Ejemplo n.º 1
0
def main():
    colors = vtk.vtkNamedColors()

    Data = np.load('tessaltions_compressed.npz')

    indices = meta['sorted_keys']
    struct_D = {}  # a mapping of structure names to colors.
    for i, s in enumerate(set([x[0] for x in indices])):
        struct_D[s] = colors_list[i]

    renderer = vtk.vtkRenderer()

    renWin = vtk.vtkRenderWindow()
    renWin.AddRenderer(renderer)
    iren = vtk.vtkRenderWindowInteractor()
    iren.SetRenderWindow(renWin)

    #Clipping plane
    # We clip with an implicit function. Here we use a plane positioned near
    # the center of the cow model and oriented at an arbitrary angle.
    plane = vtk.vtkPlane()
    plane.SetOrigin(300, 300, 300)
    plane.SetNormal(0, -1, 0)

    for index in range(len(indices)):
        x = Data['points_' + str(index)]
        triangles = Data['triangles_' + str(index)]
        print(index, x.shape, triangles.shape, '\r', end='')

        points = vtk.vtkPoints()
        #print(np.min(x,axis=0),np.max(x,axis=0))

        for i in range(0, x.shape[0]):
            points.InsertPoint(i, x[i, :])

        ugrid = vtk.vtkPolyData()
        ugrid.Allocate(triangles.shape[0])
        for i in range(triangles.shape[0]):
            ugrid.InsertNextCell(vtk.VTK_TRIANGLE, 3, triangles[i, :])

        ugrid.SetPoints(points)

        uGridNormals = vtk.vtkPolyDataNormals()
        uGridNormals.SetInputData(ugrid)
        #uGridNormals.SetFeatureAngle(30.0)

        #uGridNormals.ComputePointNormalsOn()
        #uGridNormals.SplittingOn()

        uGridNormals.Update()  # causes an error

        #normalsPolyData = vtk.vtkPolyData()
        #normalsPolyData.DeepCopy(uGridNormals.GetOutput())

        # vtkClipPolyData requires an implicit function to define what it is to
        # clip with. Any implicit function, including complex boolean combinations
        # can be used. Notice that we can specify the value of the implicit function
        # with the SetValue method.
        clipper = make_clipper(plane, uGridNormals)

        color_name = struct_D[indices[index][0]]
        color = colors.GetColor3d(color_name)
        clipActor, cutActor, restActor = make_actors(plane, clipper,
                                                     uGridNormals, color)

        #### Start of Change
        # ugridMapper = vtk.vtkPolyDataMapper()
        # ugridMapper.SetInputData(uGridNormals.GetOutput())
        # ugridMapper.ScalarVisibilityOff()

        # ugridActor = vtk.vtkActor()
        # ugridActor.SetMapper(ugridMapper)
        # # print(index,indices[index],struct_D[indices[index][0]])
        # color = struct_D[indices[index][0]]
        # ugridActor.GetProperty().SetDiffuseColor(colors.GetColor3d(color))
        # ugridActor.GetProperty().SetDiffuse(.7)
        # ugridActor.GetProperty().SetSpecularPower(5)
        # ugridActor.GetProperty().SetSpecular(.2)

        # #ugridActor.GetProperty().EdgeVisibilityOff()
        # ugridActor.GetProperty().SetOpacity(0.5)
        # #ugridActor.GetProperty().SetInterpolationToGouraud()

        # renderer.AddActor(ugridActor)
        renderer.AddActor(clipActor)
        renderer.AddActor(cutActor)
        renderer.AddActor(restActor)

        #### End of change

    renderer.SetBackground(colors.GetColor3d('Beige'))

    renderer.ResetCamera()
    renderer.GetActiveCamera().Elevation(60.0)
    renderer.GetActiveCamera().Azimuth(30.0)
    renderer.GetActiveCamera().Dolly(1.2)

    renWin.SetSize(1280, 960)

    # Interact with the data.
    renWin.Render()

    iren.Start()
Ejemplo n.º 2
0
# First start by reading a cow model. We also generate surface normals for
# prettier rendering.
cow = vtk.vtkBYUReader()  # Data Source
cow.SetGeometryFileName("cow.g")

#Compute Normals
cowNormals = vtk.vtkPolyDataNormals()
cowNormals.SetInputConnection(cow.GetOutputPort())

plane = vtk.vtkPlane()
plane.SetOrigin(0.25, 0, 0)
plane.SetNormal(0, 1, 0)

clipper = make_clipper(plane, cowNormals)

clipActor, cutActor, restActor = make_actors(plane, clipper, cowNormals,
                                             tomato)

# Create graphics stuff
ren = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)

# Add the actors to the renderer, set the background and size
ren.AddActor(clipActor)
ren.AddActor(cutActor)
ren.AddActor(restActor)

ren.SetBackground(1, 1, 1)
ren.ResetCamera()