def close(self): GLWindowBackingBase.close(self) c = self.context if c: self.context = None c.destroy()
def close(self): GLWindowBackingBase.close(self) self.glconfig = None
def close(self): GLWindowBackingBase.close(self) c = self.context if c: self.context = None c.destroy()
def close(self): GLWindowBackingBase.close(self) self.glconfig = None