Beispiel #1
0
class myclass(object):
	def __init__(self):
		parent = QtGui.QApplication.activeWindow()
		self.dlg = CustomDialog("Create Light Selects",parent=parent)
		self.dlg.addDescription("This tool will create a light select for each light in your scene. select either Diffuse or Specular to create that type of lightselect for each light. You can check both to get one of each.")
		self.dlg.addCheckBox("Diffuse", state = True)
		self.dlg.addCheckBox("Specular", state = False)
		self.dlg.addButton("Apply") # Buttons always go on the bottom
		self.dlg.addButton("Close") # Each button gets and index value returned on exit
		self.result = self.dlg.show() # result will be 0 for OK, and 1 for Close
Beispiel #2
0
class myclass(object):
	def __init__(self):
		parent = QtGui.QApplication.activeWindow()
		self.dlg = CustomDialog("Duplicate Objects",parent=parent)
		self.dlg.addDescription("This tool will duplicate an object and move it to the location of all target objects")
		self.dlg.addTextFieldButton("LoadSource", "Load source objects", "none" , self.mkLoadSource , editable = True )
		self.dlg.addTextFieldButton("Load Object", "Load object to duplicate", "none" , self.mkLoadObject , editable = True )
		self.dlg.addCheckBox("Include Input Graph", state = False)
		self.dlg.addCheckBox("Keep constrain", state = False)
		self.dlg.addButton("Apply") # Buttons always go on the bottom
		self.dlg.addButton("Close") # Each button gets and index value returned on exit
		self.result = self.dlg.show() # result will be 0 for OK, and 1 for Close
	def mkLoadSource(self):
		selectedOBJ			=		cmds.ls(sl = True,g = True,tr = True)
		selectedOBJ			=		",".join(selectedOBJ)
		self.dlg.setValue("LoadSource", selectedOBJ)
	def mkLoadObject(self):
		heroOBJ			=		cmds.ls(sl = True,sn = True,tr = True)
		heroOBJ			=		str(heroOBJ[0])
		self.dlg.setValue("Load Object", heroOBJ)
class myclass(object):
    def __init__(self):
        parent = QtGui.QApplication.activeWindow()
        fileTpyes = ['jpg', 'tiff', 'tga', 'png']
        resolution = ['256', '512', '1024', '2048', '4096']
        self.dlg = CustomDialog("bake camera projections", parent=parent)
        self.dlg.addDescription(
            "This tool will bake out an animated camera projection")
        self.dlg.addComboBox("formats", fileTpyes)
        self.dlg.addComboBox("resolution", resolution)
        self.dlg.addTextField("Image name", defaultValue='', enabled=True)
        self.dlg.addTextField("Frame range", defaultValue='', enabled=True)
        self.mkTimeRange()
        self.dlg.addTextFieldButton("Load camera",
                                    "select camera",
                                    "none",
                                    self.mkLoadCam,
                                    editable=True)
        self.dlg.addTextFieldButton("Load shader",
                                    "select shader",
                                    "none",
                                    self.mkLoadShader,
                                    editable=True)
        self.dlg.addTextFieldButton("Load object",
                                    "select object",
                                    "none",
                                    self.mkLoadobj,
                                    editable=True)
        self.dlg.addCheckBox("Normal map", state=False)
        self.dlg.addButton("Apply")  # Buttons always go on the bottom
        self.dlg.addButton(
            "Close")  # Each button gets and index value returned on exit
        self.result = self.dlg.show(
        )  # result will be 0 for OK, and 1 for Close

    # --------------Time range ------------------------
    def mkTimeRange(self):
        startFrame = cmds.playbackOptions(query=True, minTime=True)
        endFrame = cmds.playbackOptions(query=True, maxTime=True)
        startFrame = int(startFrame)
        endFrame = int(endFrame)
        self.dlg.setValue("Frame range", str(startFrame) + '-' + str(endFrame))

    # --------------load ui with selections------------------------
    def mkLoadCam(self):
        selectedCam = cmds.ls(sl=True)
        selectedCam = str(selectedCam[0])
        self.dlg.setValue("Load camera", selectedCam)

    def mkLoadShader(self):
        selectedShad = cmds.ls(sl=True)
        selectedShad = str(selectedShad[0])
        self.dlg.setValue("Load shader", selectedShad)

    def mkLoadobj(self):
        selectedObj = cmds.ls(sl=True)
        selectedObj = str(selectedObj[0])
        self.dlg.setValue("Load object", selectedObj)

