Ejemplo n.º 1
0
def unloadItem(item):
    print '--> unload item ' + item

    result = findAtInventory('ship', 0.5)
    if not result:
    	return False
    mouse.leftClickAtP(result)
    time.sleep(2)

    result = findAtInventory(item)
    while not result:
        mouse.moveToP(panel.center(panel.Inventory))
        mouse.wheel(-12)
        mouse.moveTo(100, 100)
        result = findAtInventory(item)

    mouse.leftDownAtP(result)
    result = findAtInventory('item_hangar', 0.5)
    if not result:
    	mouse.leftUp()
    	return False
    mouse.moveToP(result)
    mouse.leftUp()
    time.sleep(1)

    print '<-- unload item ' + item + '\n'
    return True
def run():
	print '--> mission What Comes Around Goes Around'

	if not ship.enableDefense():
		return False

	if not drones.launchSmall():
		return False

	result = None
	begin = time.time()
	while not result and time.time() - begin < 5:
		time.sleep(0.2)
		result = findAtFull('close')
	if result:
		mouse.leftClickAtP(result)

	if not general.openMissionDetails():
		return False

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission What Comes Around Goes Around\n'
	return True
Ejemplo n.º 3
0
def run():
	print '--> mission Dawning The Slavers (2 of 2)'

	if not ship.enableDefense():
		return False

	result = None
	begin = time.time()
	while not result and time.time() - begin < 5:
		time.sleep(0.5)
		result = findAtFull('close')
	if result:
		mouse.leftClickAtP(result)

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	if not drones.back():
		return False	

	if not overview.activateAccelerationGate():
		return False

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	if not drones.back():
		return False	

	print '<-- mission Dawning The Slavers (2 of 2)\n'
	return True
def run():
    print "--> mission Intercept the Pirate Smugglers"

    result = None
    begin = time.time()
    while not result and time.time() - begin < 5:
        time.sleep(0.2)
        result = findAtFull("close")
    if result:
        mouse.leftClickAtP(result)

    if not ship.enableDefense():
        return False

    if not drones.launchSmall():
        return False

    if not general.openMissionDetails():
        return False

    ship.enableAfterburn()

    overview.seekAndDestory()

    if not general.missionObjectiveComplete():
        return False

    if not drones.back():
        return False

    print "<-- mission Intercept the Pirate Smugglers\n"
    return True
Ejemplo n.º 5
0
def pickTarget(target):
	print '--> picking wreck'

	result = findTarget(target)
	if not result:
		return False
	mouse.doubleClickAtP(result)

	print 'wait until cargo open'
	result = None
	begin = time.time()
	while not result and time.time() - begin < 120:
		time.sleep(0.2)
		result = findAtFull('loot_all')
	if not result:
		return False
	mouse.leftClickAtP(result)

	time.sleep(2)
	result = findAtFull('x')
	if not result:
		return False
	mouse.leftClickAtP(result)

	print '<-- picking wreck\n'
	return True
def run():
	print '--> mission Eliminate the Pirate Campers'

	if not ship.enableDefense():
		return False

	if not drones.launchSentry():
		return False

	if not overview.switchTo('battle'):
		return False

	begin = time.time()
	result = None
	while not result and time.time() - begin < 5:
		result = findAtFull('close')
	if result:
		mouse.leftClickAtP(result)

	# kill small

	count = 0
	while count < 4:
		result = overview.lockTarget('s', 1)
		if result:
			count += 1

	begin = time.time()
	while time.time() - begin < 120:
		overview.lockTarget('s', 1)
		ship.fireOnce()
		drones.engage()

	if not drones.back():
		return False

	# seek and destory

	if not general.openMissionDetails():
		return False

	ship.enableAfterburn()

