def _drawSourceCardinality(self, dc: DC, sp: OglPosition, dp: OglPosition): dx, dy = self._computeDxDy(srcPosition=sp, destPosition=dp) linkLength: float = self._computeLinkLength(srcPosition=sp, destPosition=dp) srcLblX: int = round((20 * dx / linkLength - dx * 5 / linkLength) + sp.x) srcLblY: int = round((20 * dy / linkLength + dy * 5 / linkLength) + sp.y) if OglAssociation.clsLogger.isEnabledFor(INFO): info = (f'{sp=} ' f'{dp=} ' f'{dx=} ' f'{dy=} ' f'linkLength={linkLength:.2f} ' f'srcLblX={srcLblX:.2f} ' f'srcLblY={srcLblY:.2f}') OglAssociation.clsLogger.info(info) saveFont: Font = dc.GetFont() dc.SetFont(self._defaultFont) sourceCardinalityText: str = self._link.sourceCardinality dc.DrawText(sourceCardinalityText, srcLblX, srcLblY) dc.SetFont(saveFont) self._sourceCardinality = self.__updateAssociationLabel( self._sourceCardinality, x=srcLblX, y=srcLblY, text=sourceCardinalityText)
def Draw(self, dc: DC, withChildren: bool = True): """ Draw the text on the dc. Args: dc withChildren """ if self._visible: RectangleShape.Draw(self, dc, False) dc.SetTextForeground(self._color) dc.SetBackgroundMode(PENSTYLE_SOLID) dc.SetTextBackground(self._textBack) x, y = self.GetPosition() # to draw the text shape with its own font size saveFont: Font = dc.GetFont() if self.GetFont() is not None: dc.SetFont(self.GetFont()) dc.DrawText(self._text, x, y) dc.SetFont(saveFont) if withChildren: self.DrawChildren(dc)
def _drawCenterLabel(self, dc: DC, sp: OglPosition, dp: OglPosition): midPoint: OglPosition = OglUtils.computeMidPoint(srcPosition=sp, destPosition=dp) saveFont: Font = dc.GetFont() dc.SetFont(self._defaultFont) centerText: str = self._link.getName() dc.DrawText(centerText, midPoint.x, midPoint.y) dc.SetFont(saveFont) self._centerLabel = self.__updateAssociationLabel(self._centerLabel, x=midPoint.x, y=midPoint.y, text=centerText)
def Draw(self, dc: DC, withChildren: bool = False): """ Paint handler, draws the content of the shape. Args: dc: device context to draw to withChildren: Redraw children or not """ OglObject.Draw(self, dc) dc.SetFont(self._textFont) w, h = self.GetSize() baseX, baseY = self.GetPosition() dc.SetClippingRegion(baseX, baseY, w, h) noteContent = cast(PyutText, self.getPyutObject()).content lines = LineSplitter().split(noteContent, dc, w - 2 * OglText.MARGIN) x = baseX + OglText.MARGIN y = baseY + OglText.MARGIN for line in range(len(lines)): dc.DrawText(lines[line], x, y + line * (dc.GetCharHeight() + 5)) dc.DestroyClippingRegion()
def Draw(self, dc: DC, withChildren: bool = False): """ Paint handler, draws the content of the shape. Args: dc: device context to draw to withChildren: Redraw children or not """ OglObject.Draw(self, dc) dc.SetFont(self._defaultFont) w, h = self.GetSize() try: # lines = LineSplitter().split(self.getPyutObject().getName(), dc, w - 2 * MARGIN) # noteName = self.getPyutObject().getName() noteContent = self.getPyutObject().content lines = LineSplitter().split(noteContent, dc, w - 2 * OglNote.MARGIN) except (ValueError, Exception) as e: self.logger.error(f"Unable to display note - {e}") return baseX, baseY = self.GetPosition() dc.SetClippingRegion(baseX, baseY, w, h) x = baseX + OglNote.MARGIN y = baseY + OglNote.MARGIN for line in range(len(lines)): dc.DrawText(lines[line], x, y + line * (dc.GetCharHeight() + 5)) dc.DrawLine(baseX + w - OglNote.MARGIN, baseY, baseX + w, baseY + OglNote.MARGIN) dc.DestroyClippingRegion()
