Ejemplo n.º 1
0
 def test_calcDamagesReturnsCharacterDeath(self):
     myCombat = combatEncounter()
     warlockTakingDamage = Warlock()
     myCombat.setUp(12, [warlockTakingDamage])
     testAttack = Warlock()
     testAttack.allAttacks = [testAttack.attack_slot_1]
     testAttack.attack_slot_1.baseDamage = 999
     testAttack.attack_slot_1.damageMod = 0
     didItDie = myCombat.calcDamage(
         [testAttack.attack_slot_1, warlockTakingDamage])
     self.assertTrue(didItDie)
Ejemplo n.º 2
0
 def test_calcDamagesReducesCharacterHealth(self):
     myCombat = combatEncounter()
     warlockTakingDamage = Warlock()
     baseHealth = warlockTakingDamage.health
     testAttack = Warlock()
     testAttack.allAttacks = [testAttack.attack_slot_1]
     testAttack.attack_slot_1.baseDamage = 1
     testAttack.attack_slot_1.damageMod = 0
     didItDie = myCombat.calcDamage(
         [testAttack.attack_slot_1, warlockTakingDamage])
     self.assertFalse(didItDie)
     self.assertEqual(warlockTakingDamage.health, (baseHealth - 1))