Ejemplo n.º 1
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 def drawUpdate(s, timeElapsed):
     s.velo = HelperVec2.add(s.velo,
                             (s.force[0] / s.mass, s.force[1] / s.mass))
     s.pos = HelperVec2.add(
         s.pos, HelperVec2.mult(s.velo, (timeElapsed, timeElapsed)))
     s.force = (0.0, 0.0)
     pass
Ejemplo n.º 2
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    def initIcnFuels(s, list, screenSize):
        pos = (73 / 800.0 * screenSize[0], 205 / 600.0 * screenSize[1])
        size = (94 / 800.0 * screenSize[0], 243 / 600.0 * screenSize[1])
        barPos = (10 / 800.0 * screenSize[0], 10 / 600.0 * screenSize[1])
        barSize = (74 / 800.0 * screenSize[0], 223 / 600.0 * screenSize[1])
        labelSize = HelperVec2.mult(barSize, (.3, .3))

        s.textureIdFuelBG = TextureLoader.load(
            os.path.join('assets', 'screenGame', 'fuelBG.png'))
        s.textureIdFuelWave = TextureLoader.load(
            os.path.join('assets', 'screenGame', 'wave.png'))
        s.textureIdFuelDiv = TextureLoader.load(
            os.path.join('assets', 'screenGame', 'fuelDiv.png'))
        s.textureIdFuelFill = TextureLoader.load(
            os.path.join('assets', 'screenGame', 'fuelFill.png'))

        s.arrIcnFuelLabelFraction = []
        for i in range(0, 3):
            posNew = (pos[0] + .155 * screenSize[0] * i, pos[1])
            posLabel = HelperVec2.add(posNew, (size[0] + 10, -labelSize[1]))
            icn = IcnFuel(posNew, size, s.textureIdFuelBG)
            icn.registerEvent_static(s.EVENT_STTAIC_DRAWN)
            icn.setRenderStatic(s.myBackground)
            list.append(icn)
            s.arrIcnFuelLabelFraction.append(
                IcnTextFraction(posLabel[0], posLabel[1], labelSize[0],
                                labelSize[1]))
Ejemplo n.º 3
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	def initLines(s, screenSize):
		s.arrLines = []
		for i in range(0, 3):
			objA = s.arrIcnFuels[i]
			objB =s.arrIcnFuelLabelFraction[i]
			pointA = HelperVec2.add(objA.pos, (objA.size[0] *.5,0) )
			pointB = HelperVec2.add(objB.pos,( 0, objB.size[1]*.5 ) )
			s.arrLines.append(EasyLine( pointA,pointB, (255,255,255) , 2) )
		s.arrLines.append(EasyLine( (660/800.0*screenSize[0],220/600.0*screenSize[1]),(700/800.0*screenSize[0],220/600.0*screenSize[1]), (255,255,255) , 3) )
		s.arrLines.append(EasyLine( (700/800.0*screenSize[0],220/600.0*screenSize[1]), HelperVec2.add(s.icnRocketLabelFraction.pos,(0,s.icnRocketLabelFraction.size[1] *.5) ) , (255,255,255) , 2) )
Ejemplo n.º 4
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	def initLines(s, screenSize):
		s.arrLines = []
		for i in range(0, 3):
			objA = s.arrIcnFuels[i]
			objB =s.arrIcnFuelLabelFraction[i]
			pointA = HelperVec2.add(objA.pos, (objA.size[0] *.5,0) )
			pointB = HelperVec2.add(objB.pos,( 0, objB.size[1]*.5 ) )
			s.arrLines.append(EasyLine( pointA,pointB, (255,255,255) , 2) )
		s.arrLines.append(EasyLine( (660/800.0*screenSize[0],220/600.0*screenSize[1]),(700/800.0*screenSize[0],220/600.0*screenSize[1]), (255,255,255) , 3) )
		s.arrLines.append(EasyLine( (700/800.0*screenSize[0],220/600.0*screenSize[1]), HelperVec2.add(s.icnRocketLabelFraction.pos,(0,s.icnRocketLabelFraction.size[1] *.5) ) , (255,255,255) , 2) )
Ejemplo n.º 5
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	def __init__(self,pos,size, \
			textureMe=-1,textureDiv=-1, textureBar =-1,textureIdFuelWave = -1):
		IcnBasic.__init__(self,pos[0],pos[1], size[0], size[1], textureMe, True)
		self.isRendered = False
		barPos = HelperVec2.mult(size, (.073,.0308))
		barSize = HelperVec2.mult(size, (.878,.940))
		self.myBars = IcnBars(barPos[0],barPos[1],barSize[0],barSize[1],10,True) 
		self.posBars = barPos
		self.numNuno = 0
		self.numDeno = 1
		self.isChanged = True
		self.displayPercentage = 0
Ejemplo n.º 6
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	def setContent(s, c, color = (255,255,255) ):
		s.content = str(c)
		s.mySurface =  IcnTextBox.FONT.render(s.content , 1, color)
		size = (s.mySurface.get_width(),s.mySurface.get_height())
		ratio_1 =  s.size[0] / s.mySurface.get_width()
		ratio_2 =  s.size[1] / s.mySurface.get_height()
		ratio = ratio_1 if ratio_1 < ratio_2 else ratio_2

