Ejemplo n.º 1
1
def update():
    global a,a2,b0,c0,g0,im,im2,isec0,line0,line02,newMinute,\
           nscroll,pim,pim2,nfa0,nfb0,bw,gfspan0, \
           root_geom,t0,mousedf0,mousefqso0,nfreeze0,tol0,mode0,nmark0, \
           fmid,fmid0,frange,frange0,dftolerance0,ff0
    
    utc=time.gmtime(time.time()+0.1*Audio.gcom1.ndsec)
    isec=utc[5]

    if isec != isec0:                           #Do once per second
        isec0=isec
        t0=time.strftime('%H:%M:%S',utc)
        ltime.configure(text=t0)
        root_geom=root.geometry()
        g.rms=Audio.gcom1.rms
        if isec==0: nscroll=0
        if isec==59: newMinute=1

    if g.showspecjt==1:
        showspecjt()
    nspeed=nspeed0.get()                        #Waterfall update rate
    brightness=sc1.get()
    contrast=sc2.get()
    g0=sc3.get()

    newspec=Audio.gcom2.newspec                   #True if new data available
    if newspec or brightness != b0 or contrast != c0 or g.cmap != g.cmap0:
        Audio.spec(brightness,contrast,g0,nspeed,a,a2) #Call Fortran routine spec
        n=Audio.gcom2.nlines
        box=(0,0,NX,130-n)                  #Define region
        region=im.crop(box)                 #Get all but last line(s)
        region2=im2.crop(box)               #Get all but last line(s)
        box=(125,0,624,120)
        try:
            if newspec==1:
                im.paste(region,(0,n))      #Move waterfall down
                im2.paste(region2,(0,n))        #Move waterfall down
        except:
            print "Images did not match, continuing anyway."
        for i in range(n):
            line0.putdata(a[NX*i:NX*(i+1)]) #One row of pixels to line0
            im.paste(line0,(0,i))           #Paste in new top line(s)
            line02.putdata(a2[NX*i:NX*(i+1)])#One row of pixels to line0
            im2.paste(line02,(0,i))         #Paste in new top line(s)
        nscroll=nscroll+n

    if newspec:
        if Audio.gcom2.monitoring:
            if newMinute:
                draw.line((0,0,749,0),fill=128)     #Draw the minute separator
                draw2.line((0,0,749,0),fill=128)    #Draw the minute separator
#            if nscroll == 13:
#                draw.text((5,2),t0[0:5],fill=253)   #Insert time label
#                draw2.text((5,2),t0[0:5],fill=253)  #Insert time label
        else:
            draw.line((0,0,749,0),fill=128)     #Draw the minute separator
            draw2.line((0,0,749,0),fill=128)    #Draw the minute separator

        t=g.ftnstr(Audio.gcom2.utcdata)

# This test shouldn.t be needed, but ...
        try:
            draw.text((4,1),t[0:5],fill=253)   #Insert time label
            draw2.text((4,1),t[0:5],fill=253)  #Insert time label
        except:
            pass

    if newspec or brightness != b0 or contrast != c0 or g.cmap != g.cmap0:
        pim=ImageTk.PhotoImage(im)              #Convert Image to PhotoImage
        graph1.delete(ALL)
        pim2=ImageTk.PhotoImage(im2)            #Convert Image to PhotoImage
        graph2.delete(ALL)
        #For some reason, top two lines are invisible, so we move down 2
        graph1.create_image(0,0+2,anchor='nw',image=pim)
        graph2.create_image(0,0+2,anchor='nw',image=pim2)        
        g.ndecphase=2
        newMinute=0
        Audio.gcom2.newspec=0
        b0=brightness                           #Save scale values
        c0=contrast
        g.cmap0=g.cmap

    if Audio.gcom2.nfreeze != nfreeze0:
        if not Audio.gcom2.nfreeze: draw_axis()
        if Audio.gcom2.nfreeze: df_mark()
        nfreeze0=int(Audio.gcom2.nfreeze)

    if (Audio.gcom2.fcenter + Audio.gcom2.fadd != ff0) or \
            g.fspan != gfspan0:
        draw_axis()
        df_mark()
        ff0=float(Audio.gcom2.fcenter+Audio.gcom2.fadd)
        gfspan0=g.fspan
        msub=int(1000*(ff0-int(ff0))+0.5)
        try:
            Audio.gcom2.nfa=msub - 0.5*g.fspan
        except:
            Audio.gcom2.nfa=msub-30
        try:
            Audio.gcom2.nfb=msub + 0.5*g.fspan
        except:
            Audio.gcom2.nfa=msub+30

    nbpp=int((Audio.gcom2.nfb - Audio.gcom2.nfa)*32768/(95.2381*NX))
    if nbpp<1: nbpp=1
    bw=750.0*(95.2381/32768.0)*nbpp

    if (Audio.gcom2.mousedf != mousedf0 or
            Audio.gcom2.mousefqso != mousefqso0 or
            Audio.gcom2.dftolerance != dftolerance0 or
            Audio.gcom2.nfa != nfa0 or Audio.gcom2.nfb != nfb0): 
        df_mark()
# The following int() calls are to ensure that the values copied to
# mousedf0 and mousefqso0 are static.
        mousedf0=int(Audio.gcom2.mousedf)
        mousefqso0=int(Audio.gcom2.mousefqso)
        dftolerance0=int(Audio.gcom2.dftolerance)
        nfa0=int(Audio.gcom2.nfa)
        nfb0=int(Audio.gcom2.nfb)

    if g.mode!=mode0:
        df_mark()                        ### was draw_axis()
        mode0=g.mode

    if nmark.get()!=nmark0:
        df_mark()
        nmark0=nmark.get()

