Beispiel #1
0
 def createCharBitmaps(self):
     dc = MemoryDC()
     dc.SetFont(self.fonts['monospace'])
     cw, ch = dc.GetTextExtent(' ')
     self.charSize = cw, ch
     self.normalChars = {}
     for c in self.charSet:
         bitmap = Bitmap(cw, ch, BITMAP_SCREEN_DEPTH)
         dc.SelectObject(bitmap)
         dc.SetBackground(self.brushes['bkgd'])
         dc.Clear()
         dc.SetTextForeground(Colour(230, 230, 230))
         dc.DrawText(c, 0, 0)
         self.normalChars[c] = bitmap
     self.selectedChars = {}
     for c in self.charSet:
         bitmap = Bitmap(cw, ch, BITMAP_SCREEN_DEPTH)
         dc.SelectObject(bitmap)
         dc.SetBackground(Brush(Colour(70, 80, 90)))
         dc.Clear()
         dc.SetTextForeground(Colour(160, 160, 180))
         if c == ' ': dc.DrawText(c, 0, 0)
         else: dc.DrawText(c, 0, 0)
         self.selectedChars[c] = bitmap
     self.numberChars = {}
     for c in ' 0123456789':
         bitmap = Bitmap(cw, ch, BITMAP_SCREEN_DEPTH)
         dc.SelectObject(bitmap)
         dc.SetBackground(self.brushes['bkgd'])
         dc.Clear()
         dc.SetTextForeground(Colour(150, 150, 200))
         dc.DrawText(c, 0, 0)
         self.numberChars[c] = bitmap
     dc.SelectObject(NullBitmap)
     return
Beispiel #2
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def start_seedwatcher(app, cb_wallet):
    app.frame_sw = SeedWatcherFrame(app.gui_frame)
    app.frame_sw.SetIcons(IconBundle(file_path("gui/uniblow.ico")))
    HAND_CURSOR = Cursor(CURSOR_HAND)
    app.gui_panel.devices_choice.SetSelection(0)
    app.gui_frame.Hide()
    app.panel_sw = SeedWatcherPanel(app.frame_sw)
    app.panel_sw.m_textCtrl_mnemo.SetFocus()
    if sys.platform.startswith("darwin"):
        app.panel_sw.m_staticTextcopy.SetLabel(
            "Select asset line, then right click on it to open menu")

    app.panel_sw.m_button_gen.SetBitmap(
        Bitmap(file_path("gui/GenSeed.png"), BITMAP_TYPE_PNG))
    app.panel_sw.m_button_gen.SetBitmapPressed(
        Bitmap(file_path("gui/GenSeeddn.png"), BITMAP_TYPE_PNG))
    app.panel_sw.m_btnseek.SetBitmap(
        Bitmap(file_path("gui/SeekAssets.png"), BITMAP_TYPE_PNG))
    app.panel_sw.m_btnseek.SetBitmapPressed(
        Bitmap(file_path("gui/SeekAssetsdn.png"), BITMAP_TYPE_PNG))

    app.panel_sw.m_button_gen.SetCursor(HAND_CURSOR)
    app.panel_sw.m_choice_nwords.SetCursor(HAND_CURSOR)
    app.panel_sw.m_typechoice.SetCursor(HAND_CURSOR)
    app.panel_sw.m_btnseek.SetCursor(HAND_CURSOR)
    app.panel_sw.initialize(cb_wallet)
    app.frame_sw.Show()
Beispiel #3
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def main(default=True):
    app = App()
    screen = ScreenDC()
    size = screen.GetSize()
    if default:
        size = (round(size[0] * 2.5), round(size[1] * 2.5))
    bmp = Bitmap(size[0], size[1])
    mem = MemoryDC(bmp)
    mem.Blit(0, 0, size[0], size[1], screen, 0, 0)
    del mem
    name = '{}.png'.format(str(randrange(1000)))
    fname = os.path.join(os.getcwd(), name)
    bmp.SaveFile(fname, BITMAP_TYPE_PNG)
    return fname
Beispiel #4
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def createCharBitmap(setName, fontName, frgd, bkgd):

