Beispiel #1
0
    def post(self):
        global newGame
        global usedLetter
        global gameWord
        global gameBlank
        global life
        global gameDone

        if newGame:
            usedLetter = []
            gameWord = wordFunctions.getWord()  # getting the word rand
            gameBlank = wordFunctions.createBlank(gameWord)

        if gameDone:
            pass
        else:
            pageVar = {"blank": wordFunctions.printBlank(gameBlank)}
            page = JINJA_ENVIRONMENT.get_template("playGame.html")
            self.response.write(page.render(pageVar))
            newGame = False

        userInput = cgi.escape(self.request.get("letterGuess"))
        if userInput in usedLetter:
            self.response.write("\nYou already used that letter")
        elif userInput in gameWord:
            gameBlank = wordFunctions.updateBlank(userInput, gameWord, gameBlank)
        else:
            life -= 1
        usedLetter.append(userInput)

        if "_" not in gameBlank:
            gameDone = True
Beispiel #2
0
    def post(self):
        global newGame
        global usedLetter
        global gameWord
        global gameBlank
        global life
        global gameDone

        if newGame:
            usedLetter = []
            gameWord = wordFunctions.getWord()  #getting the word rand
            gameBlank = wordFunctions.createBlank(gameWord)

        if gameDone:
            pass
        else:
            pageVar = {'blank': wordFunctions.printBlank(gameBlank)}
            page = JINJA_ENVIRONMENT.get_template('playGame.html')
            self.response.write(page.render(pageVar))
            newGame = False

        userInput = cgi.escape(self.request.get('letterGuess'))
        if userInput in usedLetter:
            self.response.write("\nYou already used that letter")
        elif userInput in gameWord:
            gameBlank = wordFunctions.updateBlank(userInput, gameWord,
                                                  gameBlank)
        else:
            life -= 1
        usedLetter.append(userInput)

        if '_' not in gameBlank:
            gameDone = True
Beispiel #3
0
    def post(self):
        userInput = cgi.escape(self.request.get('content'))

        """input validation and gameplay section"""       
        if not userInput.isalpha(): #input validation checking for only letters
            self.response.write("\nIncorrect Input. Only letters allowed.")

        elif userInput in usedLet: #ensures that a player doesn't guess the same thing
            self.response.write("\nYou already used that letter!")
        
        elif len(gameWord) == len(userInput): #checks to see if the words are of equal length, only valid word guess     
            if gameWord == userInput.tolower: #checks to see if the words are the same
                gameBlank = gameWord
            else:
                life = 0 #automatic loss
            turnsTake += 1
                    
        elif len(userInput) == 1: #checks to make sure that it is a valid letter guess
            if userInput in gameWord:
                gameBlank = wordFunctions.updateBlank(userInput.tolower(), gameWord, gameBlank) #this program does not deal with any upper case letters, guess converted to lowercase
            else:
                life -= 1 #bad guess, lose a life point
            usedLet.append(userInput) #adds the guess to the array to be compared later
            turnsTake += 1

        else: #input is invalid because you did not guess a word of equal length or a letter
            self.response.write("\nInvalid Input. Remember only guess a letter OR the entire word.\n")

        """game win or loss section"""
        if '_' not in gameBlank: #win condition, if all blanks are filled
            gameDone = True
            self.response.write("\nYou Won!")

        elif life == 0: #lose condition, if life goes to zero
            gameDone = True
            self.response.write("\nYou Died...")
            self.response.write("\nThe word was " + gameWord)

