Ejemplo n.º 1
0
 def newBlock(self):
     self.down = False
     self.currentBlock = self.nextShapes.pop(0)
     self.nextShapes.append(Shapes.Shapes(3, 0, self.picked))
     self.picked = self.nextShapes[-1].picked
     if self.intersects():
         self.gameOver = True
Ejemplo n.º 2
0
    def __init__(self, resultsQueue):
        self.height = 24
        self.width = 10
        self.field = [
        ]  # Initialising the field with this for some reason breaks things [[0]*self.width]*self.height
        self.currentBlock = None
        self.score = 0
        self.linesCleared = 0
        self.level = 0
        self.down = False
        self.gameOver = False
        self.reserved = None
        self.startX = (1920 / 2) - (
            self.width * (35 / 2)
        )  #The top left of the grid's x cord, 35 is how big each square is in units
        self.startY = (1080 / 2) - (
            self.height * (35 / 2)
        )  #The top left of the grid's y cord, 35 is how big each square is in units
        self.nextShapes = []

        self.resultsQueue = resultsQueue
        for i in range(3):
            self.picked = self.nextShapes.append(
                Shapes.Shapes(3, 0, self.picked))
            self.picked = self.nextShapes[-1].picked
        for i in range(self.height):
            newRow = []
            for j in range(self.width):
                newRow.append(0)
            self.field.append(newRow)
Ejemplo n.º 3
0
    def __init__(self, handle):
        super(PeterActivity, self).__init__(handle)

        # Build the activity toolbar.
        toolbox = activity.ActivityToolbox(self)
        activity_toolbar = toolbox.get_activity_toolbar()
        activity_toolbar.keep.props.visible = False
        activity_toolbar.share.props.visible = False

        toolbox.show()
        self.set_toolbox(toolbox)

        # Create the game instance.
        self.game = Shapes.Shapes()

        # Build the Pygame canvas.
        self._pygamecanvas = \
            sugargame.canvas.PygameCanvas(self)
        # Note that set_canvas implicitly calls
        # read_file when resuming from the Journal.
        self.set_canvas(self._pygamecanvas)
        self.game.canvas=self._pygamecanvas

        # Start the game running.
        self._pygamecanvas.run_pygame(self.game.run)