Ejemplo n.º 1
0
def getColonyFleets():
    global empireSpecies,  empireColonizers,  empireSpeciesSystems,  annexableSystemIDs,  annexableRing1,  annexableRing2,  annexableRing3
    global  annexablePlanetIDs,  curBestMilShipRating
    
    curBestMilShipRating = ProductionAI.curBestMilShipRating()
    
    "get colony fleets"

    allColonyFleetIDs = FleetUtilsAI.getEmpireFleetIDsByRole(AIFleetMissionType.FLEET_MISSION_COLONISATION)
    AIstate.colonyFleetIDs[:] = FleetUtilsAI.extractFleetIDsWithoutMissionTypes(allColonyFleetIDs)

    # get suppliable systems and planets
    universe = fo.getUniverse()
    empire = fo.getEmpire()
    empireID = empire.empireID
    capitalID = PlanetUtilsAI.getCapital()
    #capitalID = empire.capitalID
    homeworld=None
    if capitalID:
        homeworld = universe.getPlanet(capitalID)
    if homeworld:
        speciesName = homeworld.speciesName
        homeworldName=homeworld.name
        homeSystemID = homeworld.systemID
    else:
        speciesName = ""
        homeworldName=" no remaining homeworld "
        homeSystemID = -1
    if not speciesName:
        speciesName = foAI.foAIstate.origSpeciesName
    species = fo.getSpecies(speciesName)
    if not species:
        print "**************************************************************************************"
        print "**************************************************************************************"
        print "Problem determining species for colonization planning: capitalID: %s,  homeworld %s  and species name %s"%(capitalID,  homeworldName,  speciesName)
    else:
        print "Plannning colonization for species name %s"%species.name

    fleetSupplyableSystemIDs = empire.fleetSupplyableSystemIDs
    fleetSupplyablePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(fleetSupplyableSystemIDs)
    print ""
    print "    fleetSupplyableSystemIDs: " + str(list(fleetSupplyableSystemIDs))
    print "    fleetSupplyablePlanetIDs: " + str(fleetSupplyablePlanetIDs)
    print ""

    print "-------\nEmpire Obstructed Starlanes:"
    print  list(empire.obstructedStarlanes())


    annexableSystemIDs.clear()
    annexableRing1.clear()
    annexableRing2.clear()
    annexableRing3.clear()
    annexablePlanetIDs.clear()
    for sysID in empire.fleetSupplyableSystemIDs:
        annexableSystemIDs.add(sysID)
        for nID in  universe.getImmediateNeighbors(sysID,  empireID):
            annexableSystemIDs.add(nID)
            annexableRing1.add(nID)
    annexableRing1.difference_update(empire.fleetSupplyableSystemIDs)
    print "First Ring of annexable systems: ",  PlanetUtilsAI.sysNameIDs(annexableRing1)
    if empire.getTechStatus("CON_ORBITAL_CON") == fo.techStatus.complete:
        for sysID in list(annexableRing1):
            for nID in  universe.getImmediateNeighbors(sysID,  empireID):
                annexableRing2.add(nID)
        annexableRing2.difference_update(annexableSystemIDs)
        print "Second Ring of annexable systems: ",  PlanetUtilsAI.sysNameIDs(annexableRing2)
        annexableSystemIDs.update(annexableRing2)
        if foAI.foAIstate.aggression > fo.aggression.cautious:
            for sysID in list(annexableRing2):
                for nID in  universe.getImmediateNeighbors(sysID,  empireID):
                    annexableRing3.add(nID)
            annexableRing3.difference_update(annexableSystemIDs)
            print "Third Ring of annexable systems: ",  PlanetUtilsAI.sysNameIDs(annexableRing3)
            annexableSystemIDs.update(annexableRing3)
    annexablePlanetIDs.update( PlanetUtilsAI.getPlanetsInSystemsIDs(annexableSystemIDs))

    # get outpost and colonization planets
    
    exploredSystemIDs = foAI.foAIstate.getExplorableSystems(AIExplorableSystemType.EXPLORABLE_SYSTEM_EXPLORED)
    unExSysIDs = list(foAI.foAIstate.getExplorableSystems(AIExplorableSystemType.EXPLORABLE_SYSTEM_UNEXPLORED))
    unExSystems = map(universe.getSystem,  unExSysIDs)
    print "Unexplored Systems: %s " % [(sysID,  (sys and sys.name) or "name unknown") for sysID,  sys in zip( unExSysIDs,  unExSystems)]
    print "Explored SystemIDs: " + str(list(exploredSystemIDs))

    exploredPlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(exploredSystemIDs)
    print "Explored PlanetIDs: " + str(exploredPlanetIDs)
    print ""
    
    #visibleSystemIDs = foAI.foAIstate.visInteriorSystemIDs.keys() + foAI.foAIstate. visBorderSystemIDs.keys()
    #visiblePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(visibleSystemIDs)
    #print "VisiblePlanets: %s "%[ (pid,  (universe.getPlanet(pid) and  universe.getPlanet(pid).name) or "unknown") for pid in  visiblePlanetIDs]
    #print ""
    