#    if newspec: Audio.gcom2.ndiskdat=0
    Audio.gcom2.nlines=0
    Audio.gcom2.nflat=nflat.get()

    frange=nfr.get()*2000
    if(fmid<>fmid0 or frange<>frange0):
        if fmid<1000*nfr.get(): fmid=1000*nfr.get()
        if fmid>5000-1000*nfr.get(): fmid=5000-1000*nfr.get()
        df_mark()
        fmid0=fmid
        frange0=frange
    Audio.gcom2.nfmid=int(fmid)
    Audio.gcom2.nfrange=int(frange)

    ltime.after(200,update)                      #Reset the timer
Ejemplo n.º 2
1
def update():
    global a, b0, c0, g0, im, isec0, line0, newMinute, nscroll, nspeed00, pim, root_geom, t0, mousedf0, nfreeze0, tol0, mode0, nmark0, logm0

    utc = time.gmtime(time.time() + 0.1 * Audio.gcom1.ndsec)
    isec = utc[5]

    if isec != isec0:  # Do once per second
        isec0 = isec
        t0 = time.strftime("%H:%M:%S", utc)
        ltime.configure(text=t0)
        root_geom = root.geometry()
        g.rms = Audio.gcom1.rms
        if isec == 0:
            nscroll = 0
        if isec == 59:
            newMinute = 1

    if g.showspecjt == 1:
        showspecjt()
    nspeed = nspeed0.get()  # Waterfall update rate
    if (nspeed < 6 and nspeed00 >= 6) or (nspeed >= 6 and nspeed00 < 6):
        draw_axis()
    nspeed00 = nspeed

    brightness = sc1.get()
    contrast = sc2.get()
    logm = logmap.get()
    g0 = sc3.get()
    if Audio.gcom2.monitoring or Audio.gcom2.ndiskdat:
        Audio.spec(brightness, contrast, logm, g0, nspeed, a)  # Call Fortran routine spec
        newdat = Audio.gcom1.newdat  # True if new data available
    else:
        newdat = 0

    sm.updateProgress(newValue=Audio.gcom1.level)  # S-meter bar
    if newdat or brightness != b0 or contrast != c0 or logm != logm0:
        if brightness == b0 and contrast == c0 and logm == logm0 and nspeed < 6:
            n = Audio.gcom2.nlines
            box = (0, 0, 750, 300 - n)  # Define region
            region = im.crop(box)  # Get all but last line(s)
            im.paste(region, (0, n))  # Move waterfall down
            for i in range(n):
                line0.putdata(a[750 * i : 750 * (i + 1)])  # One row of pixels to line0
                im.paste(line0, (0, i))  # Paste in new top line
            nscroll = nscroll + n
        else:  # A scale factor has changed
            im.putdata(a)  # Compute whole new image
            b0 = brightness  # Save scale values
            c0 = contrast
            logm0 = logm

    if newdat:
        if Audio.gcom2.monitoring:
            if minsep.get() and newMinute:
                draw.line((0, 0, 749, 0), fill=128)  # Draw the minute separator
            if nscroll == 13:
                draw.text((5, 2), t0[0:5], fill=253)  # Insert time label
        else:
            if minsep.get():
                draw.line((0, 0, 749, 0), fill=128)  # Draw the minute separator

        # Don't update waterfall while decoding
        pim = ImageTk.PhotoImage(im)  # Convert Image to PhotoImage
        graph1.delete(ALL)
        # For some reason, top two lines are invisible, so we move down 2
        graph1.create_image(0, 0 + 2, anchor="nw", image=pim)

        if nspeed > 5:
            color = "white"
            if g.cmap == "gray1":
                color = "black"
            t = time.strftime("%H:%M:%S", time.gmtime(Audio.gcom2.ntime + 0.1 * Audio.gcom1.ndsec))
            graph1.create_text(5, 110, anchor=W, text=t, fill=color)
            t = g.filetime(g.ftnstr(Audio.gcom2.fnamea))
            graph1.create_text(5, 260, anchor=W, text=t, fill=color)

        newMinute = 0

    if (Audio.gcom2.mousedf != mousedf0 or Audio.gcom2.dftolerance != tol0) and g.mode[:4] == "JT65":
        df_mark()

        # The following int() calls are to ensure that the values copied to
        # mousedf0 and tol0 are static.
        mousedf0 = int(Audio.gcom2.mousedf)
        tol0 = int(Audio.gcom2.dftolerance)

    if Audio.gcom2.nfreeze != nfreeze0:
        if not Audio.gcom2.nfreeze:
            draw_axis()
        if Audio.gcom2.nfreeze:
            df_mark()
        nfreeze0 = int(Audio.gcom2.nfreeze)

    if g.mode != mode0:
        if g.mode[:4] == "JT65" and nspeed0.get() > 5:
            nspeed0.set(3)
        if g.mode == "FSK441" and nspeed0.get() < 6:
            nspeed0.set(6)
        if g.mode == "JT6M" and nspeed0.get() < 6:
            nspeed0.set(6)
        draw_axis()
        mode0 = g.mode

    if nmark.get() != nmark0:
        df_mark()
        nmark0 = nmark.get()

    if newdat:
        Audio.gcom2.ndiskdat = 0
    Audio.gcom2.nlines = 0
    Audio.gcom2.nflat = nflat.get()
    if g.focus == 2:
        root.focus_set()
    ltime.after(200, update)  # Reset the timer
Ejemplo n.º 3
0
 def __init__(self):
     Audio.playMusic('Game of Thrones 8-bit', 0)
     pygame.init()
     self.titreFond = pygame.font.SysFont('courier', 40)
     self.ligneFond = pygame.font.SysFont('courier', 28)
     self.creditFen0()
     sleep(6)
     self.creditFen1()
     sleep(6)
     self.creditFen2()
     sleep(6)
     self.creditFen3()
     sleep(6)
     self.creditFen4()
     sleep(6)
     self.creditFen5()
     sleep(6)
     self.creditFen6()
     sleep(6)
     self.creditFen7()
     sleep(6)
     self.creditFen8()
     sleep(6)
     self.creditFen9()
     while pygame.event.wait().type != pygame.locals.KEYDOWN:
         None
     pygame.display.quit()
     Audio.stopMusic()
Ejemplo n.º 4
0
Archivo: Song.py Proyecto: twcb/FoF
    def __init__(self,
                 engine,
                 infoFileName,
                 songTrackName,
                 guitarTrackName,
                 rhythmTrackName,
                 noteFileName,
                 scriptFileName=None):
        self.engine = engine
        self.info = SongInfo(infoFileName)
        self.tracks = [Track() for t in range(len(difficulties))]
        self.difficulty = difficulties[AMAZING_DIFFICULTY]
        self._playing = False
        self.start = 0.0
        self.noteFileName = noteFileName
        self.bpm = None
        self.period = 0