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission Eliminate the Pirate Campers\n'
	return True
Ejemplo n.º 7
0
def completeMission():
	print '--> complete mission\n'

	result = None
	while not result:
		time.sleep(0.2)
		result = findAtMissionRight('complete_mission')
	mouse.leftClickAtP(result)
	mouse.moveTo(result[0], result[1] - 100)

	print 'wait until complete mission'
	result = None
	flag = False
	while not result:
		result = findAtMissionRight('request_mission')
		if result:
			flag = True
			break

		result = findAtMissionRight('can_not_complete_mission')
		if result:
			flag = False
			break

	if not flag:
		print 'can not complete'

		result = None
		while not result:
			time.sleep(0.2)
			result = findAtFull('ok')
		mouse.leftClickAtP(result)

		result = None
		while not result:
			time.sleep(0.2)
			result = findAtMissionRight('quit_mission')
		mouse.leftClickAtP(result)

		result = None
		while not result:
			time.sleep(0.2)
			result = findAtFull('yes')
		mouse.leftClickAtP(result)

	mouse.moveToP(panel.center(panel.MissionLeft))
	result = None
	while not result:
		time.sleep(0.2)
		result = findAtMission('x')
	mouse.leftClickAtP(result)

	print '<-- complete mission\n'
	return True
Ejemplo n.º 8
0
def run():
	print '--> mission The Spy Stash'

	if not ship.enableDefense():
		return False

	if not overview.activateAccelerationGate():
		return False

	# pocket 1 direct access

	ship.enableAfterburn()	

	if not overview.activateAccelerationGate():
		return False

	# pocket 2
	if not drones.launchSmall():
		return False

	ship.enableAfterburn()	

	overview.seekAndDestory()

	if not drones.back():
		return False

	result = findAtOverview('officers')
	if not result:
		return False
	mouse.doubleClickAtP(result)

	print 'wait until cargo open'
	result = None
	while not result:
		time.sleep(0.5)
		result = findAtFull('report')
	mouse.leftDownAtP(result)

	result = findAtFull('ship', 0.5)
	if not result:
		mouse.leftUp()
		return False
	mouse.moveToP(result)
	mouse.leftUp()
	time.sleep(2)

	result = findAtFull('x')
	if not result:
		return False
	mouse.leftClickAtP(result)

	print '<-- mission The Spy Stash\n'
	return True
Ejemplo n.º 9
0
def handleDangerousAction():
	result = findAtFull('dangerous')
	if result:
		mouse.moveToP(result)
		result = None
		while not result:
			result = findAtFull('x')
		mouse.leftClickAtP(result)
		key.pressEx(sc.Unlock)
		return True
	else:
		return False
Ejemplo n.º 10
0
def repair():
	print '--> repair'

	result = findAtStationServices('repair_shop')
	if not result:
		return
	mouse.leftClickAtP(result)

	print 'wait until open repair facilities'
	result = None
	while not result:
		result = findAtFull('repair_facilities')
		time.sleep(0.5)
	time.sleep(0.5)
	mouse.leftClickAt(result[0], result[1] + 70)
	key.pressEx('ctrl+a')

	result = None	
	while not result:
		result = findAtFull('repair_item')
		time.sleep(0.2)
	mouse.leftClickAtP(result)

	print 'wait...'
	while not findAtFull('pick_new_item'):
		time.sleep(0.2)

	result = findAtFull('repair_all')
	if result:
		mouse.leftClickAtP(result)
		print 'repairing...'
		result = None
		while not result:
			time.sleep(0.2)
			result = findAtFull('ok')
			if not result:
				result = findAtFull('yes')
		mouse.leftClickAtP(result)
		result = findAtFull('repair_facilities')
		mouse.moveToP(result)
	else:
		print 'nothing to repair'

	result = None
	while not result:
		time.sleep(0.2)
		result = findAtFull('x')
	mouse.leftClickAtP(result)

	print '<-- repair\n'
	return True
Ejemplo n.º 11
0
def lockEnemy(wait = 5):
	print '--> lock enemy'

	result = findEnemy()
	if not result:
		return False

	mouse.leftClickAtP(result)
	key.pressEx(sc.Lock)
	print 'wait for ' + str(wait) + ' seconds'
	time.sleep(wait)

	print '<-- lock enemy'
	return True
Ejemplo n.º 12
0
def lockTarget(target, wait = 5):

	result = findTarget(target)
	if not result:
		return False

	print '--> lock target "' + target + '"'