    #accessibleSystemIDs = [sysID for sysID in visibleSystemIDs if  universe.systemsConnected(sysID, homeSystemID, empireID) ]
    #acessiblePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(accessibleSystemIDs)

    empireOwnedPlanetIDs = PlanetUtilsAI.getOwnedPlanetsByEmpire(universe.planetIDs, empireID)
    print "Empire Owned PlanetIDs:            " + str(empireOwnedPlanetIDs)
    
    #allOwnedPlanetIDs = PlanetUtilsAI.getAllOwnedPlanetIDs(exploredPlanetIDs) #working with Explored systems not all 'visible' because might not have a path to the latter
    allOwnedPlanetIDs = PlanetUtilsAI.getAllOwnedPlanetIDs(annexablePlanetIDs) #
    print "All annexable Owned or Populated PlanetIDs: " + str(set(allOwnedPlanetIDs)-set(empireOwnedPlanetIDs))

    #unOwnedPlanetIDs = list(set(exploredPlanetIDs) -set(allOwnedPlanetIDs))
    unOwnedPlanetIDs = list(set(annexablePlanetIDs) -set(allOwnedPlanetIDs))
    print "UnOwned annexable PlanetIDs:             " + str(PlanetUtilsAI.planetNameIDs(unOwnedPlanetIDs))
    
    empirePopCtrs = set( PlanetUtilsAI.getPopulatedPlanetIDs(  empireOwnedPlanetIDs) )
    empireOutpostIDs=set(empireOwnedPlanetIDs) - empirePopCtrs
    AIstate.popCtrIDs[:]=list(empirePopCtrs)
    AIstate.popCtrSystemIDs[:]=list(set(PlanetUtilsAI.getSystems(empirePopCtrs)))
    AIstate.outpostIDs[:]=list(empireOutpostIDs)
    AIstate.outpostSystemIDs[:]=list(set(PlanetUtilsAI.getSystems(empireOutpostIDs)))
    AIstate.colonizedSystems.clear()
    for pid in empireOwnedPlanetIDs:
        planet=universe.getPlanet(pid)
        if planet:
            AIstate.colonizedSystems.setdefault(planet.systemID,  []).append(pid)   # track these to plan Solar Generators and Singularity Generators
    AIstate.empireStars.clear()
    for sysID in AIstate.colonizedSystems:
        system = universe.getSystem(sysID)
        if system:
            AIstate.empireStars.setdefault(system.starType, []).append(sysID)
    
    
    oldPopCtrs=[]
    for specN in empireSpecies:
        oldPopCtrs.extend(empireSpecies[specN])
    oldEmpSpec = empireSpecies
    empireSpecies.clear()
    oldEmpCol=empireColonizers
    empireColonizers.clear()
    if empire.getTechStatus(TechsListsAI.exobotTechName) == fo.techStatus.complete:
        empireColonizers["SP_EXOBOT"]=[]# get it into colonizer list even if no colony yet
    empireSpeciesSystems.clear()
    
    for pID in empirePopCtrs:
        planet=universe.getPlanet(pID)
        if not planet:
            print "Error empire has apparently lost sight of former colony at planet %d but doesn't realize it"%pID
            continue
        pSpecName=planet.speciesName
        if pID not in oldPopCtrs:
            if  (AIFocusType.FOCUS_MINING in planet.availableFoci): 
                fo.issueChangeFocusOrder(pID, AIFocusType.FOCUS_MINING)
                print "Changing focus of newly settled planet ID %d : %s  to mining "%(pID,  planet.name )
        empireSpecies[pSpecName] = empireSpecies.get(pSpecName,  [])+[pID]
    print "\n"+"Empire species roster:"
    for specName in empireSpecies:
        thisSpec=fo.getSpecies(specName)
        if thisSpec:
            shipyards=[]
            for pID in empireSpecies[specName]:
                planet=universe.getPlanet(pID)
                if thisSpec.canColonize:
                    if "BLD_SHIPYARD_BASE" in [universe.getObject(bldg).buildingTypeName for bldg in planet.buildingIDs]:
                        shipyards.append(pID)
                empireSpeciesSystems.setdefault(planet.systemID,  {}).setdefault('pids', []).append(pID)
            if thisSpec.canColonize:
                empireColonizers[specName]=shipyards
            print "%s on planets %s; can%s colonize from %d shipyards; has tags %s"%(specName,  empireSpecies[specName],  ["not", ""][thisSpec.canColonize], len(shipyards),  list(thisSpec.tags))
        else:
            print "Unable to retrieve info for Species named %s"%specName
    print""
    if empireSpecies!=oldEmpSpec:
        print "Old empire species: %s  ; new empire species: %s"%(oldEmpSpec,  empireSpecies)
    if empireColonizers!=oldEmpCol:
        print "Old empire colonizers: %s  ; new empire colonizers: %s"%(oldEmpCol,  empireColonizers)
    
