def OnPaint_1(hwnd, msg, wp, lp):
    dc, ps = win32gui.BeginPaint(hwnd)
    win32gui.SetGraphicsMode(dc, win32con.GM_ADVANCED)
    br = win32gui.CreateSolidBrush(win32api.RGB(255, 0, 0))
    win32gui.SelectObject(dc, br)
    angle = win32gui.GetWindowLong(hwnd, win32con.GWL_USERDATA)
    win32gui.SetWindowLong(hwnd, win32con.GWL_USERDATA, angle + 2)
    r_angle = angle * (math.pi / 180)
    win32gui.SetWorldTransform(
        dc, {
            'M11': math.cos(r_angle),
            'M12': math.sin(r_angle),
            'M21': math.sin(r_angle) * -1,
            'M22': math.cos(r_angle),
            'Dx': 250,
            'Dy': 250
        })
    win32gui.MoveToEx(dc, 250, 250)
    win32gui.BeginPath(dc)
    win32gui.Pie(dc, 10, 70, 200, 200, 350, 350, 75, 10)
    win32gui.Chord(dc, 200, 200, 850, 0, 350, 350, 75, 10)
    win32gui.LineTo(dc, 300, 300)
    win32gui.LineTo(dc, 100, 20)
    win32gui.LineTo(dc, 20, 100)
    win32gui.LineTo(dc, 400, 0)
    win32gui.LineTo(dc, 0, 400)
    win32gui.EndPath(dc)
    win32gui.StrokeAndFillPath(dc)
    win32gui.EndPaint(hwnd, ps)
    return 0
Beispiel #2
0
    def drawRightArc(self,
                     hdc,
                     pos,
                     radius,
                     width,
                     span,
                     percent,
                     color=ColorCode.BLACK):

        if percent > 0.0:
            # Get arc center coordinates
            xc = pos[0]
            yc = pos[1]

            # Calculate a2
            a1 = math.radians(span / 2)
            a2 = math.asin(radius * math.sin(a1) / (radius + width))

            # calculate displacement on x and y axis
            dx = radius * math.cos(a2)
            dy = radius * math.sin(a2)

            # calculate starting point coordinates
            xs = int(xc + dx)
            ys = int(yc + dy)
            a2d = math.degrees(a2)

            # determines arc span
            span = 2 * a2d

            # sets the percentage to be drawn
            n = percent

            # sets arc fill color
            sb = win32gui.CreateSolidBrush(color)
            win32gui.SelectObject(hdc, sb)

            # sets arc stroke
            sp = win32gui.CreatePen(win32con.PS_SOLID, 1, ColorCode.BLACK)
            win32gui.SelectObject(hdc, sp)

            # draws the outline of the arc
            win32gui.BeginPath(hdc)
            win32gui.MoveToEx(hdc, xs, ys)
            win32gui.AngleArc(hdc, xc, yc, radius + width, -a2d, int(n * span))
            win32gui.AngleArc(hdc, xc, yc, radius, int(a2d - (1 - n) * span),
                              -int(n * span))
            win32gui.EndPath(hdc)

            # fills the arc with outer stroke
            win32gui.StrokeAndFillPath(hdc)

            # returns the next arc span and radius
            return span, (radius + width)
        else:
            # if its not drawn, returns original arc span and radius
            return span, radius