class EnnemyBehaviour():
    def __init__(self, gameObject, player):
        self.gameObject  = gameObject
        self.root = Selector()

        ra = RunAway()
        ra.blackboard["player"] = player
        ra.blackboard["ennemy"] = self.gameObject
        self.root.add_node(ra)



    def update(self):
        self.root.tick()
    def __init__(self, gameObject, player):
        self.gameObject  = gameObject
        self.root = Selector()

        ra = RunAway()
        ra.blackboard["player"] = player
        ra.blackboard["ennemy"] = self.gameObject
        self.root.add_node(ra)