPyramid()))
    filenames.append('Pyramid.vtu')

    uGrids.append(MakeUnstructuredGrid(vtk.vtkPentagonalPrism()))
    filenames.append('PentagonalPrism.vtu')

    uGrids.append(MakeUnstructuredGrid(vtk.vtkHexagonalPrism()))
    filenames.append('HexagonalPrism.vtu')

    # Write each grid into  a file
    for i in range(0, len(uGrids)):
        print('Writing: ', filenames[i])
        writer = vtk.vtkXMLDataSetWriter()
        writer.SetFileName(filenames[i])
        writer.SetInputData(uGrids[i])
        writer.Write()
Beispiel #3
0
def write_bucket_to_polydata(bucket):
    
    """ Output the points of a bucket to a vtkPoints object. """

    poly_data = vtk.vtkPolyData()
    pnts = vtk.vtkPoints()
    pnts.Allocate(0)
    poly_data.SetPoints(pnts)
    poly_data.Allocate(bucket.pos.shape[0])

    for positions, in bucket.pos :
        pixel = vtk.vtkPixel()
        pixel.GetPointIds().InsertId(0,
                                     poly_data.GetPoints().InsertNextPoint(*positions))
        poly_data.InsertNextCell(pixel.GetCellType(), pixel.GetPointIds())
Beispiel #4
0
def ascii_to_polydata_time_series(filename, basename):

    """Convert ascii file to a series of vtkPolyData (.vtp) files.

    Each file contains one time level of the data, and are numbered sequentially.
    Within each file, each dataset is written to seperate pixel.

    Args:
        filename (str): Filename/path of the ascii file containing the data.
        basename (str): String used in the construction of the file series.
        The formula is of the form basename_0.vtp, basename_1.vtp,..."""

    ascii_data = get_ascii_data(filename)
    time = ascii_data[0]

    for i, full_data in enumerate(zip(ascii_data[1], ascii_data[2], ascii_data[3],
                                      ascii_data[4], ascii_data[5], ascii_data[6])):
        poly_data = vtk.vtkPolyData()
        pnts = vtk.vtkPoints()
        pnts.Allocate(0)
        poly_data.SetPoints(pnts)
        poly_data.Allocate(ascii_data[1].shape[0])

        outtime = vtk.vtkDoubleArray()
        outtime.Allocate(ascii_data[1].shape[0])
        outtime.SetName('Time')

        velocity = vtk.vtkDoubleArray()
        velocity.SetNumberOfComponents(3)
        velocity.Allocate(ascii_data[1].shape[0])
        velocity.SetName('Particle Velocity')

        for data in numpy.array(full_data).T:
            pixel = vtk.vtkPixel()
            pixel.GetPointIds().InsertId(0,
                                         poly_data.GetPoints().InsertNextPoint(data[0],
                                                                               data[1],
                                                                               data[2]))
            outtime.InsertNextValue(time[i])
            velocity.InsertNextTuple3(data[3], data[4], data[5])
            poly_data.InsertNextCell(pixel.GetCellType(), pixel.GetPointIds())

        poly_data.GetPointData().AddArray(outtime)
        poly_data.GetPointData().AddArray(velocity)

        write_to_file(poly_data, "%s_%d.vtp"%(basename, i))
Beispiel #5
0
def MakePixel():
    # A pixel is a cell that represents a pixel
    pixel = vtk.vtkPixel()
    pixel.GetPoints().SetPoint(0, 0, 0, 0)
    pixel.GetPoints().SetPoint(1, 1, 0, 0)
    pixel.GetPoints().SetPoint(2, 0, 1, 0)
    pixel.GetPoints().SetPoint(3, 1, 1, 0)

    pixel.GetPointIds().SetId(0, 0)
    pixel.GetPointIds().SetId(1, 1)
    pixel.GetPointIds().SetId(2, 2)
    pixel.GetPointIds().SetId(3, 3)

    ug = vtk.vtkUnstructuredGrid()
    ug.SetPoints(pixel.GetPoints())
    ug.InsertNextCell(pixel.GetCellType(), pixel.GetPointIds())

    return ug
Beispiel #6
0
def collision_list_to_polydata(col_list, outfile,
                               model=Collision.mclaury_mass_coeff, **kwargs):
    """Convert collision data to a single vtkPolyData (.vtp) files.

    Each particle is written to seperate cell.

    Args:
        filename (str): Filename/path of the ascii file containing the data.
        outfile (str):  Filename of the output PolyDataFile. The extension .vtp
        is NOT added automatically."""

    poly_data = vtk.vtkPolyData()
    pnts = vtk.vtkPoints()
    pnts.Allocate(0)
    poly_data.SetPoints(pnts)
    poly_data.Allocate(len(col_list))

    time = vtk.vtkDoubleArray()
    time.SetName('Time')
    wear = vtk.vtkDoubleArray()
    wear.SetName('Wear')
    normal = vtk.vtkDoubleArray()
    normal.SetNumberOfComponents(3)
    normal.SetName('Normal')

    for col in col_list:
        pixel = vtk.vtkPixel()
        pixel.GetPointIds().InsertId(0,
                                     poly_data.GetPoints().InsertNextPoint(col.pos[0],
                                                                           col.pos[1],
                                                                           col.pos[2]))
        time.InsertNextValue(col.time)
        wear.InsertNextValue(model(col, **kwargs))
        normal.InsertNextTuple3(*col.normal)
        poly_data.InsertNextCell(pixel.GetCellType(), pixel.GetPointIds())

    poly_data.GetPointData().AddArray(time)
    poly_data.GetPointData().AddArray(wear)
    poly_data.GetPointData().AddArray(normal)

    write_to_file(poly_data, outfile)
Beispiel #7
0
def make_trigangle(point_list, triangle_list):
    # ug is the container to store the grid object
    ug = vtk.vtkUnstructuredGrid()
    points = vtk.vtkPoints()
    triangles = vtk.vtkTriangle()  # 3-point elements
    pixel = vtk.vtkPixel()  # 4-point elements

    # add points
    for i in range(len(point_list)):
        points.InsertNextPoint(point_list[i])
    ug.SetPoints(points)

    # add elements
    for j in range(len(triangle_list)):
        if len(triangle_list[j]) == 3:  # add 3-point elements
            for i in range(3):
                triangles.GetPointIds().SetId(i, triangle_list[j][i])
            ug.InsertNextCell(triangles.GetCellType(), triangles.GetPointIds())
        elif len(triangle_list[j]) == 4:  # add 4-point elements
            for i in range(4):
                pixel.GetPointIds().SetId(i, triangle_list[j][i])
            ug.InsertNextCell(pixel.GetCellType(), pixel.GetPointIds())
    return ug
Beispiel #8
0
pixelPoints = vtk.vtkPoints()
pixelPoints.SetNumberOfPoints(4)
pixelPoints.InsertPoint(0, 0, 0, 0)
pixelPoints.InsertPoint(1, 1, 0, 0)
pixelPoints.InsertPoint(2, 0, 1, 0)
pixelPoints.InsertPoint(3, 1, 1, 0)

pixelScalars = vtk.vtkFloatArray()
pixelScalars.SetNumberOfTuples(4)
pixelScalars.InsertValue(0, 1)
pixelScalars.InsertValue(1, 0)
pixelScalars.InsertValue(2, 0)
pixelScalars.InsertValue(3, 0)

aPixel = vtk.vtkPixel()
aPixel.GetPointIds().SetId(0, 0)
aPixel.GetPointIds().SetId(1, 1)
aPixel.GetPointIds().SetId(2, 2)
aPixel.GetPointIds().SetId(3, 3)

aPixelGrid = vtk.vtkUnstructuredGrid()
aPixelGrid.Allocate(1, 1)
aPixelGrid.InsertNextCell(aPixel.GetCellType(), aPixel.GetPointIds())
aPixelGrid.SetPoints(pixelPoints)
aPixelGrid.GetPointData().SetScalars(pixelScalars)

pixelContours = vtk.vtkContourFilter()
pixelContours.SetInputData(aPixelGrid)
pixelContours.SetValue(0, .5)
Beispiel #9
0
    def testCells(self):

        # Demonstrates all cell types
        #
        # NOTE: the use of NewInstance/DeepCopy is included to increase
        # regression coverage.  It is not required in most applications.

        ren = vtk.vtkRenderer()
        # turn off all cullers
        ren.GetCullers().RemoveAllItems()

        renWin = vtk.vtkRenderWindow()
        renWin.AddRenderer(ren)
        renWin.SetSize(300, 150)
        iRen = vtk.vtkRenderWindowInteractor()
        iRen.SetRenderWindow(renWin)

        # create a scene with one of each cell type

        # Voxel

        voxelPoints = vtk.vtkPoints()
        voxelPoints.SetNumberOfPoints(8)
        voxelPoints.InsertPoint(0, 0, 0, 0)
        voxelPoints.InsertPoint(1, 1, 0, 0)
        voxelPoints.InsertPoint(2, 0, 1, 0)
        voxelPoints.InsertPoint(3, 1, 1, 0)
        voxelPoints.InsertPoint(4, 0, 0, 1)
        voxelPoints.InsertPoint(5, 1, 0, 1)
        voxelPoints.InsertPoint(6, 0, 1, 1)
        voxelPoints.InsertPoint(7, 1, 1, 1)

        aVoxel = vtk.vtkVoxel()
        aVoxel.GetPointIds().SetId(0, 0)
        aVoxel.GetPointIds().SetId(1, 1)
        aVoxel.GetPointIds().SetId(2, 2)
        aVoxel.GetPointIds().SetId(3, 3)
        aVoxel.GetPointIds().SetId(4, 4)
        aVoxel.GetPointIds().SetId(5, 5)
        aVoxel.GetPointIds().SetId(6, 6)
        aVoxel.GetPointIds().SetId(7, 7)

        bVoxel = aVoxel.NewInstance()
        bVoxel.DeepCopy(aVoxel)

        aVoxelGrid = vtk.vtkUnstructuredGrid()
        aVoxelGrid.Allocate(1, 1)
        aVoxelGrid.InsertNextCell(aVoxel.GetCellType(), aVoxel.GetPointIds())
        aVoxelGrid.SetPoints(voxelPoints)

        aVoxelMapper = vtk.vtkDataSetMapper()
        aVoxelMapper.SetInputData(aVoxelGrid)

        aVoxelActor = vtk.vtkActor()
        aVoxelActor.SetMapper(aVoxelMapper)
        aVoxelActor.GetProperty().BackfaceCullingOn()

