Ejemplo n.º 1
0
	def update(self):

		self.update_AI()

		new_pos = self.rect.center
		dir_mod = 0

#		if self.command is not 'Wait':
#			new_angle = self.new_angle()

		if self.command is 'TurnLeft':
			dir_mod = 1
		elif self.command is 'TurnRight':
			dir_mod = -1
		elif self.command is 'Forward':
			new_pos = self.new_pos()

		if self.command is 'Kick':
			self.kicking = 1
		else:
			self.kicking = 0

#			new_orientation = 0

		new_orientation = self.orientation + dir_mod * self.speed_rotation

		if new_orientation < -180:
			new_orientation = 180
		elif new_orientation > 180:
			new_orientation = -180
		old_center = (new_pos[0], new_pos[1])
		self.image = pygw.rotate(self.or_image, new_orientation)
		self.rect = self.image.get_rect()
		self.rect.center = old_center


		self.orientation = new_orientation
		self.angle = self.agent_to_abs(self.orientation)
		self.pos = new_pos
Ejemplo n.º 2
0
	def __init__(self, posxy, playerid, angle, WMSubscriber):
		MovingObject.MovingObject.__init__(self)

		self.player_icon(playerid)
		self.load_image()
		self.rect.center = (posxy[0], posxy[1])

		self.orientation = self.abs_to_agent(angle)
		self.or_image = self.image
		self.image = pygw.rotate(self.or_image, self.orientation)


		self.player_id = playerid
		self.pos = posxy
		self.angle = angle # ANGLE = [0 to 360 Clockwise]

		self.WorldModel = WMSubscriber

		self.AI = AIModule(self.player_id, self.WorldModel)

		self.speed_rotation = 0.5
		self.speed_forward = 1.5
		self.cnt = 30
		self.command = 'Wait'