Beispiel #1
0
 def test_resize(self):
     w = window.Window(200, 200, resizable=True)
     w.push_handlers(self)
     while not w.has_exit:
         window_util.draw_client_border(w)
         w.flip()
         w.dispatch_events()
     w.close()
 def test_set_size(self):
     self.width, self.height = 200, 200
     self.w = w = window.Window(self.width, self.height, resizable=True)
     w.push_handlers(self)
     while not w.has_exit:
         w.dispatch_events()
         window_util.draw_client_border(w)
         w.flip()
     w.close()
 def test_resizable(self):
     self.width, self.height = 200, 200
     self.w = w = window.Window(self.width, self.height, resizable=True)
     glClearColor(1, 1, 1, 1)
     while not w.has_exit:
         w.dispatch_events()
         window_util.draw_client_border(w)
         w.flip()
     w.close()
 def test_min_max_size(self):
     self.width, self.height = 200, 200
     self.w = w = window.Window(self.width, self.height, resizable=True)
     w.push_handlers(self)
     while not w.has_exit:
         window_util.draw_client_border(w)
         w.flip()
         w.dispatch_events()
     w.close()
 def test_resizable(self):
     self.width, self.height = 200, 200
     self.w = w = window.Window(self.width, self.height, resizable=True)
     glClearColor(1, 1, 1, 1)
     while not w.has_exit:
         window_util.draw_client_border(w)
         w.flip()
         w.dispatch_events()
     w.close()
Beispiel #6
0
 def on_expose(self):
     glClearColor(1, 0, 0, 1)
     glClear(GL_COLOR_BUFFER_BIT)
     window_util.draw_client_border(self.w)
     self.w.flip()
 def on_expose(self):
     glClearColor(1, 0, 0, 1)
     glClear(GL_COLOR_BUFFER_BIT)
     window_util.draw_client_border(self.w)
     self.w.flip()