Beispiel #1
0
    def test_disguise_expire_on_dispell(self):
        player = self._get_player()
        Coin.add('points')
        scoring.score_simple(player, 'points', 10)

        disguise = Spell.objects.create(name='top-disguise',
                                        available=True,
                                        price=10,
                                        percents=50,
                                        type='s')
        player.magic.add_spell(disguise)
        player.magic.cast_spell(disguise, player,
                                datetime.now() + timedelta(days=1))

        self.assertEqual(player.points, 15)

        dispell = Spell.objects.create(name='dispell',
                                       available=True,
                                       price=10)
        player.magic.add_spell(dispell)
        player.magic.cast_spell(dispell, player)

        self.assertFalse(player.magic.has_modifier('top-disguise'))

        player = Player.objects.get(pk=player.pk)

        self.assertEqual(player.points, 10)
Beispiel #2
0
    def test_gold_amount(self):
        player = self._get_player()
        coin = Coin.add('gold')

        scoring.score_simple(player, coin, amount=100)

        self.assertEqual(gold_amount(player), 100)
Beispiel #3
0
    def test_frenzy_loss(self):
        """
         If user loses while affected by frenzy he should lose frenzy.percents more points
        """
        initial_points = 100
        loss_points = -10
        warranty_points = -3

        player_frenzy = self._get_player(1).get_extension(ChallengeUser)
        player_dummy = self._get_player(2).get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player_frenzy, 'points', initial_points)

        formula = Formula.get('chall-lost')
        formula.expression = 'points=' + str(loss_points)
        formula.save()

        formula = Formula.get('chall-warranty')
        formula.expression = 'points=' + str(warranty_points)
        formula.save()

        # Apply frenzy
        frenzy = Spell.objects.create(name='challenge-affect-scoring', available=True, price=25, percents=66, type='o')
        obs = PlayerSpellDue.objects.create(player=player_frenzy, source=player_frenzy, spell=frenzy, due=datetime.now() + timedelta(days=1))

        # Win challenge with dummy player to see the amount of points lost by the player affected with frenzy
        chall = Challenge.create(user_from=player_frenzy, user_to=player_dummy, ignore_questions=True)
        chall.set_won_by_player(player_dummy)

        # Player should lose frenzy.percents more points with frenzy applied
        target_points = initial_points + loss_points + frenzy.percents / 100.0 * loss_points + warranty_points

        self.assertEqual(player_frenzy.player_ptr.points, target_points)
Beispiel #4
0
    def test_weakness_and_charge(self):
        """
         If both Weakness and Charge are active, a player should win weakness.percents + charge.percents less/more points
         after winning a challenge
        """
        initial_points = 100
        win_points = 10

        player = self._get_player(1).get_extension(ChallengeUser)
        player_dummy = self._get_player(2).get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player, 'points', initial_points)

        formula = Formula.get('chall-won')
        formula.expression = 'points=' + str(win_points)
        formula.save()

        # Apply charge
        charge = Spell.objects.create(name='challenge-affect-scoring-won', available=True, price=10, percents=33, type='p')
        obs = PlayerSpellDue.objects.create(player=player, source=player, spell=charge, due=datetime.now() + timedelta(days=1))

        # Apply weakness
        weakness = Spell.objects.create(name='challenge-affect-scoring-won', available=True, price=10, percents=-66, type='p')
        obs = PlayerSpellDue.objects.create(player=player, source=player, spell=weakness, due=datetime.now() + timedelta(days=1))

        chall = Challenge.create(user_from=player, user_to=player_dummy, ignore_questions=True)
        chall.set_won_by_player(player)

        percents = (charge.percents + weakness.percents) / 100.0
        target_points = initial_points + win_points + percents * win_points

        self.assertEqual(player.player_ptr.points, target_points)
Beispiel #5
0
    def test_charge(self):
        """
         Test for Charge spell
        """
        initial_points = 100
        win_points = 10

        player_charge = self._get_player(1).get_extension(ChallengeUser)
        player_dummy = self._get_player(2).get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player_charge, 'points', initial_points)

        formula = Formula.get('chall-won')
        formula.expression = 'points=' + str(win_points)
        formula.save()