    global _cw, _ch

    # create device context
    dc = MemoryDC()
    # set font
    dc.SetFont(_fonts[fontName])
    # get font size
    _cw, _ch = dc.GetTextExtent(' ')
    BitmapSet = {}
    for c in _printableCharSet:
        # create bitmap
        bitmap = Bitmap(_cw, _ch, BITMAP_SCREEN_DEPTH)
        # select bitmap
        dc.SelectObject(bitmap)
        # set background
        dc.SetBackground(_brushes[bkgd])
        # clear bitmap
        dc.Clear()
        # set text color
        dc.SetTextForeground(_colours[frgd])
        # write character
        dc.DrawText(c, 0, 0)
        # record
        BitmapSet[c] = bitmap
    # release bitmap
    dc.SelectObject(NullBitmap)
    # record set
    _printableCharBitmaps[setName] = BitmapSet
    # done
    return
Beispiel #5
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def resize_bitmap(b: wx.Bitmap, width, height) -> wx.Bitmap:
    """resize bitmap so as to fit in specified width and height so as not to
    exceed the original size.
    """
    # @todo enable to choice Correct the orientation of the image
    i: wx.Image = b.ConvertToImage()
    s: wx.Size = i.GetSize()
    old_w = s.GetWidth()
    old_h = s.GetHeight()

    if old_w <= width and old_h <= height:
        new_w = width
        new_h = height
    else:
        if old_w > width:
            new_w = width
            new_h = (old_h * width) / old_w
        elif old_h > height:
            new_w = (old_w * height) / old_h
            new_h = height
        # Re-correction if overflowing after correction
        if new_w > width:
            new_w = width
            new_h = (old_h * width) / old_w
        elif new_h > height:
            new_w = (old_w * height) / old_h
            new_h = height

    i = i.Scale(int(new_w), int(new_h), wx.IMAGE_QUALITY_HIGH)
    return wx.Bitmap(i)
Beispiel #6
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 def _BlankScreen(self, w, h, d):
     b = Bitmap(w, h, d)
     dc = MemoryDC()
     dc.SelectObject(b)
     self._clear(dc)
     dc.SelectObject(NullBitmap)
     return b
Beispiel #7
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 def __init__(self, columns, rows):
     # get geometry
     sl, sr, st, sb = self._borders
     # record parameters
     self.screenSize = columns+sl+sr, rows+st+sb
     # create character set
     self.CS = CharacterSet()
     # get character geometry
     _cw, _ch = self.CS.get(' ').GetSize()
     print(_cw, _ch)
     # record parameters
     self.charSize = _cw, _ch 
     # create pens
     self.createSolidPen('_borders', 80, 80, 80)
     self.createSolidPen('_borderLeft', 150, 50, 50)
     self.createSolidPen('_cursor', 255, 180, 100, width = 2)
     # define bitmap parameters
     w, h, d = (columns+sl+sr)*_cw, (rows+st+sb)*_ch, BITMAP_SCREEN_DEPTH        
     # create screen bitmap
     self.bitmapBuffer = Bitmap(w, h, d)
     # create blank bitmap (see comment for _BlankScreen)
     self.bitmapBlank = self._BlankScreen(w, h, d)
     # create empty buffer
     self.textBuffer = ['']
     # done
     self._refresh()
     return
Beispiel #8
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    def CreateDC(self, loadBackground: bool, w: int, h: int) -> DC:
        """
        Create a DC, load the background on demand.

        @param loadBackground
        @param w : width of the frame.
        @param h :  height of the frame.

        @return DC
        """
        dc = MemoryDC()
        bm = self.__workingBitmap
        # cache the bitmap, to avoid creating a new at each refresh.
        # only recreate it if the size of the window has changed
        if (bm.GetWidth(), bm.GetHeight()) != (w, h):
            bm = self.__workingBitmap = Bitmap(w, h)
        dc.SelectObject(bm)
        if loadBackground:
            self.LoadBackground(dc, w, h)
        else:
            dc.SetBackground(Brush(self.GetBackgroundColour()))
            dc.Clear()
        self.PrepareDC(dc)

        return dc
Beispiel #9
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    def write(self, oglObjects: List[OglClass]):
        """
        Write data

        Args:
            oglObjects:     list of exported objects
        """

        mediator: Mediator = self._ctrl
        mediator.deselectAllShapes()

        imageType: BitmapType     = WxImageFormat.toWxBitMapType(self._imageFormat)

        window:    ScrolledWindow = self._umlFrame
        context:   ClientDC       = ClientDC(window)
        memory:    MemoryDC       = MemoryDC()

        x, y = window.GetSize()
        emptyBitmap: Bitmap = Bitmap(x, y, -1)

        memory.SelectObject(emptyBitmap)
        memory.Blit(source=context, xsrc=0, height=y, xdest=0, ydest=0, ysrc=0, width=x)
        memory.SelectObject(NullBitmap)

        img:       Image = emptyBitmap.ConvertToImage()
        extension: str   = self._imageFormat.__str__()