        # Hexahedron

        hexahedronPoints = vtk.vtkPoints()
        hexahedronPoints.SetNumberOfPoints(8)
        hexahedronPoints.InsertPoint(0, 0, 0, 0)
        hexahedronPoints.InsertPoint(1, 1, 0, 0)
        hexahedronPoints.InsertPoint(2, 1, 1, 0)
        hexahedronPoints.InsertPoint(3, 0, 1, 0)
        hexahedronPoints.InsertPoint(4, 0, 0, 1)
        hexahedronPoints.InsertPoint(5, 1, 0, 1)
        hexahedronPoints.InsertPoint(6, 1, 1, 1)
        hexahedronPoints.InsertPoint(7, 0, 1, 1)

        aHexahedron = vtk.vtkHexahedron()
        aHexahedron.GetPointIds().SetId(0, 0)
        aHexahedron.GetPointIds().SetId(1, 1)
        aHexahedron.GetPointIds().SetId(2, 2)
        aHexahedron.GetPointIds().SetId(3, 3)
        aHexahedron.GetPointIds().SetId(4, 4)
        aHexahedron.GetPointIds().SetId(5, 5)
        aHexahedron.GetPointIds().SetId(6, 6)
        aHexahedron.GetPointIds().SetId(7, 7)

        bHexahedron = aHexahedron.NewInstance()
        bHexahedron.DeepCopy(aHexahedron)

        aHexahedronGrid = vtk.vtkUnstructuredGrid()
        aHexahedronGrid.Allocate(1, 1)
        aHexahedronGrid.InsertNextCell(aHexahedron.GetCellType(),
                                       aHexahedron.GetPointIds())
        aHexahedronGrid.SetPoints(hexahedronPoints)

        aHexahedronMapper = vtk.vtkDataSetMapper()
        aHexahedronMapper.SetInputData(aHexahedronGrid)

        aHexahedronActor = vtk.vtkActor()
        aHexahedronActor.SetMapper(aHexahedronMapper)
        aHexahedronActor.AddPosition(2, 0, 0)
        aHexahedronActor.GetProperty().BackfaceCullingOn()

        # Tetra

        tetraPoints = vtk.vtkPoints()
        tetraPoints.SetNumberOfPoints(4)
        tetraPoints.InsertPoint(0, 0, 0, 0)
        tetraPoints.InsertPoint(1, 1, 0, 0)
        tetraPoints.InsertPoint(2, .5, 1, 0)
        tetraPoints.InsertPoint(3, .5, .5, 1)

        aTetra = vtk.vtkTetra()
        aTetra.GetPointIds().SetId(0, 0)
        aTetra.GetPointIds().SetId(1, 1)
        aTetra.GetPointIds().SetId(2, 2)
        aTetra.GetPointIds().SetId(3, 3)

        bTetra = aTetra.NewInstance()
        bTetra.DeepCopy(aTetra)

        aTetraGrid = vtk.vtkUnstructuredGrid()
        aTetraGrid.Allocate(1, 1)
        aTetraGrid.InsertNextCell(aTetra.GetCellType(), aTetra.GetPointIds())
        aTetraGrid.SetPoints(tetraPoints)

        aTetraCopy = vtk.vtkUnstructuredGrid()
        aTetraCopy.ShallowCopy(aTetraGrid)

        aTetraMapper = vtk.vtkDataSetMapper()
        aTetraMapper.SetInputData(aTetraCopy)

        aTetraActor = vtk.vtkActor()
        aTetraActor.SetMapper(aTetraMapper)
        aTetraActor.AddPosition(4, 0, 0)
        aTetraActor.GetProperty().BackfaceCullingOn()

        # Wedge

        wedgePoints = vtk.vtkPoints()
        wedgePoints.SetNumberOfPoints(6)
        wedgePoints.InsertPoint(0, 0, 1, 0)
        wedgePoints.InsertPoint(1, 0, 0, 0)
        wedgePoints.InsertPoint(2, 0, .5, .5)
        wedgePoints.InsertPoint(3, 1, 1, 0)
        wedgePoints.InsertPoint(4, 1, 0, 0)
        wedgePoints.InsertPoint(5, 1, .5, .5)

        aWedge = vtk.vtkWedge()
        aWedge.GetPointIds().SetId(0, 0)
        aWedge.GetPointIds().SetId(1, 1)
        aWedge.GetPointIds().SetId(2, 2)
        aWedge.GetPointIds().SetId(3, 3)
        aWedge.GetPointIds().SetId(4, 4)
        aWedge.GetPointIds().SetId(5, 5)

        bWedge = aWedge.NewInstance()
        bWedge.DeepCopy(aWedge)

        aWedgeGrid = vtk.vtkUnstructuredGrid()
        aWedgeGrid.Allocate(1, 1)
        aWedgeGrid.InsertNextCell(aWedge.GetCellType(), aWedge.GetPointIds())
        aWedgeGrid.SetPoints(wedgePoints)

        aWedgeCopy = vtk.vtkUnstructuredGrid()
        aWedgeCopy.DeepCopy(aWedgeGrid)

        aWedgeMapper = vtk.vtkDataSetMapper()
        aWedgeMapper.SetInputData(aWedgeCopy)

        aWedgeActor = vtk.vtkActor()
        aWedgeActor.SetMapper(aWedgeMapper)
        aWedgeActor.AddPosition(6, 0, 0)
        aWedgeActor.GetProperty().BackfaceCullingOn()

        # Pyramid

        pyramidPoints = vtk.vtkPoints()
        pyramidPoints.SetNumberOfPoints(5)
        pyramidPoints.InsertPoint(0, 0, 0, 0)
        pyramidPoints.InsertPoint(1, 1, 0, 0)
        pyramidPoints.InsertPoint(2, 1, 1, 0)
        pyramidPoints.InsertPoint(3, 0, 1, 0)
        pyramidPoints.InsertPoint(4, .5, .5, 1)

        aPyramid = vtk.vtkPyramid()
        aPyramid.GetPointIds().SetId(0, 0)
        aPyramid.GetPointIds().SetId(1, 1)
        aPyramid.GetPointIds().SetId(2, 2)
        aPyramid.GetPointIds().SetId(3, 3)
        aPyramid.GetPointIds().SetId(4, 4)

        bPyramid = aPyramid.NewInstance()
        bPyramid.DeepCopy(aPyramid)

        aPyramidGrid = vtk.vtkUnstructuredGrid()
        aPyramidGrid.Allocate(1, 1)
        aPyramidGrid.InsertNextCell(aPyramid.GetCellType(),
                                    aPyramid.GetPointIds())
        aPyramidGrid.SetPoints(pyramidPoints)

        aPyramidMapper = vtk.vtkDataSetMapper()
        aPyramidMapper.SetInputData(aPyramidGrid)

        aPyramidActor = vtk.vtkActor()
        aPyramidActor.SetMapper(aPyramidMapper)
        aPyramidActor.AddPosition(8, 0, 0)
        aPyramidActor.GetProperty().BackfaceCullingOn()

        # Pixel

        pixelPoints = vtk.vtkPoints()
        pixelPoints.SetNumberOfPoints(4)
        pixelPoints.InsertPoint(0, 0, 0, 0)
        pixelPoints.InsertPoint(1, 1, 0, 0)
        pixelPoints.InsertPoint(2, 0, 1, 0)
        pixelPoints.InsertPoint(3, 1, 1, 0)

        aPixel = vtk.vtkPixel()
        aPixel.GetPointIds().SetId(0, 0)
        aPixel.GetPointIds().SetId(1, 1)
        aPixel.GetPointIds().SetId(2, 2)
        aPixel.GetPointIds().SetId(3, 3)

        bPixel = aPixel.NewInstance()
        bPixel.DeepCopy(aPixel)

        aPixelGrid = vtk.vtkUnstructuredGrid()
        aPixelGrid.Allocate(1, 1)
        aPixelGrid.InsertNextCell(aPixel.GetCellType(), aPixel.GetPointIds())
        aPixelGrid.SetPoints(pixelPoints)

        aPixelMapper = vtk.vtkDataSetMapper()
        aPixelMapper.SetInputData(aPixelGrid)

        aPixelActor = vtk.vtkActor()
        aPixelActor.SetMapper(aPixelMapper)
        aPixelActor.AddPosition(0, 0, 2)
        aPixelActor.GetProperty().BackfaceCullingOn()

        # Quad

        quadPoints = vtk.vtkPoints()
        quadPoints.SetNumberOfPoints(4)
        quadPoints.InsertPoint(0, 0, 0, 0)
        quadPoints.InsertPoint(1, 1, 0, 0)
        quadPoints.InsertPoint(2, 1, 1, 0)
        quadPoints.InsertPoint(3, 0, 1, 0)

        aQuad = vtk.vtkQuad()
        aQuad.GetPointIds().SetId(0, 0)
        aQuad.GetPointIds().SetId(1, 1)
        aQuad.GetPointIds().SetId(2, 2)
        aQuad.GetPointIds().SetId(3, 3)

        bQuad = aQuad.NewInstance()
        bQuad.DeepCopy(aQuad)

        aQuadGrid = vtk.vtkUnstructuredGrid()
        aQuadGrid.Allocate(1, 1)
        aQuadGrid.InsertNextCell(aQuad.GetCellType(), aQuad.GetPointIds())
        aQuadGrid.SetPoints(quadPoints)

        aQuadMapper = vtk.vtkDataSetMapper()
        aQuadMapper.SetInputData(aQuadGrid)

        aQuadActor = vtk.vtkActor()
        aQuadActor.SetMapper(aQuadMapper)
        aQuadActor.AddPosition(2, 0, 2)
        aQuadActor.GetProperty().BackfaceCullingOn()

