Ejemplo n.º 1
0
 def setDifficultyOverrides(self, difficultyOverride, trolleyZoneOverride):
     self.difficultyOverride = difficultyOverride
     if self.difficultyOverride is not None:
         self.difficultyOverride = MinigameGlobals.QuantizeDifficultyOverride(
             difficultyOverride)
     self.trolleyZoneOverride = trolleyZoneOverride
     return
Ejemplo n.º 2
0
 def setDifficultyOverrides(self, difficultyOverride, trolleyZoneOverride):
     """
     This must be called before the object is generated
     difficultyOverride is the difficulty value that should be used
     and sent to the clients
     trolleyZoneOverride is similar
     """
     self.difficultyOverride = difficultyOverride
     if self.difficultyOverride is not None:
         # modify difficultyOverride so that it will convert to an
         # integer and back without losing any precision
         self.difficultyOverride = (
             MinigameGlobals.QuantizeDifficultyOverride(difficultyOverride))
     self.trolleyZoneOverride = trolleyZoneOverride