Beispiel #1
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def get_temporal_type_ids():
    shot_type = shots_service.get_shot_type()
    if shot_type is None:
        cache.cache.delete_memoized(shots_service.get_shot_type)
        shot_type = shots_service.get_shot_type()

    scene_type = shots_service.get_scene_type()
    if scene_type is None:
        cache.cache.delete_memoized(shots_service.get_scene_type)
        scene_type = shots_service.get_scene_type()

    sequence_type = shots_service.get_sequence_type()
    if sequence_type is None:
        cache.cache.delete_memoized(shots_service.get_sequence_type)
        sequence_type = shots_service.get_sequence_type()

    episode_type = shots_service.get_episode_type()
    if episode_type is None:
        cache.cache.delete_memoized(shots_service.get_episode_type)
        episode_type = shots_service.get_episode_type()

    ids_to_exclude = [shot_type["id"], sequence_type["id"], episode_type["id"]]
    if scene_type is not None:
        ids_to_exclude.append(scene_type["id"])

    return ids_to_exclude
Beispiel #2
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def init_data():
    projects_service.get_open_status()
    projects_service.get_closed_status()
    print("Project status initialized.")

    assets_service.get_or_create_type("Characters")
    assets_service.get_or_create_type("Props")
    assets_service.get_or_create_type("Environment")
    assets_service.get_or_create_type("FX")
    assets_service.get_or_create_type("Camera")
    print("Asset types initialized.")

    shots_service.get_episode_type()
    shots_service.get_sequence_type()
    shots_service.get_shot_type()
    print("Shot types initialized.")

    modeling = tasks_service.get_or_create_department("Modeling")
    animation = tasks_service.get_or_create_department("Animation")
    fx = tasks_service.get_or_create_department("FX")
    compositing = tasks_service.get_or_create_department("Compositing")
    concept = tasks_service.get_or_create_department("Concept")
    layout = tasks_service.get_or_create_department("Layout")

    tasks_service.get_or_create_task_type(concept, "Concept", "#8D6E63", 1)
    tasks_service.get_or_create_task_type(modeling, "Texture", "#64B5F6", 2)
    tasks_service.get_or_create_task_type(modeling, "Modeling", "#78909C", 3)
    tasks_service.get_or_create_task_type(animation, "Setup", "#9CCC65", 4)
    tasks_service.get_or_create_task_type(concept, "Storyboard", "#43A047", 1,
                                          True)
    tasks_service.get_or_create_task_type(layout, "Layout", "#7CB342", 2, True)
    tasks_service.get_or_create_task_type(animation, "Animation", "#009688", 3,
                                          True)
    tasks_service.get_or_create_task_type(compositing, "Lighting", "#F9A825",
                                          4, True)
    tasks_service.get_or_create_task_type(fx, "FX", "#26C6DA", 5, True)
    tasks_service.get_or_create_task_type(compositing, "Render", "#F06292", 6,
                                          True)
    tasks_service.get_or_create_task_type(compositing, "Compositing",
                                          "#ff5252", 7, True)
    print("Task types initialized.")

    tasks_service.get_or_create_status("Todo", "todo", "#f5f5f5")
    tasks_service.get_or_create_status("Work In Progress", "wip", "#3273dc")
    tasks_service.get_or_create_status("Waiting For Approval",
                                       "wfa",
                                       "#ab26ff",
                                       is_reviewable=True)
    tasks_service.get_or_create_status("Retake",
                                       "retake",
                                       "#ff3860",
                                       is_reviewable=True)
    tasks_service.get_or_create_status("Done", "done", "#22d160", is_done=True)
    print("Task status initialized.")
Beispiel #3
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def get_project_episodes(project_id):
    """
    Return all episodes for given project and for which current user has
    a task assigned to a shot.
    """
    shot_type = shots_service.get_shot_type()
    sequence_type = shots_service.get_sequence_type()
    episode_type = shots_service.get_episode_type()

