Ejemplo n.º 1
0
def main():
    
    #global donePlaying 
    #global titleScreen
    #global howToPlay
    #global mainGame
    #global gameOver
    #global creditScreen
    #global startMenu
    #global menu
    #global clearSprites
    
    while Globals.donePlaying != True:
        print Globals.donePlaying
        if Globals.titleScreen == True:
            Title.title()
        elif Globals.howToPlay == True:
            Instructions.instructions()
        elif Globals.mainGame == True:
            Game.game()
        elif Globals.pauseMenu == True:
            PauseMenu.pausemenu()
        elif Globals.gameOver == True:
            GameOver.gameover()
        elif Globals.creditScreen == True:
            Credits.credits()
        elif Globals.winScreen == True:
            Win.win()
Ejemplo n.º 2
0
 def _show_credits( self ):
     self.last_pos_container_9000 = xbmc.getInfoLabel( "Container(9000).Position" )
     self.action = None
     try:
         import Credits
         self._close_script()
         Credits.show_credits( self.last_pos_container_9000 )
         del Credits
     except:
         print_exc()
Ejemplo n.º 3
0
 def _show_credits(self):
     self.last_pos_container_9000 = xbmc.getInfoLabel(
         "Container(9000).Position")
     self.action = None
     try:
         import Credits
         self._close_script()
         Credits.show_credits(self.last_pos_container_9000)
         del Credits
     except:
         print_exc()
Ejemplo n.º 4
0
    def __init__(self):
        self.window_width = 800
        self.window_height = 600
        self.window = pygame.display.set_mode(
            (self.window_width, self.window_height))
        self.running = True
        self.top_color = (255, 225, 200)
        self.bottom_color = (50, 0, 50)
        self.clock = pygame.time.Clock()
        self.audio_manager = AudioManager.AudioManager()
        self.part_sys = ParticleSystem.ParticleSystem(self.top_color,
                                                      self.bottom_color)
        self.top_player = Player.Player(self.window_width // 2 - 12, -50,
                                        self.part_sys, self.audio_manager)
        self.bottom_player = Player.Player(self.window_width // 2 - 12,
                                           self.window_height, self.part_sys,
                                           self.audio_manager)
        self.immovable_num = 3
        self.level_num = -1
        self.max_level_num = 5
        self.level = Level.Level()
        self.camera = Camera.Camera(self.window)
        self.game_state = GameState.MENU
        self.credits = Credits.Credits(self.window_width, self.window_height,
                                       self.top_color)
        self.menu = Menu.Menu(self.window_width, self.window_height,
                              self.bottom_color, self.top_color)
        self.next_state = None
        self.transitioning = False
        self.animator = Animator.Animator()

        pygame.display.set_caption("Laws of Reflection")
        self.bottom_player.inverse()
        self.next_level()
Ejemplo n.º 5
0
import pygame

from Credits import *
from Menu import *
from Options import *
from Starmap import *
'''

'''
(screen, world) = init()
launch = True
menu = Menu()
starmap = StarMap()
credits = Credits()
options = Options()
#world = GameWorld(screen)
t1 = 0
t0 = 0
config = ConfigParser.RawConfigParser()
config.read('settings.cfg')
menu.setSound(config.getint('settings', 'volume'))
menu.setMusic(config.getint('settings', 'music'))

starmap_timer = time.clock()
starmap_active = False
pygame.mouse.set_visible(False)
# pygame.transform.set_smoothscale_backend("MMX")
menu.music.play(-1)

while launch:
Ejemplo n.º 6
0
    def runStoryMode(self, peach):
        while not self.__completed:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    self.__completed = True

                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        self.__completed = True

            # fills screen blue only in select rectangular area (sky)
            self.__screen.fill((110, 193, 248), rect=(0, 0, 640, 384))
            # fills screen green only in select rectangular area (grass/ground)
            self.__screen.fill((0, 155, 0), rect=(0, 384, 640, 96))

            self.findInput()

            # Causes the sprite's x coordinate to change accordingly
            peach.__x += self.__moveX

            # if sprite hits edge of screen, it will stop there
            if peach.__x <= 0:
                peach.__x = 0
            if peach.__x >= 620:
                peach.__x = 620

