Ejemplo n.º 1
0
 def setCreature(self, creature):
     import Game
     self.creature = creature
     if creature.getTile() is not self:
         creature.setTile(self)
     
     if self.getLevel() is Game.getCurrentLevel():
         pub.sendMessage("event.addedCreature", tile = self, creature = creature)
Ejemplo n.º 2
0
 def removeCreature(self):
     import Game
     if self.creature:
         creature = self.creature
         creature.setTile(None)
         self.creature = None
         if self.getLevel() is Game.getCurrentLevel():
             pub.sendMessage("event.removedCreature", tile = self, creature = creature)
         return True
     
     else:
         return False