	mouse.leftClickAtP(result)
	key.pressEx(sc.Lock)
	print 'wait for ' + str(wait) + ' seconds'
	time.sleep(wait)

	print '<-- lock target "' + target + '"\n'
	return True
Ejemplo n.º 13
0
def missionObjectiveComplete():
	print '--> judge if mission complete'

	print 'wait until mission complete'
	while not findAtMissionDetails('v'):
		time.sleep(1)

	mouse.moveToP(panel.center(panel.MissionDetails))
	result = None
	while not result:
		time.sleep(0.5)
		result = findAtMissionDetails('x')
	mouse.leftClickAtP(result)

	print '<-- judge if mission complete\n'
	return True
Ejemplo n.º 14
0
def run():
	print '--> mission New Frontiers - Raw Materials (5 of 7)'

	if not ship.enableDefense():
		return False

	if not drones.launchSentry():
		return False

	if not overview.switchTo('battle'):
		return False

	if not overview.lockTarget('drone_energy', 25):
		return False

	drones.engage()

	time.sleep(160)

	if not drones.back():
		return False

	mouse.moveTo(100, 100)

	result = findAtDrones('sentry')
	if result:
		mouse.leftClickAtP(result)

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	ship.enableAfterburn()

	while not overview.pickCargo():
		time.sleep(5)

	while overview.pickCargo():
		pass

	if not drones.back():
		return False

	print '<-- mission New Frontiers - Raw Materials (5 of 7)\n'
	return True
Ejemplo n.º 15
0
def acceptMission():
	print '--> accept mission'

	result = findAtMissionRight('accept')
	if not result:
		return False
	mouse.leftClickAtP(result)
	mouse.moveTo(result[0], result[1] - 80)

	print 'wait until accepting mission'
	while not findAtMissionRight('complete_mission'):
		time.sleep(0.2)
	time.sleep(0.5)

	result = findAtMissionRight('x')
	if not result:
		return False
	mouse.leftClickAtP(result)

	print '<-- accept mission\n'
	return True
Ejemplo n.º 16
0
def switchTo(name):
	print '--> switch overview setting to ' + name

	trycount = 0
	success = False
	while not success and trycount < 3:
		success = True
		trycount += 1
		result = findAtOverview('overview')
		if not result:
			success = False
		mouse.leftClickAtP(result)
		mouse.moveTo(result[0] - 400, result[1])
		time.sleep(0.5)

		result = findAtOverview(name)
		if not result:
			success = False
		mouse.leftClickAtP(result)
		time.sleep(0.5)

		if not success:
			mouse.leftClickAtP(panel.center(panel.Full))

	if not success:
		return False

	print '<-- switch overview setting to ' + name + '\n'
	return True
Ejemplo n.º 17
0
def declineMission():
    print '--> decline mission'

    result = None
    while not result:
    	time.sleep(0.2)
    	result = findAtMissionRight('decline')
    mouse.leftClickAtP(result)

    begin = time.time()
    result = None
    while not result and time.time() - begin < 5:
    	time.sleep(0.5)
    	result = findAtFull('yes')
    if result:
    	mouse.leftClickAtP(result)

    print 'wait until decline'
    while not findAtMission('request_mission'):
        time.sleep(0.5)
    mouse.moveToP(panel.center(panel.MissionLeft))

    result = None
    while not result:
    	time.sleep(0.5)
    	result = findAtFull('x')
    mouse.leftClickAtP(result)
    time.sleep(1)

    print '<-- decline mission\n'
    return True
Ejemplo n.º 18
0
def activateShip(ship):
	print '--> activate ship "' + ship + '"'

	key.pressEx(sc.ShipHangar)
	time.sleep(3)

	result = None
	while not result:
		time.sleep(0.5)
		result = findAtInventory(ship)
	mouse.rightClickAtP(result)
	mouse.moveTo(result[0] + 200, result[1])

	result = findAtInventory('make_active')
	if result:
		mouse.leftClickAtP(result)

	key.pressEx(sc.ShipHangar)
	time.sleep(2)

	print '<-- activate ship "' + ship + '"\n'
	return True
Ejemplo n.º 19
0
def openMissionDetails():
	enterStarMap()

	print '--> open mission detail'

