Beispiel #1
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def webassets_init():
    global env

    static_path = get_webassets_path()

    public = config.get(u'ckan.base_public_folder')

    public_folder = os.path.abspath(os.path.join(
        os.path.dirname(__file__), u'..', public))

    base_path = os.path.join(public_folder, u'base')

    env = Environment()
    env.directory = static_path
    env.debug = config.get(u'debug', False)
    env.url = u'/webassets/'

    env.append_path(base_path, u'/base/')

    logger.debug(u'Base path {0}'.format(base_path))
    create_library(u'vendor', os.path.join(
        base_path, u'vendor'))

    create_library(u'base', os.path.join(base_path, u'javascript'))

    create_library(u'datapreview', os.path.join(base_path, u'datapreview'))

    create_library(u'css', os.path.join(base_path, u'css'))
Beispiel #2
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def _init_webassets(debug=False):
    assets_env = Environment(directory=SITE_ASSET_DIR,
                             url=SITE_ASSET_URL_PREFIX,
                             cache=WEBASSETS_CACHE_DIR,
                             load_path=[SITE_ASSET_SRC_DIR])
    assets_env.debug = debug

    js = Bundle('js/*.js', filters='uglifyjs', output='js/app.js')
    css = Bundle('sass/*.scss', filters='scss,cssmin', output='css/app.css')

    assets_env.register('app_js', js)
    assets_env.register('app_css', css)

    cmd = CommandLineEnvironment(assets_env, log)

    p = Process(target=lambda: cmd.watch())

    def signal_handler(sig, frame):
        try:
            p.terminate()
        except Exception:
            pass
        sys.exit(0)

    signal.signal(signal.SIGINT, signal_handler)
    p.start()

    return assets_env
def _setup_env(app='', debug=True, cache=True):
    """Setup the webassets environment."""
    if app:
        app_path = path.join('..', '..', app, 'static')
        env = Environment(
            path.join(INPUT_FILES, '..', '..', 'skel', 'assets'),
            path.join(BASE_LOCATION, '..'))
    else:
        app_path = path.join('..', 'static')
        env = Environment(
            path.join(INPUT_FILES, '..', '..', 'skel', 'assets'),
            path.join(BASE_LOCATION))

    # We use underscore's templates by default.
    env.config['JST_COMPILER'] = '_.template'
    if debug:
        env.config['CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'WHITESPACE_ONLY'
        env.manifest = False
    else:
        env.config['CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'ADVANCED_OPTIMIZATIONS'

    env.debug = False
    env.cache = cache

    #javascript
    _bundle_app_coffee(app_path, env, debug)
    _bundle_3rd_party_js(app_path, env, debug)

    #css
    _bundle_3rd_party_css(app_path, env, debug)

    #images
    _bundle_images(app, env, is_skel=True)

    return env
Beispiel #4
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def _setup_env(debug=True, cache=True):
    """Setup the webassets environment."""
    env = Environment(INPUT_FILES, OUTPUT_FILES)
    # We use underscore's templates by default.
    env.config['JST_COMPILER'] = '_.template'
    if debug:
        env.config['CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'WHITESPACE_ONLY'
        env.manifest = False
    else:
        env.config['CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'ADVANCED_OPTIMIZATIONS'

    env.debug = False
    env.cache = cache

    #javascript
    _bundle_app_jsts(env, debug)
    _bundle_app_coffee(env, debug)
    _bundle_3rd_party_js(env, debug)

    #css
    _bundle_app_less(env, debug)
    _bundle_3rd_party_css(env, debug)

    #images
    _bundle_images(env)

    return env
Beispiel #5
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def webassets_init():
    global env

    static_path = get_webassets_path()

    public = config.get(u'ckan.base_public_folder')

    public_folder = os.path.abspath(
        os.path.join(os.path.dirname(__file__), u'..', public))

    base_path = os.path.join(public_folder, u'base')

    env = Environment()
    env.directory = static_path
    env.debug = asbool(config.get(u'debug', False))
    env.url = u'/webassets/'

    add_public_path(base_path, u'/base/')

    logger.debug(u'Base path {0}'.format(base_path))
    create_library(u'vendor', os.path.join(base_path, u'vendor'))

    create_library(u'base', os.path.join(base_path, u'javascript'))