        # Triangle

        trianglePoints = vtk.vtkPoints()
        trianglePoints.SetNumberOfPoints(3)
        trianglePoints.InsertPoint(0, 0, 0, 0)
        trianglePoints.InsertPoint(1, 1, 0, 0)
        trianglePoints.InsertPoint(2, .5, .5, 0)

        triangleTCoords = vtk.vtkFloatArray()
        triangleTCoords.SetNumberOfComponents(2)
        triangleTCoords.SetNumberOfTuples(3)
        triangleTCoords.InsertTuple2(0, 1, 1)
        triangleTCoords.InsertTuple2(1, 2, 2)
        triangleTCoords.InsertTuple2(2, 3, 3)

        aTriangle = vtk.vtkTriangle()
        aTriangle.GetPointIds().SetId(0, 0)
        aTriangle.GetPointIds().SetId(1, 1)
        aTriangle.GetPointIds().SetId(2, 2)

        bTriangle = aTriangle.NewInstance()
        bTriangle.DeepCopy(aTriangle)

        aTriangleGrid = vtk.vtkUnstructuredGrid()
        aTriangleGrid.Allocate(1, 1)
        aTriangleGrid.InsertNextCell(aTriangle.GetCellType(),
                                     aTriangle.GetPointIds())
        aTriangleGrid.SetPoints(trianglePoints)
        aTriangleGrid.GetPointData().SetTCoords(triangleTCoords)

        aTriangleMapper = vtk.vtkDataSetMapper()
        aTriangleMapper.SetInputData(aTriangleGrid)

        aTriangleActor = vtk.vtkActor()
        aTriangleActor.SetMapper(aTriangleMapper)
        aTriangleActor.AddPosition(4, 0, 2)
        aTriangleActor.GetProperty().BackfaceCullingOn()

        # Polygon

        polygonPoints = vtk.vtkPoints()
        polygonPoints.SetNumberOfPoints(4)
        polygonPoints.InsertPoint(0, 0, 0, 0)
        polygonPoints.InsertPoint(1, 1, 0, 0)
        polygonPoints.InsertPoint(2, 1, 1, 0)
        polygonPoints.InsertPoint(3, 0, 1, 0)

        aPolygon = vtk.vtkPolygon()
        aPolygon.GetPointIds().SetNumberOfIds(4)
        aPolygon.GetPointIds().SetId(0, 0)
        aPolygon.GetPointIds().SetId(1, 1)
        aPolygon.GetPointIds().SetId(2, 2)
        aPolygon.GetPointIds().SetId(3, 3)

        bPolygon = aPolygon.NewInstance()
        bPolygon.DeepCopy(aPolygon)

        aPolygonGrid = vtk.vtkUnstructuredGrid()
        aPolygonGrid.Allocate(1, 1)
        aPolygonGrid.InsertNextCell(aPolygon.GetCellType(),
                                    aPolygon.GetPointIds())
        aPolygonGrid.SetPoints(polygonPoints)

        aPolygonMapper = vtk.vtkDataSetMapper()
        aPolygonMapper.SetInputData(aPolygonGrid)

        aPolygonActor = vtk.vtkActor()
        aPolygonActor.SetMapper(aPolygonMapper)
        aPolygonActor.AddPosition(6, 0, 2)
        aPolygonActor.GetProperty().BackfaceCullingOn()

        # Triangle Strip

        triangleStripPoints = vtk.vtkPoints()
        triangleStripPoints.SetNumberOfPoints(5)
        triangleStripPoints.InsertPoint(0, 0, 1, 0)
        triangleStripPoints.InsertPoint(1, 0, 0, 0)
        triangleStripPoints.InsertPoint(2, 1, 1, 0)
        triangleStripPoints.InsertPoint(3, 1, 0, 0)
        triangleStripPoints.InsertPoint(4, 2, 1, 0)

        triangleStripTCoords = vtk.vtkFloatArray()
        triangleStripTCoords.SetNumberOfComponents(2)
        triangleStripTCoords.SetNumberOfTuples(3)
        triangleStripTCoords.InsertTuple2(0, 1, 1)
        triangleStripTCoords.InsertTuple2(1, 2, 2)
        triangleStripTCoords.InsertTuple2(2, 3, 3)
        triangleStripTCoords.InsertTuple2(3, 4, 4)
        triangleStripTCoords.InsertTuple2(4, 5, 5)

        aTriangleStrip = vtk.vtkTriangleStrip()
        aTriangleStrip.GetPointIds().SetNumberOfIds(5)
        aTriangleStrip.GetPointIds().SetId(0, 0)
        aTriangleStrip.GetPointIds().SetId(1, 1)
        aTriangleStrip.GetPointIds().SetId(2, 2)
        aTriangleStrip.GetPointIds().SetId(3, 3)
        aTriangleStrip.GetPointIds().SetId(4, 4)

        bTriangleStrip = aTriangleStrip.NewInstance()
        bTriangleStrip.DeepCopy(aTriangleStrip)

        aTriangleStripGrid = vtk.vtkUnstructuredGrid()
        aTriangleStripGrid.Allocate(1, 1)
        aTriangleStripGrid.InsertNextCell(aTriangleStrip.GetCellType(),
                                          aTriangleStrip.GetPointIds())
        aTriangleStripGrid.SetPoints(triangleStripPoints)
        aTriangleStripGrid.GetPointData().SetTCoords(triangleStripTCoords)

        aTriangleStripMapper = vtk.vtkDataSetMapper()
        aTriangleStripMapper.SetInputData(aTriangleStripGrid)

        aTriangleStripActor = vtk.vtkActor()
        aTriangleStripActor.SetMapper(aTriangleStripMapper)
        aTriangleStripActor.AddPosition(8, 0, 2)
        aTriangleStripActor.GetProperty().BackfaceCullingOn()

        # Line

        linePoints = vtk.vtkPoints()
        linePoints.SetNumberOfPoints(2)
        linePoints.InsertPoint(0, 0, 0, 0)
        linePoints.InsertPoint(1, 1, 1, 0)

        aLine = vtk.vtkLine()
        aLine.GetPointIds().SetId(0, 0)
        aLine.GetPointIds().SetId(1, 1)

        bLine = aLine.NewInstance()
        bLine.DeepCopy(aLine)

        aLineGrid = vtk.vtkUnstructuredGrid()
        aLineGrid.Allocate(1, 1)
        aLineGrid.InsertNextCell(aLine.GetCellType(), aLine.GetPointIds())
        aLineGrid.SetPoints(linePoints)

        aLineMapper = vtk.vtkDataSetMapper()
        aLineMapper.SetInputData(aLineGrid)

        aLineActor = vtk.vtkActor()
        aLineActor.SetMapper(aLineMapper)
        aLineActor.AddPosition(0, 0, 4)
        aLineActor.GetProperty().BackfaceCullingOn()

        # Poly line

        polyLinePoints = vtk.vtkPoints()
        polyLinePoints.SetNumberOfPoints(3)
        polyLinePoints.InsertPoint(0, 0, 0, 0)
        polyLinePoints.InsertPoint(1, 1, 1, 0)
        polyLinePoints.InsertPoint(2, 1, 0, 0)

        aPolyLine = vtk.vtkPolyLine()
        aPolyLine.GetPointIds().SetNumberOfIds(3)
        aPolyLine.GetPointIds().SetId(0, 0)
        aPolyLine.GetPointIds().SetId(1, 1)
        aPolyLine.GetPointIds().SetId(2, 2)

        bPolyLine = aPolyLine.NewInstance()
        bPolyLine.DeepCopy(aPolyLine)

        aPolyLineGrid = vtk.vtkUnstructuredGrid()
        aPolyLineGrid.Allocate(1, 1)
        aPolyLineGrid.InsertNextCell(aPolyLine.GetCellType(),
                                     aPolyLine.GetPointIds())
        aPolyLineGrid.SetPoints(polyLinePoints)

        aPolyLineMapper = vtk.vtkDataSetMapper()
        aPolyLineMapper.SetInputData(aPolyLineGrid)

        aPolyLineActor = vtk.vtkActor()
        aPolyLineActor.SetMapper(aPolyLineMapper)
        aPolyLineActor.AddPosition(2, 0, 4)
        aPolyLineActor.GetProperty().BackfaceCullingOn()

        # Vertex

        vertexPoints = vtk.vtkPoints()
        vertexPoints.SetNumberOfPoints(1)
        vertexPoints.InsertPoint(0, 0, 0, 0)

        aVertex = vtk.vtkVertex()
        aVertex.GetPointIds().SetId(0, 0)

        bVertex = aVertex.NewInstance()
        bVertex.DeepCopy(aVertex)

        aVertexGrid = vtk.vtkUnstructuredGrid()
        aVertexGrid.Allocate(1, 1)
        aVertexGrid.InsertNextCell(aVertex.GetCellType(),
                                   aVertex.GetPointIds())
        aVertexGrid.SetPoints(vertexPoints)

        aVertexMapper = vtk.vtkDataSetMapper()
        aVertexMapper.SetInputData(aVertexGrid)

        aVertexActor = vtk.vtkActor()
        aVertexActor.SetMapper(aVertexMapper)
        aVertexActor.AddPosition(0, 0, 6)
        aVertexActor.GetProperty().BackfaceCullingOn()

        # Poly Vertex

        polyVertexPoints = vtk.vtkPoints()
        polyVertexPoints.SetNumberOfPoints(3)
        polyVertexPoints.InsertPoint(0, 0, 0, 0)
        polyVertexPoints.InsertPoint(1, 1, 0, 0)
        polyVertexPoints.InsertPoint(2, 1, 1, 0)

        aPolyVertex = vtk.vtkPolyVertex()
        aPolyVertex.GetPointIds().SetNumberOfIds(3)
        aPolyVertex.GetPointIds().SetId(0, 0)
        aPolyVertex.GetPointIds().SetId(1, 1)
        aPolyVertex.GetPointIds().SetId(2, 2)

        bPolyVertex = aPolyVertex.NewInstance()
        bPolyVertex.DeepCopy(aPolyVertex)

        aPolyVertexGrid = vtk.vtkUnstructuredGrid()
        aPolyVertexGrid.Allocate(1, 1)
        aPolyVertexGrid.InsertNextCell(aPolyVertex.GetCellType(),
                                       aPolyVertex.GetPointIds())
        aPolyVertexGrid.SetPoints(polyVertexPoints)

        aPolyVertexMapper = vtk.vtkDataSetMapper()
        aPolyVertexMapper.SetInputData(aPolyVertexGrid)

        aPolyVertexActor = vtk.vtkActor()
        aPolyVertexActor.SetMapper(aPolyVertexMapper)
        aPolyVertexActor.AddPosition(2, 0, 6)
        aPolyVertexActor.GetProperty().BackfaceCullingOn()