    Shot = aliased(Entity, name="shot")
    Sequence = aliased(Entity, name="sequence")
    query = (
        Entity.query.join(Sequence, Sequence.parent_id == Entity.id)
        .join(Shot, Shot.parent_id == Sequence.id)
        .join(Task, Task.entity_id == Shot.id)
        .join(Project, Project.id == Entity.project_id)
        .join(ProjectStatus)
        .filter(Shot.entity_type_id == shot_type["id"])
        .filter(Sequence.entity_type_id == sequence_type["id"])
        .filter(Entity.entity_type_id == episode_type["id"])
        .filter(Project.id == project_id)
        .filter(build_assignee_filter())
        .filter(build_open_project_filter())
    )

    return Entity.serialize_list(query.all(), obj_type="Episode")
Beispiel #4
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def guess_shot(project, episode_name, sequence_name, shot_name):

    episode_id = None
    if len(episode_name) > 0:
        episode = Entity.get_by(
            name=episode_name,
            entity_type_id=shots_service.get_episode_type()["id"],
            project_id=project["id"],
        )
        if episode is not None:
            episode_id = episode.id

    sequence_id = None
    if len(sequence_name) > 0:
        sequence = Entity.get_by(
            name=sequence_name,
            entity_type_id=shots_service.get_sequence_type()["id"],
            parent_id=episode_id,
            project_id=project["id"],
        )
        if sequence is not None:
            sequence_id = sequence.id
    else:
        sequence_id = None

    if len(shot_name) > 0:
        shot = Entity.get_by(
            name=shot_name,
            entity_type_id=shots_service.get_shot_type()["id"],
            parent_id=sequence_id,
            project_id=project["id"],
        )
    else:
        raise WrongPathFormatException("Shot name was not found in given path")
    return shot
Beispiel #5
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 def get(self):
     """
     Retrieve all episode, adds project name and asset type name and all
     related tasks.
     """
     criterions = query.get_query_criterions_from_request(request)
     user_service.check_project_access(criterions.get("project_id", None))
     criterions["entity_type_id"] = shots_service.get_episode_type()["id"]
     return entities_service.get_entities_and_tasks(criterions)
Beispiel #6
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def get_assets(criterions={}):
    shot_type = shots_service.get_shot_type()
    scene_type = shots_service.get_scene_type()
    sequence_type = shots_service.get_sequence_type()
    episode_type = shots_service.get_episode_type()
    query = Entity.query.filter_by(**criterions)
    result = query.filter(~Entity.entity_type_id.in_([
        shot_type["id"], scene_type["id"], sequence_type["id"],
        episode_type["id"]
    ])).all()
    return EntityType.serialize_list(result, obj_type="Asset")
Beispiel #7
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def is_asset_type(asset_type):
    shot_type = shots_service.get_shot_type()
    sequence_type = shots_service.get_sequence_type()
    scene_type = shots_service.get_scene_type()
    episode_type = shots_service.get_episode_type()

    return str(asset_type.id) not in [
        shot_type["id"],
        sequence_type["id"],
        scene_type["id"],
        episode_type["id"],
    ]
Beispiel #8
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def is_asset(entity):
    shot_type = shots_service.get_shot_type()
    sequence_type = shots_service.get_sequence_type()
    scene_type = shots_service.get_scene_type()
    episode_type = shots_service.get_episode_type()

    return str(entity.entity_type_id) not in [
        shot_type["id"],
        scene_type["id"],
        sequence_type["id"],
        episode_type["id"],
    ]
Beispiel #9
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def build_entity_type_asset_type_filter():
    """
    Generate a query filter to filter entity types that are asset types (it
    means not shot, not sequence, not episode and not scene)
    """
    shot_type = shots_service.get_shot_type()
    scene_type = shots_service.get_scene_type()
    sequence_type = shots_service.get_sequence_type()
    episode_type = shots_service.get_episode_type()
    return ~EntityType.id.in_([
        shot_type["id"], scene_type["id"], sequence_type["id"],
        episode_type["id"]
    ])
Beispiel #10
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def is_asset_type(entity_type):
    """
    Returns true if given entity type is an asset, not a shot.
    """
    shot_type = shots_service.get_shot_type()
    sequence_type = shots_service.get_sequence_type()
    scene_type = shots_service.get_scene_type()
    episode_type = shots_service.get_episode_type()