	openMissionMenu()

	result = findAtInfo('read_details')
	while not result:
		result = findAtInfo('read_details')
		time.sleep(0.5)
	mouse.leftClickAtP(result)

	print 'wait until find mission objective'
	while not findAtMissionDetails('o'):
		mouse.leftClickAt(panel.MissionDetails[0] + 20, panel.MissionDetails[1] + 20)
		mouse.wheel(-20)

	print '<-- open mission detail\n'

	exitStarMap()
	return True
Ejemplo n.º 20
0
def undock():
	print '--> undock'

	result = findAtMenu('undock')
	if not result:
		return False
	mouse.leftClickAtP(result)
	mouse.moveTo(result[0] + 200, result[1])

	print 'wait until undock'
	while findAtMenu('undock'):
		time.sleep(0.5)

	print 'wait until entering space'
	begin = time.time()
	while not findAtProgressBar('entering_space') and time.time() - begin < 10:
		time.sleep(0.1)

	time.sleep(3)

	print '<-- undock\n'
	return True
Ejemplo n.º 21
0
def setMissionWaypoint(retry = False):
	print '--> set mission waypoint'

	enterStarMap()

	openMissionMenu()

	while True:
		result = findAtInfo('set_destination')
		if not result and not retry:
			return False
		elif not result:
			time.sleep(1)
			mouse.leftClickAtP(panel.center(panel.Full))
		else:
			break

	mouse.leftClickAtP(result)

	exitStarMap()

	print '<-- set mission waypoint\n'
	return True
Ejemplo n.º 22
0
def backToAgentStation():
	print '--> back to agent station'

	if setMissionWaypoint():
		pilot.autopilot()
	else:
		result = findAtInfo('dock')
		while not result:
			result = findAtInfo('dock')
			time.sleep(0.5)
		mouse.leftClickAtP(result)

		exitStarMap()

		print 'wait until reach station'
		time.sleep(10)
		while not findAtMenu('undock'):
			time.sleep(1)

		time.sleep(4)

	print '<-- back to agent station\n'
	return True
Ejemplo n.º 23
0
def warpToMissionLocation():
	print '--> warp to mission location'

	enterStarMap()

	mouse.moveToP(panel.center(panel.Full))
	mouse.leftDown()
	mouse.move(500, 200)
	mouse.leftUp()

	openMissionMenu()

	result = findAtInfo('warp_to_location')
	while not result:
		result = findAtInfo('warp_to_location')
		time.sleep(1)
	mouse.leftClickAtP(result)

	time.sleep(1)
	
	print 'wait to activate gate'
	while not findAtDashboard('warp_drive_active'):
		result = findAtFull('close')
		if not result:
			result = findAtFull('ok')
		if result:
			mouse.leftClickAtP(result)
			mouse.moveTo(result[0], result[1] - 200)
		time.sleep(1)

	print 'wait until reach location'
	while findAtDashboard('warp_drive_active'):
		time.sleep(0.5)

	result = findAtFull('close')
	if not result:
		result = findAtFull('ok')
	if result:
		mouse.leftClickAtP(result)
		mouse.moveTo(result[0], result[1] - 200)
	time.sleep(1)

	while findAtDashboard('warp_drive_active'):
		time.sleep(0.5)

	exitStarMap()

	print '<-- warp to mission location\n'
	return True
Ejemplo n.º 24
0
def activateAccelerationGate():
	switchTo('pilot')
	general.enterStarMap()

	print '--> activate acceleration gate\n'

	mouse.leftDownAtP(panel.center(panel.Full))
	mouse.move(500, 200)
	mouse.leftUp()

	result = findTarget('acceleration_gate')
	if not result:
		return False
	mouse.leftClickAtP(result)
	key.pressEx(sc.Activate)

	print 'wait to activate gate'
	while not findAtDashboard('warp_drive_active'):
		result = findAtFull('close')
		if not result:
			result = findAtFull('ok')
		if result:
			mouse.leftClickAtP(result)
			mouse.moveTo(result[0], result[1] - 200)
		handleDangerousAction();
		key.pressEx(sc.Activate)
		time.sleep(1)