        filename: str   = f'{self._outputFileName}.{extension}'
        status:   bool  = img.SaveFile(filename, imageType)
        if status is False:
            self.logger.error(f'Error on image write to {filename}')
Beispiel #10
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 def __init__(self, rows, colums):
     self.bitmap = Bitmap(colums * _cw, rows * _ch, BITMAP_SCREEN_DEPTH)
     dc = MemoryDC()
     dc.SelectObject(self.bitmap)
     dc.SetBackground(_brushes['bgd'])
     dc.Clear()
     dc.SelectObject(NullBitmap)
     return
Beispiel #11
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def GetIcons() -> dict:
    if not __iconCache:
        iconsPath = ResPath("icons")
        files = os.listdir(iconsPath)
        for file in files:
            if file.endswith(".png"):
                __iconCache[file.split(".")[0]] = Bitmap(
                    ResPath("icons/%s" % file), BITMAP_TYPE_PNG)
    return __iconCache
Beispiel #12
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def scale_bitmap(bitmap: wx.Bitmap, width: int, height: int) -> wx.Bitmap:
    """Rescales a bitmap to a given size.

    Converting it to image, rescaling and converting it back.
    """
    image = bitmap.ConvertToImage()
    image = image.Scale(width, height, wx.IMAGE_QUALITY_HIGH)
    result = wx.Bitmap(image)
    return result
Beispiel #13
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 def initialize(self, cb_wallet):
     self.GOOD_BMP = Bitmap(file_path("gui/good.bmp"))
     self.BAD_BMP = Bitmap(file_path("gui/bad.bmp"))
     self.m_choice_nwords.Set(WORDSLEN_LIST)
     self.m_choice_nwords.SetSelection(0)
     ctab = self.m_dataViewListCtrl1
     dv1 = dataview.DataViewColumn("Name", dataview.DataViewTextRenderer(),
                                   0)
     dv1.SetWidth(125)
     ctab.AppendColumn(dv1)
     dv2 = dataview.DataViewColumn("Account",
                                   dataview.DataViewTextRenderer(), 1)
     dv2.SetWidth(372)
     ctab.AppendColumn(dv2)
     dv3 = dataview.DataViewColumn("Balance",
                                   dataview.DataViewTextRenderer(), 2)
     dv3.SetWidth(86)
     ctab.AppendColumn(dv3)
     self.cb_wallet = cb_wallet
Beispiel #14
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 def hd_setup(self, proposal):
     """Call the HD device option window."""
     self.gui_hdframe = gui.window.HDDialog(self.gui_frame)
     self.gui_hdpanel = HDsetting_panel(self.gui_hdframe)
     HAND_CURSOR = Cursor(CURSOR_HAND)
     if proposal:
         # LocalFile wallet init setup
         self.gui_hdpanel.GOOD_BMP = Bitmap(file_path("gui/good.bmp"))
         self.gui_hdpanel.BAD_BMP = Bitmap(file_path("gui/bad.bmp"))
         self.gui_hdpanel.m_bitmapHDwl.SetBitmap(self.gui_hdpanel.BAD_BMP)
         self.gui_hdpanel.m_bitmapHDcs.SetBitmap(self.gui_hdpanel.BAD_BMP)
         self.gui_hdpanel.m_checkBox_secboost.SetCursor(HAND_CURSOR)
         self.gui_hdpanel.m_textCtrl_mnemo.SetValue(proposal)
         self.gui_hdpanel.m_usertxt.SetLabel(
             "Validate this first proposal,\n"
             "or insert your mnemonic and settings to import\n"
             "an existing HD wallet.")
     else:
         # hardware wallet options
         self.gui_hdframe.SetTitle("Open hardware wallet options")
         self.gui_hdpanel.title_text.SetLabel(
             "Hardware wallet account options")
         self.gui_hdpanel.m_textwl.Destroy()
         self.gui_hdpanel.m_textcs.Destroy()
         self.gui_hdpanel.m_textCtrl_mnemo.Destroy()
         self.gui_hdpanel.m_bwptxt.Destroy()
         self.gui_hdpanel.m_textCtrl_pwd.Destroy()
         self.gui_hdpanel.m_checkBox_secboost.Destroy()
         self.gui_hdpanel.m_usertxt.SetLabel(
             "Choose account and index for the key to use.")
         self.gui_hdframe.SetSize(480, 320)
     self.gui_hdpanel.m_butOK.SetCursor(HAND_CURSOR)
     self.gui_hdpanel.m_butcancel.SetCursor(HAND_CURSOR)
     ret = self.gui_hdframe.ShowModal()
     if ret == ID_OK:
         wallet_settings = self.gui_hdpanel.hd_wallet_settings
         # Removal of stored settings
         self.gui_hdframe.DestroyChildren()
         self.gui_hdframe.Destroy()
         del self.gui_hdframe
         return wallet_settings
     else:
         return None
Beispiel #15
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    def __init__(self, title):
        # init window
        Frame.__init__(self, None, ID_ANY, title, size=(800, 800))
        self.Bind(EVT_CLOSE, lambda x: self.Destroy())
        loc = Icon()
        loc.CopyFromBitmap(Bitmap('icon.ico', BITMAP_TYPE_ANY))
        self.SetIcon(loc)