        # Apply charge
        charge = Spell.objects.create(name='challenge-affect-scoring-won', available=True, price=10, percents=33, type='p')
        obs = PlayerSpellDue.objects.create(player=player_charge, source=player_charge, spell=charge, due=datetime.now() + timedelta(days=1))

        chall = Challenge.create(user_from=player_charge, user_to=player_dummy, ignore_questions=True)
        chall.set_won_by_player(player_charge)

        # Player should win weakness.percents more points with charge applied
        target_points = initial_points + win_points + charge.percents / 100.0 * win_points
        self.assertEqual(player_charge.player_ptr.points, target_points)
Beispiel #6
0
    def test_scoring_loss(self):
        initial_points = 10
        winner = self._get_player(1).get_extension(ChallengeUser)
        loser = self._get_player(2).get_extension(ChallengeUser)

        # Setup scoring
        scoring.setup_scoring()
        Coin.add('points')

        # Give initial points
        scoring.score_simple(winner, 'points', initial_points)
        scoring.score_simple(loser, 'points', initial_points)

        # Set formula
        loss_points = -2
        formula = Formula.get('chall-lost')
        formula.expression = 'points=' + str(loss_points)
        formula.save()

        # Play challenge
        chall = Challenge.create(user_from=winner,
                                 user_to=loser,
                                 ignore_questions=True)
        chall.set_won_by_player(winner)

        self.assertEqual(loser.player_ptr.points, initial_points +
                         loss_points)  # loss_points is negative
Beispiel #7
0
    def test_gold_amount(self):
        player = self._get_player()
        coin = Coin.add('gold')

        scoring.score_simple(player, coin, amount=100)

        self.assertEqual(gold_amount(player), 100)
Beispiel #8
0
    def test_weakness(self):
        """
         Test for weakness
        """

        initial_points = 10

        player = self._get_player()
        player2 = self._get_player(2)
        chall_user = player.get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(chall_user, 'points', initial_points)
        self.assertEqual(player.points, initial_points)

        # Points won before Weakness is applied
        chall = Challenge.create(user_from=chall_user, user_to=player2, ignore_questions=True)
        chall.set_won_by_player(chall_user)
        points_no_weakness = player.points

        # Applying Weakness
        weakness = Spell.objects.create(name='challenge-affect-scoring', available=True, price=10, percents=-66, type='n')
        obs = PlayerSpellDue.objects.create(player=chall_user, source=chall_user, spell=weakness, due=datetime.now() + timedelta(days=1))
        self.assertTrue(chall_user.magic.has_modifier('challenge-affect-scoring'))

        player.points = initial_points
        chall = Challenge.create(user_from=chall_user, user_to=player2, ignore_questions=True)
        chall.set_won_by_player(chall_user)

        # Player should win 66% less points with weakness applied
        self.assertEqual(player.points, points_no_weakness - 0.66 * (points_no_weakness - initial_points))
Beispiel #9
0
    def test_not_in_same_division(self):
        n = 100
        points_offset = 10000
        division_range = 20

        players = [self._get_player(i).get_extension(ChallengeUser) for i in xrange(n)]

        # Add an offset value to every user's points in order to avoid top overlapping with other test users.
        for i in xrange(n):
            scoring.score_simple(players[i], 'points', points_offset + i*10)

        # Update players top.
        for i, u in enumerate(Player.objects.all().order_by('-points')):
            topuser = u.get_extension(TopUser)
            position = i + 1
            hs, created = History.objects.get_or_create(user=topuser, date=datetime.now().date(), relative_to=None)
            hs.position, hs.points = position, u.points
            hs.save()