    return str(entity_type.id) not in [
        shot_type["id"],
        sequence_type["id"],
        scene_type["id"],
        episode_type["id"],
    ]
Beispiel #11
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def get_asset_types(criterions={}):
    shot_type = shots_service.get_shot_type()
    sequence_type = shots_service.get_sequence_type()
    episode_type = shots_service.get_episode_type()
    scene_type = shots_service.get_scene_type()
    asset_type_filter = ~EntityType.id.in_([
        shot_type["id"],
        sequence_type["id"],
        episode_type["id"],
        scene_type["id"],
    ])
    query = EntityType.query \
        .filter_by(**criterions) \
        .filter(asset_type_filter)
    return EntityType.serialize_list(query.all(), obj_type="AssetType")
Beispiel #12
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    def build_main_pack_results(self, project_id):
        results = []
        ParentAsset = aliased(Entity, name="parent_asset")
        ParentAssetType = aliased(EntityType, name="parent_asset_type")
        Asset = aliased(Entity, name="asset")
        AssetType = aliased(EntityType, name="asset_type")
        shot_type = shots_service.get_shot_type()
        episode_type = shots_service.get_episode_type()

        query = (EntityLink.query.join(
            ParentAsset, EntityLink.entity_in_id == ParentAsset.id).join(
                ParentAssetType,
                ParentAsset.entity_type_id == ParentAssetType.id,
            ).join(Asset, EntityLink.entity_out_id == Asset.id).join(
                AssetType, Asset.entity_type_id == AssetType.id).filter(
                    ParentAsset.project_id == project_id).filter(
                        ParentAsset.source_id == None).filter(
                            ParentAssetType.id != shot_type["id"]).filter(
                                ParentAssetType.id != episode_type["id"]))
        query = query.add_columns(
            ParentAssetType.name,
            ParentAsset.name,
            AssetType.name,
            Asset.name,
        ).order_by(
            ParentAssetType.name,
            ParentAsset.name,
            AssetType.name,
            Asset.name,
        )
        for (
                entity_link,
                parent_asset_type_name,
                parent_name,
                asset_type_name,
                asset_name,
        ) in query.all():
            results.append((
                "MP",
                "",
                parent_asset_type_name,
                parent_name,
                asset_type_name,
                asset_name,
                entity_link.nb_occurences,
                entity_link.label,
            ))
        return results
Beispiel #13
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def is_asset_dict(entity):
    """
    Returns true if given entity is an asset, not a shot.
    It supposes that the entity is represented as a dict.
    """
    shot_type = shots_service.get_shot_type()
    sequence_type = shots_service.get_sequence_type()
    scene_type = shots_service.get_scene_type()
    episode_type = shots_service.get_episode_type()

    return entity["entity_type_id"] not in [
        shot_type["id"],
        scene_type["id"],
        sequence_type["id"],
        episode_type["id"],
    ]
Beispiel #14
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def get_episodes_schedule_items(project_id, task_type_id):
    """
    Return all episode schedule items for given project. If no schedule item
    exists for a given asset type, it creates one.
    """
    episode_type = shots_service.get_episode_type()
    episodes = shots_service.get_episodes_for_project(project_id)
    episodes_map = base_service.get_model_map_from_array(episodes)
    existing_schedule_items = set(
        ScheduleItem.query.join(
            Entity, ScheduleItem.object_id == Entity.id).filter(
                ScheduleItem.project_id == project_id).filter(
                    Entity.entity_type_id == episode_type["id"]).filter(
                        ScheduleItem.task_type_id == task_type_id).all())
    return get_entity_schedule_items(
        project_id,
        task_type_id,
        episodes,
        episodes_map,
        existing_schedule_items,
    )
Beispiel #15
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def get_project_episodes(project_id):
    shot_type = shots_service.get_shot_type()
    sequence_type = shots_service.get_sequence_type()
    episode_type = shots_service.get_episode_type()