        with SimpleSizer(self, VERTICAL) as sizer:
            new_element = OpenGLCanvas(self)
            sizer.Add(new_element)
Beispiel #16
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 def createBufferBitmap(self, width, height):
     cw, ch = self.charSize
     self.bmpBuf = Bitmap(
         width * cw,  # bitmap width
         height * ch,  # bitmap heigh
         BITMAP_SCREEN_DEPTH)  # bitmap depth
     dc = MemoryDC()
     dc.SelectObject(self.bmpBuf)
     dc.SetBackground(self.brushes['bkgd'])
     dc.Clear()
     dc.SelectObject(NullBitmap)
     self.Panel.BackgroundBitmap = self.bmpBuf
     self.screenSize = width, height
     return
Beispiel #17
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    def RescaleBitmap(bmp: wx.Bitmap, sizeNeeded: wx.Size):
        """

		:param bmp:
		:type bmp: wx.Bitmap
		:param sizeNeeded:
		:type sizeNeeded: wx.Size
		"""

        if not sizeNeeded.IsFullySpecified():
            raise ValueError("New size must be given")

        img = bmp.ConvertToImage()
        img.Rescale(sizeNeeded.x, sizeNeeded.y)
        bmp = wx.Bitmap(img)
Beispiel #18
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    def SaveBackground(self, dc: DC):
        """

        Args:
            dc: The DC to save
        """
        w, h = self.GetSize()
        bb = self.__backgroundBitmap
        if (bb.GetWidth(), bb.GetHeight()) != (w, h):
            bb = self.__backgroundBitmap = Bitmap(w, h)
        mem = MemoryDC()
        mem.SelectObject(bb)

        x, y = self.CalcUnscrolledPosition(0, 0)
        mem.Blit(0, 0, w, h, dc, x, y)

        mem.SelectObject(NullBitmap)
Beispiel #19
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    def onDrawMe(self, event: CommandEvent):

        extension: str = 'png'
        imageType: BitmapType = BITMAP_TYPE_PNG
        window: ScrolledWindow = self._diagramFrame
        context: ClientDC = ClientDC(window)
        memory: MemoryDC = MemoryDC()

        x, y = window.ClientSize
        emptyBitmap: Bitmap = Bitmap(x, y, -1)

        memory.SelectObject(emptyBitmap)
        memory.Blit(source=context, xsrc=0, height=y, xdest=0, ydest=0, ysrc=0, width=x)
        memory.SelectObject(NullBitmap)

        img: Image = emptyBitmap.ConvertToImage()
        filename: str = f'DiagramDump.{extension}'
        status: bool = img.SaveFile(filename, imageType)
Beispiel #20
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    def SaveBackground(self, dc):
        """
        Save the given dc as the new background image.

        @param DC dc : the dc to save
        """
        w, h = self.GetSize()
        bb = self.__backgroundBitmap
        if (bb.GetWidth(), bb.GetHeight()) != (w, h):
            bb = self.__backgroundBitmap = Bitmap(w, h)
        mem = MemoryDC()
        mem.SelectObject(bb)

