def Faerider(Fae): choice = input( "Select an Action!\n [ST] Statcheck!\n [FB] Faewood Bow!\n [FW] Faewood Wand!\n [FC] Faewood Cane!\n " ) u = Fae uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("\n-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("PAR:", (WSD[uPAR])) print("MAR:", (WSD[uMAR])) print("-----------------\n") elif choice == "FB" or choice == "fb" or choice == "Bow" or choice == "bow": choice = input( "Select a Bow Action!\n ==ATTACKS==\n [W]eak!\n [N]ormal!\n [S]trong!\n ==SKILLS==\n [L]ongshot!\n [C]lipshot!\n " ) if choice == "W" or choice == "w": TLB.BowShotQ("Faerider", "CobaltBow2") elif choice == "N" or choice == "n": TLB.BowShotN("Faerider", "CobaltBow2") elif choice == "S" or choice == "s": TLB.BowShotH("Faerider", "CobaltBow2") elif choice == "C" or choice == "c": SLB.Clipshot("Faerider", "CobaltBow2") elif choice == "L" or choice == "l": SLB.Longshot("Faerider", "CobaltBow2") elif choice == "FW" or choice == "fw" or choice == "Wand" or choice == "wand": choice = input( "Select a Wand Action!\n ==ATTACKS==\n [W]eak Ray!\n [N]ormal Ray!\n [S]trong Ray!\n ==SKILLS==\n [W]ater Grenade!\n [F]lame Blast!\n " ) if choice == "W" or choice == "w": TLB.WandRayQ("Faerider", "NormalIvoryWand7") elif choice == "N" or choice == "n": TLB.WandRayN("Faerider", "NormalIvoryWand7") elif choice == "S" or choice == "s": TLB.WandRayH("Faerider", "NormalIvoryWand7") elif choice == "Flame" or choice == "flame" or choice == "fire" or choice == "Fire": SLB.FlameBlast("Faerider", "NormalIvoryWand7") elif choice == "Water" or choice == "water": SLB.WaterGrenade("Faerider", "NormalIvoryWand7") elif choice == "FC" or choice == "fc": choice = input( "Select a Cane action!\n [Q]uick Attack!\n [N]ormal Attack!\n [H]ard Attack!\n " ) if choice == "Q" or choice == "q": TLB.CaneWhackQ("Faerider", "TungstenCane2") elif choice == "N" or choice == "n": TLB.CaneWhackN("Faerider", "TungstenCane2") elif choice == "H" or choice == "h": TLB.CaneWhackH("Faerider", "TungstenCane2")
def Brad(Brad): u = Brad uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [BB] Bronze Bow!\n [BK] Bone Knife!\n [T] Teeth!\n [I] Inventory!\n " ) if choice == "ST" or choice == "st": choice = input("Select one!\n [P]layer!\n [E]quipment!\n ") if choice == "P" or choice == "p": print("These are the stats of", u, "so far!") print("-----------------") print("Health Pool:", (WSD[uMHP])) print("Energy Pool:", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "E" or choice == "e": choice = input( "Which items stats are we checking?\n [BB] Bronze Bow!\n [BK] Bone Knife!\n [SS] Steel Shield!\n [AS] Armor Set!\n " ) if choice == "bb" or choice == "BB": print("-----------------") print(OmniWeapData["NormalBronzeBow0"][6]) print("Physical Damage is", OmniWeapData["NormalBronzeBow0"][0]) print("Magical Damage is", OmniWeapData["NormalBronzeBow0"][1]) print("Weapon Accuracy is", OmniWeapData["NormalBronzeBow0"][2]) print("Weapon Weight is", OmniWeapData["NormalBronzeBow0"][3]) print("Can be sold for", OmniWeapData["NormalBronzeBow0"][5]) print("-----------------") elif choice == "BK" or choice == "bk": print("-----------------") print(OmniWeapData["NormalBoneKnife0"][6]) print("Physical Damage is", OmniWeapData["NormalBoneKnife0"][0]) print("Magical Damage is", OmniWeapData["NormalBoneKnife0"][1]) print("Weapon Accuracy is", OmniWeapData["NormalBoneKnife0"][2]) print("Weapon