Beispiel #1
0
    def copy(self, deep=True):
        """Return a shallow or a deep copy of the light.

        The only mutable attribute of ``Light`` objects is the
        transformation matrix (if it exists). Thus asking for a
        shallow copy merely implies that the returned light and the
        original share the transformation matrix instance.

        Parameters
        ----------
        deep : bool
            Whether to return a deep copy rather than a shallow
            one. Default ``True``.

        Examples
        --------
        Create a light and check that it shares a transformation
        matrix with its shallow copy.

        >>> import pyvista as pv
        >>> light = pv.Light()
        >>> light.transform_matrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]
        >>> shallow_copied = light.copy(deep=False)
        >>> shallow_copied == light
        True
        >>> shallow_copied.transform_matrix is light.transform_matrix
        True

        """
        immutable_attrs = [
            'light_type',
            'position',
            'focal_point',
            'ambient_color',
            'diffuse_color',
            'specular_color',
            'intensity',
            'on',
            'positional',
            'exponent',
            'cone_angle',
            'attenuation_values',
            'shadow_attenuation',
        ]
        new_light = Light()

        for attr in immutable_attrs:
            value = getattr(self, attr)
            setattr(new_light, attr, value)

        if deep and self.transform_matrix is not None:
            new_light.transform_matrix = vtkMatrix4x4()
            new_light.transform_matrix.DeepCopy(self.transform_matrix)
        else:
            new_light.transform_matrix = self.transform_matrix

        # light actors are private, always copy, but copy visibility state as well
        new_light.actor.SetVisibility(self.actor.GetVisibility())

        return new_light
Beispiel #2
0
    def init_view(self, orientation="axial", center=None):

        if center is not None: self.center = center

        # can make this more efficient by just having one enabled
        # need to change a couple other functions that use self.axial (and equivalents)
        self.axial = vtkMatrix4x4()
        self.axial.DeepCopy((1, 0, 0, self.center[0], 0, 1, 0, self.center[1],
                             0, 0, 1, self.center[2], 0, 0, 0, 1))

        self.coronal = vtkMatrix4x4()
        self.coronal.DeepCopy(
            (1, 0, 0, self.center[0], 0, 0, 1, self.center[1], 0, -1, 0,
             self.center[2], 0, 0, 0, 1))

        self.sagittal = vtkMatrix4x4()
        self.sagittal.DeepCopy(
            (0, 0, -1, self.center[0], 1, 0, 0, self.center[1], 0, -1, 0,
             self.center[2], 0, 0, 0, 1))

        self.oblique = vtkMatrix4x4()
        self.oblique.DeepCopy(
            (1, 0, 0, self.center[0], 0, 0.866025, -0.5, self.center[1], 0,
             0.5, 0.866025, self.center[2], 0, 0, 0, 1))
        if orientation == "axial":
            self.set_orientation(self.axial)
            self.orientation_index = 2
        elif orientation == "coronal":
            self.set_orientation(self.coronal)
            self.orientation_index = 1
        elif orientation == "sagittal":
            self.set_orientation(self.sagittal)
            self.orientation_index = 0
        else:
            raise ("Orientation not properly selected.")
        self.viewer_initialized = True
Beispiel #3
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def numpy_to_vtkMatrix4x4(affine):
    """
    Convert a numpy 4x4 array to a vtk 4x4 matrix
    :param affine: 4x4 array
    :return: vtkMatrix4x4 object representing the affine
    """
    # test for type and shape of affine matrix
    # assert isinstance(affine, np.ndarray)
    assert affine.shape == (4, 4)

    affine_vtk = vtkMatrix4x4()
    for row in range(0, 4):
        for col in range(0, 4):
            affine_vtk.SetElement(row, col, affine[row, col])

    return affine_vtk
Beispiel #4
0
(x0, y0, z0) = reader.GetOutput().GetOrigin()

dirMatrix = reader.GetOutput().GetDirectionMatrix()
dirMatrix2 = np.array(dirMatrix)
pointIn = np.array((1, 1, 1))
pointOut = np.array((0, 0, 0))

pointIn2 = np.array((10, 20, 30, 1))
pointOut2 = np.array((0, 0, 0, 1))

dirMatrix.MultiplyPoint(pointIn, pointOut)
print(pointIn)
print(pointOut)
print(type(pointOut))