    Shot = aliased(Entity, name='shot')
    Sequence = aliased(Entity, name='sequence')
    query = Entity.query \
        .join(Sequence, Sequence.parent_id == Entity.id) \
        .join(Shot, Shot.parent_id == Sequence.id) \
        .join(Task, Task.entity_id == Shot.id) \
        .join(Project, Project.id == Entity.project_id) \
        .join(ProjectStatus) \
        .filter(Shot.entity_type_id == shot_type["id"]) \
        .filter(Sequence.entity_type_id == sequence_type["id"]) \
        .filter(Entity.entity_type_id == episode_type["id"]) \
        .filter(Project.id == project_id) \
        .filter(assignee_filter()) \
        .filter(open_project_filter())

    return Entity.serialize_list(query.all(), obj_type="Episode")
Beispiel #16
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def all_assets(criterions={}):
    shot_type = shots_service.get_shot_type()
    scene_type = shots_service.get_scene_type()
    sequence_type = shots_service.get_sequence_type()
    episode_type = shots_service.get_episode_type()
    query = Entity.query.filter_by(**criterions)
    query = query.filter(~Entity.entity_type_id.in_([
        shot_type["id"], scene_type["id"], sequence_type["id"],
        episode_type["id"]
    ]))
    query = query.join(Project)
    query = query.join(EntityType)
    query = query.add_columns(Project.name)
    query = query.add_columns(EntityType.name)

    data = query.all()
    assets = []
    for (asset_model, project_name, asset_type_name) in data:
        asset = asset_model.serialize(obj_type="Asset")
        asset["project_name"] = project_name
        asset["asset_type_name"] = asset_type_name
        assets.append(asset)

    return assets
Beispiel #17
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 def __init__(self):
     ImportRemoveShotgunBaseResource.__init__(
         self,
         Entity,
         entity_type_id=shots_service.get_episode_type()["id"])
Beispiel #18
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 def prepare_import(self):
     self.episode_type = shots_service.get_episode_type()
     self.project_map = Project.get_id_map(field="name")
Beispiel #19
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 def test_get_episode_type(self):
     episode_type = shots_service.get_episode_type()
     self.assertEqual(episode_type["name"], "Episode")
Beispiel #20
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def asset_type_filter():
    shot_type = shots_service.get_shot_type()
    sequence_type = shots_service.get_sequence_type()
    episode_type = shots_service.get_episode_type()
    return ~EntityType.id.in_(
        [shot_type["id"], sequence_type["id"], episode_type["id"]])
Beispiel #21
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def init_data():
    """
    Put the minimum required data into the database to start with it.
    """
    projects_service.get_open_status()
    projects_service.get_closed_status()
    print("Project status initialized.")

    assets_service.get_or_create_asset_type("Characters")
    assets_service.get_or_create_asset_type("Props")
    assets_service.get_or_create_asset_type("Environment")
    assets_service.get_or_create_asset_type("FX")
    print("Asset types initialized.")

    shots_service.get_episode_type()
    shots_service.get_sequence_type()
    shots_service.get_shot_type()
    print("Shot types initialized.")