def Draw(self, dc: DC, withChildren: bool = False): """ Draw the actor. @param dc : Device context @param withChildren Draw the children or not @since 1.0 @author Philippe Waelti <*****@*****.**> """ OglObject.Draw(self, dc) # Get current font dc.SetFont(self._defaultFont) # Gets the minimum bounding box for the shape width, height = self.GetSize() # Calculate the top center of the shape x, y = self.GetPosition() # drawing is restricted in the specified region of the device dc.SetClippingRegion(x, y, width, height) # Our sweet actor size actorWidth = width actorHeight = 0.8 * (height - 2.0 * MARGIN) # 80 % of total height sizer = min(actorHeight, actorWidth) # Draw our actor head centerX = x + width // 2 centerY = y + height // 2 x = centerX - 0.2 * sizer y += MARGIN dc.DrawEllipse(x, y, 0.4 * sizer, 0.4 * sizer) # Draw body and arms x = centerX y += 0.4 * sizer dc.DrawLine(x, y, x, y + 0.3 * actorHeight) dc.DrawLine(x - 0.25 * actorWidth, y + 0.15 * actorHeight, x + 0.25 * actorWidth, y + 0.15 * actorHeight) # And the feet y += 0.3 * actorHeight dc.DrawLine(x, y, x - 0.25 * actorWidth, y + 0.3 * actorHeight) dc.DrawLine(x, y, x + 0.25 * actorWidth, y + 0.3 * actorHeight) # Draw our buddy name textWidth, textHeight = dc.GetTextExtent( self.getPyutObject().getName()) y = centerY + 0.5 * height - MARGIN - 0.1 * actorHeight dc.DrawText(self.getPyutObject().getName(), x - 0.5 * textWidth, y) dc.DestroyClippingRegion()
def _drawDestinationCardinality(self, dc: DC, sp: OglPosition, dp: OglPosition): dx, dy = self._computeDxDy(srcPosition=sp, destPosition=dp) linkLength: float = self._computeLinkLength(srcPosition=sp, destPosition=dp) dstLblX: int = round((-20 * dx / linkLength + dy * 5 / linkLength) + dp.x) dstLblY: int = round((-20 * dy / linkLength - dy * 5 / linkLength) + dp.y) saveFont: Font = dc.GetFont() dc.SetFont(self._defaultFont) destinationCardinalityText: str = self._link.destinationCardinality dc.DrawText(destinationCardinalityText, dstLblX, dstLblY) self._destinationCardinality = self.__updateAssociationLabel( self._destinationCardinality, x=dstLblX, y=dstLblY, text=destinationCardinalityText) dc.SetFont(saveFont)
def Draw(self, dc: DC, withChildren=False): """ Draw the actor. @param dc : Device context @param withChildren @since 1.0 @author Philippe Waelti <*****@*****.**> """ OglObject.Draw(self, dc, withChildren) dc.SetFont(self._defaultFont) # Gets the minimum bounding box for the shape width, height = self.GetSize() # Calculate the top left of the shape x, y = self.GetPosition() # Draw ellipse dc.DrawEllipse(x + 1, y + 1, width - 2, height - 2) # Draw text x += round(0.25 * width) y += round(0.25 * height) textWidth: int = round(0.6 * width) # Text area width space: int = round(1.1 * dc.GetCharHeight()) # Space between lines # Drawing is restricted in the specified region of the device dc.SetClippingRegion(x, y, textWidth, round(0.6 * height)) # Split lines lines = LineSplitter().split(self.pyutObject.getName(), dc, textWidth) # Draw text for line in lines: dc.DrawText(line, x, y) y += space dc.DestroyClippingRegion()
