Ejemplo n.º 1
0
 def SubChoiceStatistics(self, p):
     choice: str = ""
     choice = ToolBox.InputAny("Choose an option: ")
     print()
     if choice == "1":
         for habitat in p.arkOne.GetHabitats():
             habitat.SumAnimals()
             ToolBox.WriteBlue(habitat.HabitatName)
             count: int = 0
             for items in habitat.AnimalDict:
                 count += items.Value
             print(" has " + count + " amimals")
         print()
         ToolBox.InputAny("Press any key to continue...")
     elif choice == "2":
         for habitat in p.arkOne.GetHabitats():
             habitat.SumAnimals()
             ToolBox.WriteLineBlue(habitat.HabitatName.ToUpper() + ":")
             for items in habitat.AnimalDict:
                 print(items.Keys + " : ")
                 print(items.Value)
         ToolBox.InputAny("Press any key to continue...")
     elif choice == "0":
         return False
     else:
         ToolBox.WriteLineRed("Wrong option!")
     return True
Ejemplo n.º 2
0
 def SubChoiceHabitat(self, p):
     choice: str = ToolBox.InputAny("Choose an option: ")
     print()
     if choice == "1":  # Creating new habitat
         try:
             newName: str = ToolBox.InputAny(
                 "The name of the new Habitat?: ")
             if p.arkOne.IsHabitatExist(newName):
                 raise HabitatIsExistException
             p.arkOne.CreatingAHabitat(newName)
             ToolBox.WriteLineGreen("Tha habitat has been built.")
         except HabitatIsExistException:
             ToolBox.WriteLineRed("This Habitat is already exist")
         time.Sleep(1500)
     elif choice == "2":  # Displaying Habitats
         for habitat in p.arkOne.GetHabitats():
             ToolBox.WriteBlue(habitat.HabitatName + ": ")
             print(habitat.AnimalList.Count.ToString() +
                   " animals live in this Habitat.")
         ToolBox.InputAny("Press any key to continue...")
     elif choice == "3":  # Renaming a Habitat
         try:
             habitatName: str = ToolBox.InputAny(
                 "The name of the Habitat?: ")
             newName: str = ToolBox.InputAny(
                 "The new name of the Habitat?: ")
             if p.arkOne.IsHabitatExist(newName):
                 raise HabitatIsExistException()
             habitats = p.arkOne.GetHabitats()
             for habitat in habitats:
                 if not p.arkOne.IsHabitatExist(newName):
                     habitat.SetHabitatName(newName)
                     ToolBox.WriteLineGreen("The Habitat has been renamed.")
         except HabitatNotExistException:
             ToolBox.WriteLineRed("This Habitat is not exist")
         except HabitatIsExistException:
             ToolBox.WriteLineRed("This Habitat is already exist")
         time.sleep(1500)
     elif choice == "4":  # Deleting a Habitat
         try:
             p.arkOne.RemovingAHabitat(
                 ToolBox.InputAny("The name of the habitat?: "))
             ToolBox.WriteLineGreen("The Habitat has been demolished.")
         except HabitatNotExistException:
             ToolBox.WriteLineRed("This Habitat is not exist")
         except NotEmptyHabitatException:
             ToolBox.WriteLineRed(
                 "You can not demolish because animals live there")
         time.sleep(1500)
     elif choice == "0":  # Back to main menu
         return False
     else:
         ToolBox.WriteLineRed("Wrong option!")
     return True