    print 

    # export colony targeted systems for other AI modules
    colonyTargetedPlanetIDs = getColonyTargetedPlanetIDs(universe.planetIDs, AIFleetMissionType.FLEET_MISSION_COLONISATION, empireID)
    allColonyTargetedSystemIDs = PlanetUtilsAI.getSystems(colonyTargetedPlanetIDs)
    AIstate.colonyTargetedSystemIDs = allColonyTargetedSystemIDs
    print ""
    print "Colony Targeted SystemIDs:         " + str(AIstate.colonyTargetedSystemIDs)
    print "Colony Targeted PlanetIDs:         " + str(colonyTargetedPlanetIDs)

    colonyFleetIDs = FleetUtilsAI.getEmpireFleetIDsByRole(AIFleetMissionType.FLEET_MISSION_COLONISATION)
    if not colonyFleetIDs:
        print "Available Colony Fleets:             0"
    else:
        print "Colony FleetIDs:                   " + str(FleetUtilsAI.getEmpireFleetIDsByRole(AIFleetMissionType.FLEET_MISSION_COLONISATION))

    numColonyFleets = len(FleetUtilsAI.extractFleetIDsWithoutMissionTypes(colonyFleetIDs))
    print "Colony Fleets Without Missions:      " + str(numColonyFleets)

    outpostTargetedPlanetIDs = getOutpostTargetedPlanetIDs(universe.planetIDs, AIFleetMissionType.FLEET_MISSION_OUTPOST, empireID)
    allOutpostTargetedSystemIDs = PlanetUtilsAI.getSystems(outpostTargetedPlanetIDs)

    # export outpost targeted systems for other AI modules
    AIstate.outpostTargetedSystemIDs = allOutpostTargetedSystemIDs
    print ""
    print "Outpost Targeted SystemIDs:        " + str(AIstate.outpostTargetedSystemIDs)
    print "Outpost Targeted PlanetIDs:        " + str(outpostTargetedPlanetIDs)

    outpostFleetIDs = FleetUtilsAI.getEmpireFleetIDsByRole(AIFleetMissionType.FLEET_MISSION_OUTPOST)
    if not outpostFleetIDs:
        print "Available Outpost Fleets:            0"
    else:
        print "Outpost FleetIDs:                  " + str(FleetUtilsAI.getEmpireFleetIDsByRole(AIFleetMissionType.FLEET_MISSION_OUTPOST))

    numOutpostFleets = len(FleetUtilsAI.extractFleetIDsWithoutMissionTypes(outpostFleetIDs))
    print "Outpost Fleets Without Missions:     " + str(numOutpostFleets)

    evaluatedColonyPlanetIDs = list(set(unOwnedPlanetIDs).union(empireOutpostIDs) - set(colonyTargetedPlanetIDs) )
    # print "Evaluated Colony PlanetIDs:        " + str(evaluatedColonyPlanetIDs)

    evaluatedOutpostPlanetIDs = list(set(unOwnedPlanetIDs) - set(outpostTargetedPlanetIDs)- set(colonyTargetedPlanetIDs))
    # print "Evaluated Outpost PlanetIDs:       " + str(evaluatedOutpostPlanetIDs)

    evaluatedColonyPlanets = assignColonisationValues(evaluatedColonyPlanetIDs, AIFleetMissionType.FLEET_MISSION_COLONISATION, fleetSupplyablePlanetIDs, species, empire)
    removeLowValuePlanets(evaluatedColonyPlanets)

    sortedPlanets = evaluatedColonyPlanets.items()
    sortedPlanets.sort(lambda x, y: cmp(x[1], y[1]), reverse=True)

    print ""
    print "Settleable Colony Planets (score,species) | ID | Name | Specials:"
    for ID, score in sortedPlanets:
        print "   %15s | %5s  | %s  | %s "%(score,  ID,  universe.getPlanet(ID).name ,  list(universe.getPlanet(ID).specials)) 
    print ""

    # export planets for other AI modules
    foAI.foAIstate.colonisablePlanetIDs = sortedPlanets#TODO: should include species designation corresponding to rating

    # get outpost fleets
    allOutpostFleetIDs = FleetUtilsAI.getEmpireFleetIDsByRole(AIFleetMissionType.FLEET_MISSION_OUTPOST)
    AIstate.outpostFleetIDs = FleetUtilsAI.extractFleetIDsWithoutMissionTypes(allOutpostFleetIDs)

    evaluatedOutpostPlanets = assignColonisationValues(evaluatedOutpostPlanetIDs, AIFleetMissionType.FLEET_MISSION_OUTPOST, fleetSupplyablePlanetIDs, species, empire)
    removeLowValuePlanets(evaluatedOutpostPlanets) #bad! lol, was preventing all mining outposts

    sortedOutposts = evaluatedOutpostPlanets.items()
    sortedOutposts.sort(lambda x, y: cmp(x[1], y[1]), reverse=True)

    print "Settleable Outpost PlanetIDs:"
    for ID, score in sortedOutposts:
        print "   %5s | %5s  | %s  | %s "%(score,  ID,  universe.getPlanet(ID).name ,  list(universe.getPlanet(ID).specials)) 
    print ""

