Ejemplo n.º 1
0
    def __init__(self, centerTilePos, radiusInTile):
        Object.__init__(self, centerTilePos * self.stage.tileSize, Explosion.texture)
        self.spritesPos = [[], [], [], []]
        self.tilesPos = []
        self.sideSprites = (sf.Sprite, sf.Sprite)
        self.currTime = 0.
        self.over = False

        row = lambda tilePos, offSet: (tilePos.x +
                                       tilePos.y *
                                       self.stage.tilesCount.x +
                                       offSet)
        column = lambda tilePos, offSet: (tilePos.x +
                                          (tilePos.y + offSet) *
                                          self.stage.tilesCount.x)

        isObstacle = lambda tile: utils.checkBit(tile.bits, Tile.Obstacle) == 1

        spritePos = lambda tilePos: tilePos * self.stage.tileSize

        tileOffSet = 1
        while radiusInTile >= tileOffSet and not isObstacle(self.stage.tiles[row(centerTilePos, tileOffSet)]):
            self.spritesPos[0].append(spritePos(sf.Vector2(centerTilePos.x + tileOffSet,
                                                        centerTilePos.y)))
            tileOffSet += 1

        animationInfo = AnimationInfo()
        animationInfo.firstFrameRect = sf.Rectangle((0, 0), (48, 48))
        animationInfo.sprite = self.sprite
        animationInfo.frameSize = 48
        animationInfo.frameTime = 0.1
        animationInfo.frameCount = 3

        self.centerAnimation = Animation(animationInfo).start()
Ejemplo n.º 2
0
 def updateTileReg(self, tile):
     obstacleBit = utils.checkBit(tile.bits, Tile.Obstacle)
     bombBit = utils.checkBit(tile.bits, Tile.Bomb)
     tile.bits = utils.setBitWithVal(tile.bits, 0, obstacleBit | bombBit)
     tile.bits = utils.setBitWithVal(tile.bits, Tile.Explosion, utils.checkBit(tile.explosionCount, 0))
Ejemplo n.º 3
0
 def checkMove(self, player, moveVec):
     newTilePos = player.tile + moveVec
     tile = self.getTile(newTilePos)
     return utils.checkBit(tile.bits, Tile.NotEmpty) == 0