        # Pentagonal prism

        pentaPoints = vtk.vtkPoints()
        pentaPoints.SetNumberOfPoints(10)
        pentaPoints.InsertPoint(0, 0.25, 0.0, 0.0)
        pentaPoints.InsertPoint(1, 0.75, 0.0, 0.0)
        pentaPoints.InsertPoint(2, 1.0, 0.5, 0.0)
        pentaPoints.InsertPoint(3, 0.5, 1.0, 0.0)
        pentaPoints.InsertPoint(4, 0.0, 0.5, 0.0)
        pentaPoints.InsertPoint(5, 0.25, 0.0, 1.0)
        pentaPoints.InsertPoint(6, 0.75, 0.0, 1.0)
        pentaPoints.InsertPoint(7, 1.0, 0.5, 1.0)
        pentaPoints.InsertPoint(8, 0.5, 1.0, 1.0)
        pentaPoints.InsertPoint(9, 0.0, 0.5, 1.0)

        aPenta = vtk.vtkPentagonalPrism()
        aPenta.GetPointIds().SetId(0, 0)
        aPenta.GetPointIds().SetId(1, 1)
        aPenta.GetPointIds().SetId(2, 2)
        aPenta.GetPointIds().SetId(3, 3)
        aPenta.GetPointIds().SetId(4, 4)
        aPenta.GetPointIds().SetId(5, 5)
        aPenta.GetPointIds().SetId(6, 6)
        aPenta.GetPointIds().SetId(7, 7)
        aPenta.GetPointIds().SetId(8, 8)
        aPenta.GetPointIds().SetId(9, 9)

        bPenta = aPenta.NewInstance()
        bPenta.DeepCopy(aPenta)

        aPentaGrid = vtk.vtkUnstructuredGrid()
        aPentaGrid.Allocate(1, 1)
        aPentaGrid.InsertNextCell(aPenta.GetCellType(), aPenta.GetPointIds())
        aPentaGrid.SetPoints(pentaPoints)

        aPentaCopy = vtk.vtkUnstructuredGrid()
        aPentaCopy.DeepCopy(aPentaGrid)

        aPentaMapper = vtk.vtkDataSetMapper()
        aPentaMapper.SetInputData(aPentaCopy)

        aPentaActor = vtk.vtkActor()
        aPentaActor.SetMapper(aPentaMapper)
        aPentaActor.AddPosition(10, 0, 0)
        aPentaActor.GetProperty().BackfaceCullingOn()

        # Hexagonal prism

        hexaPoints = vtk.vtkPoints()
        hexaPoints.SetNumberOfPoints(12)
        hexaPoints.InsertPoint(0, 0.0, 0.0, 0.0)
        hexaPoints.InsertPoint(1, 0.5, 0.0, 0.0)
        hexaPoints.InsertPoint(2, 1.0, 0.5, 0.0)
        hexaPoints.InsertPoint(3, 1.0, 1.0, 0.0)
        hexaPoints.InsertPoint(4, 0.5, 1.0, 0.0)
        hexaPoints.InsertPoint(5, 0.0, 0.5, 0.0)
        hexaPoints.InsertPoint(6, 0.0, 0.0, 1.0)
        hexaPoints.InsertPoint(7, 0.5, 0.0, 1.0)
        hexaPoints.InsertPoint(8, 1.0, 0.5, 1.0)
        hexaPoints.InsertPoint(9, 1.0, 1.0, 1.0)
        hexaPoints.InsertPoint(10, 0.5, 1.0, 1.0)
        hexaPoints.InsertPoint(11, 0.0, 0.5, 1.0)

        aHexa = vtk.vtkHexagonalPrism()
        aHexa.GetPointIds().SetId(0, 0)
        aHexa.GetPointIds().SetId(1, 1)
        aHexa.GetPointIds().SetId(2, 2)
        aHexa.GetPointIds().SetId(3, 3)
        aHexa.GetPointIds().SetId(4, 4)
        aHexa.GetPointIds().SetId(5, 5)
        aHexa.GetPointIds().SetId(6, 6)
        aHexa.GetPointIds().SetId(7, 7)
        aHexa.GetPointIds().SetId(8, 8)
        aHexa.GetPointIds().SetId(9, 9)
        aHexa.GetPointIds().SetId(10, 10)
        aHexa.GetPointIds().SetId(11, 11)

        bHexa = aHexa.NewInstance()
        bHexa.DeepCopy(aHexa)

        aHexaGrid = vtk.vtkUnstructuredGrid()
        aHexaGrid.Allocate(1, 1)
        aHexaGrid.InsertNextCell(aHexa.GetCellType(), aHexa.GetPointIds())
        aHexaGrid.SetPoints(hexaPoints)

        aHexaCopy = vtk.vtkUnstructuredGrid()
        aHexaCopy.DeepCopy(aHexaGrid)

        aHexaMapper = vtk.vtkDataSetMapper()
        aHexaMapper.SetInputData(aHexaCopy)

        aHexaActor = vtk.vtkActor()
        aHexaActor.SetMapper(aHexaMapper)
        aHexaActor.AddPosition(12, 0, 0)
        aHexaActor.GetProperty().BackfaceCullingOn()

        # RIB property
        if hasattr(vtk, 'vtkRIBProperty'):
            aRIBProperty = vtk.vtkRIBProperty()
            aRIBProperty.SetVariable("Km", "float")
            aRIBProperty.SetSurfaceShader("LGVeinedmarble")
            aRIBProperty.SetVariable("veinfreq", "float")
            aRIBProperty.AddVariable("warpfreq", "float")
            aRIBProperty.AddVariable("veincolor", "color")
            aRIBProperty.AddSurfaceShaderParameter("veinfreq", " 2")
            aRIBProperty.AddSurfaceShaderParameter("veincolor",
                                                   "1.0000 1.0000 0.9412")
            bRIBProperty = vtk.vtkRIBProperty()
            bRIBProperty.SetVariable("Km", "float")
            bRIBProperty.SetSurfaceShaderParameter("Km", "1.0")
            bRIBProperty.SetDisplacementShader("dented")
            bRIBProperty.SetSurfaceShader("plastic")
        aProperty = vtk.vtkProperty()
        bProperty = vtk.vtkProperty()

        aTriangleActor.SetProperty(aProperty)
        aTriangleStripActor.SetProperty(bProperty)

        ren.SetBackground(.1, .2, .4)

        ren.AddActor(aVoxelActor)
        aVoxelActor.GetProperty().SetDiffuseColor(1, 0, 0)
        ren.AddActor(aHexahedronActor)
        aHexahedronActor.GetProperty().SetDiffuseColor(1, 1, 0)
        ren.AddActor(aTetraActor)
        aTetraActor.GetProperty().SetDiffuseColor(0, 1, 0)
        ren.AddActor(aWedgeActor)
        aWedgeActor.GetProperty().SetDiffuseColor(0, 1, 1)
        ren.AddActor(aPyramidActor)
        aPyramidActor.GetProperty().SetDiffuseColor(1, 0, 1)
        ren.AddActor(aPixelActor)
        aPixelActor.GetProperty().SetDiffuseColor(0, 1, 1)
        ren.AddActor(aQuadActor)
        aQuadActor.GetProperty().SetDiffuseColor(1, 0, 1)
        ren.AddActor(aTriangleActor)
        aTriangleActor.GetProperty().SetDiffuseColor(.3, 1, .5)
        ren.AddActor(aPolygonActor)
        aPolygonActor.GetProperty().SetDiffuseColor(1, .4, .5)
        ren.AddActor(aTriangleStripActor)
        aTriangleStripActor.GetProperty().SetDiffuseColor(.3, .7, 1)
        ren.AddActor(aLineActor)
        aLineActor.GetProperty().SetDiffuseColor(.2, 1, 1)
        ren.AddActor(aPolyLineActor)
        aPolyLineActor.GetProperty().SetDiffuseColor(1, 1, 1)
        ren.AddActor(aVertexActor)
        aVertexActor.GetProperty().SetDiffuseColor(1, 1, 1)
        ren.AddActor(aPolyVertexActor)
        aPolyVertexActor.GetProperty().SetDiffuseColor(1, 1, 1)
        ren.AddActor(aPentaActor)
        aPentaActor.GetProperty().SetDiffuseColor(.2, .4, .7)
        ren.AddActor(aHexaActor)
        aHexaActor.GetProperty().SetDiffuseColor(.7, .5, 1)

        if hasattr(vtk, 'vtkRIBLight'):
            aRIBLight = vtk.vtkRIBLight()
            aRIBLight.SetIntensity(0.7)

        ren.AddLight(aRIBLight)
        aLight = vtk.vtkLight()

        aLight.PositionalOn()
        aLight.SetConeAngle(10.0)
        aLight.SetIntensity(0.7)
        ren.AddLight(aLight)

        ren.ResetCamera()
        ren.GetActiveCamera().Azimuth(30)
        ren.GetActiveCamera().Elevation(20)
        ren.GetActiveCamera().Dolly(2.8)
        ren.ResetCameraClippingRange()

        dir = VTK_TEMP_DIR

        atext = vtk.vtkTexture()
        pnmReader = vtk.vtkBMPReader()
        pnmReader.SetFileName(VTK_DATA_ROOT + "/Data/masonry.bmp")
        atext.SetInputConnection(pnmReader.GetOutputPort())
        atext.InterpolateOff()
        aTriangleActor.SetTexture(atext)

        aRIBLight.SetFocalPoint(ren.GetActiveCamera().GetFocalPoint())
        aRIBLight.SetPosition(ren.GetActiveCamera().GetPosition())
        aLight.SetFocalPoint(ren.GetActiveCamera().GetFocalPoint())
        aLight.SetPosition(ren.GetActiveCamera().GetPosition())