Weight is", OmniWeapData["NormalBoneKnife0"][3]) print("Can be sold for", OmniWeapData["NormalBoneKnife0"][5]) print("-----------------") elif choice == "SS" or choice == "ss": print("-----------------") print("Physical Resist is", OmniArmorData["NormalSteelSmallshield0"][0]) print("Magical Resist is", OmniArmorData["NormalSteelSmallshield0"][1]) print("Weight is", OmniArmorData["NormalSteelSmallshield0"][2]) print("Can be sold for", OmniArmorData["NormalSteelSmallshield0"][4]) print("-----------------") elif choice == "AS" or choice == "as": print("-----------------") print(OmniArmorData["NormalBronzeHead0"][5]) print("Headgear Physical Resist is", OmniArmorData["NormalBronzeHead0"][0]) print("Headgear Magical Resist is", OmniArmorData["NormalBronzeHead0"][1]) print("Headgear Weight is", OmniArmorData["NormalBronzeHead0"][2]) print("Headgear can be sold for", OmniArmorData["NormalBronzeHead0"][4]) print("-----------------") print(OmniArmorData["NormalBronzeTorso0"][5]) print("Torsogear Physical Resist is", OmniArmorData["NormalBronzeTorso0"][0]) print("Torsogear Magical Resist is", OmniArmorData["NormalBronzeTorso0"][1]) print("Torsogear Weight is", OmniArmorData["NormalBronzeTorso0"][2]) print("Torsogear can be sold for", OmniArmorData["NormalBronzeTorso0"][4]) print("-----------------") print(OmniArmorData["NormalBronzeArms0"][5]) print("Armwear Physical Resist is", OmniArmorData["NormalBronzeArms0"][0]) print("Armwear Magical Resist is", OmniArmorData["NormalBronzeArms0"][1]) print("Armwear Weight is", OmniArmorData["NormalBronzeArms0"][2]) print("Armwear can be sold for", OmniArmorData["NormalBronzeArms0"][4]) print("-----------------") print(OmniArmorData["NormalBronzeLegs0"][5]) print("Legwear Physical Resist is", OmniArmorData["NormalBronzeLegs0"][0]) print("Legwear Magical Resist is", OmniArmorData["NormalBronzeLegs0"][1]) print("Legwear Weight is", OmniArmorData["NormalBronzeLegs0"][2]) print("Legwear can be sold for", OmniArmorData["NormalBronzeLegs0"][4]) print("-----------------") print(OmniArmorData["NormalBronzeFeet0"][5]) print("Footwear Physical Resist is", OmniArmorData["NormalBronzeFeet0"][0]) print("Footwear Magical Resist is", OmniArmorData["NormalBronzeFeet0"][1]) print("Footwear Weight is", OmniArmorData["NormalBronzeFeet0"][2]) print("Footwear can be sold for", OmniArmorData["NormalBronzeFeet0"][4]) print("-----------------") elif choice == "BB" or choice == "bb": choice = input( "Select an action!\n [At]tacks!\n [Lo]ngshot!\n [Cl]ipshot!\n ") if choice == "At" or choice == "at" or choice == "AT": TLB.BraveBowHunter("Brad", "NormalBronzeBow0", "Flame") elif choice == "LO" or choice == "lo" or choice == "Lo": SLB.Longshot("Brad", "NormalBronzeBow0", "Flame") elif choice == "CL" or choice == "cl" or choice == "Cl": SLB.Clipshot("Brad", "NormalBronzeBow0") elif choice == "BK" or choice == "bk": choice = input("Select an action!\n [At]tacks!\n [Tr]iple Combo!\n ") if choice == "At" or choice == "at" or choice == "AT": TLB.Knife("Brad", "NormalBoneKnife0", "Flame") elif choice == "TR" or choice == "tr" or choice == "Tr": SLB.TripleComboKnife("Brad", "NormalBoneKnife0") elif choice == "T" or choice == "t" or choice == "teeth" or choice == "Teeth": SLB.SavageBite("Brad") else: print("-----------------") print("Please select a valid option.") print("-----------------")