    # export outposts for other AI modules
    foAI.foAIstate.colonisableOutpostIDs = sortedOutposts
Ejemplo n.º 2
0
def getInvasionFleets():
    "get invasion fleets"

    allInvasionFleetIDs = FleetUtilsAI.getEmpireFleetIDsByRole(AIFleetMissionType.FLEET_MISSION_INVASION)
    AIstate.invasionFleetIDs = FleetUtilsAI.extractFleetIDsWithoutMissionTypes(allInvasionFleetIDs)

    # get supplyable planets
    universe = fo.getUniverse()
    empire = fo.getEmpire()
    empireID = empire.empireID
    capitalID = PlanetUtilsAI.getCapital()
    #capitalID = empire.capitalID
    homeworld=None
    if capitalID:
        homeworld = universe.getPlanet(capitalID)
    if homeworld:
        homeSystemID = homeworld.systemID
    else:
        speciesName = ""
        homeworldName=" no remaining homeworld "
        homeSystemID = -1

    fleetSupplyableSystemIDs = empire.fleetSupplyableSystemIDs
    fleetSupplyablePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(fleetSupplyableSystemIDs)
    
    primeInvadableSystemIDs = set(ColonisationAI.annexableSystemIDs)
    primeInvadablePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(primeInvadableSystemIDs)

    # get competitor planets
    exploredSystemIDs = empire.exploredSystemIDs
    exploredPlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(exploredSystemIDs)
    
    visibleSystemIDs = foAI.foAIstate.visInteriorSystemIDs.keys() + foAI.foAIstate. visBorderSystemIDs.keys()
    visiblePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(visibleSystemIDs)
    accessibleSystemIDs = [sysID for sysID in visibleSystemIDs if  universe.systemsConnected(sysID, homeSystemID, empireID) ]
    acessiblePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(accessibleSystemIDs)

    #allOwnedPlanetIDs = PlanetUtilsAI.getAllOwnedPlanetIDs(exploredPlanetIDs)
    allOwnedPlanetIDs = PlanetUtilsAI.getAllOwnedPlanetIDs(acessiblePlanetIDs)
    # print "All Owned and Populated PlanetIDs: " + str(allOwnedPlanetIDs)
    
    allPopulatedPlanets=PlanetUtilsAI.getPopulatedPlanetIDs(acessiblePlanetIDs)
    print "All Visible and accessible Populated PlanetIDs (including this empire's):              " + str(PlanetUtilsAI.planetNameIDs(allPopulatedPlanets))

    empireOwnedPlanetIDs = PlanetUtilsAI.getOwnedPlanetsByEmpire(universe.planetIDs, empireID)
    # print "Empire Owned PlanetIDs:            " + str(empireOwnedPlanetIDs)

    invadablePlanetIDs = set(primeInvadablePlanetIDs).intersection(set(allPopulatedPlanets) - set(empireOwnedPlanetIDs))
    print "Prime Invadable PlanetIDs:              " + str(PlanetUtilsAI.planetNameIDs(invadablePlanetIDs))

    print ""
    print "Current Invasion Targeted SystemIDs:       " + str(PlanetUtilsAI.sysNameIDs(AIstate.invasionTargetedSystemIDs))
    invasionTargetedPlanetIDs = getInvasionTargetedPlanetIDs(universe.planetIDs, AIFleetMissionType.FLEET_MISSION_INVASION, empireID)
    allInvasionTargetedSystemIDs = PlanetUtilsAI.getSystems(invasionTargetedPlanetIDs)
 
    # export invasion targeted systems for other AI modules
    AIstate.invasionTargetedSystemIDs = allInvasionTargetedSystemIDs
    print "Current Invasion Targeted PlanetIDs:       " + str(PlanetUtilsAI.planetNameIDs(invasionTargetedPlanetIDs))

    invasionFleetIDs = FleetUtilsAI.getEmpireFleetIDsByRole(AIFleetMissionType.FLEET_MISSION_INVASION)
    if not invasionFleetIDs:
        print "Available Invasion Fleets:           0"
    else:
        print "Invasion FleetIDs:                 " + str(FleetUtilsAI.getEmpireFleetIDsByRole(AIFleetMissionType.FLEET_MISSION_INVASION))
 
    numInvasionFleets = len(FleetUtilsAI.extractFleetIDsWithoutMissionTypes(invasionFleetIDs))
    print "Invasion Fleets Without Missions:    " + str(numInvasionFleets)

    evaluatedPlanetIDs = list(set(invadablePlanetIDs) - set(invasionTargetedPlanetIDs))
    print "Evaluating potential invasions, PlanetIDs:               " + str(evaluatedPlanetIDs)

    evaluatedPlanets = assignInvasionValues(evaluatedPlanetIDs, AIFleetMissionType.FLEET_MISSION_INVASION, fleetSupplyablePlanetIDs, empire)

    sortedPlanets = [(pid,  pscore,  ptroops) for (pid,  (pscore, ptroops)) in evaluatedPlanets.items() ]
    sortedPlanets.sort(lambda x, y: cmp(x[1], y[1]), reverse=True)
    sortedPlanets = [(pid,  pscore%10000,  ptroops) for (pid,  pscore, ptroops) in sortedPlanets ]

    print ""
    if sortedPlanets:
        print "Invadable planets\nIDs,    ID | Score | Name           | Race             | Troops"
        for pid,  pscore,  ptroops in sortedPlanets:
            planet = universe.getPlanet(pid)
            if planet:
                print "%6d | %6d | %16s | %16s | %d"%(pid,  pscore,  planet.name,  planet.speciesName,  ptroops)
            else:
                print "%6d | %6d | Error: invalid planet ID"%(pid,  pscore)
    else:
        print "No Invadable planets identified"