		s.mySurface= HelperTexture.scale(s.mySurface ,HelperVec2.mult( size,(ratio,ratio) ))
		size = (s.mySurface.get_width(),s.mySurface.get_height())
		
		extraSpace = HelperVec2.mult(HelperVec2.sub(s.size, size),(.5,.5) )
		s.pos = HelperVec2.add(s.posInit , extraSpace)
Ejemplo n.º 7
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    def setContent(s, c, color=(255, 255, 255)):
        s.content = str(c)
        s.mySurface = IcnTextBox.FONT.render(s.content, 1, color)
        size = (s.mySurface.get_width(), s.mySurface.get_height())
        ratio_1 = s.size[0] / s.mySurface.get_width()
        ratio_2 = s.size[1] / s.mySurface.get_height()
        ratio = ratio_1 if ratio_1 < ratio_2 else ratio_2

        s.mySurface = HelperTexture.scale(
            s.mySurface, HelperVec2.mult(size, (ratio, ratio)))
        size = (s.mySurface.get_width(), s.mySurface.get_height())

        extraSpace = HelperVec2.mult(HelperVec2.sub(s.size, size), (.5, .5))
        s.pos = HelperVec2.add(s.posInit, extraSpace)
Ejemplo n.º 8
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 def __init__(self,pos,size, \
   textureMe=-1,textureDiv=-1, textureBar =-1,textureIdFuelWave = -1):
     IcnBasic.__init__(self, pos[0], pos[1], size[0], size[1], textureMe,
                       True)
     self.isRendered = False
     barPos = HelperVec2.mult(size, (.073, .0308))
     barSize = HelperVec2.mult(size, (.878, .940))
     self.myBars = IcnBars(barPos[0], barPos[1], barSize[0], barSize[1], 10,
                           True)
     self.posBars = barPos
     self.numNuno = 0
     self.numDeno = 1
     self.isChanged = True
     self.displayPercentage = 0
Ejemplo n.º 9
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	def initButtons(s,screenSize):
		size = HelperVec2.mult(screenSize, (.1 ,.1 ))
		sizeMenu = (119/800.0*screenSize[0],43/600.0*screenSize[1])
		s.textureIdButtonMenu = TextureLoader.load( os.path.join('assets', 'screenGame','bttnBack.png'),sizeMenu)

		s.bttnMenu =	KButton(0, 554/600.0*screenSize[1], sizeMenu[0],sizeMenu[1],  s.textureIdButtonMenu,True)
		s.arrButtons =	[s.bttnMenu]
Ejemplo n.º 10
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	def initButtons(s,resolution):
		center = HelperVec2.mult(resolution, (.5,.5) ) 
		# Main menu buttons
		s.bttnPlay =	s.helperInitKButton ((center[0],center[1]-60),s.textureIdBttnStart)# KButton(center[0]-100, center[1] - 100, 200, 75,s.textureIdBttnStart)
		s.bttnHow =	s.helperInitKButton ((center[0],center[1]), s.textureIdBttnHelp) 
		s.bttnQuit =	s.helperInitKButton ((center[0],center[1]+60), s.textureIdBttnExit)  #KButton(center[0]  -100,center[1] + 100, 200, 75,s.textureIdBttnExit)