    create_library(u'datapreview', os.path.join(base_path, u'datapreview'))

    create_library(u'css', os.path.join(base_path, u'css'))
Beispiel #6
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def _setup_env(debug=True, cache=True):
    """Setup the webassets environment."""
    env = Environment(INPUT_FILES, OUTPUT_FILES)
    # We use underscore's templates by default.
    env.config['JST_COMPILER'] = '_.template'
    if debug:
        env.config['CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'WHITESPACE_ONLY'
        env.manifest = False
    else:
        env.config[
            'CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'ADVANCED_OPTIMIZATIONS'

    env.debug = False
    env.cache = cache

    #javascript
    _bundle_app_jsts(env, debug)
    _bundle_app_coffee(env, debug)
    _bundle_3rd_party_js(env, debug)

    #css
    _bundle_app_less(env, debug)
    _bundle_3rd_party_css(env, debug)

    #images
    _bundle_images(env)

    return env
Beispiel #7
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def _setup_env(app='', debug=True, cache=True):
    """Setup the webassets environment."""
    if app:
        app_path = path.join('..', '..', app, 'static')
        env = Environment(path.join(INPUT_FILES, '..', '..', 'skel', 'assets'),
                          path.join(BASE_LOCATION, '..'))
    else:
        app_path = path.join('..', 'static')
        env = Environment(path.join(INPUT_FILES, '..', '..', 'skel', 'assets'),
                          path.join(BASE_LOCATION))

    # We use underscore's templates by default.
    env.config['JST_COMPILER'] = '_.template'
    if debug:
        env.config['CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'WHITESPACE_ONLY'
        env.manifest = False
    else:
        env.config[
            'CLOSURE_COMPRESSOR_OPTIMIZATION'] = 'ADVANCED_OPTIMIZATIONS'

    env.debug = False
    env.cache = cache

    #javascript
    _bundle_skel(app_path, env, debug)

    #css
    _bundle_3rd_party_css(app_path, env, debug)

    #images
    _bundle_images(app, env, is_skel=True)

    return env
Beispiel #8
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def includeme(config):
    """pyramid include. declare the add_thumb_view"""
    here = os.path.dirname(__file__)
    settings = config.registry.settings

    config_dir = settings.get('garasu_webassets.config', '{}/configs'.format(here))
    LOG.debug(config_dir)
    # config_dir = AssetResolver(None).resolve(config_dir).abspath()
    asset_dir = settings.get('garasu_webassets.assets', '{}/assets'.format(here))
    LOG.debug(asset_dir)
    # asset_dir = AssetResolver(None).resolve(asset_dir).abspath()

    env = Environment(directory=asset_dir, url=settings['garasu_webassets.url'])
    env.manifest = settings['garasu_webassets.manifest']
    env.debug = asbool(settings['garasu_webassets.debug'])
    env.cache = asbool(settings['garasu_webassets.cache'])
    env.auto_build = asbool(settings['garasu_webassets.auto_build'])

    def text(value):
        if type(value) is six.binary_type:
            return value.decode('utf-8')
        else:
            return value

    def yaml_stream(fname, mode):
        if path.exists(fname):
            return open(fname, mode)
        raise FileNotFoundError

    fin = fileinput.input('/'.join([config_dir, settings['garasu_webassets.bundles']]),
                          openhook=yaml_stream)
    with closing(fin):
        lines = [text(line).rstrip() for line in fin]

    stream_yaml = six.StringIO('\n'.join(lines))
    loader = YAMLLoader(stream_yaml)
    result = loader.load_bundles()
    env.register(result)

    # for item in env:
    #     LOG.debug(item.output)
    #     path_file = '/'.join([public_dir, item.output])
    #     src_file = '/'.join([asset_dir, item.output])
    #     shutil.copy(src_file, path_file)

    def _get_assets(request, *args, **kwargs):
        bundle = Bundle(*args, **kwargs)
        with bundle.bind(env):
            urls = bundle.urls()
        return urls
    config.add_request_method(_get_assets, 'web_assets')

    def _get_assets_env(request):
        return env
    config.add_request_method(_get_assets_env, 'web_env', reify=True)
Beispiel #9
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def gen_static():
    # Setup a logger
    log = logging.getLogger('webassets')
    log.addHandler(logging.StreamHandler())
    log.setLevel(logging.DEBUG)
    assets_env = Environment()
    assets_env.directory = "static/"
    assets_env.debug = True
    assets_env.register(bundles)
    cmdenv = CommandLineEnvironment(assets_env, log)
    # This would also work
    cmdenv.build()
Beispiel #10
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def register_assets(settings):
    """
    Initialize webassets environment and its bundles.