        # load the tracks
        if songTrackName:
            self.music = Audio.Music(songTrackName)

        self.guitarTrack = None
        self.rhythmTrack = None

        try:
            if guitarTrackName:
                self.guitarTrack = Audio.StreamingSound(
                    self.engine, self.engine.audio.getChannel(1),
                    guitarTrackName)
        except Exception, e:
            Log.warn("Unable to load guitar track: %s" % e)
Ejemplo n.º 5
0
 def __init__(self):
     Audio.playMusic('Game of Thrones 8-bit',0)
     pygame.init()
     self.titreFond = pygame.font.SysFont('courier',40)
     self.ligneFond = pygame.font.SysFont('courier',28)
     self.creditFen0()
     sleep(6)
     self.creditFen1()
     sleep(6)
     self.creditFen2()
     sleep(6)
     self.creditFen3()
     sleep(6)
     self.creditFen4()
     sleep(6)
     self.creditFen5()
     sleep(6)
     self.creditFen6()
     sleep(6)
     self.creditFen7()
     sleep(6)
     self.creditFen8()
     sleep(6)
     self.creditFen9()
     while pygame.event.wait().type != pygame.locals.KEYDOWN:
         None
     pygame.display.quit()
     Audio.stopMusic()
Ejemplo n.º 6
0
    def SilenceToggled(self, MenuItem):
        OldState = Audio.GetSilenced()
        Audio.SetSilenced(not OldState)

        Methods = (Audio.AudioEvent.Unpause, Audio.AudioEvent.Pause)

        for Key in self.Notifications:
            Methods[not OldState](self.Notifications[Key].Noisemaker)
Ejemplo n.º 7
0
 def auth(userID, img):
     if (userUD == 'Unknown'):
         Switch.open()
         Audio.negative()
         Notification.notif(img)
     else:
         Switch.close()
         Audio.positive(userID)
Ejemplo n.º 8
0
 def mourir(self):
     self.vivant = False
     self.actif = False
     Audio.playSound('Goblin')
     __main__.perso.gagnerOR()
     #A remplacer par des potions
     __main__.perso.gagnerPv(int(self.dmg/10))
     if __main__.perso.__class__.__name__ == 'Magicien' : __main__.perso.gagnerMana(int(self.dmg/10))
Ejemplo n.º 9
0
def lancerProjectile(type, pos, dir, degats, pene, sound):
    if len(__main__.motGraph.projectile) <= 3:
        __main__.motGraph.projectile.append(Projectile(type, pos, dir, degats, False))
        __main__.motGraph.projectile[-1].start()
        Audio.playSound(sound)
        return True
    else:
        return False
Ejemplo n.º 10
0
 def mourir(self):
     self.vivant = False
     self.actif = False
     Audio.playSound('Goblin')
     __main__.perso.gagnerOR()
     #A remplacer par des potions
     __main__.perso.gagnerPv(int(self.dmg / 10))
     if __main__.perso.__class__.__name__ == 'Magicien':
         __main__.perso.gagnerMana(int(self.dmg / 10))
Ejemplo n.º 11
0
def lancerProjectile(type, pos, dir, degats, pene, sound):
    if len(__main__.motGraph.projectile) <= 3:
        __main__.motGraph.projectile.append(
            Projectile(type, pos, dir, degats, False))
        __main__.motGraph.projectile[-1].start()
        Audio.playSound(sound)
        return True
    else:
        return False
Ejemplo n.º 12
0
def waitForTutorial():
    is_playing = True
    while (is_playing) :
        time.sleep(0.01)
        is_playing = a.mixer.music.get_busy()
        if (g.checkBtnState('NXT')):
            g.setBtnState('NXT', False)
            a.stopAudio()
            return True
    return False
Ejemplo n.º 13
0
def chargerConfig():
    global texturePack
    fichierConfig = open('Saves/Config.txt')
    config = fichierConfig.readlines()
    fichierConfig.close()
    Audio.volumeGlobal = int(config[0])
    Audio.volumeMusic = int(config[1])
    Audio.volumeSound = int(config[2])
    Audio.setVolumeMusic()
    texturePack = config[3]
Ejemplo n.º 14
0
def fightInit():
    global stageImage
    stageImage = Fight.loadStageBG(0,resolution) #load stageImage
    Audio.tavernMusic()

    #addsprites
    character1 = Character.spawnPlayer1('Ninja')
    allsprites.add(character1)

    return
Ejemplo n.º 15
0
 def Begin(self):
     """Start the engine"""
     while self.App.IsOpened():
         self.UpdateVars()
         Event.Input.clearStates()
         self.App.Clear(self._bgColour)
         Event.DispatchEvents(self.App)
         if self.World:
             self.World.update()
             self.World.render()
         self.App.Display()
         Audio.checkSounds()
         if self.World: self.World.endOfFrame()
Ejemplo n.º 16
0
 def run(self):
     global son
     while not self._stopevent.isSet():
         type,received = Client.receiveMsg()
         if type=="N":
             #print(received)
             Client.notify(received)
         else:
             print("-->%s" % received)
             if son:
                 adire=received[:-14]
                 Audio.parle(adire)
         time.sleep(0.01)
Ejemplo n.º 17
0
 def on_message(self, mosclient, userdata, msg):
     messageparts = str(msg.payload).split("/")
     if len(messageparts) == 3 and messageparts[1] == "Sound":
         full_command = messageparts[2]
         self.app_log.info("Message received on mqtt: " + full_command)
         if messageparts[2] == "time":
             audio = Audio.Audio()
             audio.say_time("12")
         elif messageparts[2] == "morning+":
             audio = Audio.Audio()
             audio.say_good_greeting()
         elif messageparts[2] == "inspiration":
             audio = Audio.Audio()
             audio.say_inspiration()
Ejemplo n.º 18
0
    def run(self, ticks):
        self.time += ticks / 50.0
        if self.engine.cmdPlay == 1:
            #evilynux - improve cmdline support
            self.newLocalGame(players=Config.get("game", "players"),
                              mode1p=Config.get("player0", "mode_1p"),
                              mode2p=Config.get("player1", "mode_2p"))
        elif self.engine.cmdPlay == 2:
            self.quit()

        if self.menumusic:  #MFH
            if not self.song.isPlaying():  #re-randomize
                if self.files:
                    i = random.randint(0, len(self.files) - 1)
                    filename = self.files[i]
                    sound = os.path.join("themes", self.themename, "sounds",
                                         filename)
                    self.menumusic = True

