def play_game(): player_action = None #main loop while True: render_all() check_level_up() #terminal.layer(5) #terminal.put(10, 10, 24) #place individual tile slime: 160:, troll=162: . terminal.refresh() for object in objects: object.clear() player_action = handle_keys() if player_action == 'exit': save_game() break #let monsters take their turn if game_state == 'playing' and player_action != 'didnt-take-turn': for object in objects: if object.ai: object.ai.take_turn()
def main_menu(): while True: terminal.clear() for y in range(50): for x in range(80): terminal.color(1678238975 - x) terminal.put(x, y, 20) terminal.refresh() #show the game's title and some credits terminal.layer(6) terminal.color(4294967103) terminal.print_(SCREEN_WIDTH/2 - 10, SCREEN_HEIGHT/2-4, 'CAVES OF THE SNAILMEN') terminal.print_(SCREEN_WIDTH/2, SCREEN_HEIGHT-2, 'By Tommy Z') #show options and wait for player's choice choice = menu('', ['Play a new game', 'Continue last game', 'Save & Quit'], 24) if choice == 0: #new game terminal.clear() new_game() play_game() if choice == 1: #load last game try: load_game() except: msgbox('\n No saved game to load.\n', 24) continue play_game() elif choice == 2: #quit terminal.close() break
def main(): global WINDOW_WIDTH, WINDOW_HEIGHT, CELLSIZE blt.open_() blt.set_("window: size={}x{}, cellsize={}, title='Grid Test';" "font: default".format( str(WINDOW_WIDTH), str(WINDOW_HEIGHT), CELLSIZE)) blt.clear() blt.refresh() blt.color("white") g = Quadrant() blt.clear() for x in range(30): for y in range(30): if [x, y] in g.all_nodes: blt.print_(x * 2, y * 2, 'O') elif [x, y] in g.roads: # if x != 0 and x != 10 and y != 0 and y != 10: # blt.layer(1) # blt.print_(x * 2, y * 2, str(g.roads.index([x, y]))) # blt.layer(0) # else: blt.print_(x * 2, y * 2, '+') blt.refresh() proceed = True while proceed: key = 0 while blt.has_input(): key = blt.read() if key == blt.TK_CLOSE or key == blt.TK_Q: proceed = False blt.close()
def initialize_blt(self): terminal.open() terminal.set( "window: size={}x{}, cellsize={}, title='Roguelike';" "font: default;" "input: filter=[keyboard+];" "".format(str(self.window_width), str(self.window_height), self.cellsize) ) terminal.clear() terminal.refresh() terminal.color("white")
def menu(header, options, width): if len(options) > 26: raise ValueError('Cannot have a menu with more than 26 options.') #calculate total height for the header (after auto-wrap) and one line per option #header_height = libtcod.console_get_height_rect(con, 0, 0, width, SCREEN_HEIGHT, header)!!! header_height = len(textwrap.wrap(header, width)) height = len(options) + header_height #set co-ords of menu menu_x = SCREEN_WIDTH/2 - width/2 menu_y = SCREEN_HEIGHT/2 - height/2 #paint menu background terminal.layer(5) terminal.color(MENU_BACKGROUND_COLOR) #menu for y_bg in range(height): for x_bg in range(width): terminal.put(menu_x + x_bg, menu_y + y_bg, 20) #print the header, with auto-wrap terminal.layer(6) terminal.color('#FFFFFF') y = 0 for line in textwrap.wrap(header, width): terminal.print_(menu_x, menu_y + y, line) y += 1 #position of options, below header (y) y = menu_y + header_height letter_index = ord('a') #print all the options for option_text in options: text = '(' + chr(letter_index) + ') ' + option_text #libtcod.console_print_ex(window, 0, y, libtcod.BKGND_NONE, libtcod.LEFT, text) terminal.print_(menu_x, y, text) y += 1 letter_index += 1 #present the root console to the player and wait for a key-press terminal.refresh() key = terminal.read() #temporary halt of operation, wait for keypress/click #clear the menu from screen terminal.layer(5) terminal.clear_area(menu_x, menu_y, width, height) if terminal.state(terminal.TK_CHAR): #!! maybe no if statement here? #convert the ASCII code to an index; if it corresponds to an option, return it index = terminal.state(terminal.TK_CHAR) - ord('a') if index >= 0 and index < len(options): return index return None
