class Manipulator(avango.script.Script): #InterfaceTransform = avango.gua.SFMatrix4() ObjectTransform = avango.gua.SFMatrix4() Keyboard = KeyboardDevice() Pointer = PointerDevice() def __init__(self): self.super(Manipulator).__init__() self.always_evaluate(True) def my_constructor(self, SCENE, OBJECT): #self.OutTransform.value = OBJECT.Transform.value self.SCENE = SCENE self.OBJECT = OBJECT self.ACTIV = False self.INTERFACE = Interface() def evaluate(self): if self.Pointer.sf_key_pageup.value and self.ACTIV == False: self.ACTIV = True self.INTERFACE.my_constructor(self.SCENE, self.OBJECT.Transform.value.get_scale(), 2) if self.Pointer.sf_key_pagedown.value and self.ACTIV == True: self.ACTIV = False self.SCENE.Root.value.Children.value.remove(self.INTERFACE.interface_node) if self.ACTIV: if self.Keyboard.KeyLeft.value: self.OBJECT.Transform.value *= avango.gua.make_scale_mat(0.9, 0.9, 0.9) # self.InterfaceTransform if self.Keyboard.KeyRight.value: self.OBJECT.Transform.value *= avango.gua.make_scale_mat(1.1, 1.1, 1.1)