                    #self.song = Audio.Sound(self.engine.resource.fileName(sound))
                    self.song = Audio.Music(
                        self.engine.resource.fileName(sound))
                    self.song.setVolume(
                        self.engine.config.get("audio", "songvol"))
                    #self.song.play(-1)
                    self.song.play(0)  #no loop
                else:
                    self.menumusic = False
Ejemplo n.º 19
0
def try_swap():
    global cursor_pos
    margin = Globals.margin
    image_size = Globals.image_size
    x, y = pygame.mouse.get_pos()
    x = int(int(x - margin[0]) / image_size)
    y = int(int(y - margin[1]) / image_size)
    if not (x < 0 or x >= Gameboard.Gameboard_size or y < 0
            or y >= Gameboard.Gameboard_size):
        if (Globals.selected_element == [x, y]):
            Globals.selected_element = (-1, -1)
        elif Globals.selected_element == (-1, -1):
            Globals.selected_element = [x, y]
        else:
            if coord_distance(Globals.selected_element, [x, y]) <= 1:
                Gameboard.swap_elements(Globals.selected_element, [x, y])
                old_swap = ([x, y], Globals.selected_element)
                ## if we didn't get a match, undo this swap
                if not Gameboard.check_adjacency(3):
                    Gameboard.swap_elements(old_swap[0], old_swap[1])
                    return
                Gameboard.check_drop()
                set_game_state(Globals.Game_State.animation)
                Globals.selected_element = (-1, -1)
            else:
                Audio.Cancel()
Ejemplo n.º 20
0
def RunGTKApp():
    sys.excepthook = ExceptionDialogSpawner

    if '--silence' in sys.argv:
        Audio.SetSilenced(True)

    MainObj = GtkGUI.MainWindow()

    if '--tray' not in sys.argv:
        MainObj.show_all()

    TrayIcon = GtkGUI.TrayIconObject(MainObj)

    signal.signal(signal.SIGUSR1, MainObj.SilenceSignalHandler)
    signal.signal(signal.SIGUSR2, MainObj.DismissAllSignalHandler)
    signal.signal(signal.SIGTERM, lambda *Discarded: sys.exit(0))
    signal.signal(signal.SIGINT, lambda *Discarded: sys.exit(0))

    GtkGUI.GLib.timeout_add(
        200, lambda *Discarded: MainObj.DB.CheckTriggers(
            MainObj.SpawnNotification) or True)
    GtkGUI.GLib.timeout_add(
        10000, lambda *Discarded: MainObj.DB.CheckReload() or True)

    GtkGUI.Gtk.main()
Ejemplo n.º 21
0
 def run(self):
     global son
     while not self._stopevent.isSet():
         typ,received = Client.receiveMsg()
         if typ=="N":
             Client.notify(received)
         elif typ=="F":
             r=received.split(";")
             FileManager.convertFileReceive(r[0],r[1])
             Client.notify("notif;Transfert;Fichier "+r[1]+" bien reçu;4")
         else:
             print("\n-->%s" % received)
             if son:
                 adire=received[:-14]
                 Audio.parle(adire)
         time.sleep(0.01)
Ejemplo n.º 22
0
 def __init__(self):
     self.pywindow = pygame.display.set_mode((900, 600), 0, 32)  #窗口大小
     self.image = Image.Image()  #导入图片
     self.botany = Botany.Botany()  #植物类
     self.zombie = Zombie.Zombie()  #僵尸类
     self.collision = Collision.Collision()  #碰撞类
     self.audio = Audio.Audio()  #音频类
     self.Sunny_Collect = []  #回收的阳光坐标列表
     self.Sunny_Collect_x = 0
     self.Sunny_Collect_y = 0
     self.Botany_Type = 0  #植物类型
     self.Botany_Animation_Type = 0  #植物动画类型
     self.Zombie_Animation_Type = 0  #僵尸动画类型
     self.Stop_image = self.image.game_pause_nor  #暂停初始图标
     self.Zombie_image_list = 0  #僵尸图片列表索引
     self.SunFlower_image_list = 16  #向日葵图片列表索引(从后往前索引只是想测试一下,并无大碍)
     self.Peashooter_image_list = 12  #豌豆列表索引
     self.ZombieAttack_image_list = 0  #僵尸吃植物索引
     self.FootballZombie_image_list = 0  #重装僵尸图片索引
     self.FootballZombieAttack_image_list = 0  #重装僵尸吃植物图片索引
     self.FootballZombieDie_image_list = 0  #重装僵尸死亡图片索引
     self.evillaugh = pygame.mixer.Sound(self.audio.evillaugh)  #僵尸暴走音效
     self.Zombie_Go_ballistic_audio = 0  #暴走音效控制变量
     self.scream = pygame.mixer.Sound(self.audio.scream)  #僵尸胜利音效
     self.buttonclick = pygame.mixer.Sound(self.audio.buttonclick)  # 按钮音效
     self.Zdie = pygame.mixer.Sound(self.audio.groan4)  #僵尸死亡音效
     self.ZWon = 0  #僵尸胜利后音效控制
Ejemplo n.º 23
0
    def __init__(self,
                 window,
                 window_title,
                 video_source=0,
                 customer=None,
                 database_ref=None):
        self.window = window
        self.window.title(window_title)
        self.video_source = video_source
        self.fr = fr.FacialRecognition()
        self.audioFile = None
        self.current_order = None
        self.gg = gg.adios()
        self.ac = Audio_clean.Audio()
        self.database_ref = database_ref
        self.id_list = []

        # Customer Info
        self.customer_detected = customer
        self.customer_label_text = tkinter.StringVar()
        self.customer_label_text.set("customer")

        # Current Order Transcribe
        self.current_order_transcribe_text = tkinter.StringVar()
        self.current_order_transcribe_text.set("customer_current_order")

        # open video source (by default this will try to open the computer webcam)
        self.vid = MyVideoCapture(self.video_source)

        # Create a canvas that can fit the above video source size
        self.canvas = tkinter.Canvas(window,
                                     width=self.vid.width,
                                     height=self.vid.height)
        self.canvas.pack()

        # Button that lets the user record the order
        self.btn_text = tkinter.StringVar()
        self.btn_text.set("Start Order")
        self.btn_snapshot = tkinter.Button(window,
                                           textvariable=(self.btn_text),
                                           width=50,
                                           command=self.record)
        self.btn_snapshot.pack(anchor=tkinter.CENTER, expand=True)

        # Customer Label
        self.customer_label = tkinter.Label(
            window, textvariable=self.customer_label_text)
        self.customer_label.pack(anchor=tkinter.CENTER, expand=True)

        # Current Order Label
        self.customer_order_transcribe_label = tkinter.Label(
            window, textvariable=self.current_order_transcribe_text)
        self.customer_order_transcribe_label.pack(anchor=tkinter.CENTER,
                                                  expand=True)