        # Check first player.
        self.assertFalse(players[n-1].in_same_division(players[max(0, n-1-division_range-1)]))

        # Check last player.
        self.assertFalse(players[0].in_same_division(players[min(n-1, division_range+1)]))

        # Check middle player.
        t = n / 2
        self.assertFalse(players[t].in_same_division(players[max(0, t-division_range-1)]))
        self.assertFalse(players[t].in_same_division(players[min(n-1, t+division_range+1)]))
Beispiel #10
0
    def test_charge(self):
        """
         Test for Charge spell
        """
        initial_points = 10

        player = self._get_player()
        player2 = self._get_player(2)
        chall_user = player.get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(chall_user, 'points', initial_points)
        self.assertEqual(player.points, initial_points)

        # Points won before Charge is applied
        chall = Challenge.create(user_from=chall_user, user_to=player2, ignore_questions=True)
        chall.set_won_by_player(chall_user)
        points_no_charge = player.points

        # Apply Charge
        charge = Spell.objects.create(name='challenge-affect-scoring', available=True, price=10, percents=33, type='p')
        obs = PlayerSpellDue.objects.create(player=chall_user, source=chall_user, spell=charge, due=datetime.now() + timedelta(days=1))
        self.assertTrue(chall_user.magic.has_modifier('challenge-affect-scoring'))

        player.points = initial_points
        chall = Challenge.create(user_from=chall_user, user_to=player2, ignore_questions=True)
        chall.set_won_by_player(chall_user)

        # Player should have 33% more points with charge applied
        self.assertEqual(player.points, points_no_charge + 0.33 * (points_no_charge - initial_points))
Beispiel #11
0
    def test_user_points(self):
        coin = Coin.add('points')
        player = self._get_player()

        scoring.score_simple(player, 'points', 10)

        up = History.user_points(user=player.user)
        self.assertTrue('wouso' in up)
        self.assertTrue(coin.name in up['wouso'])
        self.assertEqual(up['wouso'][coin.name], 10)
Beispiel #12
0
    def test_user_points(self):
        coin = Coin.add('points')
        player = self._get_player()

        scoring.score_simple(player, 'points', 10)

        up = History.user_points(player.user)
        self.assertTrue(up.has_key('wouso'))
        self.assertTrue(up['wouso'].has_key(coin))
        self.assertEqual(up['wouso'][coin], 10)
Beispiel #13
0
    def test_user_points(self):
        coin = Coin.add("points")
        player = self._get_player()

        scoring.score_simple(player, "points", 10)

        up = History.user_points(player.user)
        self.assertTrue(up.has_key("wouso"))
        self.assertTrue(up["wouso"].has_key(coin))
        self.assertEqual(up["wouso"][coin], 10)
Beispiel #14
0
    def test_user_points(self):
        coin = Coin.add('points')
        player = self._get_player()

        scoring.score_simple(player, 'points', 10)

        up = History.user_points(user=player.user)
        self.assertTrue('wouso' in up)
        self.assertTrue(coin.name in up['wouso'])
        self.assertEqual(up['wouso'][coin.name], 10)
Beispiel #15
0
    def test_user_points(self):
        coin = Coin.add('points')
        player = self._get_player()

        scoring.score_simple(player, 'points', 10)

        up = History.user_points(player.user)
        self.assertTrue(up.has_key('wouso'))
        self.assertTrue(up['wouso'].has_key(coin))
        self.assertEqual(up['wouso'][coin], 10)
Beispiel #16
0
    def test_gold_amount_ach(self):
        Artifact.objects.create(group=None, name='ach-gold-300')
        player = self._get_player()
        coin = Coin.add('gold')

        scoring.score_simple(player, coin, amount=500)