    # export opponent planets for other AI modules
    AIstate.opponentPlanetIDs = [pid for pid, pscore, trp in sortedPlanets]
    AIstate.invasionTargets = sortedPlanets
Ejemplo n.º 3
0
def getInvasionFleets():
    "get invasion fleets"

    times=[]
    tasks = []
    times.append( time() )
    tasks.append("init")

    allInvasionFleetIDs = FleetUtilsAI.getEmpireFleetIDsByRole(EnumsAI.AIFleetMissionType.FLEET_MISSION_INVASION)
    AIstate.invasionFleetIDs = FleetUtilsAI.extractFleetIDsWithoutMissionTypes(allInvasionFleetIDs)

    # get supplyable planets
    universe = fo.getUniverse()
    empire = fo.getEmpire()
    empireID = empire.empireID
    capitalID = PlanetUtilsAI.getCapital()
    #capitalID = empire.capitalID
    homeworld=None
    if capitalID:
        homeworld = universe.getPlanet(capitalID)
    if homeworld:
        homeSystemID = homeworld.systemID
    else:
        speciesName = ""
        homeworldName=" no remaining homeworld "
        homeSystemID = -1

    fleetSupplyableSystemIDs = empire.fleetSupplyableSystemIDs
    fleetSupplyablePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(fleetSupplyableSystemIDs)

    primeInvadableSystemIDs = set(ColonisationAI.annexableSystemIDs)
    primeInvadablePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(primeInvadableSystemIDs)

    # get competitor planets
    exploredSystemIDs = empire.exploredSystemIDs
    exploredPlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(exploredSystemIDs)

    visibleSystemIDs = foAI.foAIstate.visInteriorSystemIDs.keys() + foAI.foAIstate. visBorderSystemIDs.keys()
    visiblePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(visibleSystemIDs)
    if homeSystemID != -1:
        accessibleSystemIDs = [sysID for sysID in visibleSystemIDs if  (sysID != -1 ) and universe.systemsConnected(sysID, homeSystemID, empireID) ]
    else:
        print "Invasion Warning: this empire has no identifiable homeworld,  will therefor treat all visible planets as accessible."
        accessibleSystemIDs = visibleSystemIDs #TODO: check if any troop ships still owned, use their system as home system
    acessiblePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(accessibleSystemIDs)
    print "Accessible Systems: " + str(PlanetUtilsAI.sysNameIDs(accessibleSystemIDs))
    print

    #allOwnedPlanetIDs = PlanetUtilsAI.getAllOwnedPlanetIDs(exploredPlanetIDs)
    allOwnedPlanetIDs = PlanetUtilsAI.getAllOwnedPlanetIDs(acessiblePlanetIDs)#need these for unpopulated outposts
    # print "All Owned and Populated PlanetIDs: " + str(allOwnedPlanetIDs)

    allPopulatedPlanets=PlanetUtilsAI.getPopulatedPlanetIDs(acessiblePlanetIDs)#need this for natives
    print "All Visible and accessible Populated PlanetIDs (including this empire's): " + str(PlanetUtilsAI.planetNameIDs(allPopulatedPlanets))
    print
    print "Prime Invadable Target Systems: " + str(PlanetUtilsAI.sysNameIDs(primeInvadableSystemIDs))
    print

    empireOwnedPlanetIDs = PlanetUtilsAI.getOwnedPlanetsByEmpire(universe.planetIDs, empireID)
    # print "Empire Owned PlanetIDs:            " + str(empireOwnedPlanetIDs)

    invadablePlanetIDs = set(primeInvadablePlanetIDs).intersection(set(allOwnedPlanetIDs).union(allPopulatedPlanets) - set(empireOwnedPlanetIDs))
    print "Prime Invadable PlanetIDs:              " + str(PlanetUtilsAI.planetNameIDs(invadablePlanetIDs))

    print ""
    print "Current Invasion Targeted SystemIDs:       " + str(PlanetUtilsAI.sysNameIDs(AIstate.invasionTargetedSystemIDs))
    invasionTargetedPlanetIDs = getInvasionTargetedPlanetIDs(universe.planetIDs, EnumsAI.AIFleetMissionType.FLEET_MISSION_INVASION, empireID)
    invasionTargetedPlanetIDs.extend( getInvasionTargetedPlanetIDs(universe.planetIDs, EnumsAI.AIFleetMissionType.FLEET_MISSION_ORBITAL_INVASION, empireID))
    allInvasionTargetedSystemIDs = set(PlanetUtilsAI.getSystems(invasionTargetedPlanetIDs))