        # After it is called once, the update method will be automatically called every delay milliseconds
        self.delay = 15
        self.update()

        self.window.mainloop()
Ejemplo n.º 24
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def toAudiolist(config):
    if type(config) == configparser.ConfigParser:
        cfg = config
    else:
        cfg = configparser.ConfigParser()
        cfg.read(config)

    audiolist = Audio.AudioList()

    for section in cfg.sections():
        sectionEntry = Audio.AudioSection(section)
        for option in cfg.options(section):
            sectionEntry.add(option, cfg[section][option])

        audiolist.add(sectionEntry)

    return audiolist
Ejemplo n.º 25
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def hello():
    out_file = Audio.run_audio()
    return send_file(
        out_file,
        attachment_filename="testing.pptx",
        mimetype=
        "application/vnd.openxmlformats-officedocument.presentationml.presentation",
        as_attachment=True,
        cache_timeout=0)
Ejemplo n.º 26
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    def init_structure(self, name, file="", reinit=False):
        """Initialize structure."""

        file = file or self[name].source.filename
        self[name] = Structure(Audio.Source(file, name),
                               parent=self,
                               reinit=reinit)
        save()
        return (self[name])
Ejemplo n.º 27
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    def tryBougerPerso(self, dx, dy, p):
        global perso
        if perso.dir == p:
            pos = [perso.pos[0]+dx, perso.pos[1]+dy]
            if (pos[0] == 6 and pos[1] == -1 and self.porte[0]) or (pos[0] == 13 and pos[1] == 3 and self.porte[1]) or (pos[0] == 6 and pos[1] == 7 and self.porte[2]) or (pos[0] == -1 and pos[1] == 3 and self.porte[3]):
                self.bougerPiece(self.piece, self.porte, -dx, -dy)
            elif perso.pos[0]+dx < 13 and perso.pos[1]+dy > -1 and perso.pos[1]+dy < 7 and perso.pos[0]+dx > -1:#si le perso peut avancer
              case = self.piece[perso.pos[0]+dx][perso.pos[1]+dy]
              mob = 0
              for i in self.donjon[perso.Etage].grille[perso.Room[0]][perso.Room[1]].entites:
                  if i.pos[0] == perso.pos[0]+dx and i.pos[1] == perso.pos[1]+dy:
                      mob = 1
              if  case != 'rocher' and case != 'trou' and (not mob or case == 'coffre'):
                  self.bougerPerso(dx, dy, 1)

        if self.piece[perso.pos[0]][perso.pos[1]] == 'coffre': #Récupère le contenu du coffre
            self.donjon[perso.Etage].grille[perso.Room[0]][perso.Room[1]].grille[perso.pos[1]][perso.pos[0]] = 0
            self.piece[perso.pos[0]][perso.pos[1]] = 'case'
            self.fenetre.blit(block[perso.Etage]['case'], (px(perso.pos[0]), px(perso.pos[1])))
            perso.gagnerOR(Coffre.gagnerOR(perso.Etage))
            self.majOr(perso.OR)

        if perso.pos[0] == 6 and perso.pos[1] == 3 and perso.Room == [5,5] and perso.Etage != 0 and perso.dir == p: #Descend d'un étage si le personnage est sur un escalier
            self.bougerEtage()
            perso.Etage = perso.Etage-1
            perso.Room = [self.donjon[perso.Etage].posBoss[1], self.donjon[perso.Etage].posBoss[0]]
            self.startMob()
            self.creerPiece()
            self.afficherPiece()
            Audio.stageMusic(perso.Etage)
        elif perso.pos[0] == 6 and perso.pos[1] == 3 and self.piece[6][3] == 'sortie' and perso.dir == p: #Monte d'un étage si le personnage est sur un escalier
            if perso.Etage != 4:
               self.bougerEtage()
               perso.Etage = perso.Etage+1
               perso.Room = [5,5]
               self.startMob()
               self.creerPiece()
               self.afficherPiece()
               afficherCarte(self.donjon[perso.Etage])
               Audio.stageMusic(perso.Etage)
            else: #Ferme la fenêtre si le personnage fini le jeu
                self.stop()

        perso.dir = p
Ejemplo n.º 28
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    def __init__(self,
                 Title,
                 Message,
                 AudioFile=None,
                 Loop=False,
                 Callback=None,
                 *CallbackArgs):
        Gtk.Window.__init__(self, title=Title)
        SetWindowIcon(self)
        self.Callback = Callback
        self.CallbackArgs = CallbackArgs
        self.set_default_size(400, 150)
        self.VBox = Gtk.Box.new(orientation=Gtk.Orientation.VERTICAL,
                                spacing=8)
        self.add(self.VBox)

        self.MsgText = Gtk.Label.new(Message)

        self.MsgHBox = Gtk.Box.new(orientation=Gtk.Orientation.HORIZONTAL,
                                   spacing=0)

        self.Icon = Gtk.Image.new_from_icon_name('appointment-soon',
                                                 Gtk.IconSize.DIALOG)

        self.MsgHBox.pack_start(self.Icon, False, True, 8)
        self.MsgHBox.pack_start(self.MsgText, False, True, 8)

        MsgHBoxAlign = Gtk.Alignment.new(0.0, 0.0, 0.0, 0.0)

        MsgHBoxAlign.add(self.MsgHBox)
        self.VBox.pack_start(MsgHBoxAlign, True, True, 8)

        self.ButtonHBox = Gtk.Box.new(orientation=Gtk.Orientation.HORIZONTAL,
                                      spacing=0)

        self.VBox.pack_start(self.ButtonHBox, True, True, 8)

        SnoozeAlign = Gtk.Alignment.new(0.0, 1.0, 0.0, 0.0)
        DismissAlign = Gtk.Alignment.new(1.0, 1.0, 0.0, 0.0)

        self.SnoozeButton = Gtk.Button.new_with_mnemonic("_Snooze")
        self.SnoozeButton.set_sensitive(False)  #Snooze not yet implemented
        self.DismissButton = Gtk.Button.new_with_mnemonic("_Dismiss")
        self.DismissButton.connect('clicked', self.DismissClicked)
        SnoozeAlign.add(self.SnoozeButton)
        DismissAlign.add(self.DismissButton)

        self.ButtonHBox.pack_start(SnoozeAlign, True, True, 8)
        self.ButtonHBox.pack_start(DismissAlign, True, True, 8)
        self.connect('delete-event', self.DismissClicked)