    modeling = tasks_service.get_or_create_department("Modeling")
    animation = tasks_service.get_or_create_department("Animation")
    fx = tasks_service.get_or_create_department("FX")
    compositing = tasks_service.get_or_create_department("Compositing")
    concept = tasks_service.get_or_create_department("Concept")
    layout = tasks_service.get_or_create_department("Layout")

    tasks_service.get_or_create_task_type(concept, "Concept", "#8D6E63", 1)
    tasks_service.get_or_create_task_type(modeling, "Modeling", "#78909C", 2)
    tasks_service.get_or_create_task_type(modeling, "Shading", "#64B5F6", 3)
    tasks_service.get_or_create_task_type(animation, "Rigging", "#9CCC65", 4)

    tasks_service.get_or_create_task_type(
        concept,
        "Storyboard",
        "#43A047",
        priority=1,
        for_shots=True,
        for_entity="Shot",
    )
    tasks_service.get_or_create_task_type(
        layout,
        "Layout",
        "#7CB342",
        priority=2,
        for_shots=True,
        for_entity="Shot",
    )
    tasks_service.get_or_create_task_type(
        animation,
        "Animation",
        "#009688",
        priority=3,
        for_shots=True,
        for_entity="Shot",
    )
    tasks_service.get_or_create_task_type(
        compositing,
        "Lighting",
        "#F9A825",
        priority=4,
        for_shots=True,
        for_entity="Shot",
    )
    tasks_service.get_or_create_task_type(fx,
                                          "FX",
                                          "#26C6DA",
                                          priority=5,
                                          for_shots=True,
                                          for_entity="Shot")
    tasks_service.get_or_create_task_type(
        compositing,
        "Rendering",
        "#F06292",
        priority=6,
        for_shots=True,
        for_entity="Shot",
    )
    tasks_service.get_or_create_task_type(
        compositing,
        "Compositing",
        "#ff5252",
        priority=7,
        for_shots=True,
        for_entity="Shot",
    )
    print("Task types initialized.")

    tasks_service.get_or_create_status("Todo", "todo", "#f5f5f5")
    tasks_service.get_or_create_status("Work In Progress", "wip", "#3273dc")
    tasks_service.get_or_create_status("Waiting For Approval", "wfa",
                                       "#ab26ff")
    tasks_service.get_or_create_status("Retake",
                                       "retake",
                                       "#ff3860",
                                       is_retake=True)
    tasks_service.get_or_create_status("Done", "done", "#22d160", is_done=True)
    print("Task status initialized.")
Beispiel #22
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def all_assets_and_tasks(criterions={}, page=1):
    shot_type = shots_service.get_shot_type()
    sequence_type = shots_service.get_sequence_type()
    episode_type = shots_service.get_episode_type()
    scene_type = shots_service.get_scene_type()
    asset_map = {}
    task_map = {}

    query = Entity.query \
        .join(EntityType) \
        .outerjoin(Task) \
        .outerjoin(assignees_table) \
        .add_columns(
            EntityType.name,
            Task.id,
            Task.task_type_id,
            Task.task_status_id,
            assignees_table.columns.person
        ) \
        .order_by(
            EntityType.name,
            Entity.name
        ) \
        .filter(
            ~Entity.entity_type_id.in_([
                shot_type["id"],
                scene_type["id"],
                sequence_type["id"],
                episode_type["id"]
            ])
        )

    if "project_id" in criterions:
        query = query.filter(Entity.project_id == criterions["project_id"])

    for (asset, entity_type_name, task_id, task_type_id, task_status_id,
         person_id) in query.all():

        if asset.id not in asset_map:
            asset_map[asset.id] = {
                "id": str(asset.id),
                "name": asset.name,
                "preview_file_id": str(asset.preview_file_id or ""),
                "description": asset.description,
                "asset_type_name": entity_type_name,
                "asset_type_id": str(asset.entity_type_id),
                "canceled": asset.canceled,
                "data": fields.serialize_value(asset.data),
                "tasks": []
            }

        if task_id is not None:
            if task_id not in task_map:
                task_dict = {
                    "id": str(task_id),
                    "entity_id": str(asset.id),
                    "task_status_id": str(task_status_id),
                    "task_type_id": str(task_type_id),
                    "assignees": []
                }
                task_map[task_id] = task_dict
                asset_dict = asset_map[asset.id]
                asset_dict["tasks"].append(task_dict)

            if person_id:
                task_map[task_id]["assignees"].append(str(person_id))

    return list(asset_map.values())