        # bascially have IO/Export ?
        if hasattr(vtk, 'vtkRIBExporter'):
            rib = vtk.vtkRIBExporter()
            rib.SetInput(renWin)
            rib.SetFilePrefix(dir + '/cells')
            rib.SetTexturePrefix(dir + '/cells')
            rib.Write()

            iv = vtk.vtkIVExporter()
            iv.SetInput(renWin)
            iv.SetFileName(dir + "/cells.iv")
            iv.Write()
            os.remove(dir + '/cells.iv')

            obj = vtk.vtkOBJExporter()
            obj.SetInput(renWin)
            obj.SetFilePrefix(dir + "/cells")
            obj.Write()
            os.remove(dir + '/cells.obj')
            os.remove(dir + '/cells.mtl')

            vrml = vtk.vtkVRMLExporter()
            vrml.SetInput(renWin)
            #vrml.SetStartWrite(vrml.SetFileName(dir + "/cells.wrl"))
            #vrml.SetEndWrite(vrml.SetFileName("/a/acells.wrl"))
            vrml.SetFileName(dir + "/cells.wrl")
            vrml.SetSpeed(5.5)
            vrml.Write()
            os.remove(dir + '/cells.wrl')

            oogl = vtk.vtkOOGLExporter()
            oogl.SetInput(renWin)
            oogl.SetFileName(dir + "/cells.oogl")
            oogl.Write()
            os.remove(dir + '/cells.oogl')

        # the UnRegister calls are because make object is the same as New,
        # and causes memory leaks. (Python does not treat NewInstance the same as New).
        def DeleteCopies():
            bVoxel.UnRegister(None)
            bHexahedron.UnRegister(None)
            bTetra.UnRegister(None)
            bWedge.UnRegister(None)
            bPyramid.UnRegister(None)
            bPixel.UnRegister(None)
            bQuad.UnRegister(None)
            bTriangle.UnRegister(None)
            bPolygon.UnRegister(None)
            bTriangleStrip.UnRegister(None)
            bLine.UnRegister(None)
            bPolyLine.UnRegister(None)
            bVertex.UnRegister(None)
            bPolyVertex.UnRegister(None)
            bPenta.UnRegister(None)
            bHexa.UnRegister(None)

        DeleteCopies()

        # render and interact with data

        renWin.Render()

        img_file = "cells.png"
        vtk.test.Testing.compareImage(
            iRen.GetRenderWindow(), vtk.test.Testing.getAbsImagePath(img_file))
        vtk.test.Testing.interact()
Beispiel #10
0
aPyramidGrid.InsertNextCell(aPyramid.GetCellType(),aPyramid.GetPointIds())
aPyramidGrid.SetPoints(pyramidPoints)
aPyramidMapper = vtk.vtkDataSetMapper()
aPyramidMapper.SetInputData(aPyramidGrid)
aPyramidActor = vtk.vtkActor()
aPyramidActor.SetMapper(aPyramidMapper)
aPyramidActor.AddPosition(8,0,0)
aPyramidActor.GetProperty().BackfaceCullingOn()
# Pixel
pixelPoints = vtk.vtkPoints()
pixelPoints.SetNumberOfPoints(4)
pixelPoints.InsertPoint(0,0,0,0)
pixelPoints.InsertPoint(1,1,0,0)
pixelPoints.InsertPoint(2,0,1,0)
pixelPoints.InsertPoint(3,1,1,0)
aPixel = vtk.vtkPixel()
aPixel.GetPointIds().SetId(0,0)
aPixel.GetPointIds().SetId(1,1)
aPixel.GetPointIds().SetId(2,2)
aPixel.GetPointIds().SetId(3,3)
aPixelGrid = vtk.vtkUnstructuredGrid()
aPixelGrid.Allocate(1,1)
aPixelGrid.InsertNextCell(aPixel.GetCellType(),aPixel.GetPointIds())
aPixelGrid.SetPoints(pixelPoints)
aPixelMapper = vtk.vtkDataSetMapper()
aPixelMapper.SetInputData(aPixelGrid)
aPixelActor = vtk.vtkActor()
aPixelActor.SetMapper(aPixelMapper)
aPixelActor.AddPosition(0,0,2)
aPixelActor.GetProperty().BackfaceCullingOn()
# Quad
Beispiel #11
0
    def testCells(self):

        # Demonstrates all cell types
        #
        # NOTE: the use of NewInstance/DeepCopy is included to increase
        # regression coverage.  It is not required in most applications.

        ren = vtk.vtkRenderer()
        # turn off all cullers
        ren.GetCullers().RemoveAllItems()

        renWin = vtk.vtkRenderWindow()
        renWin.AddRenderer(ren)
        renWin.SetSize(300, 150)
        iRen = vtk.vtkRenderWindowInteractor()
        iRen.SetRenderWindow(renWin)

        # create a scene with one of each cell type

        # Voxel

        voxelPoints = vtk.vtkPoints()
        voxelPoints.SetNumberOfPoints(8)
        voxelPoints.InsertPoint(0, 0, 0, 0)
        voxelPoints.InsertPoint(1, 1, 0, 0)
        voxelPoints.InsertPoint(2, 0, 1, 0)
        voxelPoints.InsertPoint(3, 1, 1, 0)
        voxelPoints.InsertPoint(4, 0, 0, 1)
        voxelPoints.InsertPoint(5, 1, 0, 1)
        voxelPoints.InsertPoint(6, 0, 1, 1)
        voxelPoints.InsertPoint(7, 1, 1, 1)

        aVoxel = vtk.vtkVoxel()
        aVoxel.GetPointIds().SetId(0, 0)
        aVoxel.GetPointIds().SetId(1, 1)
        aVoxel.GetPointIds().SetId(2, 2)
        aVoxel.GetPointIds().SetId(3, 3)
        aVoxel.GetPointIds().SetId(4, 4)
        aVoxel.GetPointIds().SetId(5, 5)
        aVoxel.GetPointIds().SetId(6, 6)
        aVoxel.GetPointIds().SetId(7, 7)

        bVoxel = aVoxel.NewInstance()
        bVoxel.DeepCopy(aVoxel)

        aVoxelGrid = vtk.vtkUnstructuredGrid()
        aVoxelGrid.Allocate(1, 1)
        aVoxelGrid.InsertNextCell(aVoxel.GetCellType(), aVoxel.GetPointIds())
        aVoxelGrid.SetPoints(voxelPoints)

        aVoxelMapper = vtk.vtkDataSetMapper()
        aVoxelMapper.SetInputData(aVoxelGrid)

        aVoxelActor = vtk.vtkActor()
        aVoxelActor.SetMapper(aVoxelMapper)
        aVoxelActor.GetProperty().BackfaceCullingOn()

        # Hexahedron

        hexahedronPoints = vtk.vtkPoints()
        hexahedronPoints.SetNumberOfPoints(8)
        hexahedronPoints.InsertPoint(0, 0, 0, 0)
        hexahedronPoints.InsertPoint(1, 1, 0, 0)
        hexahedronPoints.InsertPoint(2, 1, 1, 0)
        hexahedronPoints.InsertPoint(3, 0, 1, 0)
        hexahedronPoints.InsertPoint(4, 0, 0, 1)
        hexahedronPoints.InsertPoint(5, 1, 0, 1)
        hexahedronPoints.InsertPoint(6, 1, 1, 1)
        hexahedronPoints.InsertPoint(7, 0, 1, 1)

        aHexahedron = vtk.vtkHexahedron()
        aHexahedron.GetPointIds().SetId(0, 0)
        aHexahedron.GetPointIds().SetId(1, 1)
        aHexahedron.GetPointIds().SetId(2, 2)
        aHexahedron.GetPointIds().SetId(3, 3)
        aHexahedron.GetPointIds().SetId(4, 4)
        aHexahedron.GetPointIds().SetId(5, 5)
        aHexahedron.GetPointIds().SetId(6, 6)
        aHexahedron.GetPointIds().SetId(7, 7)

        bHexahedron = aHexahedron.NewInstance()
        bHexahedron.DeepCopy(aHexahedron)

        aHexahedronGrid = vtk.vtkUnstructuredGrid()
        aHexahedronGrid.Allocate(1, 1)
        aHexahedronGrid.InsertNextCell(aHexahedron.GetCellType(), aHexahedron.GetPointIds())
        aHexahedronGrid.SetPoints(hexahedronPoints)

        aHexahedronMapper = vtk.vtkDataSetMapper()
        aHexahedronMapper.SetInputData(aHexahedronGrid)

        aHexahedronActor = vtk.vtkActor()
        aHexahedronActor.SetMapper(aHexahedronMapper)
        aHexahedronActor.AddPosition(2, 0, 0)
        aHexahedronActor.GetProperty().BackfaceCullingOn()

        # Tetra

        tetraPoints = vtk.vtkPoints()
        tetraPoints.SetNumberOfPoints(4)
        tetraPoints.InsertPoint(0, 0, 0, 0)
        tetraPoints.InsertPoint(1, 1, 0, 0)
        tetraPoints.InsertPoint(2, 0.5, 1, 0)
        tetraPoints.InsertPoint(3, 0.5, 0.5, 1)

        aTetra = vtk.vtkTetra()
        aTetra.GetPointIds().SetId(0, 0)
        aTetra.GetPointIds().SetId(1, 1)
        aTetra.GetPointIds().SetId(2, 2)
        aTetra.GetPointIds().SetId(3, 3)

        bTetra = aTetra.NewInstance()
        bTetra.DeepCopy(aTetra)

        aTetraGrid = vtk.vtkUnstructuredGrid()
        aTetraGrid.Allocate(1, 1)
        aTetraGrid.InsertNextCell(aTetra.GetCellType(), aTetra.GetPointIds())
        aTetraGrid.SetPoints(tetraPoints)

        aTetraCopy = vtk.vtkUnstructuredGrid()
        aTetraCopy.ShallowCopy(aTetraGrid)

        aTetraMapper = vtk.vtkDataSetMapper()
        aTetraMapper.SetInputData(aTetraCopy)

        aTetraActor = vtk.vtkActor()
        aTetraActor.SetMapper(aTetraMapper)
        aTetraActor.AddPosition(4, 0, 0)
        aTetraActor.GetProperty().BackfaceCullingOn()