        if AudioFile:
            self.Noisemaker = Audio.AudioEvent(AudioFile)
            self.Noisemaker.Play(Loop)
        else:
            self.Noisemaker = None
Ejemplo n.º 29
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def wakeUp(self):
    print 'Waiting to be waked up'
    cacheAudio = Audio.startAccord(self)
    status, txt = BD.audio2txt(self, cacheAudio)
    if status:
        print "you have said:%s" % (txt)
        if txt in self.wakeUpIns:
            BD.txt2audio(self, '您好, 有什么可以帮助的吗')
            return 1
    return -1
Ejemplo n.º 30
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def main():
    
    a.initializeAudio()
    print('Done initializing audio')
    initializeGPIO()
    print('Done initializing GPIO')
    
    g.globalState = 0
    runTutorial() # Tutorial of device
    
    g.globalState = 1
    runTask('Tasks.Task1') # Run first task
    
    #Infinite loop: only stop main program when RPi is shut down
    while True: # After finishing/aborting a task we end up here
        if g.checkBtnState('LVLUP'):
            handleIndicatorsLocally('LVLUP')
        if g.checkBtnState('LVLDOWN'):
            handleIndicatorsLocally('LVLDOWN')
Ejemplo n.º 31
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 def __init__(self):
     pygame.init()
     pygame.display.set_icon(
         pygame.transform.scale(functions.load_image(GAME_ICON), (32, 32)))
     pygame.display.set_caption('Python-Game')
     self.playerObj = Player.Player()
     self.audioObj = Audio.GameAudio()
     self.inputObj = Input()
     self._log = logging.getLogger(__name__)
     self._log.debug('Initialized Game')
def wikipedia_search():
    try:
        engine.speak(
            "what to search in wikipedia master?please tell me again clearly master"
        )
        search_string = Audio.get_audio()
        engine.speak("searching master")
        print(wikipedia.summary(search_string, sentences=2))
        engine.speak(wikipedia.summary(search_string, sentences=2))
    except:
        engine.speak("sorry master no results found!")
Ejemplo n.º 33
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 def __init__(self, mode, sample_list=None):
     self.cv = CvDriver()
     self.midi = MidiHandler(self._note_on_callback,
                             self._note_off_callback,
                             self._message_callback)
     self.audio = Audio(0, 2, 2, 48000)
     self.library = SampleLibrary(sample_list)
     self._mode = mode
     self._recording_note = None
     self._held_midi_notes = []
     self.verbose = False
Ejemplo n.º 34
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 def write(self, audio_data):
     """Comm.write(processed_audio) takes an audio file from Audio.adapt()
         and writes to the serial port"""
     data = Audio.adapt(audio_data, 150)
     self.serialPort.close()
     for x in range(len(data)):
         self.serialPort.open()
         self.serialPort.write(data[x])
         self.serialPort.close()
         printProgressBar(x, len(data), prefix='', suffix='',
                          decimals=1, length=100, fill='█',
                          printEnd="\r")
Ejemplo n.º 35
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def init():
    global globs
    os.system("mode 200,60")
    os.system("color 5E")
    globs.dungeon = Dungeon.genDungeon()
    globs.player = Player.Player()
    globs.audio = Audio.Audio()

    globs.event(
        "You have entered pony dungeon in the quest for the sword of awesomeness!"
    )
    globs.event("Press h at anytime to view a help menu.")
    globs.event("Press q at anytime to quit the game.")
Ejemplo n.º 36
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def poemLoader(poem):
    # Maps stanza number to stanza text [1...n]
    nums_to_stanzas = parsePoem(poem)
    # Analyze the tones of the poem and map the dominant tone to stanza number
    num_to_tone = analyzePoem(nums_to_stanzas)
    # Combine nums_to_stanza and num_to_tone to a list of tuples:  [( string of stanza text,
    # string of dominant tone) ...]
    text_tone_list = []
    for key, val in nums_to_stanzas.items():
        text_tone_list.append((val, num_to_tone.get(key)))
    Audio.run(text_tone_list)


# a = """Do not go gentle into that good night,
# Old age should burn and rave at close of day;
# Rage, rage against the dying of the light.
#
# Though wise men at their end know dark is right,
# Because their words had forked no lightning they
# Do not go gentle into that good night.
#
# Good men, the last wave by, crying how bright
# Their frail deeds might have danced in a green bay,
# Rage, rage against the dying of the light.
#
# Wild men who caught and sang the sun in flight,
# And learn, too late, they grieved it on its way,
# Do not go gentle into that good night.
#
# Grave men, near death, who see with blinding sight
# Blind eyes could blaze like meteors and be gay,
# Rage, rage against the dying of the light.
#
# And you, my father, there on the sad height,
# Curse, bless, me now with your fierce tears, I pray.
# Do not go gentle into that good night.
# Rage, rage against the dying of the light."""
# poemLoader(a)
Ejemplo n.º 37
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def main(music_folder: str, disable_menu: bool, enable_rfid: bool):
    music_folder = os.path.expanduser(music_folder)
    files = Files(music_folder)
    audio_files = []
    queue = Queue()
    t = Menu.start_kbd_listener_thread(queue, music_folder)

    # main loop
    loop = True
    while loop:
        if audio_files:
            audio_files = Audio.play(audio_files)
        if not queue.empty():
            key = queue.get()
            if key == "q":
                print("The End")
                t.join()
                loop = False
            else:
                print("{} was selected".format(key))
                Audio.stop()
                audio_files = files.get_audio_files(key)
                audio_files = Audio.play(audio_files)
Ejemplo n.º 38
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    def loadFile(self, file_path=None, num_frames_total=None):
        if (file_path):
            self.setPath(file_path=file_path)
        if ('file_path' in self.a_info):
            self.reader = imageio.get_reader(self.a_info['file_path'],
                                             'ffmpeg')
            self.meta_data = self.reader.get_meta_data()
            self.sampling_rate = self.meta_data['fps']
            if (num_frames_total is not None):
                self.num_frames_total = num_frames_total
            else:
                self.num_frames_total = self.calcNumFramesTotal()

            try:
                self.audio = Audio(self.a_info['file_path'])
                self.audio.name = self.name
            #except RuntimeError:
            except Exception:
                print("Issue loading audio for {}".format(
                    self.a_info['file_path'].encode('utf-8')))
                self.audio = Audio(sampling_rate=16000)
                self.audio.x = np.zeros(
                    int(np.ceil(self.audio.sampling_rate *
                                self.getDuration())))
Ejemplo n.º 39
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    def runMusic(self):
        if self.menumusic and not self.song.isPlaying():   #re-randomize
            if self.files:
                i = random.randint(0,len(self.files)-1)
                filename = self.files[i]
                sound = os.path.join("themes",self.themename,"sounds",filename)
                self.menumusic = True
                self.engine.menuMusic = True