    # --------------bake camer normal maps------------------------
    def mkCreateCamNrml(self):
        surfaceShdr = cmds.shadingNode('surfaceShader',
                                       asShader=True,
                                       n="surfaceShaderNode")
        setRangeShdr = cmds.shadingNode('setRange',
                                        asUtility=True,
                                        n='setRangeNode')
        samplerInfoShader = cmds.shadingNode('samplerInfo',
                                             asUtility=True,
                                             n='samplerInfoNode')
        cmds.setAttr(setRangeShdr + ".maxX", 1)
        cmds.setAttr(setRangeShdr + ".oldMinX", -1)
        cmds.setAttr(setRangeShdr + ".oldMaxX", 1)
        cmds.setAttr(setRangeShdr + ".maxY", 1)
        cmds.setAttr(setRangeShdr + ".oldMinY", -1)
        cmds.setAttr(setRangeShdr + ".oldMaxY", 1)
        cmds.setAttr(setRangeShdr + ".maxZ", 1)
        cmds.setAttr(setRangeShdr + ".oldMinZ", -1)
        cmds.setAttr(setRangeShdr + ".oldMaxZ", 1)
        cmds.connectAttr(samplerInfoShader + ".normalCameraX",
                         setRangeShdr + ".valueX")
        cmds.connectAttr(samplerInfoShader + ".normalCameraY",
                         setRangeShdr + ".valueY")
        cmds.connectAttr(samplerInfoShader + ".normalCameraZ",
                         setRangeShdr + ".valueZ")
        cmds.connectAttr(setRangeShdr + ".outValue", surfaceShdr + ".outColor")
        shaders = {}
        shaders['surface'] = surfaceShdr
        shaders['setRange'] = setRangeShdr
        shaders['sampler'] = samplerInfoShader
        return (shaders)
class myclass(object):
	def __init__(self):
		parent = QtGui.QApplication.activeWindow()
		fileTpyes = ['jpg','tiff','tga','png']
		resolution = ['256','512','1024','2048','4096']
		self.dlg = CustomDialog("bake camera projections",parent=parent)
		self.dlg.addDescription("This tool will bake out an animated camera projection")
		self.dlg.addComboBox("formats", fileTpyes)
		self.dlg.addComboBox("resolution", resolution)
		self.dlg.addTextField("Image name",defaultValue='',enabled=True)
		self.dlg.addTextField("Frame range",defaultValue= '',enabled=True)
		self.mkTimeRange()
		self.dlg.addTextFieldButton("Load camera", "select camera", "none" , self.mkLoadCam , editable = True )
		self.dlg.addTextFieldButton("Load shader", "select shader", "none" , self.mkLoadShader , editable = True )
		self.dlg.addTextFieldButton("Load object", "select object", "none" , self.mkLoadobj , editable = True )
		self.dlg.addCheckBox("Normal map", state = False)
		self.dlg.addButton("Apply") # Buttons always go on the bottom
		self.dlg.addButton("Close") # Each button gets and index value returned on exit
		self.result = self.dlg.show() # result will be 0 for OK, and 1 for Close
	# --------------Time range ------------------------
	def mkTimeRange(self):
		startFrame = cmds.playbackOptions (query = True, minTime = True)
		endFrame = cmds.playbackOptions (query = True, maxTime = True)
		startFrame			=		int(startFrame)
		endFrame			=		int(endFrame)
		self.dlg.setValue("Frame range", str(startFrame)+ '-' + str(endFrame))
	# --------------load ui with selections------------------------
	def mkLoadCam(self):
		selectedCam			=		cmds.ls(sl = True)
		selectedCam			=		str(selectedCam[0])
		self.dlg.setValue("Load camera", selectedCam)
	def mkLoadShader(self):
		selectedShad		=		cmds.ls(sl = True)
		selectedShad		=		str(selectedShad[0])
		self.dlg.setValue("Load shader", selectedShad)
	def mkLoadobj(self):
		selectedObj			=		cmds.ls(sl = True)
		selectedObj			=		str(selectedObj[0])
		self.dlg.setValue("Load object", selectedObj)
	# --------------bake camer normal maps------------------------
	def mkCreateCamNrml(self):
		surfaceShdr			=		cmds.shadingNode('surfaceShader', asShader=True, n = "surfaceShaderNode")
		setRangeShdr		=		cmds.shadingNode('setRange', asUtility = True, n='setRangeNode')
		samplerInfoShader	=		cmds.shadingNode('samplerInfo', asUtility = True, n='samplerInfoNode')
		cmds.setAttr (setRangeShdr+".maxX", 1)
		cmds.setAttr (setRangeShdr+".oldMinX", -1)
		cmds.setAttr (setRangeShdr+".oldMaxX", 1)
		cmds.setAttr (setRangeShdr+".maxY", 1)
		cmds.setAttr (setRangeShdr+".oldMinY", -1)
		cmds.setAttr (setRangeShdr+".oldMaxY", 1)
		cmds.setAttr (setRangeShdr+".maxZ", 1)
		cmds.setAttr (setRangeShdr+".oldMinZ", -1)
		cmds.setAttr (setRangeShdr+".oldMaxZ", 1)
		cmds.connectAttr(samplerInfoShader+".normalCameraX", setRangeShdr+".valueX")
		cmds.connectAttr(samplerInfoShader+".normalCameraY", setRangeShdr+".valueY")
		cmds.connectAttr(samplerInfoShader+".normalCameraZ", setRangeShdr+".valueZ")
		cmds.connectAttr(setRangeShdr+".outValue", surfaceShdr+".outColor")
		shaders				=		{}
		shaders['surface']=surfaceShdr
		shaders['setRange']=setRangeShdr
		shaders['sampler']=samplerInfoShader
		return (shaders)