        """entering high score section"""
        if gameDone: #if the game is done, total high score and store it in database
            end = time.time() #gets the time in seconds
            highScore = ((turnsTake - turnsNeeded) * (6 - life)) + int(end - begin)
            highBase.enterScore(player, subCat, highScore)
            self.response.write("Your high score is : " + str(highScore))
        else: #ask for user input again
            self.response.write(wordFunctions.printBlanks(gameBlank))
            self.response.write("Please enter a letter or a word in the box below.")
            self.response.write("\nYour life points: " + str(life))
Beispiel #4
0
    def post(self):
        global newGame
        global usedLet
        global gameWord
        global gameBlank
        global turnsNeeded 
        global turnsTake
        global life
        global score
        global begin
        global gameDone
        global liveOrDead
        global timer
        global category
        
        if newGame:
            usedLet = [] #will be used to store letter guesses to make sure the user does not repeatedly answer with the same letter

            if "animals" in self.request.url:
                gameWord = wordFunctions.getWord("animals") #getting the word randomly from the array
                category = "animals"
            elif "pokemon" in self.request.url:
                gameWord = wordFunctions.getWord("pokemon")
                category = "pokemon"
            else:
                gameWord = wordFunctions.getWord("food")
                category = "food"
            gameBlank = wordFunctions.createBlank(gameWord) #creating the blanks

            turnsNeeded = wordFunctions.getTurnNeed(gameWord) #number of turns needed to win the game
            turnsTake = 0 #counter for number of turns taked
            life = 6  #life points, will decrease upon incorrect guesses
            score = 0 #high score which will be totaled later
            begin = time.time() #gets the time in seconds past

            gameDone = False #shows when the game is done
            liveOrDead = True #shows when the person looses all life, assumes that they will win
        
        if gameDone: #if the game is done, total high score and store it in database
            end = time.time() #gets the time in seconds
            timer = int(end - begin)
            if liveOrDead:
                score = (abs(turnsTake - turnsNeeded) * (6 - life)) + timer #high score formula
            else:
                score = (abs(turnsTake - turnsNeeded) * (6 - life)) + timer + int(50 * (len(gameWord) / 1.5)) #death penalty
            scoreBase.enterScore(gameWord, score, category, timer)
            pageVar = {'status': liveOrDead, 'word': gameWord, 'score': score}
            page = JINJA_ENVIRONMENT.get_template('endGame.html')
            self.response.write(page.render(pageVar))
            newGame = True #prepare to create a new game
        else: #otherwose, write out for user input
            pageVar = {'blank': wordFunctions.printBlank(gameBlank), 'life': life, 'used': usedLet, 'cat': category}
            page = JINJA_ENVIRONMENT.get_template('gamePlay.html')
            self.response.write(page.render(pageVar))
            newGame = False
                   
        """user input and message"""
        userInput = cgi.escape(self.request.get('message'))
        userInput = str(userInput).lower()

        """input validation and gameplay section"""       
        if not userInput.isalpha() and userInput != '': #input validation checking for only letters
            self.response.write("\nIncorrect Input. Only letters allowed.")

        elif userInput in usedLet: #ensures that a player doesn't guess the same thing
            self.response.write("\nYou already used that letter!")
        
        elif len(gameWord) == len(userInput): #checks to see if the words are of equal length, only valid word guess     
            if gameWord == userInput: #checks to see if the words are the same
                gameBlank = gameWord
            else:
                life = 0 #automatic loss
            turnsTake += 1
                    
        elif len(userInput) == 1: #checks to make sure that it is a valid letter guess
            if userInput in gameWord:
                gameBlank = wordFunctions.updateBlank(userInput, gameWord, gameBlank) #this program does not deal with any upper case letters, guess converted to lowercase
            else:
                life -= 1 #bad guess, lose a life point
            usedLet.append(userInput) #adds the guess to the array to be compared later
            turnsTake += 1

        elif len(userInput) != 0: #input is invalid because you did not guess a word of equal length or a letter
            self.response.write("\nInvalid Input. Remember only guess a letter OR the entire word.\n")

        """game win or loss section"""
        if '_' not in gameBlank: #win condition, if all blanks are filled
            gameDone = True

        elif life == 0: #lose condition, if life goes to zero
            gameDone = True
            liveOrDead = False

        if len(userInput) != 0:
            page = JINJA_ENVIRONMENT.get_template('loading.html')
            self.response.write(page.render({}))