    print "Current Invasion Targeted PlanetIDs:       " + str(PlanetUtilsAI.planetNameIDs(invasionTargetedPlanetIDs))

    invasionFleetIDs = FleetUtilsAI.getEmpireFleetIDsByRole(EnumsAI.AIFleetMissionType.FLEET_MISSION_INVASION)
    if not invasionFleetIDs:
        print "Available Invasion Fleets:           0"
    else:
        print "Invasion FleetIDs:                 " + str(FleetUtilsAI.getEmpireFleetIDsByRole(EnumsAI.AIFleetMissionType.FLEET_MISSION_INVASION))

    numInvasionFleets = len(FleetUtilsAI.extractFleetIDsWithoutMissionTypes(invasionFleetIDs))
    print "Invasion Fleets Without Missions:    " + str(numInvasionFleets)
    times.append( time() )
    tasks.append( "gathering initial info" )
    
    availablePP = {}
    for el in  empire.planetsWithAvailablePP:  #keys are sets of ints; data is doubles
        avail_pp = el.data()
        for pid in el.key():
            availablePP[pid] = avail_pp
    if len (invadablePlanetIDs) > 0:
        #print "Evaluating Troop Bases (SpaceInvaders) for %s"%(invadablePlanetIDs)
        pass
    for pid in invadablePlanetIDs: #TODO: reorganize
        planet = universe.getPlanet(pid)
        if not planet: 
            continue
        sysID = planet.systemID
        sysPartialVisTurn = dictFromMap(universe.getVisibilityTurnsMap(planet.systemID,  empireID)).get(fo.visibility.partial, -9999)
        planetPartialVisTurn = dictFromMap(universe.getVisibilityTurnsMap(pid,  empireID)).get(fo.visibility.partial, -9999)
        if (planetPartialVisTurn < sysPartialVisTurn):
            #print "rejecting %s due to stealth"%planet.name
            continue
        for pid2 in ColonisationAI.empireSpeciesSystems.get(sysID,  {}).get('pids', []):
            if availablePP.get(pid2,  0) < 2: #TODO: improve troop base PP sufficiency determination
                #print "rejecting %s due to insufficient avail PP"%planet.name
                break
            planet2 = universe.getPlanet(pid2)
            if not planet2: 
                continue
            if (pid not in  foAI.foAIstate.qualifyingTroopBaseTargets) and (planet2.speciesName  in ColonisationAI.empireShipBuilders):
                #print "Adding %s to Troop Bases (SpaceInvaders) potential target list, from %s"%(planet.name, planet2.name) 
                foAI.foAIstate.qualifyingTroopBaseTargets.setdefault(pid,  [pid2,  -1])
                break

    for pid in list(foAI.foAIstate.qualifyingTroopBaseTargets):
        planet = universe.getPlanet(pid)
        if planet and planet.owner == empireID:
            del foAI.foAIstate.qualifyingTroopBaseTargets[pid]

    reserved_troop_base_targets = []
    secureAIFleetMissions = foAI.foAIstate.getAIFleetMissionsWithAnyMissionTypes([EnumsAI.AIFleetMissionType.FLEET_MISSION_SECURE])
    #print "considering possible troop bases at %s" % (foAI.foAIstate.qualifyingTroopBaseTargets.keys())
    for pid in (set(foAI.foAIstate.qualifyingTroopBaseTargets.keys()) - set(invasionTargetedPlanetIDs)): #TODO: consider overriding standard invasion mission
        planet = universe.getPlanet(pid)
        if  foAI.foAIstate.qualifyingTroopBaseTargets[pid][1] != -1: 
            reserved_troop_base_targets.append(pid)
            if planet:
                allInvasionTargetedSystemIDs.add( planet.systemID )
            continue  #already building for here
        loc = foAI.foAIstate.qualifyingTroopBaseTargets[pid][0]
        this_score,  p_troops = evaluateInvasionPlanet(pid, EnumsAI.AIFleetMissionType.FLEET_MISSION_INVASION, fleetSupplyablePlanetIDs, empire,  secureAIFleetMissions,  False)
        if  (planet.currentMeterValue(fo.meterType.shield)) > 0:
            continue
        bestShip,  colDesign,  buildChoices = ProductionAI.getBestShipInfo(EnumsAI.AIPriorityType.PRIORITY_PRODUCTION_ORBITAL_INVASION,  loc)
        if not bestShip:
            #print "Error: no troop base can be built at ",  PlanetUtilsAI.planetNameIDs([loc])
            continue
        #print "selecting  ",  PlanetUtilsAI.planetNameIDs([loc]),  " to build Orbital troop bases"
        n_bases = math.ceil((p_troops+1) / 2)#TODO: reconsider this +1 safety factor
        retval  = fo.issueEnqueueShipProductionOrder(bestShip, loc)
        print "Enqueueing %d Troop Bases at %s for %s"%( n_bases,  PlanetUtilsAI.planetNameIDs([loc]),  PlanetUtilsAI.planetNameIDs([pid]))
        if retval !=0:
            allInvasionTargetedSystemIDs.add( planet.systemID )
            reserved_troop_base_targets.append(pid)
            foAI.foAIstate.qualifyingTroopBaseTargets[pid][1] = loc
            fo.issueChangeProductionQuantityOrder(empire.productionQueue.size -1,  1,  int(n_bases))
            res=fo.issueRequeueProductionOrder(empire.productionQueue.size -1,  0) 
    times.append( time() )
    tasks.append( "planning troop base production" )

