bgColor = 0, 0, 0 mposX = 0 mposY = 0 while True: for event in pygame.event.get(): #print event.type if event.type == pygame.QUIT: sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: player1.headTo(event.pos) for ball in balls: ball.update(size) player1.update(size) for hitter in balls: for hittie in balls: hitter.collide(hittie) hitter.collide(player1) player1.collide(hitter) screen.fill(bgColor) for ball in balls: screen.blit(ball.image, ball.rect) screen.blit(player1.image, player1.rect) pygame.display.flip() clock.tick(60) #print clock.get_fps()
if event.key == pygame.K_s: player1.go("sdown") if event.key == pygame.K_d: player1.go("sright") for ball in balls: ball.update(size) player1.update(size) for hitter in balls: for hittie in balls: hitter.collide(hittie) for tile in level: hitter.collide(tile) hitter.collide(player1) player1.collide(hitter) for Block in level: player1.collide(Block) screen.fill(bgColor) for ball in balls: screen.blit(ball.image, ball.rect) for tile in level: screen.blit(tile.image, tile.rect) screen.blit(player1.image, player1.rect) pygame.display.flip() clock.tick(60) #print clock.get_fps()