		s.buttons = [s.bttnPlay,s.bttnHow,s.bttnQuit]
Ejemplo n.º 11
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    def initButtons(s, screenSize):
        size = HelperVec2.mult(screenSize, (.1, .1))
        sizeMenu = (119 / 800.0 * screenSize[0], 43 / 600.0 * screenSize[1])
        s.textureIdButtonMenu = TextureLoader.load(
            os.path.join('assets', 'screenGame', 'bttnBack.png'), sizeMenu)

        s.bttnMenu = KButton(0, 554 / 600.0 * screenSize[1], sizeMenu[0],
                             sizeMenu[1], s.textureIdButtonMenu, True)
        s.arrButtons = [s.bttnMenu]
Ejemplo n.º 12
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	def display(s, nume,deno , colorNum = (255,255,255), colorDen = (255,255,255)):
		s.icnTextNum.setContent(str(nume),colorNum)
		s.icnTextDen.setContent(str(deno),colorDen)
		s.icnTextNum.drawUpdate(0)
		s.icnTextDen.drawUpdate(0)
		s.mySurface.fill((1,1,1,0))
		s.icnTextNum.draw(s.mySurface)
		s.icnTextDen.draw(s.mySurface)
		pygame.draw.line(s.mySurface, (255,255,255) , (0,s.size[1]*.5) , HelperVec2.mult(s.size, (1,.5) ) ,2) 
Ejemplo n.º 13
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	def drawUpdate(s, timeElapsed):
		#s.mySurface.fill((1,1,1,1), special_flags=pygame.BLEND_ADD)
		ratio = s.myFuel.getPercentage()
		if(s.isFlying ): 
			s.pos = HelperVec2.add(s.pos, (0,-2200 *timeElapsed) )
		else : 
			s.updateVibrate(3.0*ratio,8.0*ratio)
			if(ratio >0):s.updateVibrateSound(timeElapsed,1-.3* ratio)
		#s.myFuel.pos = HelperVec2.add(s.pos, s.posFuel)
		if(s.myFuel.drawUpdate(timeElapsed)):s.myFuel.draw(s.mySurface)
Ejemplo n.º 14
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 def renderUpdate(s, timeElapsed):
     s.time += timeElapsed
     move = (math.cos(20 * s.time) * 10, math.sin(20 * s.time) * 10)
     s.icnRocket.pos = HelperVec2.add(s.posInit, (move))
     for e in s.icnParticleStars:
         e.drawUpdate(timeElapsed)
     if (s.time > 10):
         print "Next frame now"
         s.helperRaiseEvent(s.EVENT_FINISHED)
     pass
Ejemplo n.º 15
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 def drawUpdate(s, timeElapsed):
     #s.mySurface.fill((1,1,1,1), special_flags=pygame.BLEND_ADD)
     ratio = s.myFuel.getPercentage()
     if (s.isFlying):
         s.pos = HelperVec2.add(s.pos, (0, -2200 * timeElapsed))
     else:
         s.updateVibrate(3.0 * ratio, 8.0 * ratio)
         if (ratio > 0): s.updateVibrateSound(timeElapsed, 1 - .3 * ratio)
     #s.myFuel.pos = HelperVec2.add(s.pos, s.posFuel)
     if (s.myFuel.drawUpdate(timeElapsed)): s.myFuel.draw(s.mySurface)
Ejemplo n.º 16
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	def initIcnFuels(s,list,screenSize):
		pos = (73/800.0*screenSize[0],205/600.0*screenSize[1])
		size = (94/800.0*screenSize[0],243/600.0*screenSize[1])
		barPos =  (10/800.0*screenSize[0],10/600.0*screenSize[1])
		barSize = (74/800.0*screenSize[0], 223/600.0*screenSize[1])
		labelSize = HelperVec2.mult( barSize , (.3, .3) )

		s.textureIdFuelBG = TextureLoader.load( os.path.join('assets', 'screenGame','fuelBG.png' ))
		s.textureIdFuelWave = TextureLoader.load( os.path.join('assets', 'screenGame','wave.png'))
		s.textureIdFuelDiv = TextureLoader.load( os.path.join('assets', 'screenGame','fuelDiv.png'))
		s.textureIdFuelFill = TextureLoader.load( os.path.join('assets', 'screenGame','fuelFill.png'))