    #TODO: check if any invasionTargetedPlanetIDs need more troops assigned
    evaluatedPlanetIDs = list(set(invadablePlanetIDs) - set(invasionTargetedPlanetIDs) - set(reserved_troop_base_targets)  ) 
    print "Evaluating potential invasions, PlanetIDs:               " + str(evaluatedPlanetIDs)

    evaluatedPlanets = assignInvasionValues(evaluatedPlanetIDs, EnumsAI.AIFleetMissionType.FLEET_MISSION_INVASION, fleetSupplyablePlanetIDs, empire)

    sortedPlanets = [(pid,  pscore,  ptroops) for (pid,  (pscore, ptroops)) in evaluatedPlanets.items() ]
    sortedPlanets.sort(lambda x, y: cmp(x[1], y[1]), reverse=True)
    sortedPlanets = [(pid,  pscore%10000,  ptroops) for (pid,  pscore, ptroops) in sortedPlanets ]
    times.append( time() )
    tasks.append( "evaluating %d target planets"%(len(evaluatedPlanetIDs)) )

    print ""
    if sortedPlanets:
        print "Invadable planets\nIDs,    ID | Score | Name           | Race             | Troops"
        for pid,  pscore,  ptroops in sortedPlanets:
            planet = universe.getPlanet(pid)
            if planet:
                print "%6d | %6d | %16s | %16s | %d"%(pid,  pscore,  planet.name,  planet.speciesName,  ptroops)
            else:
                print "%6d | %6d | Error: invalid planet ID"%(pid,  pscore)
    else:
        print "No Invadable planets identified"

    sortedPlanets = [(pid,  pscore,  ptroops) for (pid,  pscore, ptroops) in sortedPlanets  if pscore > 0]
    # export opponent planets for other AI modules
    AIstate.opponentPlanetIDs = [pid for pid, pscore, trp in sortedPlanets]
    AIstate.invasionTargets = sortedPlanets

    # export invasion targeted systems for other AI modules
    AIstate.invasionTargetedSystemIDs = list(allInvasionTargetedSystemIDs)
    times.append( time() )
    tasks.append( "total processing" )
    for t_index in range(1, len(times)-1):
        print "getInvasionFleets(): %40s took %d msec"%(tasks[t_index],  int(1000*(times[t_index]-times[t_index-1])))
    print "getInvasionFleets(): %40s took %d msec"%(tasks[-1],  int(1000*(times[-1]-times[0])))
Ejemplo n.º 4
0
def getInvasionFleets():
    "get invasion fleets"

    allInvasionFleetIDs = FleetUtilsAI.getEmpireFleetIDsByRole(AIFleetMissionType.FLEET_MISSION_INVASION)
    AIstate.invasionFleetIDs = FleetUtilsAI.extractFleetIDsWithoutMissionTypes(allInvasionFleetIDs)

    # get supplyable planets
    universe = fo.getUniverse()
    empire = fo.getEmpire()
    empireID = empire.empireID
    capitalID = PlanetUtilsAI.getCapital()
    #capitalID = empire.capitalID
    homeworld=None
    if capitalID:
        homeworld = universe.getPlanet(capitalID)
    if homeworld:
        homeSystemID = homeworld.systemID
    else:
        speciesName = ""
        homeworldName=" no remaining homeworld "
        homeSystemID = -1

    fleetSupplyableSystemIDs = empire.fleetSupplyableSystemIDs
    fleetSupplyablePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(fleetSupplyableSystemIDs)
    
    primeInvadableSystemIDs1 = set([])
    primeInvadableSystemIDs = set([])
    print "Current Fleet Supplyable Systems: ",  sysNameIDs(empire.fleetSupplyableSystemIDs)
    for sysID in empire.fleetSupplyableSystemIDs:
        primeInvadableSystemIDs.add(sysID)
        for nID in  universe.getImmediateNeighbors(sysID,  empireID):
            primeInvadableSystemIDs.add(nID)
            primeInvadableSystemIDs1.add(nID)
    primeInvadableSystemIDs1.difference_update(empire.fleetSupplyableSystemIDs)
    print "First Ring of invadable systems: ",  sysNameIDs(primeInvadableSystemIDs1)
    if empire.getTechStatus("CON_ORBITAL_CON") == fo.techStatus.complete:
        primeInvadableSystemIDs2 = set([])
        for sysID in list(primeInvadableSystemIDs1):
            for nID in  universe.getImmediateNeighbors(sysID,  empireID):
                primeInvadableSystemIDs2.add(nID)
        primeInvadableSystemIDs2.difference_update(primeInvadableSystemIDs)
        print "Second Ring of invadable systems: ",  sysNameIDs(primeInvadableSystemIDs2)
        primeInvadableSystemIDs.update(primeInvadableSystemIDs2)
        primeInvadableSystemIDs3 = set([])
        if foAI.foAIstate.aggression > 1:
            for sysID in list(primeInvadableSystemIDs2):
                for nID in  universe.getImmediateNeighbors(sysID,  empireID):
                    primeInvadableSystemIDs3.add(nID)
            primeInvadableSystemIDs3.difference_update(primeInvadableSystemIDs)
            print "Third Ring of invadable systems: ",  sysNameIDs(primeInvadableSystemIDs3)
            primeInvadableSystemIDs.update(primeInvadableSystemIDs3)
    primeInvadablePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(primeInvadableSystemIDs)