        signals.addActivity.send(sender=None, user_from=player,
                                user_to=player, action='gold-won',
                                game=None)
        self.assertTrue(player.magic.has_modifier('ach-gold-300'))
Beispiel #17
0
    def testScoreSimple(self):
        scoring.score_simple(self.user.get_profile(), self.coin, game=self.game, external_id=2, amount=10)
        multiple = scoring.history_for(self.user, self.game, external_id=2)

        self.assertTrue(isinstance(multiple, QuerySet))
        self.assertEqual(len(multiple), 1)

        history = list(multiple)[0]

        self.assertTrue(isinstance(history, History))
        self.assertEqual(history.amount, 10)
Beispiel #18
0
    def testScoreSimple(self):
        scoring.score_simple(self.user.get_profile(), self.coin, game=self.game, external_id=2, amount=10)
        multiple = scoring.history_for(self.user, self.game, external_id=2)

        self.assertTrue(isinstance(multiple, QuerySet))
        self.assertEqual(len(multiple), 1)

        history = list(multiple)[0]

        self.assertTrue(isinstance(history, History))
        self.assertEqual(history.amount, 10)
Beispiel #19
0
    def test_evade(self):
        """
         Test for Evade spell
        """
        player = self._get_player()
        player2 = self._get_player(2)

        initial_points = 10

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player, 'points', initial_points)
        self.assertEqual(player.points, initial_points)

        # Create and apply evade
        evade = Spell.objects.create(name='challenge-evade',
                                     available=True,
                                     price=25,
                                     percents=100,
                                     type='p')
        obs = PlayerSpellDue.objects.create(player=player,
                                            source=player,
                                            spell=evade,
                                            due=datetime.now() +
                                            timedelta(days=1))
        self.assertTrue(player.magic.has_modifier('challenge-evade'))

        # Get 'chall-lost' expression. By default you still win 2 points when losing a challenge
        formulas = ChallengeGame.get_formulas()
        exp = formulas[1]['expression']  # this will be 'points=XX'
        index = exp.find('=') + 1  # get position of '='
        points = int(
            exp[index:])  # get XX (nr of points won when losing challenge)

        # Create challenge and make first player lose it
        chall = Challenge.create(user_from=player2,
                                 user_to=player,
                                 ignore_questions=True)
        chall.set_won_by_player(player2)

        # If evade spell worked losing player should have initial_points + 'chall-lost' points

        # Evade has 20% chance of activation so play challenge in loop while it activates
        while player.points != initial_points + points:
            player.points = initial_points
            chall.set_expired()
            chall = Challenge.create(user_from=player2,
                                     user_to=player,
                                     ignore_questions=True)
            chall.set_won_by_player(player2)

        # Check if final score is ok
        self.assertEqual(player.points, initial_points + points)
Beispiel #20
0
    def test_weakness_and_charge(self):
        """
         If both Weakness and Charge are active, a player should win weakness.percents + charge.percents less/more points
         after winning a challenge
        """
        initial_points = 100
        win_points = 10

        player = self._get_player(1).get_extension(ChallengeUser)
        player_dummy = self._get_player(2).get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player, 'points', initial_points)

        formula = Formula.get('chall-won')
        formula.expression = 'points=' + str(win_points)
        formula.save()

        # Apply charge
        charge = Spell.objects.create(name='challenge-affect-scoring-won',
                                      available=True,
                                      price=10,
                                      percents=33,
                                      type='p')
        obs = PlayerSpellDue.objects.create(player=player,
                                            source=player,
                                            spell=charge,
                                            due=datetime.now() +
                                            timedelta(days=1))