                self.song = Audio.Music(self.engine.resource.fileName(sound))
                self.song.setVolume(self.engine.config.get("audio", "menu_volume"))
                self.song.play(0)
            else:
                self.menumusic = False
                self.engine.menuMusic = False
Ejemplo n.º 40
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 def run(self):
     global son
     global a
     while not self._stopevent.isSet():
         data = raw_input(">")
         if data == "quit":
             a.stop()
             self.stop()
         elif data == "Tais toi!":
             son=False
         elif data == "Parle!":
             son=True
         elif data == "Fichier":
             Client.sendFile()
         elif data == "p":
             msg=Audio.ecoute()
             if msg != "":
                 Client.sendMsg("T",str(msg))
         elif len(data):
             Client.sendMsg("T",str(data))
         else:
             continue
         time.sleep(0.01)
Ejemplo n.º 41
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 def mourir(self):
     Magasin.OR += self.OR
     Audio.stopMusic()
     Audio.playSound('Lose')
     __main__.motGraph.stop()
     Menu.openMenu()
Ejemplo n.º 42
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 def gagnerPv(self, valeur):
     Audio.playSound('Potion')
     if (self.pv + valeur) > self.pvMax : self.pv = self.pvMax
     else : self.pv += valeur
     __main__.motGraph.jauges[0].majJauge(self.pv, self.pvMax)
Ejemplo n.º 43
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    def run(self):
        pygame.draw.rect(self.fenetre, [0, 0, 0], [0, 0, 621, 32], 0)
        self.fenetre.blit(self.iPerso[perso.dir][0], (perso.pos[0]*32+32, perso.pos[1]*32+64))
        self.jauges.append(Jauge(self.fenetre, [255, 0, 0], 1, " ", [206, 20], [0,0]))
        self.majOr(perso.OR)
        if perso.type == 'Magicien':
            self.jauges.append(Jauge(self.fenetre, [0, 0, 255], 2, " ", [206, 20], [240,0]))
            self.jauges[1].majJauge(perso.mana, perso.manaMax)
        self.jauges[0].majJauge(perso.pv, perso.pvMax)
        debug('MoteurGraphique.run()')
        Audio.stageMusic(perso.Etage)
        self.startMob() #Initialise les monstres
        self.afficherPiece()

        while(self.continuer):
            for event in pygame.event.get(): #On propose au joueur d'agir en appuyant sur une touche
                if event.type == KEYDOWN:
                    if event.key == K_RIGHT:
                        self.tryBougerPerso(1,0,1)
                    elif event.key == K_LEFT:
                        self.tryBougerPerso(-1,0,3)
                    elif event.key == K_UP:
                        self.tryBougerPerso(0,-1,0)
                    elif event.key == K_DOWN:
                        self.tryBougerPerso(0,1,2)
                    elif event.key == K_F6 and debugMode:
                        perso.mourir()
                    elif event.key == K_F1 and debugMode:
                        for i in self.donjon[perso.Etage].grille[perso.Room[0]][perso.Room[1]].entites:
                            i.perdrePv(100000)
                    elif event.key == K_F2 and debugMode:
                        perso.perdrePv(5)
                    elif event.key == K_F3 and debugMode:
                        perso.gagnerPv(5)
                    elif event.key == K_F7 and debugMode:
                        if len(self.projectile) < 1:
                            self.projectile.append(Projectile(1, [perso.pos[0]+posi(perso.dir, 0), perso.pos[1]+posi(perso.dir, 1)], perso.dir, 100, 10))
                            self.projectile[len(self.projectile)-1].start()
                    elif event.key == K_LCTRL:
                        pygame.event.set_blocked(pygame.KEYDOWN)
                        self.attaquer()
                        pygame.event.set_allowed(pygame.KEYDOWN)
                    elif event.key == K_LALT:
                        pygame.event.set_blocked(pygame.KEYDOWN)
                        perso.special()
                        self.wait(300)
                        pygame.event.set_allowed(pygame.KEYDOWN)
                    elif event.key == K_F10:
                        self.mort(perso)
                elif event.type == QUIT:
                    self.continuer = 0

            for i in self.projectile: #Supprime les projectiles inactifs
                if not i.ok:
                    self.projectile.remove(i)
            self.afficherPiece() #Affiche la pièce

        sleep(6)
        pygame.display.quit()
        #pygame.quit()
        print('moteur stop')
Ejemplo n.º 44
0
    storing_c = 0

    # Wash, Rinse, Repeat.
    while True:

        print("Collecting tweets!")

        # Retrieves the messages container.
        tweets = Twitter.get_tweets()

        # Create the llm file
        LLM.build_llm(tweets)

        # Send a message to the display to retrieve the LLM file.
        Update.update_display(Settings.filename)

        # Play audio when a 'storing' is discovered.
        if storing_c < tweets.storingen:

            # Play the audio file.
            Audio.storing()

            # Set the counter to the 'storing' level.
            storing_c = tweets.storingen

        # Wait for a set amount of time.
        time.sleep(Settings.tweet_loop)

    # Stops the HTTP server that is serving llm files.
    httpd.stop()
Ejemplo n.º 45
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 def setVolumeMusique(self, volume):
     Audio.volumeMusic = volume
     Audio.setVolumeMusic()
Ejemplo n.º 46
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 def run(self):
     Audio.playMusic('Rogue Legacy - Castle', -1)
     self.majPerso()
     self.mainloop()
     Sauvegarde.sauvegarder(__main__.savePath)
Ejemplo n.º 47
0
 def run(self):
     self.root.mainloop()
     Audio.volumeGlobal = volume
     Audio.setVolumeMusic()
Ejemplo n.º 48
0
    def bougerPiece(self, prPiece, prPorte, dx, dy):
        global perso
        prRoom = perso.Room
        prBoss = self.boss
        self.bougerPerso(-dx, -dy, 0)

        for i in self.donjon[perso.Etage].grille[perso.Room[0]][perso.Room[1]].entites:
            i.actif = False

        perso.Room = [perso.Room[0]-dy, perso.Room[1]-dx]
        self.creerPiece()

        if self.boss: #Si le personnage entre dans une salle de boss
            Audio.bossMusic(perso.Etage)
        elif prBoss: #Si le personnage sors d'une salle de boss
            Audio.stageMusic(perso.Etage)