    Arguments:
        settings (conf.model.SettingsModel): Settings registry instance.

    Returns:
        webassets.Environment: New configured Webasset environment.
    """
    logger = logging.getLogger('optimus')
    if not settings.ENABLED_BUNDLES:
        logger.warning(("Asset registering skipped as there are no enabled "
                        "bundle"))
        return None
    logger.info("Starting asset registering")

    # Assets bundles
    AVAILABLE_BUNDLES = getattr(settings, 'BUNDLES', {})

    # Initialize webassets environment
    assets_env = AssetsEnvironment()
    assets_env.debug = settings.DEBUG
    assets_env.url = settings.STATIC_URL
    assets_env.directory = settings.STATIC_DIR
    assets_env.load_path = [settings.SOURCES_DIR]
    assets_env.cache = settings.WEBASSETS_CACHE
    assets_env.url_expire = settings.WEBASSETS_URLEXPIRE

    #
    assets_env.optimus_registry = AssetRegistry()

    # Register enabled assets bundles
    for bundle_name in settings.ENABLED_BUNDLES:
        logger.debug("Registering bundle: {}".format(bundle_name))

        assets_env.register(bundle_name, AVAILABLE_BUNDLES[bundle_name])
        assets_env.optimus_registry.add_bundle(bundle_name,
                                               AVAILABLE_BUNDLES[bundle_name])

    # When after bundle has been registered we can resolve it
    for bundle_name in settings.ENABLED_BUNDLES:
        logger.info("  Processing: {}".format(
            assets_env[bundle_name].resolve_output()
        ))
        # Avoid to loop on every bundle part if we are not in debug logger
        if logger.getEffectiveLevel() == logging.DEBUG:
            for url in assets_env[bundle_name].urls():
                logger.debug("  - {}".format(url))

    return assets_env
Beispiel #11
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def register_assets():
    """
    Initialize webassets environment and its bundles
    
    NOTE: The asset bundles building is lazy, webassets only do building when he is 
          invoked by his template tag **assets** and if it detect that a file in a 
          bundle has changed.
    """
    logger = logging.getLogger('optimus')
    if not settings.ENABLED_BUNDLES:
        logger.warning(
            "Asset registering skipped as there are no enabled bundles")
        return None
    logger.info("Starting asset registering")

    # Assets bundles
    AVAILABLE_BUNDLES = getattr(settings, 'BUNDLES', {})

    # Initialize webassets environment
    assets_env = AssetsEnvironment()
    assets_env.debug = settings.DEBUG
    assets_env.url = settings.STATIC_URL
    assets_env.directory = settings.STATIC_DIR
    assets_env.load_path = [settings.SOURCES_DIR]
    assets_env.cache = settings.WEBASSETS_CACHE

    #
    assets_env.optimus_registry = AssetRegistry()

    # Register enabled assets bundles
    for bundle_name in settings.ENABLED_BUNDLES:
        logger.debug("Registering bundle: %s", bundle_name)
        # Little trick because Bundle does not know their used name in the webassets
        # environment
        AVAILABLE_BUNDLES[bundle_name]._internal_env_name = bundle_name

        assets_env.register(bundle_name, AVAILABLE_BUNDLES[bundle_name])
        assets_env.optimus_registry.add_bundle(AVAILABLE_BUNDLES[bundle_name])

    # for debugging purpopse
    for bundle_name in settings.ENABLED_BUNDLES:
        logger.info(" Processing: %s",
                    assets_env[bundle_name].resolve_output())
        # TODO: conditionnal on the log level to avoid to loop on multiple items if not
        #       in a debug log level
        for url in assets_env[bundle_name].urls():
            logger.debug(" - %s", url)

    return assets_env
def scss_compile(static_path):
    webassets = Environment()
    webassets.directory = static_path
    webassets.url = static_path
    webassets.register('css_all', css_all)
    #webassets.manifest = 'cache' if not app.debug else False
    webassets.manifest = False
    webassets.cache = False
    webassets.debug = False
    log = logging.getLogger('webassets')
    log.addHandler(logging.StreamHandler())
    log.setLevel(logging.DEBUG)
    cmdenv = CommandLineEnvironment(webassets, log)
    # This would also work
    cmdenv.build()
Beispiel #13
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def register_assets():
    """
    Initialize webassets environment and its bundles
    