directionMatrix = vtkMatrix4x4()
for j, spacing in enumerate((xSpacing, ySpacing, zSpacing)):
    for i in range(3):
        directionMatrix.SetElement(i, j, dirMatrix.GetElement(i, j) * spacing)

directionMatrix.SetElement(3, 3, 1)

for i, v in enumerate((1, 2, 3, 1)):
    #for i, v in enumerate((x0, y0, z0, 1)):
    directionMatrix.SetElement(i, 3, v)

print(directionMatrix)

directionMatrix.MultiplyPoint(pointIn2, pointOut2)
print(pointIn2)
print(pointOut2)
Beispiel #5
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    def _do_surface_creation(self, mask, mask_sFormMatrix=None):
        if mask_sFormMatrix is None:
            mask_sFormMatrix = vtkMatrix4x4()

        value = np.mean(mask.GetScalarRange())

        # Use the mask to create isosurface
        mc = vtkContourFilter()
        mc.SetInputData(mask)
        mc.SetValue(0, value)
        mc.ComputeNormalsOn()
        mc.Update()

        # Mask isosurface
        refSurface = mc.GetOutput()

        # Create a uniformly meshed surface
        tmpPeel = downsample(refSurface)
        # Standard space coordinates

        # Apply coordinate transform to the meshed mask
        mask_ijk2xyz = vtkTransform()
        mask_ijk2xyz.SetMatrix(mask_sFormMatrix)

        mask_ijk2xyz_filter = vtkTransformPolyDataFilter()
        mask_ijk2xyz_filter.SetInputData(tmpPeel)
        mask_ijk2xyz_filter.SetTransform(mask_ijk2xyz)
        mask_ijk2xyz_filter.Update()

        # Smooth the mesh
        tmpPeel = smooth(mask_ijk2xyz_filter.GetOutput())
        # Configure calculation of normals
        tmpPeel = fixMesh(tmpPeel)
        # Remove duplicate points etc
        # tmpPeel = cleanMesh(tmpPeel)
        # Generate triangles
        tmpPeel = upsample(tmpPeel)

        tmpPeel = smooth(tmpPeel)
        tmpPeel = fixMesh(tmpPeel)
        tmpPeel = cleanMesh(tmpPeel)

        refImageSpace2_xyz_transform = vtkTransform()
        refImageSpace2_xyz_transform.SetMatrix(vtk_utils.numpy_to_vtkMatrix4x4(np.linalg.inv(self.affine)))

        self.refImageSpace2_xyz = vtkTransformPolyDataFilter()
        self.refImageSpace2_xyz.SetTransform(refImageSpace2_xyz_transform)

        xyz2_refImageSpace_transform = vtkTransform()
        xyz2_refImageSpace_transform.SetMatrix(vtk_utils.numpy_to_vtkMatrix4x4(self.affine))

        self.xyz2_refImageSpace = vtkTransformPolyDataFilter()
        self.xyz2_refImageSpace.SetTransform(xyz2_refImageSpace_transform)

        currentPeel = tmpPeel
        self.currentPeelNo = 0
        currentPeel= self.MapImageOnCurrentPeel(currentPeel)

        newPeel = vtkPolyData()
        newPeel.DeepCopy(currentPeel)
        newPeel.DeepCopy(currentPeel)
        self.peel_normals = vtkFloatArray()
        self.peel_centers = vtkFloatArray()
        self.peel.append(newPeel)
        self.currentPeelActor = vtkActor()
        if not np.all(np.equal(self.affine, np.eye(4))):
            affine_vtk = self.CreateTransformedVTKAffine()
            self.currentPeelActor.SetUserMatrix(affine_vtk)
        self.GetCurrentPeelActor(currentPeel)
        self.peelActors.append(self.currentPeelActor)
        # locator will later find the triangle on the peel surface where the coil's normal intersect
        self.locator = vtkCellLocator()
        self.PeelDown(currentPeel)
Beispiel #6
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    def __init__(self):
        VTK_DATA_ROOT = vtkGetDataRoot()
        self.reader = vtkDICOMImageReader()
        self.folder = "/Users/nandana/Downloads/image_ex"