        # Wedge

        wedgePoints = vtk.vtkPoints()
        wedgePoints.SetNumberOfPoints(6)
        wedgePoints.InsertPoint(0, 0, 1, 0)
        wedgePoints.InsertPoint(1, 0, 0, 0)
        wedgePoints.InsertPoint(2, 0, 0.5, 0.5)
        wedgePoints.InsertPoint(3, 1, 1, 0)
        wedgePoints.InsertPoint(4, 1, 0, 0)
        wedgePoints.InsertPoint(5, 1, 0.5, 0.5)

        aWedge = vtk.vtkWedge()
        aWedge.GetPointIds().SetId(0, 0)
        aWedge.GetPointIds().SetId(1, 1)
        aWedge.GetPointIds().SetId(2, 2)
        aWedge.GetPointIds().SetId(3, 3)
        aWedge.GetPointIds().SetId(4, 4)
        aWedge.GetPointIds().SetId(5, 5)

        bWedge = aWedge.NewInstance()
        bWedge.DeepCopy(aWedge)

        aWedgeGrid = vtk.vtkUnstructuredGrid()
        aWedgeGrid.Allocate(1, 1)
        aWedgeGrid.InsertNextCell(aWedge.GetCellType(), aWedge.GetPointIds())
        aWedgeGrid.SetPoints(wedgePoints)

        aWedgeCopy = vtk.vtkUnstructuredGrid()
        aWedgeCopy.DeepCopy(aWedgeGrid)

        aWedgeMapper = vtk.vtkDataSetMapper()
        aWedgeMapper.SetInputData(aWedgeCopy)

        aWedgeActor = vtk.vtkActor()
        aWedgeActor.SetMapper(aWedgeMapper)
        aWedgeActor.AddPosition(6, 0, 0)
        aWedgeActor.GetProperty().BackfaceCullingOn()

        # Pyramid

        pyramidPoints = vtk.vtkPoints()
        pyramidPoints.SetNumberOfPoints(5)
        pyramidPoints.InsertPoint(0, 0, 0, 0)
        pyramidPoints.InsertPoint(1, 1, 0, 0)
        pyramidPoints.InsertPoint(2, 1, 1, 0)
        pyramidPoints.InsertPoint(3, 0, 1, 0)
        pyramidPoints.InsertPoint(4, 0.5, 0.5, 1)

        aPyramid = vtk.vtkPyramid()
        aPyramid.GetPointIds().SetId(0, 0)
        aPyramid.GetPointIds().SetId(1, 1)
        aPyramid.GetPointIds().SetId(2, 2)
        aPyramid.GetPointIds().SetId(3, 3)
        aPyramid.GetPointIds().SetId(4, 4)

        bPyramid = aPyramid.NewInstance()
        bPyramid.DeepCopy(aPyramid)

        aPyramidGrid = vtk.vtkUnstructuredGrid()
        aPyramidGrid.Allocate(1, 1)
        aPyramidGrid.InsertNextCell(aPyramid.GetCellType(), aPyramid.GetPointIds())
        aPyramidGrid.SetPoints(pyramidPoints)

        aPyramidMapper = vtk.vtkDataSetMapper()
        aPyramidMapper.SetInputData(aPyramidGrid)

        aPyramidActor = vtk.vtkActor()
        aPyramidActor.SetMapper(aPyramidMapper)
        aPyramidActor.AddPosition(8, 0, 0)
        aPyramidActor.GetProperty().BackfaceCullingOn()

        # Pixel

        pixelPoints = vtk.vtkPoints()
        pixelPoints.SetNumberOfPoints(4)
        pixelPoints.InsertPoint(0, 0, 0, 0)
        pixelPoints.InsertPoint(1, 1, 0, 0)
        pixelPoints.InsertPoint(2, 0, 1, 0)
        pixelPoints.InsertPoint(3, 1, 1, 0)

        aPixel = vtk.vtkPixel()
        aPixel.GetPointIds().SetId(0, 0)
        aPixel.GetPointIds().SetId(1, 1)
        aPixel.GetPointIds().SetId(2, 2)
        aPixel.GetPointIds().SetId(3, 3)

        bPixel = aPixel.NewInstance()
        bPixel.DeepCopy(aPixel)

        aPixelGrid = vtk.vtkUnstructuredGrid()
        aPixelGrid.Allocate(1, 1)
        aPixelGrid.InsertNextCell(aPixel.GetCellType(), aPixel.GetPointIds())
        aPixelGrid.SetPoints(pixelPoints)

        aPixelMapper = vtk.vtkDataSetMapper()
        aPixelMapper.SetInputData(aPixelGrid)

        aPixelActor = vtk.vtkActor()
        aPixelActor.SetMapper(aPixelMapper)
        aPixelActor.AddPosition(0, 0, 2)
        aPixelActor.GetProperty().BackfaceCullingOn()

        # Quad

        quadPoints = vtk.vtkPoints()
        quadPoints.SetNumberOfPoints(4)
        quadPoints.InsertPoint(0, 0, 0, 0)
        quadPoints.InsertPoint(1, 1, 0, 0)
        quadPoints.InsertPoint(2, 1, 1, 0)
        quadPoints.InsertPoint(3, 0, 1, 0)

        aQuad = vtk.vtkQuad()
        aQuad.GetPointIds().SetId(0, 0)
        aQuad.GetPointIds().SetId(1, 1)
        aQuad.GetPointIds().SetId(2, 2)
        aQuad.GetPointIds().SetId(3, 3)

        bQuad = aQuad.NewInstance()
        bQuad.DeepCopy(aQuad)

        aQuadGrid = vtk.vtkUnstructuredGrid()
        aQuadGrid.Allocate(1, 1)
        aQuadGrid.InsertNextCell(aQuad.GetCellType(), aQuad.GetPointIds())
        aQuadGrid.SetPoints(quadPoints)

        aQuadMapper = vtk.vtkDataSetMapper()
        aQuadMapper.SetInputData(aQuadGrid)

        aQuadActor = vtk.vtkActor()
        aQuadActor.SetMapper(aQuadMapper)
        aQuadActor.AddPosition(2, 0, 2)
        aQuadActor.GetProperty().BackfaceCullingOn()

        # Triangle

        trianglePoints = vtk.vtkPoints()
        trianglePoints.SetNumberOfPoints(3)
        trianglePoints.InsertPoint(0, 0, 0, 0)
        trianglePoints.InsertPoint(1, 1, 0, 0)
        trianglePoints.InsertPoint(2, 0.5, 0.5, 0)

        triangleTCoords = vtk.vtkFloatArray()
        triangleTCoords.SetNumberOfComponents(2)
        triangleTCoords.SetNumberOfTuples(3)
        triangleTCoords.InsertTuple2(0, 1, 1)
        triangleTCoords.InsertTuple2(1, 2, 2)
        triangleTCoords.InsertTuple2(2, 3, 3)

        aTriangle = vtk.vtkTriangle()
        aTriangle.GetPointIds().SetId(0, 0)
        aTriangle.GetPointIds().SetId(1, 1)
        aTriangle.GetPointIds().SetId(2, 2)

        bTriangle = aTriangle.NewInstance()
        bTriangle.DeepCopy(aTriangle)

        aTriangleGrid = vtk.vtkUnstructuredGrid()
        aTriangleGrid.Allocate(1, 1)
        aTriangleGrid.InsertNextCell(aTriangle.GetCellType(), aTriangle.GetPointIds())
        aTriangleGrid.SetPoints(trianglePoints)
        aTriangleGrid.GetPointData().SetTCoords(triangleTCoords)

        aTriangleMapper = vtk.vtkDataSetMapper()
        aTriangleMapper.SetInputData(aTriangleGrid)

        aTriangleActor = vtk.vtkActor()
        aTriangleActor.SetMapper(aTriangleMapper)
        aTriangleActor.AddPosition(4, 0, 2)
        aTriangleActor.GetProperty().BackfaceCullingOn()

        # Polygon

        polygonPoints = vtk.vtkPoints()
        polygonPoints.SetNumberOfPoints(4)
        polygonPoints.InsertPoint(0, 0, 0, 0)
        polygonPoints.InsertPoint(1, 1, 0, 0)
        polygonPoints.InsertPoint(2, 1, 1, 0)
        polygonPoints.InsertPoint(3, 0, 1, 0)

        aPolygon = vtk.vtkPolygon()
        aPolygon.GetPointIds().SetNumberOfIds(4)
        aPolygon.GetPointIds().SetId(0, 0)
        aPolygon.GetPointIds().SetId(1, 1)
        aPolygon.GetPointIds().SetId(2, 2)
        aPolygon.GetPointIds().SetId(3, 3)

        bPolygon = aPolygon.NewInstance()
        bPolygon.DeepCopy(aPolygon)

        aPolygonGrid = vtk.vtkUnstructuredGrid()
        aPolygonGrid.Allocate(1, 1)
        aPolygonGrid.InsertNextCell(aPolygon.GetCellType(), aPolygon.GetPointIds())
        aPolygonGrid.SetPoints(polygonPoints)

        aPolygonMapper = vtk.vtkDataSetMapper()
        aPolygonMapper.SetInputData(aPolygonGrid)

        aPolygonActor = vtk.vtkActor()
        aPolygonActor.SetMapper(aPolygonMapper)
        aPolygonActor.AddPosition(6, 0, 2)
        aPolygonActor.GetProperty().BackfaceCullingOn()