    NOTE: The asset bundles building is lazy, webassets only do building when he is 
          invoked by his template tag **assets** and if it detect that a file in a 
          bundle has changed.
    """
    logger = logging.getLogger('optimus')
    if not settings.ENABLED_BUNDLES:
        logger.warning("Asset registering skipped as there are no enabled bundles")
        return None
    logger.info("Starting asset registering")
    
    # Assets bundles
    AVAILABLE_BUNDLES = copy.deepcopy(COMMON_BUNDLES)
    AVAILABLE_BUNDLES.update(getattr(settings, 'EXTRA_BUNDLES', {}))
    
    # Initialize webassets environment
    assets_env = AssetsEnvironment()
    assets_env.debug = settings.DEBUG
    assets_env.url = settings.STATIC_URL
    assets_env.directory = settings.STATIC_DIR
    assets_env.load_path = [settings.SOURCES_DIR]
    assets_env.cache = settings.WEBASSETS_CACHE
    
    #
    assets_env.optimus_registry = AssetRegistry()

    # Register enabled assets bundles
    for bundle_name in settings.ENABLED_BUNDLES:
        logger.debug("Registering bundle: %s", bundle_name)
        # Little trick because Bundle does not know their used name in the webassets 
        # environment
        AVAILABLE_BUNDLES[bundle_name]._internal_env_name = bundle_name
        
        assets_env.register(bundle_name, AVAILABLE_BUNDLES[bundle_name])
        assets_env.optimus_registry.add_bundle(AVAILABLE_BUNDLES[bundle_name])
        
    # for debugging purpopse
    for bundle_name in settings.ENABLED_BUNDLES:
        logger.info(" Processing: %s", assets_env[bundle_name].resolve_output())
        # TODO: conditionnal on the log level to avoid to loop on multiple items if not 
        #       in a debug log level
        for url in assets_env[bundle_name].urls():
            logger.debug(" - %s", url)
    
    return assets_env
Beispiel #14
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def get_webassets_env(conf):
    '''Get a preconfigured WebAssets environment'''
    # Configure webassets
    assets_environment = AssetsEnvironment(conf.get('static_files_dir', DEFAULT_STATIC), '/')
    assets_environment.debug = conf.get('debug', False)
    assets_environment.auto_build = conf.get('debug', False)
    assets_environment.config['less_paths'] = (
        'bower/bootstrap/less',
        'bower/etalab-assets/less',
        'bower/bootstrap-markdown/less',
    )

    # Load bundle from yaml file
    loader = YAMLLoader(resource_stream(__name__, '../assets.yaml'))
    bundles = loader.load_bundles()
    for name, bundle in bundles.items():
        assets_environment.register(name, bundle)

    return assets_environment
Beispiel #15
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def _init_webassets(debug=False, generate=False):
    assets_env = Environment(directory=SITE_ASSET_DIR,
                             url=SITE_ASSET_URL_PREFIX,
                             cache=WEBASSETS_CACHE_DIR,
                             load_path=[SITE_ASSET_SRC_DIR])
    assets_env.debug = debug

    js = Bundle('js/*.js', filters='uglifyjs', output='js/app.js')
    css = Bundle('sass/*.scss', filters='scss,cssmin', output='css/app.css')

    assets_env.register('app_js', js)
    assets_env.register('app_css', css)

    cmd = CommandLineEnvironment(assets_env, log)

    if generate:
        cmd.build()
        return assets_env

    Process(target=lambda: cmd.watch()).start()

    return assets_env
Beispiel #16
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def _init_webassets(debug=False, generate=False):
    assets_env = Environment(directory=SITE_ASSET_DIR,
                             url=SITE_ASSET_URL_PREFIX,
                             cache=WEBASSETS_CACHE_DIR,
                             load_path=[SITE_ASSET_SRC_DIR])
    assets_env.debug = debug