        self.reader.SetDirectoryName(self.folder)
        self.reader.SetFilePrefix(VTK_DATA_ROOT + "/Data/headsq/quarter")
        self.reader.SetDataExtent(0, 63, 0, 63, 1, 93)
        self.reader.SetDataSpacing(3.2, 3.2, 1.5)
        self.reader.SetDataOrigin(0.0, 0.0, 0.0)
        self.reader.SetDataScalarTypeToUnsignedShort()
        self.reader.UpdateWholeExtent()
        self.reader.Update()

        self.center = self.calculate_center()

        self.axial = vtkMatrix4x4()
        self.axial.DeepCopy((1, 0, 0, self.center[0], 0, 1, 0, self.center[1],
                             0, 0, 1, self.center[2], 0, 0, 0, 1))

        self.coronal = vtkMatrix4x4()
        self.coronal.DeepCopy(
            (1, 0, 0, self.center[0], 0, 0, 1, self.center[1], 0, -1, 0,
             self.center[2], 0, 0, 0, 1))

        self.sagittal = vtkMatrix4x4()
        self.sagittal.DeepCopy(
            (0, 0, -1, self.center[0], 1, 0, 0, self.center[1], 0, -1, 0,
             self.center[2], 0, 0, 0, 1))

        self.oblique = vtkMatrix4x4()
        self.oblique.DeepCopy(
            (1, 0, 0, self.center[0], 0, 0.866025, -0.5, self.center[1], 0,
             0.5, 0.866025, self.center[2], 0, 0, 0, 1))

        self.img_reslice = vtkImageReslice()
        self.roi_reslice = vtkImageReslice()

        self.img_reslice.SetInputConnection(0, self.reader.GetOutputPort())
        self.img_reslice.SetOutputDimensionality(2)
        self.img_reslice.SetInterpolationModeToLinear()

        self.roi_reslice.SetInputConnection(0, self.reader.GetOutputPort())
        self.roi_reslice.SetOutputDimensionality(2)
        self.roi_reslice.SetInterpolationModeToLinear()

        self.set_orientation(self.axial)

        self.img_table = vtkLookupTable()
        self.roi_table = vtkLookupTable()
        self.window_level = vtkImageMapToWindowLevelColors()
        self.img_color = vtkImageMapToColors()
        self.roi_color = vtkImageMapToColors()

        self.img = self.map_img()
        self.roi = self.map_roi()

        self.px_coord_text_prop = vtkTextProperty()
        self.px_coord_text_mapper = vtkTextMapper()
        self.px_coord_text_actor = vtkActor2D()
        self.world_coord_text_prop = vtkTextProperty()
        self.world_coord_text_mapper = vtkTextMapper()
        self.world_coord_text_actor = vtkActor2D()
        self.usage_text_prop = vtkTextProperty()
        self.usage_text_mapper = vtkTextMapper()
        self.usage_text_actor = vtkActor2D()

        self.renderer = vtkRenderer()
        self.add_text()
        self.renderer.AddActor(self.img)
        self.renderer.AddActor(self.roi)

        self.renderer.SetBackground(0.2, 0.3, 0.4)

        self.window = vtkRenderWindow()
        self.window.AddRenderer(self.renderer)

        self.window.SetSize(1000, 1000)

        self.interactor_style = vtkInteractorStyleImage()
        self.interactor_style.SetInteractionModeToImageSlicing()

        self.interactor = vtkRenderWindowInteractor()
        self.interactor.SetInteractorStyle(self.interactor_style)
        self.window.SetInteractor(self.interactor)

        self.window_level.SetWindow(1000)
        self.window_level.SetLevel(200)
        self.window_level.Update()

        self.window.Render()

        self.interactor_style.AddObserver("MouseWheelForwardEvent",
                                          self.scroll_forward_callback)
        self.interactor_style.AddObserver("MouseWheelBackwardEvent",
                                          self.scroll_backward_callback)
        self.interactor_style.AddObserver("MouseMoveEvent",
                                          self.mouse_move_callback)
        self.interactor_style.AddObserver("KeyPressEvent",
                                          self.key_press_callback)
        self.interactor_style.AddObserver("LeftButtonPressEvent",
                                          self.left_press_callback)
        self.window.AddObserver("ModifiedEvent", self.window_mod_callback)

        self.actions = {
            "Slicing": 0,
            "Cursor": 0,
            "CurrentPos": -1,
            "LastPos": -1,
            "DoubleClick": 0
        }