        if __version__ > "2.3.2":
            x, y = self.CalcUnscrolledPosition(0, 0)
            mem.Blit(0, 0, w, h, dc, x, y)
        else:
            mem.Blit(0, 0, w, h, dc, 0, 0)
        mem.SelectObject(NullBitmap)
Beispiel #21
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 def OnInit(self):
     icon_path = file_path(ICON_FILE)
     wicon = IconBundle(icon_path)
     HAND_CURSOR = Cursor(CURSOR_HAND)
     self.gui_frame = gui.window.TopFrame(None)
     self.gui_frame.Bind(EVT_CLOSE, self.OnClose)
     if sys.platform.startswith("darwin"):
         self.gui_frame.SetSize((996, 418))
     self.gui_panel = gui.window.TopPanel(self.gui_frame)
     self.gui_frame.SetIcons(wicon)
     self.gui_panel.hist_button.SetBitmap(
         Bitmap(file_path("gui/histo.png"), BITMAP_TYPE_PNG))
     self.gui_panel.hist_button.SetBitmapPressed(
         Bitmap(file_path("gui/histodn.png"), BITMAP_TYPE_PNG))
     self.gui_panel.copy_button.SetBitmap(
         Bitmap(file_path("gui/copy.png"), BITMAP_TYPE_PNG))
     self.gui_panel.copy_button.SetBitmapPressed(
         Bitmap(file_path("gui/copydn.png"), BITMAP_TYPE_PNG))
     self.gui_panel.send_button.SetBitmap(
         Bitmap(file_path("gui/send.png"), BITMAP_TYPE_PNG))
     self.gui_panel.send_button.SetBitmapPressed(
         Bitmap(file_path("gui/senddn.png"), BITMAP_TYPE_PNG))
     self.gui_panel.send_all.SetBitmap(
         Bitmap(file_path("gui/swipe.png"), BITMAP_TYPE_PNG))
     self.gui_panel.send_all.SetBitmapPressed(
         Bitmap(file_path("gui/swipedn.png"), BITMAP_TYPE_PNG))
     self.gui_panel.devices_choice.SetCursor(HAND_CURSOR)
     self.gui_panel.coins_choice.SetCursor(HAND_CURSOR)
     self.gui_panel.network_choice.SetCursor(HAND_CURSOR)
     self.gui_panel.wallopt_choice.SetCursor(HAND_CURSOR)
     self.gui_panel.hist_button.SetCursor(HAND_CURSOR)
     self.gui_panel.copy_button.SetCursor(HAND_CURSOR)
     self.gui_panel.send_button.SetCursor(HAND_CURSOR)
     self.gui_panel.send_all.SetCursor(HAND_CURSOR)
     self.gui_panel.btn_chkaddr.SetCursor(HAND_CURSOR)
     self.SetTopWindow(self.gui_frame)
     return True
Beispiel #22
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    def CreatePopupMenu(self):
        menu = Menu()
        appMenuItem = menu.Append(ID_ANY, "mHosts v" + Settings.version())
        if sys.platform != "linux":
            appMenuItem.Enable(False)
        appMenuItem.SetBitmap(
            Bitmap(ResPath("icons/logo.png"), BITMAP_TYPE_PNG))
        menu.Append(self.ID_TOGGLE,
                    r"%s主窗口" % ("隐藏" if self.__window.IsShown() else "显示"))
        menu.AppendSeparator()
        for hosts in Settings.settings["hosts"]:
            item = MenuItem(menu, hosts["id"], hosts["name"], kind=ITEM_CHECK)
            item.Enable(not hosts['alwaysApply'])
            menu.Append(item)
            menu.Check(hosts["id"], hosts["active"] or hosts["alwaysApply"])
            self.Bind(EVT_MENU,
                      self.__window.OnTaskBarHostsMenuClicked,
                      id=hosts["id"])

        newHostMenu = Menu()
        newHostMenu.Append(self.ID_NEW, "新建")
        if sys.platform != "linux":
            newHostMenu.Append(self.ID_IMPORT, "导入").Enable(False)
        menu.Append(-1, "新建Hosts方案", newHostMenu)

        menu.AppendSeparator()
        menu.Append(self.ID_REFRESH_DNS, u"刷新DNS缓存")
        if os.path.exists(Settings.settings["chromePath"]):
            chromeMenu = Menu()
            chromeMenu.Append(self.ID_LUNCH_CHROME, "直接启动")
            chromeMenu.Append(self.ID_LUNCH_CHROME_CROS, "允许跨域请求")
            chromeMenu.Append(self.ID_LUNCH_CHROME_NO_PLUGINS, "禁用所有插件")
            menu.Append(-1, "启动 Google Chrome 浏览器", chromeMenu)

