Ejemplo n.º 1
0
    def test_OBJECT(self):
        dictionary = {"Producator":"Mercedes","Caroserie":"Sedan","Model":"C180","AnProductie":1999,"VolumMotor":1800,
                      "Pret":8000,"Carburant":"Benzina","Link":"http://www.google.ro"}
        object = CarObject.carObject(dictionary)

        self.assertItemsEqual(dictionary.values(),[object._Producator,object._Caroserie,
                                                   object._Model,object._AnProductie,object._VolumMotor
                                                    ,object._Pret,object._Carburant,object._Link])
Ejemplo n.º 2
0
    def test_client(self):
        request = 'GET /AutomobileVanzare?Producator=Mercedes&Model=C180&Caroserie=hatchback'
        db = DatabaseManager('localhost')

        # Get SQL Query from REST
        sqlQuery = DatabaseManager.getSQLqueryFromREST(restQuery)

        # Get the result from SQL Server
        carObjects = db.SelectFromDatabase(sqlQuery)

        #the object which i expect to receive is
        dictionary = {"Producator":"Mercedes","Caroserie":"Sedan","Model":"C180","AnProductie":1999,"VolumMotor":1800,
                     "Pret":8000,"Carburant":"Benzina","Link":"http://www.google.ro"}
        object = CarObject.carObject(dictionary)
        self.assertEqual(dictionary.values(),carObjects[0].values())
Ejemplo n.º 3
0
 def SelectFromDatabase(self,query):
     logging.warning("DatabaseManager - Querrying database with "+query)
     try:
         #execute the db query
         self.cursor.execute(query)
         #get the answers into a list
         ListOfCars = self.cursor.fetchall()
     except:
         logging.error('DatabaseManager - Error Executing SQL query '+query)
     #retunrn the list of cars
     #answer is a list of car objects
     answer = []
     for carArray in ListOfCars:
             dictionary= {"Caroserie":carArray[1],"Model":carArray[3],"Producator":carArray[2],
                          "AnProductie":carArray[4],"VolumMotor":carArray[5],
                          "Pret":carArray[6],"Carburant":carArray[7],
                          "Link":carArray[8]}
             answer.append(CarObject.carObject(dictionary))
     return answer
Ejemplo n.º 4
0
import pygame
import math
import time
from CarImage import CarImage
from CarObject import *
import time
import numpy
                
#Initiate pygame, and a screen for simulation.          
pygame.init()
screen = pygame.display.set_mode((CarImage.scale*sizeX,CarImage.scale*sizeY))

#Create a CarImage, which contains all the car data, and draws it on the screen.
#Also initialise it with a bunch of values.
#The car is initially positioned in the middle of the screen, close to the bottom.
car = CarImage(CarObject(500,300,0),screen)
car.carObject.v=40
car.carObject.wheelAngle=0

car.carObject.angle = numpy.random.uniform(0, 2*math.pi)

done=False

while not done:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done=True
    if not done:
        #Change the position of the car, based on the physics programmed in CarObject
        car.carObject.changePosition()
        #Redraw screen
Ejemplo n.º 5
0
 def run(self, count, generation):
     #Start time, and reset score.
     start = self.currentTime()
     score = 0
                     
     #Initiate pygame, and a screen for simulation.          
     pygame.init()
     screen = pygame.display.set_mode((scale*sizeX,scale*sizeY))
     
     #Create a CarImage, which contains all the car data, and draws it on the screen.
     #Also initialise it with a bunch of values.
     #The car is initially positioned in the middle of the screen, close to the bottom.
     car = CarImage(CarObject(300,250,0),screen)
     string = "weights" +str(count)+ ".dat"
     try:
         car.carObject.neuralnet.readWeights(string)
     except:
         pass
     car.carObject.v=40
     car.carObject.wheelAngle=0
     
     #alternate the initial orientation of the car with each generation.
     #This makes sure the car will learn to steer both left and right.
     
     genParity = generation%2
     
     if genParity == 0:
         car.carObject.angle = math.pi/2
     else:
         car.carObject.angle = -math.pi/2
     
     #The simulation has to end if the car only turns, so keep track of this.
     turnCount = 0
     maxTurns = 2*math.pi*car.carObject.length/dt/car.carObject.v/math.sin(math.pi/6)
     
     #Game loop.    
     done=False
     while not done:
         for event in pygame.event.get():
             if event.type == pygame.QUIT:
                 done=True
         if not done:
             #Change the position of the car, based on the physics programmed in CarObject
             car.carObject.changePosition()
             #Redraw screen
             screen.fill((0,0,0))            
             car.show(-car.carObject.angle) #because the y-axis is flipped, angles are reversed.
             #Update distances for input in neural network.
             car.carObject.calcDistances()
             
             #End simulation if car crashes.
             if car.checkBounds():
                 done = True
             #The car has to decide what to do based on its location, which is obtained from calcDistances.    
             car.carObject.decide()
             
             #The car gets a point of fitness score for each timestep it drives straight
             #If it only drives in circles, simulation ends because it wont get points.
             if car.carObject.wheelAngle == 0:
                 score += 1
                 turnCount = 0
             else:
                 #score += 1
                 turnCount += 1
                 if genParity == 0 and car.carObject.wheelAngle < 0:
                     score -= 6
                 if genParity == 1 and car.carObject.wheelAngle > 0:
                     score -= 6
             if turnCount > maxTurns:
                 print("Car got stuck in a loop!")
                 done = True
             #Simulation ends after 10 seconds
             if self.currentTime() - start > 10000:
                 print("Car drove without crashing!")
                 done = True
             #Switch screen buffers, pygame technicality.
             pygame.display.flip()
             #time.sleep(dt)
     #After game loop, quit pygame
     pygame.display.quit()    
     pygame.quit()
     
     #Print current best score, second best score and score of last drive for debug purposes
     #print("Score is: {}".format(score))
     #print("Best is: {}".format(best)) 
     #print("Second is: {}".format(second)) 
     
     #Save network weights, so that current best is saved in weights1,
     #and second best in weights2.
     if score > self.best:
         self.second = self.best
         try:
             file = open("weights1.dat", "r")
             secondWeights = [float(line.rstrip('\n')) for line in file]
             file.close()
             file = open("weights2.dat", "w")
             for weight in secondWeights:
                 file.write("%s\n" % weight)
             file.close()
         except:
             pass
         self.best = score
         print("New best with score: {}".format(score))
         car.carObject.neuralnet.saveWeights("weights1.dat")
     elif score > self.second:
         self.second = score
         print("New second with score: {}".format(score))
         car.carObject.neuralnet.saveWeights("weights2.dat")