def run(): print '--> mission The Space Telescope' if not ship.enableDefense(): return False if not overview.activateAccelerationGate(): return False if not overview.switchTo('lcs'): return False if not overview.lockTarget('guristas_space', 15): return False if not drones.launchSmall(): return False ship.fireOnce() drones.engage() if not general.openMissionDetails(): return False if not general.missionObjectiveComplete(): return False if not drones.back(): return False print '<-- mission The Space Telescope\n' return True
def run(): print '--> mission What Comes Around Goes Around' if not ship.enableDefense(): return False if not drones.launchSmall(): return False result = None begin = time.time() while not result and time.time() - begin < 5: time.sleep(0.2) result = findAtFull('close') if result: mouse.leftClickAtP(result) if not general.openMissionDetails(): return False if not general.missionObjectiveComplete(): return False if not drones.back(): return False print '<-- mission What Comes Around Goes Around\n' return True
def run(): print '--> mission The Guristas Spies' if not ship.enableDefense(): return False if not overview.activateAccelerationGate(): return False if not drones.launchSmall(): return False if not general.openMissionDetails(): return False overview.seekAndDestory() if not general.missionObjectiveComplete(): return False if not drones.back(): return False print '<-- mission The Guristas Spies\n' return True
def run(): print '--> mission Retribution' if not ship.enableDefense(): return False if not overview.activateAccelerationGate(): return False if not overview.switchTo('lcs'): return False if not overview.lockTarget('guristas_outpost', 5): return False if not general.openMissionDetails(): return False if not drones.launchSentry(): return False ship.fireOnce() drones.engage() if not general.missionObjectiveComplete(): return False if not drones.back(): return False print '<-- mission Retribution\n' return True
def run(): print '--> mission Break Their Will' if not ship.enableDefense(): return False if not overview.switchTo('lcs'): return False if not overview.lockTarget('repair_station'): return False if not general.openMissionDetails(): return False if not drones.launchSentry(): return False if not drones.engage(): return False if not general.missionObjectiveComplete(): return False if not drones.back(): return False print '<-- mission Break Their Will\n' return True
def run(): print '--> mission New Frontiers - Asnendanne (7 of 7)' if not ship.enableDefense(): return False if not general.openMissionDetails(): return False ship.enableAfterburn() if not overview.activateAccelerationGate(): return False print 'pocket 1' if not drones.launchSmall(): return False overview.seekAndDestory() if not general.missionObjectiveComplete(): return False if not drones.back(): return False print '<-- mission New Frontiers - Asnendanne (7 of 7)\n' return True
def run(): print "--> mission Intercept the Pirate Smugglers" result = None begin = time.time() while not result and time.time() - begin < 5: time.sleep(0.2) result = findAtFull("close") if result: mouse.leftClickAtP(result) if not ship.enableDefense(): return False if not drones.launchSmall(): return False if not general.openMissionDetails(): return False ship.enableAfterburn() overview.seekAndDestory() if not general.missionObjectiveComplete(): return False if not drones.back(): return False print "<-- mission Intercept the Pirate Smugglers\n" return True
def run(): print '--> mission Deadly Arrival' if not ship.enableDefense(): return False if not overview.switchTo('lco'): return False if not overview.lockTarget('ruined_structure'): return False if not ship.approach(): return False if not ship.enableAfterburn(): return False if not general.openMissionDetails(): return False if not general.missionObjectiveComplete(): return False print '<-- mission Deadly Arrival\n' return True
def run(): print '--> mission Unauthorized Military Presence' if not ship.enableDefense(): return False if not general.openMissionDetails(): return False ship.enableAfterburn() if not overview.activateAccelerationGate(): return False if not overview.switchTo('battle'): return False if not overview.lockTarget('guristas_personnel'): return False if not ship.enableAfterburn(): return False if not ship.approachFor(240): return False if not overview.lockTarget('guristas_personnel', 20): return False if not drones.launchSmall(): return False if not ship.fireOnce(): return False if not drones.engage(): return False # mission item is in wreck while not findAtMissionDetails('v'): # collect overview.pickWreck() if not general.missionObjectiveComplete(): return False # sometimes we already has millitans # but the mission is not complete until all enemy dies overview.seekAndDestory() # just in case overview.pickTarget('guristas_personnel') if not drones.back(): return False print '<-- mission Unauthorized Military Presence\n' return True
