""" rad,gap=.15,.02 #Add material O.materials.append(FrictMat(young=10e9,poisson=.25,frictionAngle=0.5,density=1e3)) #Parameters, which will be passed into spheres and facets creators kw={'material':0} kwBoxes={'color':[1,0,0],'wire':False,'dynamic':False,'material':0} kwMeshes={'color':[1,1,0],'wire':True,'dynamic':False,'material':0} O.bodies.append( pack.regularHexa( (pack.inSphere((0,0,4),2)-pack.inSphere((0,-2,5),2)) & pack.notInNotch(centerPoint=(0,0,4),edge=(0,1,0),normal=(-1,1,-1),aperture=.2) ,radius=rad,gap=gap,color=(0,1,0),material=0) # head +[utils.sphere((.8,1.9,5),radius=.2,color=(.6,.6,.6),material=0),utils.sphere((-.8,1.9,5),radius=.2,color=(.6,.6,.6),material=0),utils.sphere((0,2.4,4),radius=.4,color=(1,0,0),material=0)] # eyes and nose +pack.regularHexa(pack.inCylinder((-1,2.2,3.3),(1,2.2,3.3),2*rad),radius=rad,gap=gap/3,color=(0.929,0.412,0.412),material=0) #mouth ) groundId=O.bodies.append(utils.facet([(12,0,-6),(0,12,-6,),(-12,-12,-6)],dynamic=False)) # ground for part in [ pack.regularHexa ( pack.inAlignedBox((-2,-2,-2),(2,2,2))-pack.inCylinder((0,-2,0),(0,2,0),1), radius=1.5*rad,gap=2*gap,color=(1,0,1),**kw), # body, pack.regularOrtho(pack.inEllipsoid((-1,0,-4),(1,1,2)),radius=rad,gap=0,color=(0,1,1),**kw), # left leg pack.regularHexa (pack.inCylinder((+1,1,-2.5),(0,3,-5),1),radius=rad,gap=gap,color=(0,1,1),**kw), # right leg pack.regularHexa (pack.inHyperboloid((+2,0,1),(+6,0,0),1,.5),radius=rad,gap=gap,color=(0,0,1),**kw), # right hand pack.regularOrtho(pack.inCylinder((-2,0,2),(-5,0,4),1),radius=rad,gap=gap,color=(0,0,1),**kw) # left hand ]: O.bodies.appendClumped(part)
es = .003 frictionAngle = radians(35) density = 2300 params = utils.getViscoelasticFromSpheresInteraction(tc, en, es) defMat = O.materials.append( ViscElMat(density=density, frictionAngle=frictionAngle, **params)) # **params sets kn, cn, ks, cs O.dt = .1 * tc # time step rad = 0.5 # particle radius tolerance = 0.0001 SpheresID = [] SpheresID += O.bodies.append( pack.regularHexa(pack.inSphere((Vector3(0.0, 0.0, 0.0)), rad), radius=rad / rR, gap=rad / rR * 0.5, material=defMat)) geometryParameters = bodiesHandling.spheresPackDimensions(SpheresID) print(len(SpheresID)) floorId = [] floorId += O.bodies.append( geom.facetBox(geometryParameters['center'], geometryParameters['extends'] / 2.0 * 1.05, material=defMat)) #Floor #Calculate the mass of spheres sphMass = utils.getSpheresVolume() * density
tc=0.001 en=.003 es=.003 frictionAngle=radians(35) density=2300 params=utils.getViscoelasticFromSpheresInteraction(tc,en,es) defMat=O.materials.append(ViscElMat(density=density,frictionAngle=frictionAngle,**params)) # **params sets kn, cn, ks, cs O.dt=.1*tc # time step rad=0.5 # particle radius tolerance = 0.0001 SpheresID=[] SpheresID+=O.bodies.append(pack.regularHexa(pack.inSphere((Vector3(0.0,0.0,0.0)),rad),radius=rad/rR,gap=rad/rR*0.5,material=defMat)) geometryParameters = bodiesHandling.spheresPackDimensions(SpheresID) print len(SpheresID) floorId=[] floorId+=O.bodies.append(geom.facetBox(geometryParameters['center'],geometryParameters['extends']/2.0*1.05,material=defMat)) #Floor #Calculate the mass of spheres sphMass = utils.getSpheresVolume()*density # Create engines O.engines=[ ForceResetter(), InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Facet_Aabb()]), InteractionLoop(
tc=0.001 en=.003 es=.003 frictionAngle=radians(35) density=2300 params=utils.getViscoelasticFromSpheresInteraction(tc,en,es) defMat=O.materials.append(ViscElMat(density=density,frictionAngle=frictionAngle,**params)) # **params sets kn, cn, ks, cs O.dt=.1*tc # time step rad=0.5 # particle radius tolerance = 0.0001 SpheresID=[] SpheresID+=O.bodies.append(pack.regularHexa(pack.inSphere((Vector3(0.0,0.0,0.0)),rad),radius=rad/rR,gap=rad/rR*0.5,material=defMat)) geometryParameters = bodiesHandling.spheresPackDimensions(SpheresID) print(len(SpheresID)) floorId=[] floorId+=O.bodies.append(geom.facetBox(geometryParameters['center'],geometryParameters['extends']/2.0*1.05,material=defMat)) #Floor #Calculate the mass of spheres sphMass = utils.getSpheresVolume()*density # Create engines O.engines=[ ForceResetter(), InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Facet_Aabb()]), InteractionLoop(
""" rad, gap = .15, .02 #Add material O.materials.append( FrictMat(young=10e9, poisson=.25, frictionAngle=0.5, density=1e3)) #Parameters, which will be passed into spheres and facets creators kw = {'material': 0} kwBoxes = {'color': [1, 0, 0], 'wire': False, 'dynamic': False, 'material': 0} kwMeshes = {'color': [1, 1, 0], 'wire': True, 'dynamic': False, 'material': 0} O.bodies.append( pack.regularHexa((pack.inSphere((0, 0, 4), 2) - pack.inSphere( (0, -2, 5), 2)) & pack.notInNotch(centerPoint=(0, 0, 4), edge=(0, 1, 0), normal=(-1, 1, -1), aperture=.2), radius=rad, gap=gap, color=(0, 1, 0), material=0) # head + [ utils.sphere((.8, 1.9, 5), radius=.2, color=(.6, .6, .6), material=0), utils.sphere((-.8, 1.9, 5), radius=.2, color=(.6, .6, .6), material=0), utils.sphere((0, 2.4, 4), radius=.4, color=(1, 0, 0), material=0) ] # eyes and nose + pack.regularHexa(pack.inCylinder((-1, 2.2, 3.3), (1, 2.2, 3.3), 2 * rad), radius=rad,