def Redraw(self, dc: DC = None, full: bool = True, saveBackground: bool = False, useBackground: bool = False): """ Refresh the diagram. If a DC is given, use it. Otherwise, use a double buffered DC. Args: dc: If None, a default dc is created full: If False, only draw the shape borders. saveBackground: If True, save the background useBackground: If True, use the background """ needBlit = False w, h = self.GetSize() if dc is None: dc = self.CreateDC(useBackground, w, h) needBlit = True dc.SetFont(self._defaultFont) shapes = self._diagram.GetShapes() if full: # first time, need to create the background if saveBackground: # first, draw every non-moving shapes for shape in shapes: if not shape.IsMoving(): shape.Draw(dc) # save the background self.SaveBackground(dc) # draw every moving shape for shape in shapes: if shape.IsMoving(): shape.Draw(dc) # x, y = self.CalcUnScrolledPosition(0, 0) if useBackground: # draw every moving shapes for shape in shapes: if shape.IsMoving(): shape.Draw(dc) # TODO: This code belongs in OnPaint # if self._prefs.backgroundGridEnabled is True: # self._drawGrid(memDC=dc, width=w, height=h, startX=x, startY=y) else: # don't use background # draw all shapes for shape in shapes: shape.Draw(dc) # TODO: This code belongs in OnPaint # if self._prefs.backgroundGridEnabled is True: # self._drawGrid(memDC=dc, width=w, height=h, startX=x, startY=y) else: # not full for shape in shapes: shape.DrawBorder(dc) shape.DrawAnchors(dc) if needBlit: client = ClientDC(self) x, y = self.CalcUnscrolledPosition(0, 0) client.Blit(0, 0, w, h, dc, x, y)
def Draw(self, dc: DC, withChildren: bool = False): """ Draw an actor Args: dc: The device context to draw on withChildren: Draw the children or not """ OglObject.Draw(self, dc) # Get current font dc.SetFont(self._defaultFont) # Gets the minimum bounding box for the shape width, height = self.GetSize() # Calculate the top center of the shape x, y = self.GetPosition() # drawing is restricted in the specified region of the device dc.SetClippingRegion(x, y, width, height) # Our sweet actor size actorWidth = width actorHeight = int(0.8 * (height - 2.0 * MARGIN)) # 80 % of total height sizer = min(actorHeight, actorWidth) # Draw our actor head centerX = x + width // 2 centerY = y + height // 2 x = int(centerX - 0.2 * sizer) y += MARGIN percentageSizer: int = int(0.4 * sizer) # dc.DrawEllipse(x, y, 0.4 * sizer, 0.4 * sizer) dc.DrawEllipse(x, y, percentageSizer, percentageSizer) # Draw body and arms x = centerX y += round(0.4 * sizer) # dc.DrawLine(x, y, x, y + 0.3 * actorHeight) # dc.DrawLine(x - 0.25 * actorWidth, y + 0.15 * actorHeight, # x + 0.25 * actorWidth, y + 0.15 * actorHeight) dc.DrawLine(x, y, x, y + round(0.3 * actorHeight)) dc.DrawLine(round(x - 0.25 * actorWidth), round(y + 0.15 * actorHeight), round(x + 0.25 * actorWidth), round(y + 0.15 * actorHeight)) # And the feet # y += round(0.3 * actorHeight) # dc.DrawLine(x, y, x - 0.25 * actorWidth, y + 0.3 * actorHeight) # dc.DrawLine(x, y, x + 0.25 * actorWidth, y + 0.3 * actorHeight) actorFeetPercentage: int = round(0.3 * actorHeight) y += round(actorFeetPercentage) # dc.DrawLine(x, y, x - 0.25 * actorWidth, y + actorFeetPercentage) # dc.DrawLine(x, y, x + 0.25 * actorWidth, y + actorFeetPercentage) dc.DrawLine(x, y, x - round(0.25 * actorWidth), y + actorFeetPercentage) dc.DrawLine(x, y, x + round(0.25 * actorWidth), y + actorFeetPercentage) # Draw our buddy name textWidth, textHeight = dc.GetTextExtent(self.pyutObject.getName()) # y = centerY + 0.5 * height - MARGIN - 0.1 * actorHeight y = round(centerY + 0.5 * height - MARGIN - 0.1 * actorHeight) # dc.DrawText(self.getPyutObject().getName(), x - 0.5 * textWidth, y) dc.DrawText(self.pyutObject.getName(), round(x - 0.5 * textWidth), y) dc.DestroyClippingRegion()