def run(): print '--> mission Eliminate the Pirate Campers' if not ship.enableDefense(): return False if not drones.launchSentry(): return False if not overview.switchTo('battle'): return False begin = time.time() result = None while not result and time.time() - begin < 5: result = findAtFull('close') if result: mouse.leftClickAtP(result) # kill small count = 0 while count < 4: result = overview.lockTarget('s', 1) if result: count += 1 begin = time.time() while time.time() - begin < 120: overview.lockTarget('s', 1) ship.fireOnce() drones.engage() if not drones.back(): return False # seek and destory if not general.openMissionDetails(): return False ship.enableAfterburn() if not drones.launchSmall(): return False overview.seekAndDestory() if not general.missionObjectiveComplete(): return False if not drones.back(): return False print '<-- mission Eliminate the Pirate Campers\n' return True
def run(): print '--> mission Gone Berserk' if not ship.enableDefense(): return False if not drones.launchSmall(): return False if not general.openMissionDetails(): return False if not general.missionObjectiveComplete(): return False if not drones.back(): return False print '<-- mission Gone Berserk\n' return True
def run(): print '--> mission Technological Secrets 3' if not ship.enableDefense(): return False if not drones.launchSmall(): return False if not general.openMissionDetails(): return False if not general.missionObjectiveComplete(): return False if not drones.back(): return False print '<-- mission Technological Secrets 3\n' return True
def run(): print '--> mission Cut Throat Competition' if not ship.enableDefense(): return False if not drones.launchSmall(): return False if not general.openMissionDetails(): return False overview.seekAndDestory() if not drones.back(): return False if not overview.activateAccelerationGate(): return False if not overview.switchTo('lcs'): return False if not overview.lockTarget('repair_outpost', 15): return False if not drones.launchSmall(): return False ship.fireOnce() drones.engage() if not general.missionObjectiveComplete(): return False if not drones.back(): return False print '<-- mission Cut Throat Competition\n' return True
def run(): print '--> mission Success Comes At A Price' if not ship.enableDefense(): return False if not drones.launchSmall(): return False if not general.openMissionDetails(): return False overview.seekAndDestory() if not general.missionObjectiveComplete(): return False if not drones.back(): return False print '<-- mission Success Comes At A Price\n' return True
def run(): print '--> mission New Frontiers - Raw Materials (1 of 7)' if not ship.enableDefense(): return False if not general.openMissionDetails(): return False if not drones.launchSmall(): return False if not overview.switchTo('mine'): return if not overview.lockTarget('green_arisite', 1): return False ship.enableAfterburn() ship.approachFor(70) ship.mine() begin = time.time() while not findAtMissionDetails('v') and time.time() - begin > 130: overview.lockTarget('green_arisite', 20) ship.mine() begin = time.time() if not general.missionObjectiveComplete(): return False if not drones.back(): return False print '<-- mission New Frontiers - Raw Materials (1 of 7)\n' return True
def run(): print '--> mission Silence The Informant' if not ship.enableDefense(): return False if not general.openMissionDetails(): return False if not overview.activateAccelerationGate(): return False print 'pocket 1' if not drones.launchSmall(): return False ship.enableAfterburn() overview.seekAndDestory() if not drones.back(): return False if not overview.activateAccelerationGate(): return False print 'pocket 2' result = None begin = time.time() while not result and time.time() - begin < 4: time.sleep(0.5) result = findAtFull('close') if result: mouse.leftClickAtP(result) if not drones.launchSmall(): return False ship.enableAfterburn() overview.seekAndDestory() if not drones.back(): return False if not overview.activateAccelerationGate(): return False print 'pocket 3' result = None begin = time.time() while not result and time.time() - begin < 4: time.sleep(0.5) result = findAtFull('close') if result: mouse.leftClickAtP(result) if not drones.launchSmall(): return False ship.enableAfterburn() overview.seekAndDestory() if not general.missionObjectiveComplete(): return False if not drones.back(): return False print '<-- mission Silence The Informant\n' return True