        # Triangle Strip

        triangleStripPoints = vtk.vtkPoints()
        triangleStripPoints.SetNumberOfPoints(5)
        triangleStripPoints.InsertPoint(0, 0, 1, 0)
        triangleStripPoints.InsertPoint(1, 0, 0, 0)
        triangleStripPoints.InsertPoint(2, 1, 1, 0)
        triangleStripPoints.InsertPoint(3, 1, 0, 0)
        triangleStripPoints.InsertPoint(4, 2, 1, 0)

        triangleStripTCoords = vtk.vtkFloatArray()
        triangleStripTCoords.SetNumberOfComponents(2)
        triangleStripTCoords.SetNumberOfTuples(3)
        triangleStripTCoords.InsertTuple2(0, 1, 1)
        triangleStripTCoords.InsertTuple2(1, 2, 2)
        triangleStripTCoords.InsertTuple2(2, 3, 3)
        triangleStripTCoords.InsertTuple2(3, 4, 4)
        triangleStripTCoords.InsertTuple2(4, 5, 5)

        aTriangleStrip = vtk.vtkTriangleStrip()
        aTriangleStrip.GetPointIds().SetNumberOfIds(5)
        aTriangleStrip.GetPointIds().SetId(0, 0)
        aTriangleStrip.GetPointIds().SetId(1, 1)
        aTriangleStrip.GetPointIds().SetId(2, 2)
        aTriangleStrip.GetPointIds().SetId(3, 3)
        aTriangleStrip.GetPointIds().SetId(4, 4)

        bTriangleStrip = aTriangleStrip.NewInstance()
        bTriangleStrip.DeepCopy(aTriangleStrip)

        aTriangleStripGrid = vtk.vtkUnstructuredGrid()
        aTriangleStripGrid.Allocate(1, 1)
        aTriangleStripGrid.InsertNextCell(aTriangleStrip.GetCellType(), aTriangleStrip.GetPointIds())
        aTriangleStripGrid.SetPoints(triangleStripPoints)
        aTriangleStripGrid.GetPointData().SetTCoords(triangleStripTCoords)

        aTriangleStripMapper = vtk.vtkDataSetMapper()
        aTriangleStripMapper.SetInputData(aTriangleStripGrid)

        aTriangleStripActor = vtk.vtkActor()
        aTriangleStripActor.SetMapper(aTriangleStripMapper)
        aTriangleStripActor.AddPosition(8, 0, 2)
        aTriangleStripActor.GetProperty().BackfaceCullingOn()

        # Line

        linePoints = vtk.vtkPoints()
        linePoints.SetNumberOfPoints(2)
        linePoints.InsertPoint(0, 0, 0, 0)
        linePoints.InsertPoint(1, 1, 1, 0)

        aLine = vtk.vtkLine()
        aLine.GetPointIds().SetId(0, 0)
        aLine.GetPointIds().SetId(1, 1)

        bLine = aLine.NewInstance()
        bLine.DeepCopy(aLine)

        aLineGrid = vtk.vtkUnstructuredGrid()
        aLineGrid.Allocate(1, 1)
        aLineGrid.InsertNextCell(aLine.GetCellType(), aLine.GetPointIds())
        aLineGrid.SetPoints(linePoints)

        aLineMapper = vtk.vtkDataSetMapper()
        aLineMapper.SetInputData(aLineGrid)

        aLineActor = vtk.vtkActor()
        aLineActor.SetMapper(aLineMapper)
        aLineActor.AddPosition(0, 0, 4)
        aLineActor.GetProperty().BackfaceCullingOn()

        # Poly line

        polyLinePoints = vtk.vtkPoints()
        polyLinePoints.SetNumberOfPoints(3)
        polyLinePoints.InsertPoint(0, 0, 0, 0)
        polyLinePoints.InsertPoint(1, 1, 1, 0)
        polyLinePoints.InsertPoint(2, 1, 0, 0)

        aPolyLine = vtk.vtkPolyLine()
        aPolyLine.GetPointIds().SetNumberOfIds(3)
        aPolyLine.GetPointIds().SetId(0, 0)
        aPolyLine.GetPointIds().SetId(1, 1)
        aPolyLine.GetPointIds().SetId(2, 2)

        bPolyLine = aPolyLine.NewInstance()
        bPolyLine.DeepCopy(aPolyLine)

        aPolyLineGrid = vtk.vtkUnstructuredGrid()
        aPolyLineGrid.Allocate(1, 1)
        aPolyLineGrid.InsertNextCell(aPolyLine.GetCellType(), aPolyLine.GetPointIds())
        aPolyLineGrid.SetPoints(polyLinePoints)

        aPolyLineMapper = vtk.vtkDataSetMapper()
        aPolyLineMapper.SetInputData(aPolyLineGrid)

        aPolyLineActor = vtk.vtkActor()
        aPolyLineActor.SetMapper(aPolyLineMapper)
        aPolyLineActor.AddPosition(2, 0, 4)
        aPolyLineActor.GetProperty().BackfaceCullingOn()

        # Vertex

        vertexPoints = vtk.vtkPoints()
        vertexPoints.SetNumberOfPoints(1)
        vertexPoints.InsertPoint(0, 0, 0, 0)

        aVertex = vtk.vtkVertex()
        aVertex.GetPointIds().SetId(0, 0)

        bVertex = aVertex.NewInstance()
        bVertex.DeepCopy(aVertex)

        aVertexGrid = vtk.vtkUnstructuredGrid()
        aVertexGrid.Allocate(1, 1)
        aVertexGrid.InsertNextCell(aVertex.GetCellType(), aVertex.GetPointIds())
        aVertexGrid.SetPoints(vertexPoints)

        aVertexMapper = vtk.vtkDataSetMapper()
        aVertexMapper.SetInputData(aVertexGrid)

        aVertexActor = vtk.vtkActor()
        aVertexActor.SetMapper(aVertexMapper)
        aVertexActor.AddPosition(0, 0, 6)
        aVertexActor.GetProperty().BackfaceCullingOn()

        # Poly Vertex

        polyVertexPoints = vtk.vtkPoints()
        polyVertexPoints.SetNumberOfPoints(3)
        polyVertexPoints.InsertPoint(0, 0, 0, 0)
        polyVertexPoints.InsertPoint(1, 1, 0, 0)
        polyVertexPoints.InsertPoint(2, 1, 1, 0)

        aPolyVertex = vtk.vtkPolyVertex()
        aPolyVertex.GetPointIds().SetNumberOfIds(3)
        aPolyVertex.GetPointIds().SetId(0, 0)
        aPolyVertex.GetPointIds().SetId(1, 1)
        aPolyVertex.GetPointIds().SetId(2, 2)

        bPolyVertex = aPolyVertex.NewInstance()
        bPolyVertex.DeepCopy(aPolyVertex)

        aPolyVertexGrid = vtk.vtkUnstructuredGrid()
        aPolyVertexGrid.Allocate(1, 1)
        aPolyVertexGrid.InsertNextCell(aPolyVertex.GetCellType(), aPolyVertex.GetPointIds())
        aPolyVertexGrid.SetPoints(polyVertexPoints)

        aPolyVertexMapper = vtk.vtkDataSetMapper()
        aPolyVertexMapper.SetInputData(aPolyVertexGrid)

        aPolyVertexActor = vtk.vtkActor()
        aPolyVertexActor.SetMapper(aPolyVertexMapper)
        aPolyVertexActor.AddPosition(2, 0, 6)
        aPolyVertexActor.GetProperty().BackfaceCullingOn()

        # Pentagonal prism

        pentaPoints = vtk.vtkPoints()
        pentaPoints.SetNumberOfPoints(10)
        pentaPoints.InsertPoint(0, 0.25, 0.0, 0.0)
        pentaPoints.InsertPoint(1, 0.75, 0.0, 0.0)
        pentaPoints.InsertPoint(2, 1.0, 0.5, 0.0)
        pentaPoints.InsertPoint(3, 0.5, 1.0, 0.0)
        pentaPoints.InsertPoint(4, 0.0, 0.5, 0.0)
        pentaPoints.InsertPoint(5, 0.25, 0.0, 1.0)
        pentaPoints.InsertPoint(6, 0.75, 0.0, 1.0)
        pentaPoints.InsertPoint(7, 1.0, 0.5, 1.0)
        pentaPoints.InsertPoint(8, 0.5, 1.0, 1.0)
        pentaPoints.InsertPoint(9, 0.0, 0.5, 1.0)

        aPenta = vtk.vtkPentagonalPrism()
        aPenta.GetPointIds().SetId(0, 0)
        aPenta.GetPointIds().SetId(1, 1)
        aPenta.GetPointIds().SetId(2, 2)
        aPenta.GetPointIds().SetId(3, 3)
        aPenta.GetPointIds().SetId(4, 4)
        aPenta.GetPointIds().SetId(5, 5)
        aPenta.GetPointIds().SetId(6, 6)
        aPenta.GetPointIds().SetId(7, 7)
        aPenta.GetPointIds().SetId(8, 8)
        aPenta.GetPointIds().SetId(9, 9)

        bPenta = aPenta.NewInstance()
        bPenta.DeepCopy(aPenta)

        aPentaGrid = vtk.vtkUnstructuredGrid()
        aPentaGrid.Allocate(1, 1)
        aPentaGrid.InsertNextCell(aPenta.GetCellType(), aPenta.GetPointIds())
        aPentaGrid.SetPoints(pentaPoints)

        aPentaCopy = vtk.vtkUnstructuredGrid()
        aPentaCopy.DeepCopy(aPentaGrid)

        aPentaMapper = vtk.vtkDataSetMapper()
        aPentaMapper.SetInputData(aPentaCopy)

        aPentaActor = vtk.vtkActor()
        aPentaActor.SetMapper(aPentaMapper)
        aPentaActor.AddPosition(10, 0, 0)
        aPentaActor.GetProperty().BackfaceCullingOn()

        # Hexagonal prism

        hexaPoints = vtk.vtkPoints()
        hexaPoints.SetNumberOfPoints(12)
        hexaPoints.InsertPoint(0, 0.0, 0.0, 0.0)
        hexaPoints.InsertPoint(1, 0.5, 0.0, 0.0)
        hexaPoints.InsertPoint(2, 1.0, 0.5, 0.0)
        hexaPoints.InsertPoint(3, 1.0, 1.0, 0.0)
        hexaPoints.InsertPoint(4, 0.5, 1.0, 0.0)
        hexaPoints.InsertPoint(5, 0.0, 0.5, 0.0)
        hexaPoints.InsertPoint(6, 0.0, 0.0, 1.0)
        hexaPoints.InsertPoint(7, 0.5, 0.0, 1.0)
        hexaPoints.InsertPoint(8, 1.0, 0.5, 1.0)
        hexaPoints.InsertPoint(9, 1.0, 1.0, 1.0)
        hexaPoints.InsertPoint(10, 0.5, 1.0, 1.0)
        hexaPoints.InsertPoint(11, 0.0, 0.5, 1.0)

        aHexa = vtk.vtkHexagonalPrism()
        aHexa.GetPointIds().SetId(0, 0)
        aHexa.GetPointIds().SetId(1, 1)
        aHexa.GetPointIds().SetId(2, 2)
        aHexa.GetPointIds().SetId(3, 3)
        aHexa.GetPointIds().SetId(4, 4)
        aHexa.GetPointIds().SetId(5, 5)
        aHexa.GetPointIds().SetId(6, 6)
        aHexa.GetPointIds().SetId(7, 7)
        aHexa.GetPointIds().SetId(8, 8)
        aHexa.GetPointIds().SetId(9, 9)
        aHexa.GetPointIds().SetId(10, 10)
        aHexa.GetPointIds().SetId(11, 11)

        bHexa = aHexa.NewInstance()
        bHexa.DeepCopy(aHexa)

        aHexaGrid = vtk.vtkUnstructuredGrid()
        aHexaGrid.Allocate(1, 1)
        aHexaGrid.InsertNextCell(aHexa.GetCellType(), aHexa.GetPointIds())
        aHexaGrid.SetPoints(hexaPoints)

        aHexaCopy = vtk.vtkUnstructuredGrid()
        aHexaCopy.DeepCopy(aHexaGrid)

        aHexaMapper = vtk.vtkDataSetMapper()
        aHexaMapper.SetInputData(aHexaCopy)

        aHexaActor = vtk.vtkActor()
        aHexaActor.SetMapper(aHexaMapper)
        aHexaActor.AddPosition(12, 0, 0)
        aHexaActor.GetProperty().BackfaceCullingOn()