        menu.AppendSeparator()
        menu.Append(self.ID_ABOUT, "关于")
        menu.Append(self.ID_EXIT, "退出")
        self.menu = menu
        return menu
Beispiel #23
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 def _createCharBitmap(self, name, font, foreground, background):
     # create device context
     dc = MemoryDC()               
     # set font
     dc.SetFont(self._fonts[font])
     # get font size
     _cw, _ch = dc.GetTextExtent(' ')
     BitmapSet = {}
     for c in self._CharSet:
         # create bitmap
         bitmap = Bitmap(_cw, _ch, BITMAP_SCREEN_DEPTH)
         # select bitmap
         dc.SelectObject(bitmap)
         # set background
         dc.SetBackground(self._brushes[background])
         # clear bitmap
         dc.Clear()
         # set text color
         dc.SetTextForeground(self._colours[foreground])
         # record reference
         BitmapSet[c] = bitmap
         # check alternate drawing 1
         if name == 'nrm' and c == '¶':
             dc.DrawText(' ',0,0)
             continue
         # check alternate drawing 2
         if name == 'sel' and c == ' ':
             dc.DrawText('·',0,0)
             continue
         # draw character
         dc.DrawText(c,0,0) 
     # release bitmap
     dc.SelectObject(NullBitmap)
     # record set
     self._CharBitmaps[name] = BitmapSet
     # done
     return
Beispiel #24
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 def createBufferBitmap(self, width, height):
     # get geometry
     cw, ch = self.charSize
     # create bitmap buffer
     self.bmpBuf = Bitmap(
         width *cw,              # bitmap width
         height*ch,              # bitmap heigh
         BITMAP_SCREEN_DEPTH)    # bitmap depth
     # create device context
     dc = MemoryDC()               
     # select buffer
     dc.SelectObject(self.bmpBuf)
     # set background
     dc.SetBackground(self.brushes['bkgd'])
     # clear buffer
     dc.Clear()
     # release bitmap
     dc.SelectObject(NullBitmap)
     # hook BackgroundBitmap to bitmapBuffer handle
     self.Panel.BackgroundBitmap = self.bmpBuf
     # record geometry
     self.screenSize = width, height
     # done        
     return
Beispiel #25
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    def load_image(self, path, area=None):
        self.Scroll(0, 0)
        self.img_path = path
        self.wx_image = Image(path, BITMAP_TYPE_ANY)
        width = self.wx_image.GetWidth()
        height = self.wx_image.GetHeight()
        if area:
            x, y, w, h = area
            bitmap = Bitmap(self.wx_image)
            bitmap_to_draw = bitmap.GetSubBitmap(Rect(x, y, w, h))

            bitmap = bitmap.ConvertToImage().ConvertToGreyscale(
                0.156, 0.308, 0.060).ConvertToBitmap()

            self.original_bitmap = self._get_bitmap(bitmap, bitmap_to_draw, x,
                                                    y, w, h, False)
        else:
            self.original_bitmap = Bitmap(self.wx_image)
        self.greyscaled_bitmap = self.original_bitmap.ConvertToImage(
        ).ConvertToGreyscale(0.209, 0.411, 0.080).ConvertToBitmap()

        self.static_bitmap.SetBitmap(self.original_bitmap)
        self.SetScrollbars(self.MIN_SCROLL, self.MIN_SCROLL,
                           width / self.MIN_SCROLL, height / self.MIN_SCROLL)
Beispiel #26
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 def createCharBitmaps(self):
     # create device context
     dc = MemoryDC()               
     # set font
     dc.SetFont(self.fonts['monospace'])
     # get font size (monospace)
     cw, ch = dc.GetTextExtent(' ')
     # record geometry
     self.charSize = cw, ch
     # NORMAL CHARACTERS
     self.normalChars = {}
     # create bitmaps
     for c in self.charSet:
         # create black and white bitmap
         bitmap = Bitmap(cw, ch, BITMAP_SCREEN_DEPTH)
         # select bitmap
         dc.SelectObject(bitmap)
         # set background
         dc.SetBackground(self.brushes['bkgd'])
         # clear bitmap
         dc.Clear()
         # set text color
         dc.SetTextForeground(Colour(230,230,230))
         # write character
         dc.DrawText(c,0,0)
         # create reference to bitmap
         self.normalChars[c] = bitmap
     # SELECTED CHARACTERS
     self.selectedChars = {}
     # create bitmaps
     for c in self.charSet:
         # create black and white bitmap
         bitmap = Bitmap(cw, ch, BITMAP_SCREEN_DEPTH)
         # select bitmap
         dc.SelectObject(bitmap)
         # set background
         dc.SetBackground(Brush(Colour(70, 80, 90)))
         # clear bitmap
         dc.Clear()
         # set text color
         dc.SetTextForeground(Colour(160,160,180))
         # write character
         dc.DrawText(c,0,0)
         # create reference to bitmap
         self.selectedChars[c] = bitmap
     # NUMBER CHARACTERS
     self.numberChars = {}
     # create bitmaps
     for c in ' 0123456789':
         # create black and white bitmap
         bitmap = Bitmap(cw, ch, BITMAP_SCREEN_DEPTH)
         # select bitmap
         dc.SelectObject(bitmap)
         # set background
         dc.SetBackground(self.brushes['bkgd'])
         # clear bitmap
         dc.Clear()
         # set text color
         dc.SetTextForeground(Colour(150,150,200))
         # write character
         dc.DrawText(c,0,0)
         # create reference to bitmap
         self.numberChars[c] = bitmap
     # release bitmap
     dc.SelectObject(NullBitmap)
     # done
     return
Beispiel #27
0
    def __init__(self, parent: Window):
        """

