def load(self): DistributedMinigame.load(self) base.surfersMinigame = self self.poster = SurfersPoster() self.poster.prepare() self.effects = SurfersEffects() self.effects.prepare() self.player = SurfersPlayer(base.localAvatar) self.cog = SurfersCog() self.gui = SurfersGUI() self.theme = base.loadMusic(self.themeDir) self.theme.setVolume(0.4) self.theme.setLoop(1) self.loseSfx = base.loadSfx(self.loseDir)
class DistributedSurfersGame(DistributedMinigame): TIME = SurfersGlobals.Timeout themeDir = 'phase_4/audio/bgm/mg_surfers.mp3' loseDir = 'phase_4/audio/sfx/mg_surfers_lose.mp3' y_distance_cog = 31 def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.gameFSM = ClassicFSM.ClassicFSM('DistributedSurfersGame', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup') self.addChildGameFSM(self.gameFSM) self.numWinners = 0 self.timedOut = False def getTitle(self): return TTLocalizer.MinigameSurfersTitle def getInstructions(self): return TTLocalizer.MinigameSurfersInstructions def getMaxDuration(self): return self.TIME + 120 def load(self): DistributedMinigame.load(self) base.surfersMinigame = self self.poster = SurfersPoster() self.poster.prepare() self.effects = SurfersEffects() self.effects.prepare() self.player = SurfersPlayer(base.localAvatar) self.cog = SurfersCog() self.gui = SurfersGUI() self.theme = base.loadMusic(self.themeDir) self.theme.setVolume(0.4) self.theme.setLoop(1) self.loseSfx = base.loadSfx(self.loseDir) def unload(self): self.notify.debug('unload') DistributedMinigame.unload(self) self.removeChildGameFSM(self.gameFSM) del self.gameFSM self.poster.unload() self.player.stop() self.cog.stop() del self.poster, self.player del self.cog def onstage(self): self.notify.debug('onstage') base.localAvatar.laffMeter.obscure(1) base.localAvatar.chatMgr.fsm.request('otherDialog') DistributedMinigame.onstage(self) self.factory = SurfersFactory() self.factory.generate() self.gui.load() self.player.load() self.cog.load() self.factory.addPlayer(self.player) self.factory.addCog(self.cog) self.view = SurfersView(self.factory) self.view.start() def offstage(self): self.notify.debug('offstage') base.localAvatar.laffMeter.obscure(0) base.localAvatar.chatMgr.fsm.request('mainMenu') base.localAvatar.show() DistributedMinigame.offstage(self) self.gui.unload() self.player.unload() self.cog.unload() self.cog.getSuit().removeNode() self.factory.unload() self.view.stop() camera.reparentTo(render) camera.setPos(0,0,0) camera.setHpr(0,0,0) def handleDisabledAvatar(self, avId): self.notify.debug('handleDisabledAvatar') self.notify.debug('avatar ' + str(avId) + ' disabled') self.gui.score.removePlayer(avId) def makeCameraInterval(self): iv = camera.posInterval(3,(0,25,7)) iv2 = camera.posHprInterval(2,(0,-10,7),(0,0,0)) iv3 = camera.posInterval(5,(0,-30,7)) return Sequence(iv,iv2,iv3) def setGameReady(self): if not self.hasLocalToon: return self.notify.debug('setGameReady') if DistributedMinigame.setGameReady(self): return self.cameraIval = self.makeCameraInterval() self.cameraIval.start() def setGameStart(self, timestamp): if not self.hasLocalToon: return self.notify.debug('setGameStart') DistributedMinigame.setGameStart(self, timestamp) self.cameraIval.finish() self.gameFSM.request('play') def enterOff(self): self.notify.debug('enterOff') def exitOff(self): pass def enterPlay(self): self.notify.debug('enterPlay') self.gui.createScoresPanel(self.avIdList) self.timer = ToontownTimer.ToontownTimer() self.timer.posInTopRightCorner() self.timer.setTime(self.TIME) self.timer.countdown(self.TIME, self.__handleTimeout) self.player.start() self.cog.start() self.theme.stop() self.theme.setVolume(1) self.theme.play() def exitPlay(self): self.gui.removeScoresPanel() self.timer.stop() self.timer.destroy() self.player.stop() self.cog.stop() def __handleTimeout(self): self.notify.debug('timeout') self.timedOut = True if not self.player.win: self.stopTheme() self.loseSfx.play() self.__doCogTax() def gameOver(task): self.gameOver() return task.done self.finished() taskMgr.doMethodLater(5.0,gameOver,'gameover') def __doCogTax(self): self.notify.debug('cogTaz') tax = int(self.gui.jellybeans.jbs.getText()) / 2 def _less(task): if int(self.gui.jellybeans.jbs.getText()) > tax: self.gui.jellybeans.subt() return task.again self.poster.slideUp(TTLocalizer.SurfersTax, 2.5) return task.done taskMgr.add(_less, 'less-jbs') def enterCleanup(self): self.notify.debug('enterCleanup') def exitCleanup(self): pass def stopAll(self): self.notify.debug('stopAll') self.player.stop(0) self.cog.stop() self.view.stop() self.gui.unload() self.stopTheme() def playTheme(self): self.theme.setPlayRate(0) self.theme.play() def playThemeTask(task): if self.theme.getPlayRate() < 1: self.theme.setPlayRate(self.theme.getPlayRate() + (globalClock.getDt() * 0.6)) return task.again self.theme.setPlayRate(1) return task.done taskMgr.add(playThemeTask, 'play-theme-task') def stopTheme(self): self.theme.setPlayRate(1) def stopThemeTask(task): if self.theme.getPlayRate() > 0: self.theme.setPlayRate(self.theme.getPlayRate() - (globalClock.getDt() * 0.4)) return task.again self.theme.stop() return task.done taskMgr.add(stopThemeTask, 'stop-theme-task') def restart(self, doneFunc = None, doneArgs = []): self.notify.debug('restart') curIndex = self.view.moduleIndex lastIndex = (curIndex - 1) if curIndex != 0 else curIndex last = self.factory.getModules()[lastIndex] lastGeom = last.getGeom() av = self.player.getAvatar() suit = self.cog.getSuit() last.posAvatar(self.player.getAvatar()) last.posSuit(self.cog.getSuit()) self.player.controller.restart() self.player.camera.restart() self.cog.reload() self.cog.restart() self.factory.startEvents() self.view.restart(newIndex=lastIndex) if doneFunc: doneFunc(*doneArgs) def updateJellybeans(self, jbs): self.sendUpdate('updateJellybeans', [jbs]) def finished(self): self.sendUpdate('finished') def updatePlayerScore(self, avId, score): if avId in self.avIdList: self.gui.score.updatePlayerScore(avId, score) def playerFinished(self, avId, spot): if not self.timedOut: if avId in self.avIdList: self.gui.score.setSpotWinner(avId, spot) self.numWinners += 1 if self.numWinners == len(self.avIdList): self.gameOver()