	print 'wait until reach location'
	while findAtDashboard('warp_drive_active'):
		time.sleep(0.5)

	result = findAtFull('close')
	if not result:
		result = findAtFull('ok')
	if result:
		mouse.leftClickAtP(result)
		mouse.moveTo(result[0], result[1] - 200)
	time.sleep(1)

	while findAtDashboard('warp_drive_active'):
		time.sleep(0.5)

	print '<-- activate acceleration gate\n'

	general.exitStarMap()
	
	return True
Ejemplo n.º 25
0
def _launch(group):

	result = None
	while not result:
		mouse.moveToP(panel.center(panel.Drones))
		mouse.wheel(100)
		mouse.moveToP(panel.center(panel.Full))
		result = findAtDrones('bay')

	if group == None:
		mouse.rightClickAtP(result)
	else:
		if not findAtDrones(group):
			mouse.leftClickAtP(result)
		result = findAtDrones(group)
		while not result:
			time.sleep(0.5)
			result = findAtDrones(group)
		mouse.rightClickAtP(result)

	result = findAtDrones('launch_drones')
	while not result:
		time.sleep(0.5)
		result = findAtDrones('launch_drones')
	mouse.leftClickAtP(result)

	print 'wait until drones launching..'
	mouse.moveToP(panel.center(panel.Full))
	# time.sleep(5)
	while not findAtDrones('idle') and not findAtDrones('fighting') and not findAtDrones('returning'):
		mouse.moveToP(panel.center(panel.Drones))
		mouse.wheel(-100)
		mouse.moveToP(panel.center(panel.Full))
		if not findAtDrones('idle') and not findAtDrones('fighting') and not findAtDrones('returning'):
			result = findAtDrones('local_space')
			if result:
				mouse.leftClickAtP(result)
				mouse.wheel(-100)
				mouse.leftClickAt(result[0], result[1] + 20)

	return True
Ejemplo n.º 26
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def run():
	print '--> mission New Frontiers - Raw Materials (2 of 7)'

	if not ship.enableDefense():
		return False

	ship.enableAfterburn()

	if not overview.activateAccelerationGate():
		return False

	print 'pocket 1'

	if not overview.switchTo('battle'):
		return False

	if not drones.launchSentry():
		return False

	if not overview.lockTarget('drone_energy', 25):
		return False

	drones.engage()

	time.sleep(160)

	if not drones.back():
		return False

	mouse.moveTo(100, 100)

	result = findAtDrones('sentry')
	if result:
		mouse.leftClickAtP(result)

	if not drones.launchSmall():
		return False

	ship.enableAfterburn()

	overview.seekAndDestory()

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('delainens', 1):
		return False

	ship.approachFor(30)

	drones.engage()

	overview.switchTo('battle')

	while not overview.pickCargo():
		pass

	while overview.pickCargo():
		pass

	overview.seekAndDestory()

	if not drones.back():
		return False

	print '<-- mission New Frontiers - Raw Materials (2 of 7)\n'
	return True
Ejemplo n.º 27
0
def run():
	print '--> mission Pick Your Position'

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('battle'):
		return False

	# pocket 1
	result = None
	while not result:
		time.sleep(0.5)
		result = findAtFull('close')
	mouse.leftClickAtP(result)

	if not overview.pickTarget('minmatar_emissary_1'):
		return False

	result = None
	while not result:
		time.sleep(0.5)
		result = findAtFull('close')
	mouse.leftClickAtP(result)

	if not overview.activateAccelerationGate():
		return False
		
	if not overview.switchTo('battle'):
		return False

	# back to pocket 0
	# double click will not open it!
	result = overview.findTarget('cargo')
	if not result:
		return False
	mouse.leftClickAtP(result)
	ship.approach()

	result = findAtSelectedItem('cargo_small')
	if not result:
		result = findAtSelectedItem('cargo_big')
		if not result:
			return False
	mouse.leftClickAtP(result)

	print 'wait until cargo open'
	while not findAtFull('loot_all'):
		time.sleep(0.2)
		mouse.leftClickAtP(result)


	result = findAtFull('ship')
	while not result:
		result = findAtFull('ship')
	mouse.leftClickAtP(result)