    js = Bundle('js/*.js', filters='uglifyjs', output='js/app.js')
    css = Bundle('sass/*.scss', filters='scss,cssmin', output='css/app.css')

    assets_env.register('app_js', js)
    assets_env.register('app_css', css)

    cmd = CommandLineEnvironment(assets_env, log)

    if generate:
        cmd.build()
        return assets_env

    Process(target=lambda: cmd.watch()).start()

    return assets_env
Beispiel #17
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from os.path import join, exists, expandvars

import flask
import qrcode
import requests

from webassets_babel import BabelFilter
from webassets import Environment, Bundle
from webassets.exceptions import FilterError
from webassets.filter import register_filter

logging.basicConfig(level=logging.DEBUG)

app = flask.Flask(__name__)
my_env = Environment(directory='static/', url='static/')
my_env.debug = 'HEROKU' not in os.environ

if platform.system() == 'Windows':
    npm = expandvars('%AppData%/npm')
    my_env.config.setdefault('BABEL_BIN', join(npm, 'babel.cmd'))
    PRESET_PATH = join(npm, "node_modules/RedQR/")
else:
    PRESET_PATH = "/app/"
PRESET_PATH = join(PRESET_PATH, "node_modules")
assert exists(PRESET_PATH)
PRESETS = ['react', 'es2015']
PRESETS = ','.join(
    join(PRESET_PATH, 'babel-preset-{}'.format(name))
    for name in PRESETS
)
Beispiel #18
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#! /usr/bin/env python
#-*- coding: utf-8 -*-

from webassets import Environment, Bundle

environment = Environment('static', '')
environment.debug = True

css_map_bundle = Bundle(
    'css/style.css',
    'map/leaflet/leaflet.css',
    'map/leaflet-sidebar/src/L.Control.Sidebar.css',
    'map/leaflet-control-geocoder/Control.Geocoder.css',
    'map/Osmose.Editor.css',
    'map/style.css',
    'map/Osmose.Menu.css',
    filters='cssrewrite,cssmin', output='gen/map-%(version)s.css')
environment.register('css_map', css_map_bundle)

js_map_bundle = Bundle(
    'js/jquery-1.7.2.js',
    'js/jquery-ui-1.10.4.dialog.js',
    'js/mustache.js',
    'map/leaflet/leaflet-src.js',
    'map/leaflet-plugins/control/Permalink.js',
    'map/leaflet-plugins/control/Permalink.Layer.js',
    'map/Permalink.Overlay.js',
    'map/Permalink.Item.js',
    'map/leaflet-plugins/layer/tile/Bing.js',
    'map/layers.js',
    'map/leaflet.active-layers.min.js',
Beispiel #19
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#! /usr/bin/env python
#-*- coding: utf-8 -*-

from webassets import Environment, Bundle

environment = Environment('static', '')
environment.debug = True

css_map_bundle = Bundle('css/style.css',
                        'map/leaflet/leaflet.css',
                        'map/leaflet-sidebar/src/L.Control.Sidebar.css',
                        'map/leaflet-control-geocoder/Control.Geocoder.css',
                        'map/Osmose.Editor.css',
                        'map/style.css',
                        'map/Osmose.Menu.css',
                        filters='cssrewrite,cssmin',
                        output='gen/map-%(version)s.css')
environment.register('css_map', css_map_bundle)

js_map_bundle = Bundle('js/jquery-1.7.2.js',
                       'js/jquery-ui-1.10.4.dialog.js',
                       'js/mustache.js',
                       'map/leaflet/leaflet-src.js',
                       'map/leaflet-plugins/control/Permalink.js',
                       'map/leaflet-plugins/control/Permalink.Layer.js',
                       'map/Permalink.Overlay.js',
                       'map/Permalink.Item.js',
                       'map/leaflet-plugins/layer/tile/Bing.js',
                       'map/Leaflet.VectorGrid.bundled.js',
                       'map/Mapillary.js',
                       'map/layers.js',
Beispiel #20
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    output="public/js/common.js"
)