		s.arrIcnFuelLabelFraction = []
		for i in range(0,3):
			posNew = ( pos[0] + .155*screenSize[0]  * i, pos[1])
			posLabel = HelperVec2.add(posNew, (size[0] +10, -labelSize[1] ))
			icn = IcnFuel(posNew, size,s.textureIdFuelBG )
			icn.registerEvent_static(s.EVENT_STTAIC_DRAWN)
			icn.setRenderStatic(s.myBackground)
			list.append(icn)
			s.arrIcnFuelLabelFraction.append(IcnTextFraction (posLabel[0],posLabel[1],labelSize[0],labelSize[1]) )
Ejemplo n.º 17
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    def initButtons(self, resolution):
        center = HelperVec2.mult(resolution, (.5, .5))
        # Main menu buttons
        self.bttnPlay = self.helperInitKButton(
            (center[0], center[1] - 60), self.textureIdBttnStart
        )  # KButton(center[0]-100, center[1] - 100, 200, 75,s.textureIdBttnStart)
        self.bttnHow = self.helperInitKButton((center[0], center[1]),
                                              self.textureIdBttnHelp)
        self.bttnQuit = self.helperInitKButton(
            (center[0], center[1] + 60), self.textureIdBttnExit
        )  # KButton(center[0]  -100,center[1] + 100, 200, 75,s.textureIdBttnExit)

        self.buttons = [self.bttnPlay, self.bttnHow, self.bttnQuit]
Ejemplo n.º 18
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 def display(s,
             nume,
             deno,
             colorNum=(255, 255, 255),
             colorDen=(255, 255, 255)):
     s.icnTextNum.setContent(str(nume), colorNum)
     s.icnTextDen.setContent(str(deno), colorDen)
     s.icnTextNum.drawUpdate(0)
     s.icnTextDen.drawUpdate(0)
     s.mySurface.fill((1, 1, 1, 0))
     s.icnTextNum.draw(s.mySurface)
     s.icnTextDen.draw(s.mySurface)
     pygame.draw.line(s.mySurface, (255, 255, 255), (0, s.size[1] * .5),
                      HelperVec2.mult(s.size, (1, .5)), 2)
 def respawn(s):
     ratio = 1.2 + 3.5 * random.random()
     s.pos = (random.random() * 1.5 * s.boundry[0], -100)
     s.velo = HelperVec2.mult(s.veloInit, (ratio, ratio))
     pass
Ejemplo n.º 20
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 def updateVibrate(s, w, h):
     s.pos = HelperVec2.add(
         s.posInit,
         HelperVec2.mult((w, h),
                         (-.5 + random.random(), -.5 + random.random())))
     pass
Ejemplo n.º 21
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	def helperGetIcnFuel(self, pos,size, ratioPos,ratioSize,textureBG,textureDiv, textureFill,textureWave):
		return IcnFuel(pos, size,HelperVec2.mult(size,ratioPos), HelperVec2.mult(size, ratioSize ),textureBG,textureDiv,textureFill,textureWave )
Ejemplo n.º 22
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	def drawUpdate(s, timeElapsed):
		s.velo =HelperVec2.add(s.velo,  (s.force[0]/s.mass ,s.force[1]/s.mass ))
		s.pos = HelperVec2.add(s.pos, HelperVec2.mult (s.velo ,(timeElapsed,timeElapsed) )) 
		s.force = (0.0, 0.0)
		pass
Ejemplo n.º 23
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	def helperGetIcnFuel(self, pos,size, ratioPos,ratioSize,textureBG,textureDiv, textureFill,textureWave):
		return IcnFuel(pos, size,HelperVec2.mult(size,ratioPos), HelperVec2.mult(size, ratioSize ),textureBG,textureDiv,textureFill,textureWave )
Ejemplo n.º 24
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	def updateVibrate(s, w,h):
		s.pos = HelperVec2.add(s.posInit, HelperVec2.mult ( (w,h), ( -.5 +random.random(), -.5+ random.random())) )
		pass
Ejemplo n.º 25
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	def respawn(s):
		ratio = 1.2+ 3.5*random.random()
		s.pos = (random.random() *1.5* s.boundry[0],-100)
		s.velo = HelperVec2.mult(s.veloInit ,(ratio,ratio)) 
		pass