        for i in range (289+dx*dx*192):
            t1 = pygame.time.get_ticks()
            self.fenetre.blit(block[perso.Etage]['sol'],(i*dx, 32+i*dy)) #affiche le fond
            self.fenetre.blit(block[perso.Etage]['sol'],((i-480)*dx, 32+(i-288)*dy))

            for x in range(13):#On affiche les blocs des deux pièces
                for y in range(7):
                    if prPiece[x][y] != 'case':
                        self.fenetre.blit(block[perso.Etage][prPiece[x][y]],(px(x)+i*dx, py(y)+i*dy))
                    if self.piece[x][y] != 'case':
                        self.fenetre.blit(block[perso.Etage][self.piece[x][y]],(px(x)+(-240*(1+dx)+240*(-1+dx)+i)*dx, py(y)+(-144*(1+dy)+144*(-1+dy)+i)*dy))

            for j in self.donjon[perso.Etage].grille[prRoom[0]][prRoom[1]].entites: #On affiche les mobs de la pièce précédente
                if prBoss:
                    self.fenetre.blit(iBoss[perso.Etage][j.dir][0], (px(j.pos[0])+i*dx, py(j.pos[1])+i*dy))
                else:
                    self.fenetre.blit(iEntite[j.type][j.num][j.dir], (px(j.pos[0])+i*dx, py(j.pos[1])+i*dy))

            for j in self.donjon[perso.Etage].grille[perso.Room[0]][perso.Room[1]].entites: #On affiche les mobs de la pièce suivante
                if self.boss:
                    self.fenetre.blit(iBoss[perso.Etage][j.dir][0], (px(j.pos[0])+(-240*(1+dx)+240*(-1+dx)+i)*dx, py(j.pos[1])+(-144*(1+dy)+144*(-1+dy)+i)*dy))
                else:
                    self.fenetre.blit(iEntite[j.type][j.num][j.dir], (px(j.pos[0])+(-240*(1+dx)+240*(-1+dx)+i)*dx, py(j.pos[1])+(-144*(1+dy)+144*(-1+dy)+i)*dy))

            if prPorte[0]:#affiche les portes de la première pièce
                self.fenetre.blit(block[perso.Etage]['case'],(224+i*dx, 32+i*dy))
            if prPorte[1]:
                self.fenetre.blit(block[perso.Etage]['case'],(448+i*dx, 160+i*dy))
            if prPorte[2]:
                self.fenetre.blit(block[perso.Etage]['case'],(224+i*dx, 288+i*dy))
            if prPorte[3]:
                self.fenetre.blit(block[perso.Etage]['case'],(0+i*dx, 160+i*dy))

            if self.porte[0]:#affiche les portes de la deuxième pièce
                self.fenetre.blit(block[perso.Etage]['case'],(224+(i-480)*dx, 32+(i-288)*dy))
            if self.porte[1]:
                self.fenetre.blit(block[perso.Etage]['case'],(448+(i-480)*dx, 160+(i-288)*dy))
            if self.porte[2]:
                self.fenetre.blit(block[perso.Etage]['case'],(224+(i-480)*dx, 288+(i-288)*dy))
            if self.porte[3]:
                self.fenetre.blit(block[perso.Etage]['case'],(0+(i-480)*dx, 160+(i-288)*dy))

            self.fenetre.blit(self.iPerso[perso.dir][0], (px(perso.pos[0])+dx*i, py(perso.pos[1])+dy*i))#affiche le perso

            for j in self.projectile:#On affiche les projectiles
                self.fenetre.blit(j.type, (px(j.pos[0])+j.mPos[0]+dx*i, py(j.pos[1])+j.mPos[1]+dy*i))

            pygame.draw.rect(self.fenetre, [0, 0, 0], [0, 0, 621, 32], 0) #On affiche le contour du donjon
            pygame.draw.rect(self.fenetre, [0, 0, 0], [480, 32, 304, 320], 0)
            pygame.draw.rect(self.fenetre, [140, 50, 0], [481, 33, 301, 181], 4)
            self.majOr(perso.OR)

            for i in self.jauges: #On affiche les jauges
                i.affJauge()
            pygame.display.flip()

            t2 = pygame.time.get_ticks() #Limite la vitesse de la boucle à 3 ms/tour
            while t2 < t1+3:
                t2 = pygame.time.get_ticks()

        self.projectile = []
        self.affMap()
        perso.pos = [6+7*dx, 3+4*dy]
        self.startMob()
        self.bougerPerso(-dx, -dy, 0)
Ejemplo n.º 49
0
    pal_blue()
    npal.set(3)
if g.cmap == "Hot":
    pal_Hot()
    npal.set(4)
if g.cmap == "AFMHot":
    pal_AFMHot()
    npal.set(5)

# ---------------------------------------------- Display GUI and start mainloop
draw_axis()
Audio.gcom1.ndevin = g.ndevin.get()
Audio.gcom1.ndevout = g.ndevout.get()
ndevin = g.ndevin.get()
ndevout = g.ndevout.get()
Audio.audio_init(ndevin, ndevout)  # Start the audio stream
ltime.after(200, update)

root.deiconify()
g.showspecjt = 2
if g.Win32:
    root.iconbitmap("wsjt.ico")
root.title("  SpecJT     by K1JT")
if __name__ == "__main__":
    Audio.gcom2.monitoring = 1
root.mainloop()

# -------------------------------------------------- Save user params and quit
f = open("WSJT.INI", mode="w")
f.write("UpdateInterval " + str(nspeed0.get()) + "\n")
f.write("Brightness " + str(b0) + "\n")
Ejemplo n.º 50
0
 def setVolumeGlobal(self, volume):
     Audio.volumeGlobal = volume
     Audio.setVolumeMusic()
Ejemplo n.º 51
0
 def perdrePv(self, valeur, perceArmure = False):
     Audio.playSound('Hurt')
     if perceArmure : self.pv -= valeur
     else : self.pv -= valeur - int(valeur*self.deff/100)
     if self.pv <= 0 : self.mourir()
     else : __main__.motGraph.jauges[0].majJauge(self.pv, self.pvMax)
Ejemplo n.º 52
0
 def attaquer(self):
     cible = Fonctions.autour(self.dir, self.pos[0], self.pos[1], 12, 9)
     Audio.playSound('Sword')
     for i in __main__.motGraph.donjon[self.Etage].grille[self.Room[0]][self.Room[1]].entites:
         if i.pos == [cible[0], cible[1]] :
             i.perdrePv((random.random() <= self.critChc/100) * int(self.atk * (self.critDmg-100)/100) + self.atk)