        # Apply weakness
        weakness = Spell.objects.create(name='challenge-affect-scoring-won',
                                        available=True,
                                        price=10,
                                        percents=-66,
                                        type='p')
        obs = PlayerSpellDue.objects.create(player=player,
                                            source=player,
                                            spell=weakness,
                                            due=datetime.now() +
                                            timedelta(days=1))

        chall = Challenge.create(user_from=player,
                                 user_to=player_dummy,
                                 ignore_questions=True)
        chall.set_won_by_player(player)

        percents = (charge.percents + weakness.percents) / 100.0
        target_points = initial_points + win_points + percents * win_points

        self.assertEqual(player.player_ptr.points, target_points)
Beispiel #21
0
    def test_gold_amount_ach(self):
        Artifact.objects.create(group=None, name='ach-gold-300')
        player = self._get_player()
        coin = Coin.add('gold')

        scoring.score_simple(player, coin, amount=500)

        signals.addActivity.send(sender=None,
                                 user_from=player,
                                 user_to=player,
                                 action='gold-won',
                                 game=None)
        self.assertTrue(player.magic.has_modifier('ach-gold-300'))
Beispiel #22
0
    def test_disguise_simple(self):
        """
         Test if top-disguise spell works
        """
        player = self._get_player()
        Coin.add('points')
        scoring.score_simple(player, 'points', 10)

        self.assertEqual(player.points, 10)

        disguise = Spell.objects.create(name='top-disguise', available=True, price=10, percents=50, type='s')
        player.magic.add_spell(disguise)
        player.magic.cast_spell(disguise, player, datetime.now() + timedelta(days=1))

        self.assertTrue(player.magic.has_modifier('top-disguise'))

        self.assertEqual(player.points, 15)
Beispiel #23
0
    def test_frenzy_loss(self):
        """
         If user loses while affected by frenzy he should lose frenzy.percents more points
        """
        initial_points = 100
        loss_points = -10
        warranty_points = -3

        player_frenzy = self._get_player(1).get_extension(ChallengeUser)
        player_dummy = self._get_player(2).get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player_frenzy, 'points', initial_points)

        formula = Formula.get('chall-lost')
        formula.expression = 'points=' + str(loss_points)
        formula.save()

        formula = Formula.get('chall-warranty')
        formula.expression = 'points=' + str(warranty_points)
        formula.save()

        # Apply frenzy
        frenzy = Spell.objects.create(name='challenge-affect-scoring',
                                      available=True,
                                      price=25,
                                      percents=66,
                                      type='o')
        obs = PlayerSpellDue.objects.create(player=player_frenzy,
                                            source=player_frenzy,
                                            spell=frenzy,
                                            due=datetime.now() +
                                            timedelta(days=1))

        # Win challenge with dummy player to see the amount of points lost by the player affected with frenzy
        chall = Challenge.create(user_from=player_frenzy,
                                 user_to=player_dummy,
                                 ignore_questions=True)
        chall.set_won_by_player(player_dummy)

        # Player should lose frenzy.percents more points with frenzy applied
        target_points = initial_points + loss_points + frenzy.percents / 100.0 * loss_points + warranty_points

        self.assertEqual(player_frenzy.player_ptr.points, target_points)
Beispiel #24
0
    def test_buy_spell(self):
         Coin.add('gold')
         Formula.add('buy-spell', expression="gold=-{price}")
         spell = Spell.objects.create(name='test-spell', available=True, price=10)
         player = User.objects.create_user('test', '*****@*****.**', password='******').get_profile()

         scoring.score_simple(player, 'gold', 100)
         self.assertEqual(player.coins['gold'], 100)

         response = self.client.get(reverse('bazaar_home'))
         self.assertTrue('test-spell' in response.content)

         self.client.login(username='******', password='******')
         response = self.client.get(reverse('bazaar_buy', kwargs={'spell': spell.id}))
         self.assertFalse('error' in response.content)

         player = Player.objects.get(user__username='******')
         self.assertEqual(player.coins['gold'], 90)
Beispiel #25
0
    def test_buy_spell(self):
        Coin.add("gold")
        Formula.add("buy-spell", definition="gold=-{price}")
        spell = Spell.objects.create(name="test-spell", available=True, price=10)
        player = User.objects.create_user("test", "*****@*****.**", password="******").get_profile()

        scoring.score_simple(player, "gold", 100)
        self.assertEqual(player.coins["gold"], 100)

