Beispiel #1
0
 def __init__(self):
     super(PluginMenu, self).__init__()
     self.window = maya_helpers.RestorableWindow(
         JointLabellingWindow,
         plugins='zMayaUtils.py',
         module='zMayaTools.joint_labelling',
         obj='menu.window')
 def __init__(self):
     super(PluginMenu, self).__init__()
     self.window = maya_helpers.RestorableWindow(
         KeyingWindow,
         plugins='zMouthController.py',
         module='zMayaTools.mouth_keying',
         obj='menu.window')
Beispiel #3
0
 def __init__(self):
     super(PluginMenu, self).__init__()
     self.window = maya_helpers.RestorableWindow(
         KeyframeNamingWindow,
         plugins='zKeyframeNaming.py',
         uiScript=
         'import zMayaTools.keyframe_naming; zMayaTools.keyframe_naming.menu.restore()'
     )
Beispiel #4
0
 def __init__(self):
     super(PluginMenu, self).__init__()
     self.window = maya_helpers.RestorableWindow(
         JointLabellingWindow,
         plugins='zMayaUtils.py',
         uiScript=
         'import zMayaTools.joint_labelling; zMayaTools.joint_labelling.restore()'
     )
    def __init__(self):
        super(PluginMenu, self).__init__()

        self.window = maya_helpers.RestorableWindow(
            ControllerEditor,
            plugins='zMayaUtils.py',
            module='zMayaTools.controller_editor',
            obj='menu.window')
Beispiel #6
0
    def __init__(self):
        super(PluginMenu, self).__init__()

        self.window = maya_helpers.RestorableWindow(
            CreateCurveEditor,
            plugins='zCreateCurve',
            module='zMayaTools.zCreateCurve',
            obj='menu.window')
    def __init__(self):
        super(PluginMenu, self).__init__()

        self.window = maya_helpers.RestorableWindow(
            ControllerEditor,
            plugins='zMayaUtils.py',
            uiScript=
            'import zMayaTools.controller_editor; zMayaTools.controller_editor.menu.restore()'
        )
Beispiel #8
0
 def __init__(self):
     super(PluginMenu, self).__init__()
     self.window = maya_helpers.RestorableWindow(KeyframeNamingWindow, plugins='zKeyframeNaming.py',
         module='zMayaTools.keyframe_naming', obj='menu.window')
Beispiel #9
0
 def __init__(self):
     super(PluginMenu, self).__init__()
     self.window = maya_helpers.RestorableWindow(KeyingWindow, plugins='zMouthController.py',
         uiScript='import zMayaTools.mouth_keying; zMayaTools.mouth_keying.menu.restore()')