        # RIB property
        aRIBProperty = vtk.vtkRIBProperty()
        aRIBProperty.SetVariable("Km", "float")
        aRIBProperty.SetSurfaceShader("LGVeinedmarble")
        aRIBProperty.SetVariable("veinfreq", "float")
        aRIBProperty.AddVariable("warpfreq", "float")
        aRIBProperty.AddVariable("veincolor", "color")
        aRIBProperty.AddParameter("veinfreq", " 2")
        aRIBProperty.AddParameter("veincolor", "1.0000 1.0000 0.9412")
        bRIBProperty = vtk.vtkRIBProperty()
        bRIBProperty.SetVariable("Km", "float")
        bRIBProperty.SetParameter("Km", "1.0")
        bRIBProperty.SetDisplacementShader("dented")
        bRIBProperty.SetSurfaceShader("plastic")
        aProperty = vtk.vtkProperty()
        bProperty = vtk.vtkProperty()

        aTriangleActor.SetProperty(aProperty)
        aTriangleStripActor.SetProperty(bProperty)

        ren.SetBackground(0.1, 0.2, 0.4)

        ren.AddActor(aVoxelActor)
        aVoxelActor.GetProperty().SetDiffuseColor(1, 0, 0)
        ren.AddActor(aHexahedronActor)
        aHexahedronActor.GetProperty().SetDiffuseColor(1, 1, 0)
        ren.AddActor(aTetraActor)
        aTetraActor.GetProperty().SetDiffuseColor(0, 1, 0)
        ren.AddActor(aWedgeActor)
        aWedgeActor.GetProperty().SetDiffuseColor(0, 1, 1)
        ren.AddActor(aPyramidActor)
        aPyramidActor.GetProperty().SetDiffuseColor(1, 0, 1)
        ren.AddActor(aPixelActor)
        aPixelActor.GetProperty().SetDiffuseColor(0, 1, 1)
        ren.AddActor(aQuadActor)
        aQuadActor.GetProperty().SetDiffuseColor(1, 0, 1)
        ren.AddActor(aTriangleActor)
        aTriangleActor.GetProperty().SetDiffuseColor(0.3, 1, 0.5)
        ren.AddActor(aPolygonActor)
        aPolygonActor.GetProperty().SetDiffuseColor(1, 0.4, 0.5)
        ren.AddActor(aTriangleStripActor)
        aTriangleStripActor.GetProperty().SetDiffuseColor(0.3, 0.7, 1)
        ren.AddActor(aLineActor)
        aLineActor.GetProperty().SetDiffuseColor(0.2, 1, 1)
        ren.AddActor(aPolyLineActor)
        aPolyLineActor.GetProperty().SetDiffuseColor(1, 1, 1)
        ren.AddActor(aVertexActor)
        aVertexActor.GetProperty().SetDiffuseColor(1, 1, 1)
        ren.AddActor(aPolyVertexActor)
        aPolyVertexActor.GetProperty().SetDiffuseColor(1, 1, 1)
        ren.AddActor(aPentaActor)
        aPentaActor.GetProperty().SetDiffuseColor(0.2, 0.4, 0.7)
        ren.AddActor(aHexaActor)
        aHexaActor.GetProperty().SetDiffuseColor(0.7, 0.5, 1)

        aRIBLight = vtk.vtkRIBLight()
        aRIBLight.ShadowsOn()
        aLight = vtk.vtkLight()

        aLight.PositionalOn()
        aLight.SetConeAngle(25)

        ren.AddLight(aLight)

        ren.ResetCamera()
        ren.GetActiveCamera().Azimuth(30)
        ren.GetActiveCamera().Elevation(20)
        ren.GetActiveCamera().Dolly(2.8)
        ren.ResetCameraClippingRange()

        aLight.SetFocalPoint(ren.GetActiveCamera().GetFocalPoint())
        aLight.SetPosition(ren.GetActiveCamera().GetPosition())

        # write to the temp directory if possible, otherwise use .
        dir = tempfile.gettempdir()

        atext = vtk.vtkTexture()
        pnmReader = vtk.vtkBMPReader()
        pnmReader.SetFileName(VTK_DATA_ROOT + "/Data/masonry.bmp")
        atext.SetInputConnection(pnmReader.GetOutputPort())
        atext.InterpolateOff()
        aTriangleActor.SetTexture(atext)
        rib = vtk.vtkRIBExporter()
        rib.SetInput(renWin)
        rib.SetFilePrefix(dir + "/cells")
        rib.SetTexturePrefix(dir + "/cells")
        rib.Write()
        os.remove(dir + "/cells.rib")

        iv = vtk.vtkIVExporter()
        iv.SetInput(renWin)
        iv.SetFileName(dir + "/cells.iv")
        iv.Write()
        os.remove(dir + "/cells.iv")

        obj = vtk.vtkOBJExporter()
        obj.SetInput(renWin)
        obj.SetFilePrefix(dir + "/cells")
        obj.Write()
        os.remove(dir + "/cells.obj")
        os.remove(dir + "/cells.mtl")

        vrml = vtk.vtkVRMLExporter()
        vrml.SetInput(renWin)
        # vrml.SetStartWrite(vrml.SetFileName(dir + "/cells.wrl"))
        # vrml.SetEndWrite(vrml.SetFileName("/a/acells.wrl"))
        vrml.SetFileName(dir + "/cells.wrl")
        vrml.SetSpeed(5.5)
        vrml.Write()
        os.remove(dir + "/cells.wrl")

        oogl = vtk.vtkOOGLExporter()
        oogl.SetInput(renWin)
        oogl.SetFileName(dir + "/cells.oogl")
        oogl.Write()
        os.remove(dir + "/cells.oogl")

        # the UnRegister calls are because make object is the same as New,
        # and causes memory leaks. (Python does not treat NewInstance the same as New).
        def DeleteCopies():
            bVoxel.UnRegister(None)
            bHexahedron.UnRegister(None)
            bTetra.UnRegister(None)
            bWedge.UnRegister(None)
            bPyramid.UnRegister(None)
            bPixel.UnRegister(None)
            bQuad.UnRegister(None)
            bTriangle.UnRegister(None)
            bPolygon.UnRegister(None)
            bTriangleStrip.UnRegister(None)
            bLine.UnRegister(None)
            bPolyLine.UnRegister(None)
            bVertex.UnRegister(None)
            bPolyVertex.UnRegister(None)
            bPenta.UnRegister(None)
            bHexa.UnRegister(None)

        DeleteCopies()

        # render and interact with data

        renWin.Render()

        img_file = "cells.png"
        vtk.test.Testing.compareImage(iRen.GetRenderWindow(), vtk.test.Testing.getAbsImagePath(img_file), threshold=25)
        vtk.test.Testing.interact()
Beispiel #12
0
def write_level_to_polydata(bucket, level, basename=None, do_average=False,  **kwargs):

    """Output a time level of a particle bucket to a vtkPolyData (.vtp) files.

    Each file contains one time level of the data, and are numbered sequentially.
    Within each file, each particle is written to seperate pixel.

    Args:
         bucket   (ParticleBucket):
        level    (int):
        basename (str): String used in the construction of the file series.
        The formula is of the form basename_0.vtp, basename_1.vtp,..."""

    del kwargs

    poly_data = vtk.vtkPolyData()
    pnts = vtk.vtkPoints()
    pnts.Allocate(0)
    poly_data.SetPoints(pnts)
    poly_data.Allocate(bucket.pos.shape[0])

    outtime = vtk.vtkDoubleArray()
    outtime.SetName('Time')
    outtime.Allocate(bucket.pos.shape[0])

    particle_id = vtk.vtkDoubleArray()
    particle_id.SetName('ParticleID')
    particle_id.Allocate(bucket.pos.shape[0])

    for par in enumerate(bucket.particles):
        particle_id.InsertNextValue(par[1].id())


    velocity = vtk.vtkDoubleArray()
    velocity.SetNumberOfComponents(3)
    velocity.Allocate(bucket.pos.shape[0])
    velocity.SetName('Particle Velocity')

    for positions, vel in zip(bucket.pos, bucket.vel):
        pixel = vtk.vtkPixel()
        pixel.GetPointIds().InsertId(0,
                                     poly_data.GetPoints().InsertNextPoint(positions[0],
                                                                           positions[1],
                                                                           positions[2]))
        outtime.InsertNextValue(bucket.time)
        velocity.InsertNextTuple3(vel[0], vel[1], vel[2])
        poly_data.InsertNextCell(pixel.GetCellType(), pixel.GetPointIds())

    poly_data.GetPointData().AddArray(outtime)
    poly_data.GetPointData().AddArray(velocity)
    poly_data.GetPointData().AddArray(particle_id)

    if do_average:
        gsp=calculate_averaged_properties_cpp(poly_data)

    if Parallel.is_parallel():
        file_ext='pvtp'
    else:
        file_ext='vtp'

    write_to_file(poly_data, "%s_%d.%s"%(basename, level,file_ext))

    if do_average:
        return gsp