def __init__(self, client, receive_ip, receive_port, client_id=0): from threading import Thread from zombie.common import udp_socket self.client = client self.socket = udp_socket() if isinstance(receive_ip, str): receive_ip = receive_ip.encode('ascii') self.receive_ip = receive_ip self.receive_port = receive_port self.client_id = client_id
def __init__(self, map_name, *args, **kwargs): from zombie.common import map_file_path, udp_socket from zombie.constants import CLIENT_CODES from blosc import compress super(Server, self).__init__(*args, **kwargs) self.map_name = map_name self.map_file_path = map_file_path(map_name) self.map_data = compress(open(self.map_file_path, 'rb').read(), 8) #self.map_data_send = bytes((len(self.map_data),)) + self.map_data self.client_socket = udp_socket() self.clients = {} self.client_id_counter = 1 self.objects = {} self.object_id_counter = 0 self.map_objects = {} self.zombies = {} self.zombie_id_counter = 0 self.client_code_actions = { CLIENT_CODES['start_move_forwards']: self.start_move_forwards, CLIENT_CODES['end_move_forwards']: self.end_move, CLIENT_CODES['start_move_backwards']: self.start_move_backwards, CLIENT_CODES['end_move_backwards']: self.end_move, CLIENT_CODES['start_strafe_left']: self.start_strafe_left, CLIENT_CODES['end_strafe_left']: self.end_strafe, CLIENT_CODES['start_strafe_right']: self.start_strafe_right, CLIENT_CODES['end_strafe_right']: self.end_strafe, CLIENT_CODES['start_attack']: self.start_attack, CLIENT_CODES['end_attack']: self.end_attack, CLIENT_CODES['start_use']: self.start_use, CLIENT_CODES['end_use']: self.end_use, CLIENT_CODES['throw_equipped_item']: self.throw_equipped_item, CLIENT_CODES['drop_equipped_item']: self.drop_equipped_item, CLIENT_CODES['cursor_motion']: self.cursor_motion, } self.setup_physics()
def __init__(self, zombie_client, receive_ip, receive_port, server_ip, server_port, client_id=0): from threading import Thread from zombie.common import udp_socket self.zombie_client = zombie_client self.socket = udp_socket() self.receive_ip = receive_ip self.receive_port = receive_port self.server_ip = server_ip self.server_port = server_port self.client_id = client_id self.client_receiver = NetworkReceiver(self, (receive_ip, receive_port), NetworkHandler) receiver_thread = Thread(target=self.client_receiver.serve_forever) receiver_thread.start()
def __init__(self, config, client_ip, client_port): from threading import Thread from cocos.director import director from zombie.common import udp_socket super(Client, self).__init__() self.socket = udp_socket() self.key_lookup = self.load_key_config(config['input']['key']) self.mouse_lookup = self.load_mouse_config(config['input']['mouse']) width, height = director.window.get_size() self.x_divide = width / 255 self.y_divide = height / 255 self.player_x = 0 self.player_y = 0 self.cursor_changed = 0 self.schedule_interval(self.cursor_update, 0.1) self.sender = ClientSender(self, client_ip, client_port) self.send = self.sender.send # TODO receive_ip = 'localhost' receive_port = 9998 self.receiver = ClientReceiver(self, (receive_ip, receive_port), ClientHandler) receiver_thread = Thread(target=self.receiver.serve_forever) receiver_thread.start() self.config = config #from cocos.layer.util_layers import ColorLayer player = Player(255, 200, 200, *self.config['player']['color']) player.position = width / 2, height / 2 self.add(player) from cocos.actions import RotateBy player.do(RotateBy(360, duration=10))
def __init__(self, config, client_ip, client_port, server_ip, server_port): from zombie.common import udp_socket super(ZombieClient, self).__init__() self.socket = udp_socket() self.key_lookup = self.load_key_config(config['input']['key']) self.mouse_lookup = self.load_mouse_config(config['input']['mouse']) self.width = 640 self.height = 480 self.x_divide = 640 / 255 self.y_divide = 480 / 255 self.x = 0 self.y = 0 self.cursor_changed = 0 self.schedule_interval(self.cursor_update, 0.1) self.client = NetworkClient(self, client_ip, client_port, server_ip, server_port) self.client.connect()