        Args:
            parent:  parent window
        """
        super().__init__(parent, style=SUNKEN_BORDER)

        self._diagram = Diagram(self)

        self.__keepMoving: bool = False
        self._selectedShapes: List[Shape] = [
        ]  # list of the shapes that are selected

        self._lastMousePosition: Tuple[int, int] = cast(Tuple[int, int], None)
        self._selector: RectangleShape = cast(RectangleShape,
                                              None)  # rectangle selector shape

        self._clickedShape: Shape = cast(Shape, None)  # last clicked shape
        self._moving: bool = False  # a drag has been initiated

        self._xOffset: float = 0.0  # abscissa offset between the view and the model
        self._yOffset: float = 0.0  # ordinate offset between the view and the model
        self._zoomStack: List[float] = []  # store all zoom factors applied

        self._zoomLevel = 0  # number of zoom factors applied
        self._maxZoomFactor = 6  # can zoom in beyond 600%
        self._minZoomFactor = 0.2  # can zoom out beyond 20%
        self._defaultZoomFactor = 1.5  # used when only a point is selected

        # margins define a perimeter around the work area that must remains
        # blank and hidden. if we scroll beyond the limits, the diagram is
        # resized.
        # self._leftMargin   = DEFAULT_MARGIN_VALUE
        # self._rightMargin  = DEFAULT_MARGIN_VALUE
        # self._topMargin    = DEFAULT_MARGIN_VALUE
        # self._bottomMargin = DEFAULT_MARGIN_VALUE
        self._isInfinite = False  # to know if the frame is infinite or not

        # paint related
        w, h = self.GetSize()
        self.__workingBitmap = Bitmap(w, h)  # double buffering
        self.__backgroundBitmap = Bitmap(w, h)

        DEFAULT_FONT_SIZE = 12
        self._defaultFont = Font(DEFAULT_FONT_SIZE, FONTFAMILY_DEFAULT,
                                 FONTSTYLE_NORMAL, FONTWEIGHT_NORMAL)
        self.SetBackgroundColour(WHITE)
        self._prefs: PyutPreferences = PyutPreferences()

        # Mouse events
        self.Bind(EVT_LEFT_DOWN, self.OnLeftDown)
        self.Bind(EVT_LEFT_UP, self.OnLeftUp)
        self.Bind(EVT_LEFT_DCLICK, self.OnLeftDClick)
        self.Bind(EVT_MIDDLE_DOWN, self.OnMiddleDown)
        self.Bind(EVT_MIDDLE_UP, self.OnMiddleUp)
        self.Bind(EVT_MIDDLE_DCLICK, self.OnMiddleDClick)
        self.Bind(EVT_RIGHT_DOWN, self.OnRightDown)
        self.Bind(EVT_RIGHT_UP, self.OnRightUp)
        self.Bind(EVT_RIGHT_DCLICK, self.OnRightDClick)
        self.Bind(EVT_PAINT, self.OnPaint)

        if self._prefs.debugDiagramFrame is True:

            self._debugDialog: DlgDebugDiagramFrame = DlgDebugDiagramFrame(
                self, ID_ANY)
            self._debugDialog.startMonitor()
            self._debugDialog.Show(True)
Beispiel #28
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    def OnRefreshPanel(self, event):
        """
        Refresh dialog box

        """
        import time
        # constants
        backRed: int = 230
        backGreen: int = 255
        backBlue: int = 230  # Background color

        frontRed: int = 64
        frontGreen: int = 0
        frontBlue: int = 64  # Foreground color

        FADE_IN_LENGTH: int = 63
        self.logger.debug(f'Enter OnRefreshPanel')
        # Init memory buffer
        tdc: MemoryDC = MemoryDC()
        tdc.SelectObject(Bitmap(FrameWidth, FrameHeight))
        while not tdc.IsOk():
            time.sleep(0.05)
            tdc = MemoryDC()
            tdc.SelectObject(Bitmap(FrameWidth, FrameHeight))

        tdc.SetTextForeground(Colour(frontRed, frontGreen, frontBlue))
        tdc.SetBackground(
            Brush(Colour(backRed, backGreen, backBlue), BRUSHSTYLE_SOLID))
        tdc.Clear()
        font = tdc.GetFont()
        font.SetFamily(FONTFAMILY_MODERN)
        font.SetPointSize(12)
        tdc.SetFont(font)