        # TODO: interface test should not be here
        response = self.client.get(reverse("bazaar_home"))
        self.assertTrue("test-spell" in response.content)

        self.client.login(username="******", password="******")
        response = self.client.get(reverse("bazaar_buy", kwargs={"spell": spell.id}))
        self.assertFalse("error" in response.content)

        player = Player.objects.get(user__username="******")
        self.assertEqual(player.coins["gold"], 90)
Beispiel #26
0
    def test_buy_spell(self):
        Coin.add('gold')
        Formula.add('buy-spell', expression="gold=-{price}")
        spell = Spell.objects.create(name='test-spell', available=True, price=10)
        player = User.objects.create_user('test', '*****@*****.**', password='******').get_profile()

        scoring.score_simple(player, 'gold', 100)
        self.assertEqual(player.coins['gold'], 100)

        # TODO: interface test should not be here
        response = self.client.get(reverse('bazaar_home'))
        self.assertTrue('test-spell' in response.content)

        self.client.login(username='******', password='******')
        response = self.client.get(reverse('bazaar_buy', kwargs={'spell': spell.id}))
        self.assertFalse('error' in response.content)

        player = Player.objects.get(user__username='******')
        self.assertEqual(player.coins['gold'], 90)
Beispiel #27
0
    def test_disguise_expire_on_dispell(self):
        player = self._get_player()
        Coin.add('points')
        scoring.score_simple(player, 'points', 10)

        disguise = Spell.objects.create(name='top-disguise', available=True, price=10, percents=50, type='s')
        player.magic.add_spell(disguise)
        player.magic.cast_spell(disguise, player, datetime.now() + timedelta(days=1))

        self.assertEqual(player.points, 15)

        dispell = Spell.objects.create(name='dispell', available=True, price=10)
        player.magic.add_spell(dispell)
        player.magic.cast_spell(dispell, player)

        self.assertFalse(player.magic.has_modifier('top-disguise'))

        player = Player.objects.get(pk=player.pk)

        self.assertEqual(player.points, 10)
Beispiel #28
0
    def test_in_same_division(self):
        n = 100
        points_offset = 10000
        division_range = 20

        players = [
            self._get_player(i).get_extension(ChallengeUser) for i in xrange(n)
        ]

        # Add an offset value to every user's points in order to avoid top overlapping with other test users.
        for i in xrange(n):
            scoring.score_simple(players[i], 'points', points_offset + i * 10)

        # Update players top.
        for i, u in enumerate(Player.objects.all().order_by('-points')):
            topuser = u.get_extension(TopUser)
            position = i + 1
            hs, created = History.objects.get_or_create(
                user=topuser, date=datetime.now().date(), relative_to=None)
            hs.position, hs.points = position, u.points
            hs.save()

        # Check first player.
        self.assertTrue(players[n - 1].in_same_division(players[n - 2]))
        self.assertTrue(players[n - 1].in_same_division(players[max(
            0, n - 1 - division_range)]))

        # Check last player.
        self.assertTrue(players[0].in_same_division(players[1]))
        self.assertTrue(players[0].in_same_division(players[min(
            n - 1, division_range)]))

        # Check middle player.
        t = n / 2
        self.assertTrue(players[t].in_same_division(players[max(
            0, t - division_range)]))
        self.assertTrue(players[t].in_same_division(players[min(
            n - 1, t + division_range)]))
        self.assertTrue(players[t].in_same_division(players[t - 1]))
        self.assertTrue(players[t].in_same_division(players[t + 1]))
Beispiel #29
0
    def test_evade(self):
        """
         Test for Evade spell
        """
        player = self._get_player()
        player2 = self._get_player(2)

        initial_points = 10

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player, 'points', initial_points)
        self.assertEqual(player.points, initial_points)

