Ejemplo n.º 1
0
 def __init__(self):
     super(Neighborhood, self).__init__()
     self.x = random.randint(2, 5)
     self.y = random.randint(2, 5)
     self.houselist = []
     self.housesdefeated = 0
     self.totalhousecount = self.x * self.y
     for i in xrange(self.y):
         for j in xrange(self.x):
             house = Home.Home()
             self.houselist.append(house)
             house.add_observer(self)
     self.neighborlist = []
     for i in xrange(self.totalhousecount):
         south = i - self.y
         east = i + 1
         north = i + self.y
         west = i - 1
         if south < 0:
             south = None
         if east > self.totalhousecount or east % self.x == 0:
             east = None
         if west < 0 or west % self.x == (self.x - 1):
             west = None
         if north > self.totalhousecount:
             north = None
     neighbor = [north, east, south, west]
     self.neighborlist.append(neighbor)
Ejemplo n.º 2
0
	def __init__(self, game):
		self.grid = []
		for row in range(self.GRID_SIZE):
			self.grid.append(list())
			for col in range(self.GRID_SIZE):
				tmp = Home.Home(game)
				self.grid[row].append(tmp)
Ejemplo n.º 3
0
 def login(self, root):
     id_ip = self.idEntry.get()
     pw_ip = self.pwEntry.get()
     if ES.authenticate(id_ip, pw_ip):
         self.clear()
         Home.Home(root)
     else:
         messagebox.showerror("Failed Login", "Invalid Credentials")
Ejemplo n.º 4
0
	def genHouses(self, size):
		neighborhood = []
		for x in range(0, size):
			streetHomes = []
			for y in range(0, size):
				tempHome = Home()
				self.monstersInHouses = self.monstersInHouses + tempHome.numMonster()
				streetHomes.append(tempHome)
				tempHome.add_observer(self)
			neighborhood.append(streetHomes)
		return neighborhood
Ejemplo n.º 5
0
 def populateHood(self, size):
     neigh = []
     for i in range(0, size):
         hood = []
         for j in range(0, size):
             newHome = Home()
             self.count = self.count + newHome.getNumMonsters()
             hood.append(newHome)
             newHome.add_observer(self)
         neigh.append(hood)
     return neigh
Ejemplo n.º 6
0
 def __init__(self, cols, rows, game, player):
     self._grid = [[0 for i in range(cols)] for j in range(rows)]
     for x in range(cols):
         for y in range(rows):
             obj = None
             placement = randint(0, 3)
             if placement is 0:
                 obj = Home(self)
             else:
                 obj = 0
             self._grid[x][y] = obj
     self._grid[0][0] = 0
     self._game = game
     self._player = player
Ejemplo n.º 7
0
    def submitAction(self):
        with open('Account.txt', 'a') as wf:
            wf.write('\n%s;%s' %
                     (self.userField.text(), self.passwordField.text()))

        with open('UserInfo.txt', 'a') as af:
            af.write('\n%s;%s' %
                     (self.userField.text(), self.nameField.text()))

        msg = QMessageBox()
        msg.setWindowTitle("Success")
        msg.setText('Account Added')
        msg.setIcon(QMessageBox.Information)
        x = msg.exec_()

        self.openHome = home.Home()
        self.openHome.show()
        self.close()
Ejemplo n.º 8
0
def main():
    app = QApplication(sys.argv)
    win = Home.Home()
    win.setWindowTitle("TodoList")
    win.show()
    sys.exit(app.exec_())
Ejemplo n.º 9
0
 def fill_location(self, location):
     home = Home()
     monsters = home.gen_monsters()
     return monsters
Ejemplo n.º 10
0
# *****   2.7 and the widgets contained in each. In this case, we use     *****
# *****   a variety of frame based classes to have compartmentelized code *****
# *****   for each sub piece of the car.                                  *****
# *****************************************************************************

from XExtraOptions import *
from HeaderBar import *
from Paint import *
from Options import Options
from PowerRange import PowerRange
from Home import *
from ContactInfo import *
from ttk import *

# each item can be called via a button, or otherwise as needed
# thecar is defined in Globals.py, and acts as our common information
# need to erase settings if we change model of the car

HeaderBar(thecar)
stuff = Notebook()
stuff.add(Home(), text="Home")
stuff.add(PowerRange(), text="Power")
stuff.add(Paint(), text="Paint")
stuff.add(Options(), text="Options")
stuff.add(XInteriorOptions(), text="Interior Options")
stuff.add(ContactInfo(), text="Contact")

stuff.grid()

thecar.mainloop()
Ejemplo n.º 11
0
 def back(self, root):
     self.clear()
     Home.Home(root)