js_bottom = Bundle(
    # Vendorized libraries loaded at the bottom of the page
    "vendor/bower_components/x-editable/dist/bootstrap3-editable/js/bootstrap-editable.min.js",
    "vendor/bower_components/jquery.tagsinput/jquery.tagsinput.min.js",
    "vendor/jquery-blockui/jquery.blockui.js",
    "vendor/bower_components/bootstrap.growl/bootstrap-growl.min.js",
    # 'vendor/dropzone/dropzone.js',
    # 'vendor/hgrid/hgrid.js',
    'vendor/bower_components/jquery-autosize/jquery.autosize.min.js',
    # Site-specific JS
    Bundle(
        'js/project.js',
        'js/addons.js',
        # 'js/dropzone-patch.js',
        # 'js/rubeus.js'
    ),
    filters='jsmin',
    output='public/js/site.js'
)


logger.debug('Registering asset bundles')
env.register('js', js)
env.register('css', css)
env.register('js_bottom', js_bottom)
# Don't bundle in debug mode
env.debug = settings.DEBUG_MODE
Beispiel #21
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    output="public/js/common.js"
)

js_bottom = Bundle(
    # Vendorized libraries loaded at the bottom of the page
    "vendor/bower_components/x-editable/dist/bootstrap3-editable/js/bootstrap-editable.min.js",
    "vendor/bower_components/jquery.tagsinput/jquery.tagsinput.min.js",
    "vendor/jquery-blockui/jquery.blockui.js",
    "vendor/bower_components/bootstrap.growl/bootstrap-growl.min.js",
    # 'vendor/dropzone/dropzone.js',
    # 'vendor/hgrid/hgrid.js',
    'vendor/bower_components/jquery-autosize/jquery.autosize.min.js',
    # Site-specific JS
    Bundle(
        'js/project.js',
        'js/addons.js',
        # 'js/dropzone-patch.js',
        # 'js/rubeus.js'
    ),
    filters='jsmin',
    output='public/js/site.js'
)


logger.debug('Registering asset bundles')
env.register('js', js)
env.register('css', css)
env.register('js_bottom', js_bottom)
# Don't bundle in debug mode
env.debug = settings.DEBUG_MODE
Beispiel #22
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#!/usr/bin/env python
# -*- coding: utf-8 -*-

from webassets import Bundle
from webassets import Environment

import app.config as config

env = Environment('./static', '/static')
env.debug = config.DEBUG
env.register(
    'base_css',
    Bundle("bootstrap/css/bootstrap.min.css",
           "bootstrap/css/bootstrap-responsive.min.css",
           "bootstrap-datepicker/css/datepicker.css",
           "bootstrap-fileupload/css/bootstrap-fileupload.min.css",
           "css/main.css"))

env.register(
    'base_js',
    Bundle("jquery-form/jquery.form.js", "bootstrap/js/bootstrap.min.js",
           "bootstrap-datepicker/js/bootstrap-datepicker.js",
           "underscore/js/underscore.min.js", "js/sprintf.js", "js/common.js",
           "js/logger.js", "js/formatter.js", "js/palette.manager.js",
           "js/expenses.ui.js", "js/expenses.manager.js"))

env.register('users_js', Bundle("js/users.ui.js", "js/users.manager.js"))

env.register('categories_js',
             Bundle("js/categories.ui.js", "js/categories.manager.js"))
Beispiel #23
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#!/usr/bin/env python
# -*- coding: utf-8 -*-

import web
from webassets import Bundle
from webassets import Environment


env = Environment('./static', '/static')
env.debug = web.debug

## Register your budles here!
#env.register('base_css',
#             Bundle("bootstrap/css/bootstrap.min.css",
#                    "bootstrap/css/bootstrap-responsive.min.css",
#                    "bootstrap-datepicker/css/datepicker.css",
#                    "bootstrap-fileupload/css/bootstrap-fileupload.min.css",
#                    "css/main.css"))
Beispiel #24
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#!/usr/bin/env python
# -*- coding: utf-8 -*-

import web
from webassets import Bundle
from webassets import Environment

env = Environment('./static', '/static')
env.debug = web.debug

## Register your budles here!
#env.register('base_css',
#             Bundle("bootstrap/css/bootstrap.min.css",
#                    "bootstrap/css/bootstrap-responsive.min.css",
#                    "bootstrap-datepicker/css/datepicker.css",
#                    "bootstrap-fileupload/css/bootstrap-fileupload.min.css",
#                    "css/main.css"))