	result = findAtFull('minmatar_emissary')
	while not result:
		result = findAtFull('minmatar_emissary')
	mouse.leftDownAtP(result)

	result = findAtFull('ship_hl')
	while not result:
		result = findAtFull('ship_hl')
	mouse.moveTo(result[0] + 40, result[1] + 60)
	mouse.leftUp()

	result = findAtFull('close')
	while not result:
		result = findAtFull('close')
	mouse.leftClickAtP(result)

	time.sleep(1)
	result = findAtFull('ship_hl')
	if not result:
		result = findAtFull('ship')
	if result:
		mouse.moveToP(result)

	result = findAtFull('x')
	if result:
		mouse.leftClickAtP(result)

	print '<-- mission Pick Your Position\n'
	return True
Ejemplo n.º 28
0
	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('guristas_space', 15):
		return False

	if not drones.launchSmall():
		return False

	ship.fireOnce()

	drones.engage()

	if not general.openMissionDetails():
		return False

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission The Space Telescope\n'
	return True

if __name__ == '__main__':
	mouse.leftClickAtP(panel.center(panel.Full))
	run()
Ejemplo n.º 29
0
def run():
	print '--> mission Silence The Informant'

	if not ship.enableDefense():
		return False

	if not general.openMissionDetails():
		return False

	if not overview.activateAccelerationGate():
		return False

	print 'pocket 1'

	if not drones.launchSmall():
		return False

	ship.enableAfterburn()

	overview.seekAndDestory()

	if not drones.back():
		return False

	if not overview.activateAccelerationGate():
		return False

	print 'pocket 2'
	result = None
	begin = time.time()
	while not result and time.time() - begin < 4:
		time.sleep(0.5)
		result = findAtFull('close')
	if result:
		mouse.leftClickAtP(result)

	if not drones.launchSmall():
		return False

	ship.enableAfterburn()

	overview.seekAndDestory()

	if not drones.back():
		return False

	if not overview.activateAccelerationGate():
		return False

	print 'pocket 3'
	result = None
	begin = time.time()
	while not result and time.time() - begin < 4:
		time.sleep(0.5)
		result = findAtFull('close')
	if result:
		mouse.leftClickAtP(result)

	if not drones.launchSmall():
		return False

	ship.enableAfterburn()

	overview.seekAndDestory()

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission Silence The Informant\n'
	return True
Ejemplo n.º 30
0
def autopilot():
    print '--> autopilot'

    overview.switchTo('pilot')

    while True:
        print 'try to find target stargate or station'
        finded = ''
        result = None
        for retry in range(3):
            print 'try: ' + str(retry + 1)
            result = findAtOverview('target_station', 0.2)
            if result:
                print 'station finded'
                finded = 'station'
                break
            result = findAtOverview('target_star_gate', 0.2)
            if result:
                print 'stargate finded'
                finded = 'gate'
                break
            x, y = panel.center(panel.Overview)
            y += random.random() * 200 - 100
            mouse.leftClickAt(x, y)
            mouse.wheel(-12)
            mouse.moveToP(panel.center(panel.Full))

        if finded == '':
            print "can't find any waypoint"
            print '<-- autopilot\n'
            return False

        if finded == 'station':
            print 'docking...'
            mouse.leftClickAtP(result)
            key.pressEx(sc.Activate)
            print 'wait until entering station'
            begin = time.time()
            result = findAtProgressBar('entering_station', 0.1) 
            while not result and time.time() - begin < 80:
                result = findAtProgressBar('entering_station', 0.1) 
                time.sleep(0.1)
            if result:
                print 'entering station'
                time.sleep(4)
                print '<-- autopilot\n'
                return True

        if finded == 'gate':
            print 'jump...'
            mouse.leftClickAtP(result)
            key.pressEx(sc.Activate)
            print 'wait until entering space'
            begin = time.time()
            result = findAtProgressBar('entering_space', 0.1)
            while not result  and time.time() - begin < 80:
                result = findAtProgressBar('entering_space', 0.1)
                time.sleep(0.1)
            if result:
                print 'entering space'
                time.sleep(3)