    # get competitor planets
    exploredSystemIDs = empire.exploredSystemIDs
    exploredPlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(exploredSystemIDs)
    
    visibleSystemIDs = foAI.foAIstate.visInteriorSystemIDs.keys() + foAI.foAIstate. visBorderSystemIDs.keys()
    visiblePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(visibleSystemIDs)
    accessibleSystemIDs = [sysID for sysID in visibleSystemIDs if  universe.systemsConnected(sysID, homeSystemID, empireID) ]
    acessiblePlanetIDs = PlanetUtilsAI.getPlanetsInSystemsIDs(accessibleSystemIDs)
    

    #allOwnedPlanetIDs = PlanetUtilsAI.getAllOwnedPlanetIDs(exploredPlanetIDs)
    allOwnedPlanetIDs = PlanetUtilsAI.getAllOwnedPlanetIDs(acessiblePlanetIDs)
    # print "All Owned and Populated PlanetIDs: " + str(allOwnedPlanetIDs)
    
    allPopulatedPlanets=PlanetUtilsAI.getPopulatedPlanetIDs(acessiblePlanetIDs)
    print "All Visible and accessible Populated PlanetIDs (including this empire's):              " + str(planetNameIDs(allPopulatedPlanets))

    empireOwnedPlanetIDs = PlanetUtilsAI.getOwnedPlanetsByEmpire(universe.planetIDs, empireID)
    # print "Empire Owned PlanetIDs:            " + str(empireOwnedPlanetIDs)

    invadablePlanetIDs = set(primeInvadablePlanetIDs).intersection(set(allPopulatedPlanets) - set(empireOwnedPlanetIDs))
    print "Prime Invadable PlanetIDs:              " + str(planetNameIDs(invadablePlanetIDs))

    print ""
    print "Invasion Targeted SystemIDs:       " + str(sysNameIDs(AIstate.invasionTargetedSystemIDs))
    invasionTargetedPlanetIDs = getInvasionTargetedPlanetIDs(universe.planetIDs, AIFleetMissionType.FLEET_MISSION_INVASION, empireID)
    allInvasionTargetedSystemIDs = PlanetUtilsAI.getSystems(invasionTargetedPlanetIDs)
 
    # export invasion targeted systems for other AI modules
    AIstate.invasionTargetedSystemIDs = allInvasionTargetedSystemIDs
    print "Invasion Targeted PlanetIDs:       " + str(planetNameIDs(invasionTargetedPlanetIDs))

    invasionFleetIDs = FleetUtilsAI.getEmpireFleetIDsByRole(AIFleetMissionType.FLEET_MISSION_INVASION)
    if not invasionFleetIDs:
        print "Available Invasion Fleets:           0"
    else:
        print "Invasion FleetIDs:                 " + str(FleetUtilsAI.getEmpireFleetIDsByRole(AIFleetMissionType.FLEET_MISSION_INVASION))
 
    numInvasionFleets = len(FleetUtilsAI.extractFleetIDsWithoutMissionTypes(invasionFleetIDs))
    print "Invasion Fleets Without Missions:    " + str(numInvasionFleets)

    evaluatedPlanetIDs = list(set(invadablePlanetIDs) - set(invasionTargetedPlanetIDs))
    print "Evaluating potential invasions, PlanetIDs:               " + str(evaluatedPlanetIDs)

    evaluatedPlanets = assignInvasionValues(evaluatedPlanetIDs, AIFleetMissionType.FLEET_MISSION_INVASION, fleetSupplyablePlanetIDs, empire)

    sortedPlanets = [(pid,  pscore,  ptroops) for (pid,  (pscore, ptroops)) in evaluatedPlanets.items() ]
    sortedPlanets.sort(lambda x, y: cmp(x[1], y[1]), reverse=True)

    print ""
    if sortedPlanets:
        print "Invadable planetIDs,    ID | Score | Race | Troops | Name:"
        for pid,  pscore,  ptroops in sortedPlanets:
            planet = universe.getPlanet(pid)
            if planet:
                print "%6d | %6d | %s | %s | %d"%(pid,  pscore,  planet.name,  planet.speciesName,  ptroops)
            else:
                print "%6d | %6d | Error: invalid planet ID"%(pid,  pscore)
    else:
        print "No Invadable planets identified"

    # export opponent planets for other AI modules
    AIstate.opponentPlanetIDs = [pid for pid, pscore, trp in sortedPlanets]
    AIstate.invasionTargets = sortedPlanets