            # writes the super princess peach logo
            self.renderLogo()

            self.renderCastleRects()

            startingPointsX = []
            # while peach is before the first castle the sign will show
            for x in range(100):
                startingPointsX.append(x)
            startingPointsY = [355]
            if peach.__x in startingPointsX and peach.__y in startingPointsY:
                self.renderSpeechBubble()
                self.renderBowser()
                self.renderMario()
                self.writeMessage1()
                self.writeMessage2()

            self.renderGround()
            self.renderCastle()

            # associates the sprite with the image in updateSprite()
            peach.updateSprite(peach)

            # self.__FPS stands for frames per second
            self.__clock.tick(self.__FPS)

            pygame.display.update()

        # stops all music from playing
        pygame.mixer.music.stop()

        if self.__state == 2:
            # You won
            playCredits = Credits.Credits()
            playCredits.runCredits()
        else:
            # you lost, game over
            playGameOver = GameOver.GameOver()
            playGameOver.runGameOver()
Ejemplo n.º 7
0
def menu():
    continueGame = Button((255, 255, 255), "Buttons/ContinueButton.png",
                          (0, 200))
    newGame = Button((255, 255, 255), "Buttons/NewGameButton.png", (0, 250))
    instructions = Button((255, 255, 255), "Buttons/InstructionButton.png",
                          (200, 200))
    sentences = Button((255, 255, 255), "Buttons/SentencesButton.png",
                       (200, 250), (100, 40))
    customizations = Button((255, 255, 255),
                            "Buttons/CustomizationsButton.png", (400, 200))
    credits = Button((255, 255, 255), "Buttons/creditsButton.png", (400, 250))
    quit = Button((255, 255, 255), "Buttons/QuitButton.png", (200, 450))

    jetpackMode = False
    jetpack = Button((255, 255, 255), "res/testButton.png", (450, 450),
                     (50, 50))

    twoPlayerMode = False
    twoPlayer = Button((255, 255, 255), "res/testButton.png", (0, 450),
                       (50, 50))

    Tester.restart()

    state = 0
    while state == 0:

        screen.fill([255, 255, 255])
        screen.blit(background, backgroundRect)
        screen.blit(continueGame.image, continueGame)
        screen.blit(newGame.image, newGame)
        screen.blit(instructions.image, instructions)
        screen.blit(sentences.image, sentences)
        screen.blit(customizations.image, customizations)
        screen.blit(credits.image, credits)
        screen.blit(jetpack.image, jetpack)
        screen.blit(twoPlayer.image, twoPlayer)
        screen.blit(quit.image, quit)

        pygame.display.update()
        for event in pygame.event.get():
            if event.type == QUIT or (event.type == KEYDOWN
                                      and event.key == K_ESCAPE):
                sys.exit("quit game")
            if event.type == MOUSEBUTTONDOWN:
                loc = pygame.mouse.get_pos()
                if (continueGame.clicked(loc[0], loc[1])):
                    Tester.setBoatImage(Customizations.getSelectedBoat())
                    Tester.resume()
                elif (newGame.clicked(loc[0], loc[1])):
                    Tester.setSentenceFile(SentenceSelector.getSelected())
                    Tester.restart()
                    Tester.setBoatImage(Customizations.getSelectedBoat())
                    Tester.resume()
                elif (instructions.clicked(loc[0], loc[1])):
                    print("instruction menu")
                    Instructions.load()
                elif (sentences.clicked(loc[0], loc[1])):
                    SentenceSelector.load()
                    pass
                elif (customizations.clicked(loc[0], loc[1])):
                    Customizations.load()
                    pass
                elif (credits.clicked(loc[0], loc[1])):
                    Credits.load()
                    pass
                elif (jetpack.clicked(loc[0], loc[1])):
                    jetpackMode = not jetpackMode
                    print "Jetpack mode: " + str(jetpackMode)
                    Tester.setJetpackMode(jetpackMode)
                elif (twoPlayer.clicked(loc[0], loc[1])):
                    twoPlayerMode = not twoPlayerMode
                    print "Two player mode: " + str(twoPlayerMode)
                    Tester.setTwoPlayerMode(twoPlayerMode)
                elif (quit.clicked(loc[0], loc[1])):
                    return