        # Create and apply evade
        evade = Spell.objects.create(name='challenge-evade', available=True, price=25, percents=100, type='p')
        obs = PlayerSpellDue.objects.create(player=player, source=player, spell=evade, due=datetime.now() + timedelta(days=1))
        self.assertTrue(player.magic.has_modifier('challenge-evade'))

        # Get 'chall-lost' expression. By default you still win 2 points when losing a challenge
        formulas = ChallengeGame.get_formulas()
        exp = formulas[1]['expression'] # this will be 'points=XX'
        index = exp.find('=') + 1 # get position of '='
        points = int(exp[index:]) # get XX (nr of points won when losing challenge)

        # Create challenge and make first player lose it
        chall = Challenge.create(user_from=player2, user_to=player, ignore_questions=True)
        chall.set_won_by_player(player2)

        # If evade spell worked losing player should have initial_points + 'chall-lost' points

        # Evade has 20% chance of activation so play challenge in loop while it activates
        while player.points != initial_points + points:
            player.points = initial_points
            chall.set_expired()
            chall = Challenge.create(user_from=player2, user_to=player, ignore_questions=True)
            chall.set_won_by_player(player2)

        # Check if final score is ok
        self.assertEqual(player.points, initial_points + points)
Beispiel #30
0
    def test_weakness(self):
        """
         Test for Weakness spell
        """
        initial_points = 100
        win_points = 10

        player_weakness = self._get_player(1).get_extension(ChallengeUser)
        player_dummy = self._get_player(2).get_extension(ChallengeUser)

        scoring.setup_scoring()
        Coin.add('points')
        scoring.score_simple(player_weakness, 'points', initial_points)

        formula = Formula.get('chall-won')
        formula.expression = 'points=' + str(win_points)
        formula.save()

        # Apply weakness
        weakness = Spell.objects.create(name='challenge-affect-scoring-lost',
                                        available=True,
                                        price=10,
                                        percents=-66,
                                        type='n')
        obs = PlayerSpellDue.objects.create(player=player_weakness,
                                            source=player_weakness,
                                            spell=weakness,
                                            due=datetime.now() +
                                            timedelta(days=1))

        # Win challenge with player_weakness
        chall = Challenge.create(user_from=player_weakness,
                                 user_to=player_dummy,
                                 ignore_questions=True)
        chall.set_won_by_player(player_weakness)

        # Player should win weakness.percents less points with weakness applied
        target_points = initial_points + win_points + weakness.percents / 100.0 * win_points
        self.assertEqual(player_weakness.player_ptr.points, target_points)
Beispiel #31
0
    def test_scoring_loss(self):
        initial_points = 10
        winner = self._get_player(1).get_extension(ChallengeUser)
        loser = self._get_player(2).get_extension(ChallengeUser)

        # Setup scoring
        scoring.setup_scoring()
        Coin.add('points')

        # Give initial points
        scoring.score_simple(winner, 'points', initial_points)
        scoring.score_simple(loser, 'points', initial_points)

        # Set formula
        loss_points = -2
        formula = Formula.get('chall-lost')
        formula.expression = 'points=' + str(loss_points)
        formula.save()

        # Play challenge
        chall = Challenge.create(user_from=winner, user_to=loser, ignore_questions=True)
        chall.set_won_by_player(winner)

        self.assertEqual(loser.player_ptr.points, initial_points + loss_points) # loss_points is negative
Beispiel #32
0
 def test_user_coins(self):
     Coin.add('points')
     Coin.add('gold')
     player = self._get_player()
     scoring.score_simple(player, 'points', 10)
     self.assertIn('points', History.user_coins(player.user))
Beispiel #33
0
 def test_user_coins(self):
     Coin.add('points')
     Coin.add('gold')
     player = self._get_player()
     scoring.score_simple(player, 'points', 10)
     self.assertIn('points', History.user_coins(player.user))