        # Fade-in
        position = self.textPosition
        if position < FADE_IN_LENGTH:
            n = float(position) / float(FADE_IN_LENGTH)
            r = backRed - n * (backRed - frontRed)
            g = backGreen - n * (backGreen - frontGreen)
            b = backBlue - n * (backBlue - frontBlue)
            r = int(r)
            g = int(g)
            b = int(b)
            tdc.SetTextForeground(Colour(r, g, b))

        # Display text
        for j in range(1, len(self._textToShow)):
            # Draw text ?
            if position > FADE_IN_LENGTH:
                y = y0 + j * dy - (position - FADE_IN_LENGTH)
                if -dy < y < FrameHeight:
                    tdc.DrawText(self._textToShow[j], x0, y)
            else:  # Draw initial screen with fade in
                y = y0 + j * dy
                if -dy < y < FrameHeight:
                    tdc.DrawText(self._textToShow[j], x0, y)

        # Show memory dc to current dc (blit)
        dc = PaintDC(self._panel)
        dc.Blit(0, 0, FrameWidth, FrameHeight, tdc, 0, 0)
        tdc.SelectObject(NullBitmap)
        self.logger.debug(f'Exit OnRefreshPanel')
Beispiel #29
0
def getBitmap( ):
	"""Return the data from the resource as a wxBitmap"""
	return Bitmap(getImage())
Beispiel #30
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class ImagePanel(ScrolledWindow):
    MIN_SCROLL = 10

    def __init__(self, parent):
        ScrolledWindow.__init__(self, parent)

        self.wx_image = None
        self.original_bitmap = None
        self.greyscaled_bitmap = None
        self.img_path = None

        sizer = BoxSizer(VERTICAL)
        self.static_bitmap = StaticBitmap(self)
        sizer.Add(self.static_bitmap, 1, flag=FLAG_ALL_AND_EXPAND)

        self.SetSizer(sizer)

    def was_image_loaded(self):
        return (self.img_path and self.wx_image and self.original_bitmap
                and self.greyscaled_bitmap)

    def get_image_dimensions(self):
        return (self.original_bitmap.GetWidth(),
                self.original_bitmap.GetHeight())

    def load_image(self, path, area=None):
        self.Scroll(0, 0)
        self.img_path = path
        self.wx_image = Image(path, BITMAP_TYPE_ANY)
        width = self.wx_image.GetWidth()
        height = self.wx_image.GetHeight()
        if area:
            x, y, w, h = area
            bitmap = Bitmap(self.wx_image)
            bitmap_to_draw = bitmap.GetSubBitmap(Rect(x, y, w, h))

            bitmap = bitmap.ConvertToImage().ConvertToGreyscale(
                0.156, 0.308, 0.060).ConvertToBitmap()

            self.original_bitmap = self._get_bitmap(bitmap, bitmap_to_draw, x,
                                                    y, w, h, False)
        else:
            self.original_bitmap = Bitmap(self.wx_image)
        self.greyscaled_bitmap = self.original_bitmap.ConvertToImage(
        ).ConvertToGreyscale(0.209, 0.411, 0.080).ConvertToBitmap()

        self.static_bitmap.SetBitmap(self.original_bitmap)
        self.SetScrollbars(self.MIN_SCROLL, self.MIN_SCROLL,
                           width / self.MIN_SCROLL, height / self.MIN_SCROLL)

    def _get_bitmap(self, bitmap, bitmap_to_draw, x, y, w, h, draw_frame=True):
        bitmap = bitmap.GetSubBitmap(
            Rect(0, 0, bitmap.GetWidth(), bitmap.GetHeight()))

        dc = MemoryDC()
        bdc = BufferedDC(dc)
        bdc.SelectObject(bitmap)
        bdc.DrawBitmap(bitmap_to_draw, x, y)

        if draw_frame:
            # Black rect to support white pages
            bdc.SetPen(BLACK_PEN)
            bdc.SetBrush(TRANSPARENT_BRUSH)
            bdc.DrawRectangle(x, y, w, h)

            # Grey rect to support black pages
            bdc.SetPen(GREY_PEN)
            bdc.SetBrush(TRANSPARENT_BRUSH)
            bdc.DrawRectangle(x + 1, y + 1, w - 2, h - 2)

        bdc.SelectObject(NullBitmap)
        return bitmap