def target_tile(max_range=None): #return the position of a tile left-clicked in player's FOV (optionally in a range), or (None,None) if right-clicked. global key, mouse while True: #render the screen. this erases the inventory and shows the names of objects under the mouse. render_all() terminal.refresh() key = terminal.read() #temporary halt of operation, wait for keypress/click #render_all() (x, y) = (terminal.state(terminal.TK_MOUSE_X), terminal.state(terminal.TK_MOUSE_Y)) #if mouse.rbutton_pressed or key.vk == libtcod.KEY_ESCAPE: if key == terminal.TK_ESCAPE or key == terminal.TK_MOUSE_RIGHT: return (None, None) #cancel if the player right-clicked or pressed Escape #accept the target if the player clicked in FOV, and in case a range is specified, if it's in that range #if (mouse.lbutton_pressed and libtcod.map_is_in_fov(fov_map, x, y) and if (key == terminal.TK_MOUSE_LEFT and libtcod.map_is_in_fov(fov_map, x, y) and (max_range is None or player.distance(x, y) <= max_range)): return (x, y)
def render(self): terminal.clear() self.render_viewport() self.render_UI() self.render_message_bar() terminal.refresh()
class AtMan(MapChild): def __init__(self, x, y, parent_map): MapChild.__init__(self, x, y, '@', parent_map) eventhandler.register(self, *ARROW_EVENTS) def receive_event(self, event): if event == bl.TK_RIGHT: new_pos = (self.x + 1, self.y) elif event == bl.TK_LEFT: new_pos = (self.x - 1, self.y) elif event == bl.TK_UP: new_pos = (self.x, self.y - 1) elif event == bl.TK_DOWN: new_pos = (self.x, self.y + 1) self.parent_map.move(self, new_pos) bl.open() bl.refresh() SCREEN_WIDTH = bl.state(bl.TK_WIDTH) SCREEN_HEIGHT = bl.state(bl.TK_HEIGHT) the_map = Map(SCREEN_WIDTH, SCREEN_HEIGHT, 3, 3, 9, 9) at = AtMan(5, 5, the_map) left_apostrophe = MapChild(0, 1, "'", the_map) right_apostrophe = MapChild(2, 1, "'", the_map) dud = MapChild(4, 4, "\u2193", the_map) the_map.draw_view() eventhandler.register(the_map, *ARROW_EVENTS + WASD_EVENTS) menu = ui.Menu(60, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1) paint(gridtools.hollow_rectangle(2, 2, 10, 10)) paint(gridtools.rectangle(60, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1))
def draw(drawables): for obj in drawables: bl.put(obj.screen_x, obj.screen_y, obj.char) bl.refresh()
import PyBearLibTerminal as terminal terminal.open() terminal.printf(2, 1, "β") terminal.put(2, 2, "β") terminal.refresh() while True: if terminal.has_input(): key = terminal.read() print(key) if key == terminal.TK_Q | terminal.TK_KEY_RELEASED: print("released") break elif key == terminal.TK_Q: break terminal.close()
terminal.printf(l1[0] - 1, l1[1], '>') color10 = bltColor('sky') line.draw_line((l1[0], l1[1]), (l2[0], l2[1]), color10) terminal.color(bltColor('255, 255,64,64')) terminal.print_(15, 8, "[wrap=25x5][align=left-bottom]Hello my name is rudy!!!!!!!! I want to be your friend") terminal.color('yellow') terminal.printf(l2[0] + 1, l2[1], '<') terminal.refresh() if terminal.has_input(): key = terminal.read() if key == terminal.TK_CLOSE: break elif key == terminal.TK_UP: l2 = (l2[0], l2[1] - 1) elif key == terminal.TK_DOWN: l2 = (l2[0], l2[1] + 1) elif key == terminal.TK_LEFT: l2 = (l2[0] - 1, l2[1]) elif key == terminal.TK_RIGHT: l2 = (l2[0] + 1, l2[1])